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  #91  
Old Jul 2nd, 2012, 04:06 PM
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Lunigen tries to shake the ringing out of his ears & then stares warily at the door, remarking: "Aye, I concur. Perchance, 'tis a less fortunate soul than we. Lead the way, brother Marcus."
  #92  
Old Jul 4th, 2012, 09:27 PM
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With great care, you reenter the hallway. A cursory glance tells you nothing has changed since your last pass through, but you cannot shake the feeling that something is just a tad off. The only thing you see, however, is a single painting that has fallen to the ground in the middle of the hallway, face down, presumably knocked down by the banging.
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  #93  
Old Jul 4th, 2012, 10:52 PM
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Glancing at the fallen painting, Lunigen suggests to his companions: "Why don't we try the north door by the painting? That may be whence the pounding originated."
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Old Jul 5th, 2012, 12:53 AM
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Stepping over to the door, Marcus sighs and simply opens the door, well aware of the obviousness of their plan of attack but not really seeing any better ideas. Bearing in mind the unintelligent consistency of the thumping, however, the enemy they were about to face might be one with little talent for tactics and stratagems.
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  #95  
Old Jul 6th, 2012, 04:03 AM
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Holly offers a
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glance at the room before leaving it, making sure they had not missed anything that could have been of value in the room. As the group enters the hallway and then moves towards the other door, Holly finds it strange that they are moving towards whatever made that noise. Considering the enemies they had fought so far, it probably isn't a wise idea to go looking for more. But the Bretonnian seemed to want to slaughter all the evils he could find, and just maybe, those evils had treasure that a certain gunslinger could acquire.
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Old Jul 6th, 2012, 10:52 AM
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OOCI've updated the map

Opening the door, you find before you a large chamber, with a teak dining table, surrounded by ten chairs. There are several side tables, covered with silver serving dishes, a silver soup toureen, and other miscellaneous serving utensils. There are also silver, crystal, and china place settings on the table, and brass candlesticks, which are cobwebbed and dusty. The wallpaper looks more ornate here, suggesting this may have been where guests were once taken.
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Last edited by darthcharon; Jul 6th, 2012 at 10:52 AM.
  #97  
Old Jul 6th, 2012, 11:56 AM
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Lunigen takes some time to walk about the room. It seemed that this was once a place of wealth indeed, though strangely untouched by brigandry, though maybe not so strange considering the dangers they've already faced. He
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looks & listens for anything of note, his keen senses especially wary for sign of what it was that made that pounding racket.

Last edited by dbaque; Jul 6th, 2012 at 11:59 AM.
  #98  
Old Jul 6th, 2012, 03:28 PM
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Surprised to find the room empty of any signs of enemies or activity, the lack of any signs of the abnormal ultimately only makes him even more suspicious. Holding out his holy symbol, the priest intones relatively quietly, "Casts Detect MagicSigmar, guide my sight," then begins searching the room a few paces behind Lunigen, keeping an eye out for any mystic auras.
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Last edited by DukeofTuring; Jul 6th, 2012 at 03:31 PM.
  #99  
Old Jul 6th, 2012, 04:08 PM
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As Lunigen and Marcus walk into the room, the door suddenly slams shut behind them, leaving the others trapped on the other side! A quick tug on the door confirms that it isn't going to budge, but that quickly becomes the least of your worries,


OOCPlease keep your actions in secret text for this part, as only those in the same room as you know what's going on. Unless, of course, you plan on yelling loudly: the walls are thick enough to block most sound, but a loud yell could be heard through it. Yelling might alert other denizens of the home however...
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Last edited by darthcharon; Jul 6th, 2012 at 05:36 PM.
  #100  
Old Jul 6th, 2012, 06:10 PM
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OOCAfter that hellacious screech, who or what wouldn't already know we're here?

Last edited by dbaque; Jul 6th, 2012 at 06:36 PM.
  #101  
Old Jul 6th, 2012, 07:07 PM
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Last edited by DukeofTuring; Jul 6th, 2012 at 07:10 PM.
  #102  
Old Jul 8th, 2012, 12:55 AM
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Last edited by Quadra Wield; Jul 8th, 2012 at 02:42 AM.
  #103  
Old Jul 9th, 2012, 12:04 AM
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  #104  
Old Jul 9th, 2012, 09:49 AM
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Last edited by dbaque; Jul 9th, 2012 at 09:56 AM.
  #105  
Old Jul 9th, 2012, 03:31 PM
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