OOC When I Was Your Age - Page 19 - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
Go Back   RPG Crossing > Games > Pathfinder: 1e > Saving the Day - For Dummies
twitter facebook facebook

Notices

Reply
 
Thread Tools
  #271  
Old Oct 21st, 2013, 10:54 AM
Fon's Avatar
Fon Fon is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Nov 17th, 2017
RPXP: 3974
Fon Fon Fon Fon Fon Fon Fon Fon Fon Fon Fon
Posts: 7,667
Geez, Hanz, you're scaring those poor red shirts!
Reply With Quote
  #272  
Old Oct 21st, 2013, 11:25 AM
Hanz's Avatar
Hanz Hanz is offline
⛧Thaumaturge ⛧
 
Tools
User Statistics
Last Visit: Sep 27th, 2020
RPXP: 2115
Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz
Posts: 3,250
Im a fox, hear me ROAR!

..meow!
Reply With Quote
  #273  
Old Oct 24th, 2013, 10:47 AM
Fragmaster01's Avatar
Fragmaster01 Fragmaster01 is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Jan 31st, 2023
RPXP: 9179
Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01
Posts: 11,629
That's not what the fox says. The fox says "...you gonna eat that?"

Anyway, I'll grab our new friend later tonight, since the thread's died off.
__________________
EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
Reply With Quote
  #274  
Old Oct 25th, 2013, 12:07 AM
Fragmaster01's Avatar
Fragmaster01 Fragmaster01 is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Jan 31st, 2023
RPXP: 9179
Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01 Fragmaster01
Posts: 11,629
Our new hero is coming!

AgentBonkers: Level 5, 7500 gp. Kobolds here have +2 Dexterity, +2 Charisma, -2 Strength, to make them in line with other basic races. Everything else is as written in the Character Thread.

Give us a shout when you're reasonably settled, so we can move forward! Anyone who wants to give a synopsis for him, feel free!
__________________
EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
Reply With Quote
  #275  
Old Oct 25th, 2013, 12:12 AM
Hanz's Avatar
Hanz Hanz is offline
⛧Thaumaturge ⛧
 
Tools
User Statistics
Last Visit: Sep 27th, 2020
RPXP: 2115
Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz
Posts: 3,250
ooooh, a kobold!

Welcome to hell!
Reply With Quote
  #276  
Old Oct 25th, 2013, 12:17 AM
AgentBonkers's Avatar
AgentBonkers AgentBonkers is offline
Pipe Dream
 
Tools
User Statistics
Last Visit: Aug 13th, 2014
RPXP: 3088
AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers
Posts: 3,036
Oh awesome, those are better stats than i thought i would be working with going by SRD pathfinder rules. I might adjust my idea for curse penalties to be a bit harsher in that case, hmm...

Anyway, excited to be here and will work on getting my info posted in char thread soon. :]
Reply With Quote
  #277  
Old Oct 25th, 2013, 12:42 AM
Fon's Avatar
Fon Fon is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Nov 17th, 2017
RPXP: 3974
Fon Fon Fon Fon Fon Fon Fon Fon Fon Fon Fon
Posts: 7,667
Welcome Bonkers! I find that I've been RPing a lot with people I already know lol. Let us know if you need anything! (Or want suggestions or something.)
Reply With Quote
  #278  
Old Oct 25th, 2013, 01:31 AM
AgentBonkers's Avatar
AgentBonkers AgentBonkers is offline
Pipe Dream
 
Tools
User Statistics
Last Visit: Aug 13th, 2014
RPXP: 3088
AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers
Posts: 3,036
Actually do have a minor advice type question.

My basic idea for him is d3 dual weapon fighter + d8 sneak attack to supplement lower dice of Small weapons. I also like the sound of the Keen ability enhancement. Right now trying to decide between kukri and starknife as weapon of choice. If I got each in Keen the difference is basically 15-20/x2 for kukri, 19-10/x3 + ability to throw 20ft. for starknife. Not sure if I can even afford that yet cause magic item prices still confusing me, but it also determines which i'd pick for a weapon focus feat. Any thoughts on which? Lol not a big deal rally, just kinda hard to pick because I don't yet have a feel for how combat actually works in practice in Pathfinder yet.

Last edited by AgentBonkers; Oct 25th, 2013 at 01:34 AM.
Reply With Quote
  #279  
Old Oct 25th, 2013, 01:46 AM
Hanz's Avatar
Hanz Hanz is offline
⛧Thaumaturge ⛧
 
Tools
User Statistics
Last Visit: Sep 27th, 2020
RPXP: 2115
Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz
Posts: 3,250
Uhh... Umm... Err...

YOUR WORDS, I DON'T UNDERSTAND THEM.
Reply With Quote
  #280  
Old Oct 25th, 2013, 01:51 AM
Fon's Avatar
Fon Fon is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Nov 17th, 2017
RPXP: 3974
Fon Fon Fon Fon Fon Fon Fon Fon Fon Fon Fon
Posts: 7,667
I say go for kukri-- I'll explain about magic item later lol, lunch first.
Reply With Quote
  #281  
Old Oct 25th, 2013, 02:42 AM
Fon's Avatar
Fon Fon is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Nov 17th, 2017
RPXP: 3974
Fon Fon Fon Fon Fon Fon Fon Fon Fon Fon Fon
Posts: 7,667
Personally I think more chance to do crit is a LOT better than most other abilities-- I don't quite see the advantage of a star knife, other than its better than dagger throwing range.

The magic item pricing rule is also pretty simple once you get how it works. Keen is a special ability equivalent to a +1 bonus, and you need at least +1 enchantment before a weapon can have special abilities, therefor the cheapest Keen kukri would be a +1 keen kukri, which will cost you 8000 gp, since it's equivalent to a +2 bonus magic weapon.

Since you start at level 5, you have 10500 gp to spend, so you can afford that one (but probably nothing else.)

Oh, and as a kobold you get to take the Tail Terror feat, which will let you use your tail as a natural weapon, and you can buy one of them Kobold Tail Attachments (which is also on the weapon list!)

Last edited by Fon; Oct 25th, 2013 at 02:43 AM.
Reply With Quote
  #282  
Old Oct 25th, 2013, 04:51 AM
Caput's Avatar
Caput Caput is offline
Guy 5/Corpse 10/Lich 5
 
Tools
User Statistics
Last Visit: Jul 31st, 2016
RPXP: 807
Caput Caput Caput Caput Caput Caput Caput
Posts: 2,655
That's actually not affordable. You can't spend more than half your starting cash on a single item.

Crits are good, it's true. If you want a keen weapon, it will almost always be better if you use a high crit-range weapon as a base, because keen doubles your crit range.

Here's a list of magic items that most characters need sooner or later. You don't need all of these, but you'll struggle if you don't have some:

Magic Weapon (check)
Magic Armor (makes you hard to hit with attacks)
Cloak of Resistance (protects you from spells, diseases etc)
Ability Score Enhancer (these items raise one of your 6 abilities. Physical abilities are improved by belts, mental abilities are improved by headbands)

Together those come to a 8,000 and you'll presumably want so other stuff, so you you don't necessarily want all four yet. They're roughly in order of importance.
__________________
Ingle Land?

Last edited by Caput; Oct 25th, 2013 at 04:53 AM.
Reply With Quote
  #283  
Old Oct 25th, 2013, 05:04 AM
AgentBonkers's Avatar
AgentBonkers AgentBonkers is offline
Pipe Dream
 
Tools
User Statistics
Last Visit: Aug 13th, 2014
RPXP: 3088
AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers AgentBonkers
Posts: 3,036
thanks fon, that makes more sense now to me, the pricing. and yeah, would not spend all starting gold on one item, ha. But as I said, need to decide pretty definitively what I want to use now, as I have two separate feats that are weapon-specific. One last question if you don't mind - masterwork is different from +1 how?

and yeah I was looking at the tail terror feat but since i'm not really sure how that would work if i am also attacking with two hand weapons, (the whole standard vs. full turn turn thing confuses my 4e adjusted mind still), thought i'd avoid it, for now at least, as not to make things overcomplicated and thus possibly annoy yall with errors :P

and thanks, kukris it shall be then for this bold, d3 attack fighter!
Reply With Quote
  #284  
Old Oct 25th, 2013, 05:38 AM
Fon's Avatar
Fon Fon is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Nov 17th, 2017
RPXP: 3974
Fon Fon Fon Fon Fon Fon Fon Fon Fon Fon Fon
Posts: 7,667
@Caput
Oh, I didn't know there was a spending limit... But this means Pocus will have a lot of equipment to get, since he pretty much started with NOTHING but spells lol. (Not to mention a poor selection of spells!)

@AgentBonkers
To my knowledge a +1 weapon is exactly the same as a masterwork weapon, except it's a magic weapon, so can pierce certain damage reduction? I'm not sure to be honest. I DO know that you can't hurt an incorporeal enemy with a mundane weapon (which plain masterwork is.)

The tail thing is easy though, you make the extra tail attack along with your weapon attacks using your highest attack bonus with a -5 penalty and only with 1/2 Str bonus to damage. Right now your "full-attack" would look like this:

First attack: +7 (main kukri) for 1d4+1 dmg,
Second attack: +7 (off-hand kukri) for 1d4 dmg
Third attack: +2 (naked tail attack) for 1d4 dmg.

(Not counting weapon focus or masterwork bonus)

A standard attack is just a single attack (that only uses a standard action), but you can still pick whichever weapon you want to use for that attack.
A full-attack lets you do EVERY attack you can do, but takes a full turn (no move or swift action, except free actions like 5ft-step)... though you can apply sneak attack damage every of them, unlike 4e!

I would go on with Natural Attacks (which the tail attack is, though as a secondary natural weapon)-- but I think the above is more than enough for now lol.

Last edited by Fon; Oct 25th, 2013 at 05:39 AM.
Reply With Quote
  #285  
Old Oct 25th, 2013, 05:46 AM
Caput's Avatar
Caput Caput is offline
Guy 5/Corpse 10/Lich 5
 
Tools
User Statistics
Last Visit: Jul 31st, 2016
RPXP: 807
Caput Caput Caput Caput Caput Caput Caput
Posts: 2,655
Masterwork only gives you +1 to hit. A +1 magic weapon gives you +1 to hit and damage.

I don't know how tail terror works in this game, because Frag has house rules that change how natural weapons work. The upside is they're not so weird and powerful in his games, but the downside is a lot of feats and things aren't worth bothering with any more. He might let you take Multiweapon fighting (a feat for monsters that's exactly the same as two weapon fighting but without the limit of two), or it might be pointless.

Don't worry about the d3, tiny though it is. Weapon dice aren't important for rogues. Your sneak attack dice and your strength bonus are where it's at.

Are you taking Weapon Finesse? If so, I recommend you also take the Piranha Strike feat to compensate for your lower strength bonus. It's the closest thing you're going to get to using dexterity to damage people.
__________________
Ingle Land?

Last edited by Caput; Oct 25th, 2013 at 05:48 AM.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 12:27 PM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2023, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2023, Jelsoft Enterprises Ltd. Template-Modifications by TMB