OOC The Savory Salmon - Page 4 - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
Go Back   RPG Crossing > Games > Pathfinder: 1e > Thieves in the Forest
twitter facebook facebook

Notices

Reply
 
Thread Tools
  #46  
Old Sep 3rd, 2013, 10:33 AM
Vahnscraze's Avatar
Vahnscraze Vahnscraze is offline
That guy
 
Tools
User Statistics
Last Visit: Jul 21st, 2021
RPXP: 630
Vahnscraze Vahnscraze Vahnscraze Vahnscraze Vahnscraze Vahnscraze
Posts: 1,689
BOOM!

The ol' fogey's COMPLETE! (Now with improved orc-jargon.)
Reply With Quote
  #47  
Old Sep 3rd, 2013, 04:51 PM
IDentityCrisis's Avatar
IDentityCrisis IDentityCrisis is offline
Adult Dragon
 
Tools
User Statistics
Last Visit: Nov 27th, 2014
RPXP: 309
IDentityCrisis IDentityCrisis IDentityCrisis IDentityCrisis
Posts: 178
Just want to mention that Gareth (my character) should be "complete." I've more or less decided on what I'm going to purchase as listed in the notes section, I just need to tally up the weight and make sure it won't put me into encumbrance.
Reply With Quote
  #48  
Old Sep 3rd, 2013, 08:07 PM
JasonWFD's Avatar
JasonWFD JasonWFD is offline
Dwarven T-Rex Pal/Wiz
 
Tools
User Statistics
Last Visit: May 9th, 2020
RPXP: 1004
JasonWFD JasonWFD JasonWFD JasonWFD JasonWFD JasonWFD JasonWFD JasonWFD
Posts: 1,088
Sheet is done, linked through Jorven's name in the app. Let me know if there's any issues or something I missed.

Also, a question: IIRC, you cannot cast spells with somatic components while using a heavy shield (assuming your other hand is holding a weapon). Is this correct? If I'm wrong, then I'd like to switch my light shield to a heavy one.

Last edited by JasonWFD; Sep 3rd, 2013 at 08:08 PM.
Reply With Quote
  #49  
Old Sep 3rd, 2013, 08:29 PM
sethdot's Avatar
sethdot sethdot is offline
Rawr!
 
Tools
User Statistics
Last Visit: Sep 26th, 2013
RPXP: 1116
sethdot sethdot sethdot sethdot sethdot sethdot sethdot sethdot sethdot
Posts: 1,010
Quote:
Originally Posted by SRD
A heavy shield is so heavy that you can't use your shield hand for anything else.
You technically can cast spells while using a heavy shield, you just need your other hand to be free.
__________________
All my players and Dms, Please Read This
Reply With Quote
  #50  
Old Sep 3rd, 2013, 11:01 PM
JasonWFD's Avatar
JasonWFD JasonWFD is offline
Dwarven T-Rex Pal/Wiz
 
Tools
User Statistics
Last Visit: May 9th, 2020
RPXP: 1004
JasonWFD JasonWFD JasonWFD JasonWFD JasonWFD JasonWFD JasonWFD JasonWFD
Posts: 1,088
Which means that, if holding a heavy shield and a weapon, you cannot cast spells. Ok, just making sure, thanks.
Reply With Quote
  #51  
Old Sep 4th, 2013, 12:51 AM
zevonian's Avatar
zevonian zevonian is offline
137 NPSG Graduates
 
Tools
User Statistics
Last Visit: Jun 5th, 2023
RPXP: 43570
zevonian zevonian zevonian zevonian zevonian zevonian zevonian zevonian zevonian zevonian zevonian
Posts: 39,981
@Jason: 3.5e had a feat called Somatic Weaponry that let you cast with weapon in hand (or hands). PF might have an equivalent. Other than that, there's the lesser AC option of swapping heavy shield for buckler, thus always having a hand free.
Reply With Quote
  #52  
Old Sep 4th, 2013, 03:00 PM
sethdot's Avatar
sethdot sethdot is offline
Rawr!
 
Tools
User Statistics
Last Visit: Sep 26th, 2013
RPXP: 1116
sethdot sethdot sethdot sethdot sethdot sethdot sethdot sethdot sethdot
Posts: 1,010
Just a heads up for those who aren't as obsessive about refreshing their games every five seconds as I am, the game threads are up
__________________
All my players and Dms, Please Read This

Last edited by sethdot; Sep 4th, 2013 at 03:08 PM.
Reply With Quote
  #53  
Old Sep 4th, 2013, 11:10 PM
Rogue77's Avatar
Rogue77 Rogue77 is offline
Hidden Assassin
 
Tools
User Statistics
Last Visit: Feb 26th, 2014
RPXP: 196
Rogue77 Rogue77
Posts: 241
@sethdot: How would you like us to handle our rolls. Do you prefer inline, via tooltip, method, or a roll in the die thread with a link to it.

I guess with the link the player would at least know what he rolled and the other, the player wouldn't. I find that both types are used in most games.

Just wondering what are your preferences?
Reply With Quote
  #54  
Old Sep 4th, 2013, 11:24 PM
sethdot's Avatar
sethdot sethdot is offline
Rawr!
 
Tools
User Statistics
Last Visit: Sep 26th, 2013
RPXP: 1116
sethdot sethdot sethdot sethdot sethdot sethdot sethdot sethdot sethdot
Posts: 1,010
I would prefer you clearly label your rolls in the dice threads and then either link to the rolls at the end of your post or tool tip the results within your post. Like 27 att, confirmed critthis. This way you can be a little more descriptive with your posts.

On that note, to bring this into the general discussion, what do you guys think of me letting you know the AC of enemies so you can write more descriptive posts than "I swing at". Anyone have any experience with a game like that?


Also: If you guys have general questions like this I ask that you ask them in this thread for everyone's benefit.
__________________
All my players and Dms, Please Read This

Last edited by sethdot; Sep 4th, 2013 at 11:36 PM.
Reply With Quote
  #55  
Old Sep 4th, 2013, 11:36 PM
Rogue77's Avatar
Rogue77 Rogue77 is offline
Hidden Assassin
 
Tools
User Statistics
Last Visit: Feb 26th, 2014
RPXP: 196
Rogue77 Rogue77
Posts: 241
I would prefer not to know. I believe it makes the game more fun IMO.

This is because it gives the player an opportunity to try and figure out the AC, and not knowing whether he has hit or not might, affect the players gameplay. To better explain, in my opinion, it would take some fun away from the game, in the sense that, Oh, I know what I need to do here, so ill use my true strike potion, or some spell, because I know the enemy has a high AC.

On the other hand, if the player doesn't know the AC, he may mistakenly underestimate his opponent.

In a sense it would reward players for paying more attention to the game and really think out their strategies for said enemy.

Does this make sense? Sort-of allows for sharper thinking and strategy in a game.

That's my two cents, though.
Reply With Quote
  #56  
Old Sep 4th, 2013, 11:36 PM
GrassMonkey's Avatar
GrassMonkey GrassMonkey is offline
That Funky Monkey!
 
Tools
User Statistics
Last Visit: Dec 24th, 2013
RPXP: 918
GrassMonkey GrassMonkey GrassMonkey GrassMonkey GrassMonkey GrassMonkey GrassMonkey GrassMonkey
Posts: 1,251
I have personally played in two games like that. It out worked pretty well in those two games, so I am kind of a fan of that method
Reply With Quote
  #57  
Old Sep 4th, 2013, 11:42 PM
Rogue77's Avatar
Rogue77 Rogue77 is offline
Hidden Assassin
 
Tools
User Statistics
Last Visit: Feb 26th, 2014
RPXP: 196
Rogue77 Rogue77
Posts: 241
It also seems more fun to not know the value of things, like gems etc...because it gives players a chance to use skills they don't normally use, like Appraise, Knowledge, Profession, etc....

Especially magical items. Player would have to use detect magic, knowledge(arcana), spellcraft or some other means, when "the rogue discovers a +1 magical dagger", doesn't have the same appeal.

Basically, anything that a player wouldn't normally realize, through common knowledge, let them have fun figuring it out. But like I say, that's just me. I'm fine either way.
Reply With Quote
  #58  
Old Sep 4th, 2013, 11:53 PM
GrassMonkey's Avatar
GrassMonkey GrassMonkey is offline
That Funky Monkey!
 
Tools
User Statistics
Last Visit: Dec 24th, 2013
RPXP: 918
GrassMonkey GrassMonkey GrassMonkey GrassMonkey GrassMonkey GrassMonkey GrassMonkey GrassMonkey
Posts: 1,251
I totally agree with the above statement, however in pbp knowing an enemies HP and AC, something they will figure out after the first round or two anyways. Gives the writer a chance to be much more flavorful with their descriptions. Not only for describing hits and misses, but for describing killing blows as well.

Not only that, but it helps keeping the battle flow in PBP running smooth. I don't know how many times I have seen the first person in the round kill an opponent only to have the next three people in the initiative sequence attack the same opponent. Because their characters didn't see the monster die until after the round summery. So it happens like this.

Round 1, initiative 1 kills monster A.
Initiative 2 and 3 attack monster A.
Round summery, Initiative 2 and 3 give me an alternative action,.. wait for reply.
Initiative 2 kills Monster b.
Initiative 3 also attacks B
Initiative 3, I need an alternative action.

So one round takes 2-3 times as long due to the confusion and on a medium like PBP, anything that slows the game down that can be avoided is something good for the game itself. Both for the players and for the dm.

Last edited by GrassMonkey; Sep 4th, 2013 at 11:54 PM.
Reply With Quote
  #59  
Old Sep 5th, 2013, 12:00 AM
Rogue77's Avatar
Rogue77 Rogue77 is offline
Hidden Assassin
 
Tools
User Statistics
Last Visit: Feb 26th, 2014
RPXP: 196
Rogue77 Rogue77
Posts: 241
Ahhhh, good point.

One can see, I'm new to PbP and that makes perfect sense.
Reply With Quote
  #60  
Old Sep 5th, 2013, 12:07 AM
sethdot's Avatar
sethdot sethdot is offline
Rawr!
 
Tools
User Statistics
Last Visit: Sep 26th, 2013
RPXP: 1116
sethdot sethdot sethdot sethdot sethdot sethdot sethdot sethdot sethdot
Posts: 1,010
I guess it comes down to a balance between game and narrative.
__________________
All my players and Dms, Please Read This
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 10:53 PM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2023, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2023, Jelsoft Enterprises Ltd. Template-Modifications by TMB