#1
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Fenrir Olaffson
Race:Dwarf Age:56 Alignment:Lawful Neutral Class:Fighter Personality:Fenrir is a dour sort, a loner by habit he has made a living as a Mercenary for the past 10 years. Like many of his race he is gruff and distrustful of strangers. Though as an avid traveler he has had to learn to get along with others, though not necessarily befriending them. Usually found at the back of the crowd he can always be counted on to help those he is traveling among with the least amount of talking an the efficiency of long practice. A great believer in law and order, he sees himself as a champion of the law. Always making an effort to learn the laws and rules of those cultures he travels through, he can occasionally get on his companions nerves with his strict adherence. Quote:
Appearance:Average height(for a dwarf), Fenrir looks like your typical mountain born warrior. Brown hair and weathered tan skin, he stands at 3'11 feet tall. A bit husky he weighs 210lbs, though most of this is muscle. A practical dresser he is usually seen wearing a leather and scale mail tunic with a gray green under tunic. his britches are deer hide and well worn and sturdy. Metal reinforced boots are his footwear of choice, and a matching pair of leather gloves are usually found on him. Prefers to fight with a axe and shield though he is known for sometimes using a sling. A veteran traveler he always carries a spare outfit in his pack along with a all purpose waterproof cloak. There are the standard warrior scars to be found on him, numerous nicks on his forearms and chest. As he tends to do rigorous work he usually binds his hair and beard up. Carries an unusually large pack(which slows him down some) Which he is often pulling useful tools out of. Overall a competent dwarven mercenary. Backstory:A Frontier dwarf by birth, Fenrir was raised deep in the crags of the mountain ranges. Son of modest dwarven clansmen he spent most of his youth learning the skills and knowledge of his mountain people. Always studious he was a avid reader and could often be seen reading out on a ledge while he watched his families goat herd. His clan Karrok was small and relatively poor- Mining iron ore and granite, and raising mountain goats and hawks. The on distinction though was the clans library. For clan Karrok had for generations kept a Vault filled with all the Knowledge and Information gathered by their folk on their travels. For the folk of his clan had a tradition. When any of the clans youth reached his 45th birthday he was sent out into the world to travel and learn. This was a practice unique in the Dwarven clans, First started by the founder of clan Karrok Karrok Ironfist over 500 years ago. Ever since then the clan dwarves would bring the knowledge of their travels back with them. As you can imagine their Vault was filled with many a fascinating trove, and none enjoyed studying it more than Fenrir. So when his day came he too eagerly set out to travel the lands. His father Olaf Hardhammer had been a mercenary in his youth and when Fenrir showed a aptitude for the craft he taught him. Though Fenrir preferred an axe rather than the hammer his father preferred. His father also taught him the numerous skills he learned through his travels. Darning and knitting, Preparing and curing hides, Repairing weapons and tools, Setting up a good camp, Foraging, and hunting or trapping game. Like all his people he carries a journal in a secret pouch on his person. Coded entries fill his for he has had many an adventure in these past 10 years. Who knows this might be the most interesting of all... Here are my stat rolls- Dice Roll:
And here is my starting gold- Dice Roll:
Here is my character sheet- http://www.rpgcrossing.com/profiler/view.php?id=48633 Warning: rolls have been deleted from this post.
Last edited by Vespasian; Jun 16th, 2014 at 11:50 PM. Reason: need to re-roll stats+ Character Sheet |
#2
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Sheet is not public...
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Posting Status: Preparing to move August 22nd. YAY for packing and stress. DMing: The Island Kingdom of Asaria | Department X Playing In: All for One: a Swashbuckling Story | Outlander: The Pathfinder's Saga |
#3
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Oops there we go...
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#4
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Still a work in progress?
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Posting Status: Preparing to move August 22nd. YAY for packing and stress. DMing: The Island Kingdom of Asaria | Department X Playing In: All for One: a Swashbuckling Story | Outlander: The Pathfinder's Saga |
#5
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What did I miss?
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#6
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Nothing. I overworked myself. You just have to update your HPs
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Posting Status: Preparing to move August 22nd. YAY for packing and stress. DMing: The Island Kingdom of Asaria | Department X Playing In: All for One: a Swashbuckling Story | Outlander: The Pathfinder's Saga |
#7
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Just to clarify, Is my HP too low or not filled out right? I rolled standard dice. Do I add my Constitution Mod to my HP?
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#8
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I added my Constitution Mod +5 to my HP. Hope that's What You meant.
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#9
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Blah did you roll for your HPs? I do Max at level 1 and 3/4s after that.
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Posting Status: Preparing to move August 22nd. YAY for packing and stress. DMing: The Island Kingdom of Asaria | Department X Playing In: All for One: a Swashbuckling Story | Outlander: The Pathfinder's Saga |
#10
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Yeah, I was looking at it, and it should be 10 (max first level) + 3 (Constitution Modifier) + 1 (I assume Favored Class Bonus) = 14
Also, you don't have enough Skill Points distributed. It only was 3, and you should have either 5 or 6, depending on how you did Favored Class.
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GOBLINS ARE PEOPLE, TOO! Last edited by Ziether; Jun 19th, 2014 at 01:23 PM. |
#11
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Thanks guys for the clarification. Still learning the ropes.
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#12
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Of course. I'm sure Fendrits would be okay getting questions, but if it's general stuff, basic rules and other stuff that's not specific to the campaign, I'm almost always around, and I can clarify things, too.
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GOBLINS ARE PEOPLE, TOO! |
#13
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Thanks!
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#14
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Absolutely. Questions are good.
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Posting Status: Preparing to move August 22nd. YAY for packing and stress. DMing: The Island Kingdom of Asaria | Department X Playing In: All for One: a Swashbuckling Story | Outlander: The Pathfinder's Saga |
#15
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Question: How do you get a +10 Miscellaneous Bonus to CMD? Are you trying to include the base 10? If so, it's already included. A 24 CMD at level 1 would be crazy.
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GOBLINS ARE PEOPLE, TOO! |
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