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  #61  
Old Aug 4th, 2014, 05:50 PM
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Holy fish balls! That's several times longer than any of the little blurbs i have for the other nations! It will definitely work, but I may put large portions of it in Spoiler buttons.
EDIT: reread your post. I'll break it into two. One for the Nations page, and one to put in the Racial link in the Information Hub.
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Last edited by Ziether; Aug 4th, 2014 at 05:51 PM.
  #62  
Old Aug 4th, 2014, 06:05 PM
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Thanks Majestic, its my first attempt at making a custom race. Was rather fun in its self actually.
  #63  
Old Aug 4th, 2014, 06:28 PM
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Well this seems like a pretty good opportunity to try out your creation prowess. Good luck with your app
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  #64  
Old Aug 4th, 2014, 06:51 PM
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I broke it down into different spoilers for you. I would also just ignore the Uncut version... Just had to post it since I spent the time making it.
  #65  
Old Aug 4th, 2014, 06:56 PM
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I'll take an in-depth look after I put my daughter to sleep tonight. That's still 5+ hours away. After that, I'll likely close down new race designs, review all submitted applications, then start working on the World Map. I may break it into four 8.5" x 11" sheets, because I'm doing it by hand (badly), but I'll have a general world map up in a few days.
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  #66  
Old Aug 4th, 2014, 07:02 PM
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Wow!
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  #67  
Old Aug 4th, 2014, 07:06 PM
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I'm a terrible artist, but my daughter has crayons, I have colored pencils, and maps aren't that hard. I get a lot of time to work with, too...
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  #68  
Old Aug 5th, 2014, 08:31 PM
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I know you guys have it in the system already but what about considering tremorsense instead of the darkvision 10ft with 360 radius? The 360 darkvision makes a strange impact upon gameplay that could prove hard to quantify and I think tremorsense would make sense for the quality and purpose of what you seem to intend with these characters.
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  #69  
Old Aug 5th, 2014, 08:36 PM
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If you go to the link, you'll see Darkvision 20 ft and Blindsense 40 ft.
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  #70  
Old Aug 5th, 2014, 09:30 PM
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ok added roleplaying sample still need to work on background.
  #71  
Old Aug 7th, 2014, 04:11 PM
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Ok tweaked my application and character a tiny bit; switched from monk11//fighter 11 to monk 11//fighter 6/ranger 5. Character sheet is done outside of rolling hit dice.
  #72  
Old Aug 7th, 2014, 04:12 PM
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Out of curiosity, how is the map coming along Ziether?

Last edited by Drakeblade; Aug 7th, 2014 at 04:13 PM.
  #73  
Old Aug 7th, 2014, 04:23 PM
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I'm going to roll for Kerz, and make up a character sheet, (since that's what everyone else is doing, and I don't want to hold anything up.) I also changed my character, moved over to a full monk/rogue. Tweaked the background just a tad to match.

Dice Roll:
4d6rc1kh3mod 5, 4, 2, 4 (Rerolls: rerolled 1) (keeping 4,4,5) Total = 13
4d6rc1kh3mod 2, 2, 4, 2 (Rerolls: rerolled 1) (keeping 2,2,4) Total = 8
4d6rc1kh3mod 5, 6, 4, 3 (Rerolls: rerolled 1) (keeping 4,5,6) Total = 15
4d6rc1kh3mod 6, 3, 3, 2 (Rerolls: rerolled 1) (keeping 3,3,6) Total = 12
4d6rc1kh3mod 4, 4, 4, 2 (Rerolls: rerolled 1) (keeping 4,4,4) Total = 12
4d6rc1kh3mod 6, 3, 5, 3 (Rerolls: rerolled 1) (keeping 3,5,6) Total = 14
total modifier: 6
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  #74  
Old Aug 7th, 2014, 04:27 PM
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Ok... I'm going to reroll, based on this:

Quote:
Originally Posted by Ziether View Post
New rule: If you don't get at least ONE +3 modifier, reroll. Those suck.
Hope that's ok.

Dice Roll:
4d6rc1kh3mod 6, 3, 4, 4 (Rerolls: rerolled 1) (keeping 4,4,6) Total = 14
4d6rc1kh3mod 2, 6, 6, 3 (Rerolls: rerolled 1) (keeping 3,6,6) Total = 15
4d6rc1kh3mod 5, 5, 4, 5 (Rerolls: rerolled 1) (keeping 5,5,5) Total = 15
4d6rc1kh3mod 2, 6, 4, 4 (Rerolls: rerolled 1) (keeping 4,4,6) Total = 14
4d6rc1kh3mod 5, 3, 2, 5 (Rerolls: rerolled 1) (keeping 3,5,5) Total = 13
4d6rc1kh3mod 3, 2, 5, 6 (Rerolls: rerolled 1) (keeping 3,5,6) Total = 14
total modifier: 11
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  #75  
Old Aug 7th, 2014, 04:28 PM
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And... again?


Dice Roll:
4d6rc1kh3mod 2, 4, 6, 5 (Rerolls: rerolled 1) (keeping 4,5,6) Total = 15
4d6rc1kh3mod 2, 6, 3, 5 (Rerolls: rerolled 1) (keeping 3,5,6) Total = 14
4d6rc1kh3mod 2, 3, 6, 4 (Rerolls: rerolled 1) (keeping 3,4,6) Total = 13
4d6rc1kh3mod 2, 5, 5, 2 (Rerolls: rerolled 1) (keeping 2,5,5) Total = 12
4d6rc1kh3mod 2, 2, 2, 2 (Rerolls: rerolled 1) (keeping 2,2,2) Total = 6
4d6rc1kh3mod 3, 5, 4, 4 (Rerolls: rerolled 1) (keeping 4,4,5) Total = 13
total modifier: 5


ok maybe I'm doing this wrong. I'm going to wait for DM Instruction.
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Last edited by Majestic Pyre; Aug 7th, 2014 at 04:29 PM.
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