#61
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So the entire party covers the final distance to those on the road? Meaning, you drive the wagons up to the campsite?
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Anodyzed |
#62
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Yes we drive the wagons forward to the Varisian campsite unless interrupts us
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I come in peace |
#63
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As your wagons approach, an albino man approaches. He has red eyes and long, white hair that hangs below his knees, Kaleb wears a tall red top hat, a long red coat with gold buckles, and striped trousers.
He stops just in front of your first horse and begins pleading for your assistance. It seems one of the troupe members is missing, and his people are too frightened of the moors about this area to go look for her. He pleads with you to stop and help find her. I'll give you all a DC 18 Local knowledge to have heard of this troupe. Beat DC23 and I'll tell you a LOT about them. Can't take 10 or 20.
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Anodyzed |
#64
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Cronus KNOW Local
Dice Roll:
Kat KNOW Local Trained Dice Roll:
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I come in peace |
#65
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Chemistry, knowledge local, untrained:
Dice Roll:
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---------------------------_/ /\/\ /\/ ----------------------------- mike@noozoo.com |
#66
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Kazgar gets off the wagon and asks, "Where did you last see her?"
Dice kn local trained:
Dice tracking:
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gaming since 1980 |
#67
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When the PCs arrive, the various members of the troupe are milling aimlessly around the stopped caravan. Aleece’s sisters Lettie and Poppy are crying and distraught, which in turn is causing the Wolf Child to howl inconsolably. Lidia and S’jeer are trying to comfort them while the others argue over the best course of action to take. Trollblood and Prince Zar are in favor of mounting a search party to find Aleece, but Hap and the three clowns are reluctant to venture into the nearby fens for fear that whatever happened to Aleece might happen to them.
As soon as the Kin realize that strangers have arrived, Kaleb emerges from his wagon to greet the PCs. Though the Kin are naturally reluctant to trust strangers, Kaleb does not want to risk the lives of his troupe in a foolhardy search in the fens at night. Several travelers have already passed the caravan by, repulsed by the freaks’ appearance, and despite his somewhat sinister appearance, Kaleb honestly needs help. In all his finery, he approaches the PCs and explains the situation, assuring them that his troupe are harmless performers who have lost one of their own. He begs the PCs for aid, and promises to reward them with a magical dagger if they can find the missing Aleece. It should be immediately obvious to the PCs that the Kin are ill-prepared to go venturing into the fens for a search. Kaleb explains the situation to you as best he can, and begs for your help in finding the missing sister o Lettie and Poppy.
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Anodyzed |
#68
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Chemistry feels for the sisters especially. She asks Kaleb, "Why was she alone? Did she wander off? What was she doing when she was last seen?"
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---------------------------_/ /\/\ /\/ ----------------------------- mike@noozoo.com |
#69
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Kaleb continues to speak for Kin: Yes, we stopped a bit early for the evening camp, and she just wandered off. He points into the fen. The rest of us are here, and didn't notice she was gone for a bit, but then, when we called out to her, nothing, no answer. And we're just not equipped or brave enough to go into that to try to find her. Do you have anyone who can track, by chance?
Altogether, there are 12 left in their campsite. EVERY one of them has some physical abnormality, which is sensationalized on their wagons. Nine wagons make up their 'circus caravan' each pulled by a barely able nag of a horse.
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Anodyzed Last edited by Anodyzed; May 29th, 2021 at 06:09 PM. |
#70
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Kat offers "We are willing to look for her, would you tell us, um, how we will know her? once we find her? What was she last dressed in?"
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I come in peace |
#71
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Both of her sisters, as part of their 'act' suffer from microcephaly. They are the 'Pinhead Sisters' and Aleece has the same head size. They don't recall what specifically she was wearing but you'll know her when you see her.
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Anodyzed |
#72
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Brax listens closely watching the body language and the inflections of his voice to judge his character of truth.
Sense Motive: Dice Roll:
Seeing if anything reaches out to his mind from what he heard during his travels. Knowledge: Local Dice Roll:
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If I am playing a dwarf, be afraid, be very afraid! |
#73
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Kazgar will walk further away from their camp and try again to find tracks.
Dice Roll:
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gaming since 1980 |
#74
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Brax pretty much senses no deception from them, mostly exasparation and fear.
As for what he's heard, you recognize the name of the Circus: "Crooked Kin." He recalls they are a collection of individuals with some physical deformity who travel and sell attendance at their shows. Kazgar notices some tracks leading off into the fen, directly away from the wagons..
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Anodyzed |
#75
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Kazgar "I found something. Who's coming along?" The Dwarf will follow the tracks.
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gaming since 1980 Last edited by cybersavant; Jun 2nd, 2021 at 01:22 AM. |
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