Mechanics The Rules of Battle - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
twitter facebook

Notices

Closed Thread
 
Thread Tools
  #1  
Old Oct 16th, 2012, 08:24 PM
hvg3akaek's Avatar
hvg3akaek hvg3akaek is offline
1 Peter 2:24
 
Tools
User Statistics
Last Visit: Dec 15th, 2021
RPXP: 35273
hvg3akaek hvg3akaek hvg3akaek hvg3akaek hvg3akaek hvg3akaek hvg3akaek hvg3akaek hvg3akaek hvg3akaek hvg3akaek
Posts: 56,731
The Rules of Battle

The Rough Rules of Iron DM
  1. Sixteen contestants will compete. Contestants will be chosen from entires made in the initial "Round Zero" competition. Further details will come shortly. Three alternates are chosen as well and in the same manner.
  2. Alternates are only used if a contestant is not available at the agreed time of post the ingredients (see below) and no other arrangement has been made with the contestant in question ahead of time. The Chairman reserves the right to choose an alternate if a chosen contestant’s schedule becomes too inconvenient to work around.
  3. The Chairman determines who gets paired with who based on availability of the contestants and based on whatever factors he deems appropriate to use. This is done in a private thread - however, any Staff competitors caught even 'peeking' into the judging thread or other private threads will be disqualified immediately.
  4. The ingredients consist of up to six items. They are typically (but not limited to), one or two monsters (like bugbear and bulette), one or two persons (a mayor or a blind bard), a place (a grain mill or a haunted marsh), one or two things (like a wand of magic missiles or a sharpened spoon), and an abstract concept or event (fear or a birthday party). If you think it necessary, list the ingredients, along with a brief description as to how they were used, at the end of your submission. This should be no more than a sentence per ingredient, and won't count towards the word limit.
  5. The competitors then use the ingredients to design an overview of an adventure. You should try to either give the items equal importance in the adventure, or ingenious and pertinent ways to incorporate into the adventure. You are free to add and create any other elements of the adventure, but the use of too much filler to bring unrelated objects together will likely lead to a judgement against you.
  6. The length of an entry is of utmost importance. If you go over the word limit, you may very well have forsaken your entire entry - it may well be better to cut it off at the word limit than to go over and complete your piece. The judges have been told to be pretty harsh on those that go over the word limit, so take special heed of the posted limit for each round! Use a program like Word to count your entry before submitting it. Do not worry about stat blocks or other mechanical information, and don't have any links to outside information.
  7. What the entry covers is up to you. Anything from a detailed side-trek to outline for a longer adventure is allowed. Being too long and too specific can work against you as if you bore the judge you are likely to lose. However, being too short and too vague can also work against you, as leaving too many pertinent questions unanswered is a sign of a weak adventure.
  8. The Chairman reserves the right to disqualify any entry due to poor formatting or atrocious spelling and/or grammar, which makes reading the entry too difficult to be worth it. You have to be pretty bad for this to happen, but you stand warned.
  9. Contestants have 48 hours (based on the posting time) from when the ingredients are posted to post their entry. To be safe, you should simultaneously PM or email the entry to the judges in question. This means that no matter what your time zone, you should be able to log on after the initial post is made, and have an entire 24 hours to deal with the entry. Do not plan on using the entire 48 hours - it is there to smooth out time lines, not give everyone two days of time.
  10. Once your entry is posted you may not edit it. Any editing is grounds for an immediate disqualification. If something is so terrible that is has to be fixed PM the judge about it.
  11. Obviously, one of the two contestants has to post first. Secret Text and spoiler button your posts. If you are a mod, make sure not to read before you post.
  12. Comments and questions are welcome from those watching, however, DO NOT COMMENT ON THE INGREDIENTS or give any kinds of suggestions until after both entries are posted and do not comment on the entries in any specific way until after judgement is posted. Doing so may very well get you banned from the OOC thread!
  13. An entry posted even one minute past the deadline is disqualified, unless the Chairman sees a reason for an extension to be called (boards going down, for example).
  14. All judgements are final. Judgements are direct and honest and can often come off as harsh. Some are even asked to be harsh! Your scenario will be picked apart. Deal with it. It is part of the fun. If you do good you will also get gushing praise, but a poorly used ingredient will be pointed out like a gigantic glistening yellowed zit on your nose in home economics class.
  15. Each round is single elimination. However, the two losing contestants from the semi-final round may compete against each other for the 3rd place position if they so wish, and if the judges have time to facilitate the match.
  16. In the final round, the Chairman may include “bonus ingredients” in the ingredient list. The contestants may use as few or as many of these ingredients are they like. Bonus ingredients will be judged whether there is a tie or not - but their use will not be counted against you if used poorly.
  17. The winner of the third and final round is crowned “Iron DM” and he (or she) will be guaranteed a seat in the next Iron DM tournament (which will be run once a year). Last year, Melchior won (see the final match here), and so can automatically compete.
__________________
Hugga asks: Super Fantasy Brawl?
Games: HOF, VotV, T3E
=>> ...back to flooding, now...<<=
Closed Thread

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 10:18 PM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2022, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2022, Jelsoft Enterprises Ltd. Template-Modifications by TMB