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  #16  
Old Aug 12th, 2021, 09:05 AM
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Character sheet is not needed until after invites.
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Old Aug 12th, 2021, 10:45 AM
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I took the Oath of Sangus
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  #18  
Old Aug 12th, 2021, 11:52 AM
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.”
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  #19  
Old Aug 12th, 2021, 12:01 PM
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I took the Oath of Sangus
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  #20  
Old Aug 12th, 2021, 12:52 PM
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I have added an entry in the Homebrew section about Archetypes:

Quote:
Originally Posted by Archetypes
Normally, archetypes impose all their changes wholesale. Mixing archetypes is sometimes great to get a character exactly where you might want it, mechanically, but often there may be one or two class ability conflicts which prevent this. For this game, archetype modifications can each be viewed as though they all had "this may replace this class feature" text rather than the normal imperative. These changes must be approved by the GM and must be reasonable and have an interesting explanation for the change.
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  #21  
Old Aug 12th, 2021, 07:37 PM
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Could the extra cash be used for armor instead of weapon?
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  #22  
Old Aug 12th, 2021, 07:41 PM
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Quote:
Originally Posted by droobles View Post
Could the extra cash be used for armor instead of weapon?
I edited that part to be more clear. The extra gold can be for any 1 or 2 items. The only condition is that there should be some explanation for their source. They could be inherited/heirloom, a special project, the lady in the lake gave it to you, etc...
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  #23  
Old Aug 12th, 2021, 10:37 PM
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Application - Complete

Name: Iloth, the Mask
Race: Githyanki
Classes (Side 1): Antipaladin 3/Conscript 7
Classes (Side 2): Pactmaker 10
Intended Role: Tank, Face
Alignment: Lawful Evil
Traits: Armor Expert (Combat), Magical Knack (Magic)
Flaws:

 

 

 

 




Last edited by droobles; Aug 13th, 2021 at 11:32 PM.
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  #24  
Old Aug 12th, 2021, 10:53 PM
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Daikon WiP
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Name: Daikon
Race: Githyanki
Classes (Side 1): Scholar 1 / Symbiat (Hekatonkheires) 9
Classes (Side 2): Armorist 10
Intended Role: DPS, Scout, Knowledge
Alignment: Lawful Neutral
Traits: Highland Clansman, Light Sleeper
Flaws: Shaky, Frail

 


 


 


 

Last edited by AximusLokar; Aug 18th, 2021 at 08:30 PM.
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  #25  
Old Aug 13th, 2021, 01:56 AM
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Application
Name: Lar-El the Chosen Blade of Gith
Race: Githyanki (Female)
Classes (Side 1): Antipaladin [Tyrant] 10
Classes (Side 2): Bard 10
Intended Role: Battlefield Control; Skill Monkey
Alignment: Lawful Evil
Traits: Magical Knack (Antipaladin), Tactician
Flaws: None

 

 

 

 

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Last edited by DebiRedHair; May 13th, 2022 at 02:30 AM.
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  #26  
Old Aug 13th, 2021, 09:45 AM
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Do the flaws grant extra feats like in 3.5, or just extra traits?
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  #27  
Old Aug 13th, 2021, 12:18 PM
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Quote:
Originally Posted by droobles View Post
Do the flaws grant extra feats like in 3.5, or just extra traits?
Flaws grant a bonus Feat
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  #28  
Old Aug 13th, 2021, 01:08 PM
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A very complicated system. I have got lost a bit. Will complete my application and ask for help when I am doing the character sheet. Classes and Gestalt make sense but Spheres have sort of lost me. I see what they are but cannot see how to make them fit my build. I had this problem with 3.5e
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Last edited by DebiRedHair; Aug 13th, 2021 at 01:08 PM.
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  #29  
Old Aug 13th, 2021, 02:05 PM
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Spheres can be a lot to take in at first but once you understand the basics it gets much simpler. The fundamental thing to get is that every Sphere has base abilities which are all added upon or modified with talents. You invest a talent in a Sphere and automatically gain its base abilities. You then spend talents to expand on what you can do with those base abilities.

Note that Spheres is optional so you don't have to use them if you don't want to.
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.”
― George Gordon Byron (Lord Byron)
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  #30  
Old Aug 13th, 2021, 03:33 PM
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COMPLETED
Application
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Name: Mūginn 'The Fetcher'
Race: A.K.A. FetchlingKayal
Classes (Side 1): Egregore 10Symbiat
Classes (Side 2): Vexing Daredevil 10Mesmerist
Intended Role: Scout, Infiltrator, Assassin, Utility
Alignment: CN

Traits: You had a knack for getting yourself into trouble as a child, and as a result developed a silver tongue at an early age.
Benefit: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
Fast-Talker | You’ve learned that taking an enemy by surprise can end a combat before it begins.
Benefit: You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act.
Ambush Training
Flaws: You were enslaved and marked as such with a brand or tattoo that still reminds you of how you were punished whenever you failed to do what you should.

Effect: Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.
Mark of Slavery | You were kept at the periphery of society for a long period of time, so that even when you are among strangers in a new place, you feel the weight of your missing socialization.

Effect: You take a –3 penalty on Diplomacy checks to gather information or improve a creature’s attitude.
Stigmatized

 

 

 

 

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I took the Oath of Sangus

Last edited by Odyssey; Aug 27th, 2021 at 11:03 AM.
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