#106
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I will include this in the character details. Quote:
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Looking at this I realized that I have no reference for "Antiquarian Armorist." Is it possible Armorist is supposed to be Armiger? The Armiger is the one with Customized Weapons, after all. Armorist does not have an archetype called Antiquarian at all.
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.” ― George Gordon Byron (Lord Byron) Last edited by LeoByron; May 11th, 2022 at 09:46 AM. |
#107
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For saves it is an Intimidate check, not a spell effect, so it is vs a DC but no saving throw. The check would be +10(ranks)+3(class)+7(charisma)+6(feat)+7(enhancem ent bonus)+7(mythic competence)+2(masterwork) = +42. So, yeah no save, any non-freakishly powerful opponent even if immune to fear within 10' of the start or end of her movement or hit in melee pretty much automatically terrified. I'd generally consider this overpowered unless the norm in the game is kind of demigod-like. I didn't read the other PCs. If needed for balance I can ditch a lot of the bonuses to calibrate the DC against the range of your monsters so they can have a chance. Also, if you want me to ditch anti-paladin, I can. She'll just get more diverse tactics and not be so fear based. My preference is that if a PC has an amazing attack combo of any sort - some fraction of monsters (1/3?) it can outright crush. (But then its a matter of numbers, positions, timing) - some fraction of monsters (1/3?) it sometimes works, sometimes doesn't - some fraction of monsters (1/3?) it doesn't work on. Quote:
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I'll fix it, and here is the link: http://spheresofpower.wikidot.com/antiquarian Last edited by CatCanCook; May 12th, 2022 at 12:43 PM. |
#108
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posting interest I will have an app in by end of day
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Posting Status: June 7th: Things are looking up and I am ready to play. |
#109
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Ah... the Va'Dok'thra are out again.
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"A man does not know how bad he really is, until he has tried very hard to be good” - C.S. Lewis" |
#110
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Going all the way!
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.” ― George Gordon Byron (Lord Byron) |
#111
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Posting Status: June 7th: Things are looking up and I am ready to play. Last edited by OneDarkness; May 15th, 2022 at 09:09 PM. |
#112
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HeiSaraka (artist Tiago Rios)
Race: Kasatha Alignment: Lawful Evil Age: 33 Class: Unchained Monk 10||Antipaladin 10 Traits: Dangerously Curious, Finding Your Kin, Trustworthy, Gold Finger Physical Description: Beneath an inky shawl of silk stained like a star-filled night stands a slender, scarred, several armed man dressed in utilitarian black and covered in tatoos. As part of his tribal tradition, the kasatha keeps his face covered at all times with a steel mask lined with black silk. Personality: Dour in appearance, Hei’s scowls are hidden beneath his silk-lined steel mask. His cantankerous, contemptuous stance on life developed somewhere around the time of his capture and enslavement, but it has matured into a refined manner of seething hatred as he was forced to battle for his life in the Gith arenas. Having won his freedom, the kasatha feels compelled to rout out aberrations from the darkest depths of the cosmos and inflict his pain upon them. Background: Born late in the night on the seventh day of the lunar eclipse to a conspicuous family of kasatha in the Wastelands, HeiSaraka was quickly taken to the base of the God Peak Moutains to the west. There he was given to a sphinx astronomer to be raised under his tutelage. Saralorn was full of riddles and mystery, but he had two passions to impart to the youth: a love of Desna, and a hatred of aberrations. The prophet was able to see into the future and the past with equal lucidity, but where they met in the present was a costly sacrifice as the sphinx found it difficult to maintain cogent cognition for much longer than it took to convey his visions through time. That's not to say he was entirely absent. On the contrary, Saralorn was attentive in the baser needs of everyday life, but his conversations were, at any given time, abstract and disjointed. HeiSaraka grew up quickly and learned early on that he needed to tend to his own affairs. He appreciated the prophet and spent much of his days and nights quizzing the sphinx to extract his hidden knowledge. Figuring out what it meant to be born under the dark sun meant that he had to probe the sphinx for information about astronomy and astrology; something that Saralorn was wont to talk about regardless, so Hei's gentle interrogations delighted the prophet as they managed to focus his thoughts and allow him to impart his knowledge. When it came time to talk about aberrations, the cryptic nature of Saralorn’s instruction was difficult to decipher. But Hei was able to piece together a codex of tenets and rituals regarding the pursuit and destruction of the abominations. At an early age, Hei's father came to visit him. He brought many weapons and many tutors. They formed a camp at the base of the mountains and began training the youth in the art of multi-weapon fighting. They gradually moved upward into the God Peak Mountains so that HeiSaraka could become acclimated to higher altitude. There they encountered the denizens of the Mountains where Hei was able to practice their training on real opponents. Though he'd been trained with all manner of weapons, the kasatha discovered his overwhelming preference for unarmed combat and began to nurture his newfound talent. Saralorn awoke one night with a start. Well, he was half awake, riddled with prophecy. HeiSaraka was to go to Magra'Teah in search of illithids hiding underground. His parents had been captured by Mind Flayers and taken as slaves. The aberrations intended to feast on their brains! Hei stopped his training, gathered his supplies, and said his goodbye's. He took off at a quick pace to the outcropping in which Rhalgo, the giant vulture that Saralorn had helped him befriend, had taken to roosting on. Hei offered the beast a sample of meat as he gathered the saddle and tack and quickly applied it to the oversized avian. Together they flew over the Badlands, the desert wastes, home to purple worms, sand sharks, and hunters looking for intruders and easy prey. In Magra'Teah, Hei was impressed by the majesty of the Vaati people. The kasatha tried to explain his position to the Vaati, that there was a race of monsters living beneath their city that he wanted access to. The vaati were a peaceful people and were patient in trying to communicate with Hei and learn what he wanted. However, not long after Hei arrived in Magra’Teah to find his parents did the Gith armies invade and swiftly conquer the largely peaceful city. HeiSaraka had been accustomed to hiding two of his arms and with his mask and black silken shawl was easily mistaken for a denizen of the city, strange though he may be. It would not be long before the kasatha realized that the Gith simply did not care who or what he was. Hei put up a fight but realized the futility of the struggle against the overwhelming force of the Gith army and acquiesced to his capture and incarceration in favor of summary execution. Hei was thrown into the pits of the Gith arena to fight for his life. His heart sank when he realized that he would no longer be able to save his parents, so he decided to take out his rage on his opponent. The fight had started slow as the prisoners danced around trying to figure out the parameters of the test. After a few blows were exchanged, the crowd began to throw weapons into the pit cheering on whomever they thought had the glint of death in their eye. Hei chose not to use weapons and killed his first opponent in a very bloody fight. The kasatha was applauded and celebrated. And so it went that he was tossed into another pit and given a choice of blades, only to refuse and slaughter his enemy with his bare hands. The more he fought, the better he got. The kasatha made a name for himself as the four-armed destroyer. After a handful of pit fights the Gith began betting on him instead of against him and they started to make money. The squad commander decided to try the kasatha out as a shock trooper of the U’Shaat in one of the upcoming missions. The monk treated the mission the same as he did the pit fights. The fight was to the death, him or his opponents. The kasatha had learned the value of his life and was unwilling to accept defeat. His success in the U’Shaat would allow him to advance to Va’Dok’thra where he would be given a chance to go after the aberration scum. Hei may never get a chance to kill the illithid that killed his parents, but he cherished the thought of killing as many of them as he could to exact payment in blood for their transgressions. The Gith had been somewhat honorable in their enslavement of Hei. Though slavery was at its foundation an evil act, they treated him fairly. And he understood their reasons for treating him in such a manner. To them he was a lesser being, which was a driving force for him to prove that he was equal or better. And they gave him plenty of opportunities to do so. But along the way, Hei’s outlook on life soured and his spirit corrupted. He was not just fighting monsters in the arena, he was fighting other slaves and prisoners, people who fought because they had no choice. But it was Hei’s life on the line, and he offered no mercy to his opponents… Ever.
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Painting the sky with butterflies and giants, a little boy dragon found a balloon in the sun.
Last edited by Gath; May 15th, 2022 at 05:53 PM. |
#113
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3 new potential victims for the slaughter! I'll update the table tonight. In case applicants missed my latest recruitment post, as long as you have posted interest and a modicum of work done on an app you can still be considered as I will grant the weekend to finish up and send the invitation Monday.
No new applicants will be considered after midnight tonight, Eastern Daylight time
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.” ― George Gordon Byron (Lord Byron) |
#114
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We are now closed for business. I will send the invitation Monday at the latest.
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.” ― George Gordon Byron (Lord Byron) |
#115
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.” ― George Gordon Byron (Lord Byron) |
#116
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After careful consideration, I would like to invite Gath, with HeiSaraka, to join the Va'Dok'thra for the Assault on Origin game.
It was a difficult choice and I would like to thank everyone who showed up to help us fill that spot. PM has been sent.
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.” ― George Gordon Byron (Lord Byron) |
#117
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Congrats Gath, and a very cool character indeed
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Posting Status: June 7th: Things are looking up and I am ready to play. |
#118
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Well done, Gath. You have a good player there, LeoByron!
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I have taken the Oath of Sangus On phone at weekends so shorter and less frequent posts. |
#119
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.” ― George Gordon Byron (Lord Byron) Last edited by LeoByron; Apr 24th, 2023 at 08:13 PM. |
#120
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I had an application for Tymora, here: https://www.rpgcrossing.com/showthre...25#post9463325
Is that worth reviving? |
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