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  #16  
Old Dec 20th, 2024, 08:25 PM
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Name Sarajahn
Race common Drow
Class Hexcrafter (magus archetype)
Role in party Gish. Potential face
Why do you want to play? It’s been a very long time since we were in a game together, and I’m sorry our characters didn’t interact more. You might not remember the game, as it was in your Dirkoth days. Anyway, wanted to game again with you.
Also I want to cast hexes! Every single game where I was a magus, died before I could get access to hexes.
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  #17  
Old Dec 20th, 2024, 09:56 PM
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while you all gather and wait for more, you can talk among yourselves and try to get ideas on how groups of you might be tied together, know each other, etc.. form some bonds that would make it easy to make a team out of you.



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  #18  
Old Dec 20th, 2024, 10:17 PM
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Name: Elbra Lightwater
Race: Human, weirdly enough for me
Class: Skald (Totemic Skald, Urban Skald)
Role: Support. Unexpectedly good healing. Bard stuff. Plinky little archery damage.

Why play this? Years ago, I was fiddling around with weird classes and came up with this mechanical build and the character that goes with it almost simultaneously. But the game it was built for almost immediately imploded. And I haven't had the chance to dig it out since (because I run more than I play, and because the build was never PFS legal). She's an upbeat, positive character excited about helping her friends do better and then celebrate about it! I think it'd be great to field her in a somewhat spooky undead setting for the contrast.

Also, she can talk to cows. That's... not really useful, or why I want to play her, or an ability I expect will ever, ever be useful. I just thought you should know
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  #19  
Old Dec 21st, 2024, 12:26 AM
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Your application format does not require a blurb about the character's appearance, personality, or background? Is this deliberate? Are you looking for a fairly generic hero character with little depth, focusing more on the gameplay itself?

I usually like to write intricate stories for my characters but if it is not what you are looking for, I can go more shallow and keep it short and sweet.

I am brewing some ideas, some aspects of which might require approval. I am looking to create a bit of a minionmancer. Would this be a problem? These can put a few extra bodies on the board.

To elaborate, the chassis for the build will be an Alchemist (Homunculist, Ectoplasm Master) 5 / Brewkeeper 1 (Prestige Class).

The race, if approved, would be Wyrwood. Is this an acceptable race choice?

I thought about your suggestion of reviving Raven, but I think I would prefer a fresh build.
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  #20  
Old Dec 21st, 2024, 02:36 AM
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Application (WIP)



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Name: Gelidus Tenebrous
Race: Wyrwood
Class: Homunculist Alchemist 6
Role in Party: Battlefield Control via Minionmancy, Buffer,
Why you want to play: Because Dirkoth

Bonus Feat Suggestion: Skill Focus: Craft (Alchemy) or Toughness

 

 
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Last edited by LeoByron; Dec 23rd, 2024 at 07:52 PM.
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  #21  
Old Dec 21st, 2024, 07:22 AM
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  #22  
Old Dec 21st, 2024, 07:52 AM
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Application WIP
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That is not dead which can eternal lie,
And with strange aeons even death may die.


Abdul Alhazred, Kitab al-Azif

Name: Doctor Archibold "Archie" Reynolds

Race: Human

Class: Unchained Rogue (Phantom Thief)

Role in Party: Skill User, Healer, Mundane Alchemist

Why you want to play: I love Pathfinder and some of my favourite games have been horror based.

Alignment: N

Appearance and Personality: Thin framed (from hardly ever taking the time to eat properly), pale skin (from too much time indoors), and has has prematurely greying black hair (stress!) He is incessantly curious about the natural sciences, though due to some bad experiences he is somewhat wary of the Supernatural sciences (Arcane and Divine Spellcasting). Seemingly cold-natured, he never seems or feels like he fits in anywhere. Since joining the criminal elements of society, his speech patterns have changed, taking on a rougher edge. His earliest (and happiest) memories are of his mother, sparse on many details, but they are the last times he feels warm and loved. He can remember not being allowed to see his mother as she lay dying.


Place of Origin: Originally Korvosa, but moved to Ustulav after fleeing the Blood Veil Plague as a young child.

Background: Archie was very young when his Mother was taken by the Blood Veil Plague, but her death was what prompted him to take up a career in the Medical Sciences.

Professor Horace Reynolds (Archie's Father - Estranged) was a Wizard at Korvosa's Acadamae, he was unable to save his wife from the Plague, but was able to Teleport his son to safety while troubles wracked the City. When he thought it safe enough, he tried to bring his son home only to find that he no longer wanted to do so. Archibold had found out that the Plague had been created with Magic, so he no longer wanted anything to do with Magic or those who practiced it!
The two argued, and his Father left. Archie has long relaxed his stance on Magic, but the two still do not speak.

A while ago, he began self-prescribing several mood-altering substances in an attempt to deal with some unresolved issues from his mother's passing. A group of strange individuals somehow learned of this and threatened to expose him if he didn't translate a set of manuscripts (that seemed to confound Translation Magic) for them. He did so, and never saw them again. He dealt with his personal issues, but feared the group would one day return.

His "problems" were eventually discovered, and his reputation suffered. He was forced to relocate, and even ended up doing "patch-up" jobs for various Criminal Gangs. This turned out to be something of a blessing, as the Bosses didn't care about his habits as long as he could do what they paid him for.

Sample Post:
Never Wake a Sleeping Mob-doctor!"Doc! HEY DOC!"
The shout woke "Doc' Archie" from his ether-induced dream. He had fallen asleep in the study of his workshop/clinic that he also called "Home". It was pretty far out in the slums, but even the degenerates that lived round there knew not to interfere with Doc' Archie, without good reason.
All of his "assistants" had gone home for the day, so he couldn't think of who was bothering him now.
"WHATCHA' WANT?" He yelled out, rousing himself.
"I got injured here, Doc!" Came a strained reply.
The Doc' sighed, that would explain it! He was pretty much the "go-to-guy" when things went south on a job. Sure, the Priests could take a Bribe, but a lot of the guys felt guilty around Clergy, even corrupt ones.
He walked out of his sitting room into what could only be described as an abattoir! Nobby-no-nose was there with four fella's, who were all cut up to one degree or another, two were unconscious, he'd have to see to them first!
Alright, time ta go ta work I guess!
"Nobby! Why you gettin' Red all over my floor? You know the Boss said "lay low" for a spell!" Said the Doc', working on the first guy.
"Hey! It was a plumb job, no risk, nobody shoulda been around ter see!"
"Huh! "No risk" Nobby!" The Doc said, waving a needle around indicating the wounded guys. "Really?"
The Doc' was already working on the next guy.
"Alright, small risk!" Nobby conceded. The Doc scoffed. The second guy was going to be ok.
The third and fourth guys were still awake, so the Doc grabbed a couple of vials marked "Milk of the Poppy+" and handed them over for the guys to down.
"Fer the pain!" He explained. "You take one too, Nobby. I'll need to work on your wound when I'm done with these two wise guys!"
The others were bleeding a fair bit, but nowhere major. A short while later, Doc Archie was surrounded by five unconscious, but otherwise healthy gangsters. Oh, and a crapton of blood.
Making sure they were all out of it, he unlocked a cupboard, and brought out several sets of manacles, which he used to attach each guys leg on a line, like a sleeping chain gang. Then he went outside and sent a vagrant kid that he used as a runner to a specific address with a coded message.
He turns back to the sleeping forms.
"Yeah, the Boss is gonna want a word with you Nobby!" He said, then sighed. "I hope that I didn' do this work fer nothin'!"


Last edited by triedtherest; Dec 22nd, 2024 at 10:08 AM.
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  #23  
Old Dec 21st, 2024, 08:25 AM
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Quote:
Originally Posted by LeoByron View Post
Your application format does not require a blurb about the character's appearance, personality, or background? Is this deliberate? Are you looking for a fairly generic hero character with little depth, focusing more on the gameplay itself?

I am brewing some ideas, some aspects of which might require approval. I am looking to create a bit of a minionmancer. Would this be a problem? These can put a few extra bodies on the board.

The race, if approved, would be Wyrwood. Is this an acceptable race choice?
good questions deserve good answers...

There's probably a lot to my application process that is odd. In my experience, PC personality is going to change, to some extent lesser or greater, once they get in the story, and have some things happen to them. So... it's not a key component for ME as a gm to use to choose. And YOU as the applicant already know it, so writing it out isn't helping you a lot. And, of course, technically you CAN submit it, because my app is the minimum requirements to be considered, not a hard fast maximum.

Background, IMO, rarely factors into my games, except as personality/motivation, and again, you already know it, and that's good enough.

Description/physical could be worthwhile, I can easily admit. However, that is often just a chance to see how you will write, your style, and except for someone new like Big Wizard, I probably know what I am getting from each applicant, via how they write/style, etc. by now. If not, I can quickly check their past hundred posts, and see, via a bit of research. So, that won't tell me anything more about your style than I already know.

And, yes, there's a little bit of deliberate in there. Just to see if people click all the buttons, and check all the boxes.

At the moment, Wyrwood seems a bit over the power level of PC races, but not so far as I deem it an automatic "no". But it will be a factor in deciding if that PC can reasonably be in a group with others, and function well. Honestly, I have some similar reservations about a Drow, too, but perhaps the team can be formed around a nucleus of "not very socially acceptable races", so...

Your class concept is okay, but I hope you saw in my semi-scattered and random thoughts earlier my feelings about minions. I'll look at the class closer after the Chief's game today, and if it tends more towards summoner of minions rather than standing army of minions, it will gain some leverage.
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  #24  
Old Dec 21st, 2024, 10:51 AM
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Oh, after all the folderol and hauling over coals stops, what did I learn?

Last edited by The Rat Queen; Dec 21st, 2024 at 02:22 PM.
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  #25  
Old Dec 21st, 2024, 05:46 PM
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Name: Mandon Rills
Race: Human
Class: Fighter 6
Role in Party: Muscle who hits stuff
Why you want to play: I always wanted to participate in a game, and there aren't many Pathfinder 1e games in here. And good ol' fighter is always good ol' reliable.
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  #26  
Old Dec 21st, 2024, 07:59 PM
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If you have a Drow, I could change my Race to Duergar Tyrant. Underdark bros together!
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  #27  
Old Dec 21st, 2024, 08:06 PM
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The Charlatan ArrivesName: The Immortal and Illumative Edmund Jöns, Faith Healer, Soulbinder, Devout Servant of The One
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Race: Human
Class: Psychic
Role in Party: Healer, Caster, Face, Charlatan Extraordinaire
Why you want to play: I spend more time as a GM than a player, and even when I play I try to play supporting background characters more often than not. Looking forward to playing someone a little more center stage, who at least thinks they are the Main Character.
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  #28  
Old Dec 21st, 2024, 08:29 PM
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distinct lack of a cleric so far.

I kind of have the makings of a potential party... won't be classically strong, but that's okay, they may have to think about things a bit more, and perhaps, run/hide and try things again to get through them. But there's still pieces missing/gaps. ie, room for more applicants.

Or, I may have the very minor beginnings of an outcast-led type party, the kind that probably won't be meeting the Mayor, King, or Duke any time soon, unless they are prisoners or in front of a crowd of people with pitchforks.
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  #29  
Old Dec 21st, 2024, 08:52 PM
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Quote:
Originally Posted by Admin Dirk View Post
distinct lack of a cleric so far.

I kind of have the makings of a potential party... won't be classically strong, but that's okay, they may have to think about things a bit more, and perhaps, run/hide and try things again to get through them. But there's still pieces missing/gaps. ie, room for more applicants.

Or, I may have the very minor beginnings of an outcast-led type party, the kind that probably won't be meeting the Mayor, King, or Duke any time soon, unless they are prisoners or in front of a crowd of people with pitchforks.
My silly skald, at least, can put out a surprising amount of healing including quite a bit in combat. Now, she can't fix ability damage or negative levels without UMDing stuff, so that's not a perfect replacement for a cleric, but she'd at least give it the proverbial college try. A cooperatively-funded wand of lesser restoration goes a long way.

Or everyone can just dodge the stat-draining horrors, then head back to town to celebrate a job well done!
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Old Dec 21st, 2024, 09:00 PM
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Originally Posted by LittleMonsters View Post
My silly skald, at least, can put out a surprising amount of healing including quite a bit in combat. Now, she can't fix ability damage or negative levels without UMDing stuff, so that's not a perfect replacement for a cleric, but she'd at least give it the proverbial college try. A cooperatively-funded wand of lesser restoration goes a long way.

Or everyone can just dodge the stat-draining horrors, then head back to town to celebrate a job well done!
Your skald certainly has piqued my interest. I'm just concerned about a lack of divinity around ghosts and such.
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