Yokai Conquest
Theme To become the best team and win the games.
Flavour Anime, Team Challenge, Competition, Folklore
Plot Summary Yokai Conquest
Story: One thousand years have passed since the Spirit World Peace Accords were signed, and the various clans stopped fighting each other for control. The Spirit King or Queen is chosen from amongst the clan leaders and rules for one hundred years. After the hundred years are up, a new monarch is chosen, and the previous ruler becomes a council member, or they pursue their own goals. The council is made up of members of the various clans, and they are tasked with guiding the Spirit King/Queen.
A new monarch will soon be crowned, and The Conquest Games will begin with the best team winning wealth, glory, and power. The winning team also gets to serve the new monarch as a part of their elite retinue. To compete, the teams must register at the palace and then enter the gateway. Teams are sent to random parts of The Dark World that runs parallel to the Spirit World as well as the Mortal World. Each team must compete in trials and ultimately conquer The Dark World to emerge victorious. Those that fail are sent packing if they survive at all. Each team gets seven gems. Failure erases a gem. If all seven are erased, the entire team is removed from the competition.
The Clans:
1. Demon Clan: Dwellers of the underworld that were never mortals. They lost the war in heaven against the angels and were cast down for it by the kami. Many have been twisted and transformed by their hatred and the darkness of the underworld. They embrace dark powers and hate the angels as their eternal enemies. No demon lord has ever been named the Spirit King/Queen. Because they feel they are outcasts, the Demon Clan hates the other clans. Their current top demon lords are Kurayami, Goka, and Akufu. They have an uneasy truce with all and no alliances.
2. Dragon Clan: The mighty dragons of the dragon clan can travel between the spirit world and the mortal world. All dragons are mighty in some way, making them formidable allies and enemies. Dragons are known to be wise and intelligent, so they serve as ambassadors to some of the other clans. This leads them to take on traits of the other clans, like divine dragons or demon dragons. Dragons are fewer in number than some of the other clans, and slaying one without cause is said to bring ill fortune. The current elected dragon leader is Ryujin. They are friendly with all but the giant and demon clans. The giants they used to war with and the demons know no friends.
3. Angel Clan: The beautiful and proud angels of the angel clan won the war in heaven, and the noble kami awarded them the utopic realm they now call home. Because of this, the demon clan hates them. They hate the demon clan for different reasons. They see the demons as ugly, twisted wretches that mar their beautiful world. It's hard to find a clan more self-righteous than the angels. That being said, they aren't evil. They tend towards good, but good on their terms. Their knights know few peers, and their righteous fury strikes fear into the hearts of the wicked. They are allied with the Kami and fairy clans and watch over the mortal clan. They hate the demons and look down on the yokai clan. The current leaders of the angels are Zaphiel, Lyriel, Azriel, Seraphiul, and Nezra.
4. Yurei Clan: The spirits of deceased mortals and creatures that never dwelt in the mortal lands. The yurei clan are the natives of the Spirit World and the most populous clan there. For most of existence, the spirit world was ruled by a yurei spirit king. The clan wars changed this, and to broker peace, the spirit king at the time stepped aside to let the first king rule. For a thousand years, things have been so. Yurei are not supposed to enter the mortal realm except under special circumstances. Most mortals cannot see yurei in the mortal world. They come in various shapes and forms. The new leader of the yurei is Shinato.
5. Giant Clan: The giants once ruled the mortal realm, but were cast out by an alliance of mortals, fairies, and dragons. They found a way to a new realm. The giant realm where everything is big, like them. Some giants are barely bigger than large men, while others are truly colossal in size. Giants don't all look like big humans. Some look like massive beasts or monsters of legend. They tend to be aloof and stay out of politics. Other clans see them as barbarians, but they admire simple lives of peace. The previous wars were hard on their numbers, and they prefer to hate the dragons in solitude. Thrym and Surtr are the current leaders of the giants, but there are some ambitious giants that seek the title of king of the giants and spirit king.
6. Mage Clan: The mage clan is made up of mortals who dwell in the mortal realm and have great magical powers. They are wizards, witches, priests, and druids, but can also be psions. To be of the mage clan, one must have access to powers of some sort. They act as protectors of the mortal clan and are distrustful of the other clans. They are secretive by nature and less physical mighty when compared to clans like dragons and giants. The leader of the mage clan is the Supreme Mage Arcus.
7. Fairy Clan: Fairies dwell in the wildlands of primordial nature and seldom leave their demesnes. While they have great magical powers, they are fragile. The fairy clan doesn't enjoy violence, and their pride is nearly equal to that of the angels, but unlike the angels, the fairies can be xenophobic and allow few trespassers into their realm. They are most fascinated with mortals and share an alliance with dragons and angels but don't consider them equals. Queen Una is the current monarch of the fairy clan. Sometimes fairies kidnap mortals and take them back to their realm.
8. Yokai Clan: Yokai are a broad group and feature any that don't fall into the other clans. All are welcome with the yokai. Their clan is the most loosely ruled, and there is currently no single ruler of the yokai. They have many tribal chiefs that command individual groups of yokai. Some yokai are humanoid, while others are spirit beings or monsters. It's hard to pin down what is a yokai and what isn't. Hence why, all are welcome. Some leave their clan to become yokai. The yokai can be nomadic and not settle in any one realm. Most favor the mortal realm, but it can be hard for them to travel there.
9. Kami Clan: Some claim the kami are gods, but while they are powerful, not all are gods or even god-like. Even so, the weakest kami is still extremely powerful. They are known for their noble actions and great wisdom. They are often the judges and mediators of the clans. Kami come in a variety of forms with a variety of powers. Some are guardians of nature, while others are true gods or demi-gods with realms of their own. They gain power from mortals believing in them, although they don't need faith to exist. For the gift of faith, the kami grant boons to fortunate mortals with great qualities like moral strength or bravery. The kami have no singular ruler. They have a council of elder kami and a speaker who hands down their judgment. The current speaker is Susanoo.
10. Automata Clan: The youngest clan. The automata are intelligent constructs that seek to be seen as equals and not slaves or lesser by the other clans. They have made no allies and come in a myriad of forms. The automata desire to be freed from their former masters and become an entity all their own. How the individuals gain sentience is unknown, but some spark of life gave them a new outlook on existence. Because of their philosophy, no one automata controls the rest or even speaks for them. All have a voice, and all are free. The automata came after the wars and were often soldiers, so they seek peace beyond all other measures. The automata only want to become spirit king to grant legitimacy to all awakened constructs.
11. Elemental Clan: Ancient and primordial, elementals once ruled over all. They were the first spirits, even before the kami opened their eyes and came to be. The elementals are wilder than the other clans and only desire to continue as they always have. No elemental has been elected spirit king yet, and they don't aspire to have a spirit king. The elementals only fought in the wars to keep from losing any more of their territory. They have lost so much. They won't lose anything more. The elementals have four leaders: Prince Zephyrus, Princess Cynder, Prince Minerul, and Princess Aqualin.
12. Mortal Clan: The most plentiful of the clans and the only one confined to their realm. Mortals are only allowed to leave the mortal realm by invitation of other beings or by kidnapping. This extends to even the strongest of mortals. The first spirit king was a mortal, and it was by his blood that peace lasted one thousand years. In the time of the great wars, it was a mortal that rose above all the clans and brought lasting peace. He defeated all his opponents in the dark world and laid claim to the spirit throne. After 100 years, the mortal king decided to pass on. He offered a challenge to any that would lay claim to the throne in his place. The next spirit king was the dragon clan leader Seiryu.
- Party Size: 4-6
- Level: 9
- Races: Go wild, create something new
- Classes: Any Paizo
- Ability Scores: 18, 17, 16, 14, 13, 12
- Hit Points: Always max
- Starting Wealth: Normal for 9th level
- Progression: Fast paced XP
- Posting Rate: As often as possible
- Closing Date: I'm in no hurry. I'd like to see what people come up with and help design character concepts.
1. Race Creation Options: You have the freedom to take any racial traits and abilities from other races within reason. Your normal ability boosts will be +2 ability and +2 ability. Anything higher or in addition to those two boosts requires a -2 to offset the bonus. You can choose 3 defensive traits, 2 feat and skill traits, 3 offensive traits, and 2 support traits for your race.
You get to make an ultimate move. I suggest picking something good from an existing monster and tweaking it to your character. Ultimate moves can be used once per day, and there is recharge time afterward. It can be recharged before 24 hours, but it won’t be simple to do.
When making your character and ultimate move, keep in mind your level. You’re a 9th-level character. Don’t try and break the game.
Application
> Name
> Clan
> Race
> Class
> Alignment
> Personality
> Physical Traits
> Background
> Mind/Body/or Spirit
- Buster Weapon
Cost: 500 gp, Weight: 35 lbs
Damage: 2d12, Critical: x3, Type: Bludgeoning, Slashing, Piercing
Category: Two-Handed, Proficiency: Exotic
Weapon Group: Heavy
- Giant Sword
Cost: 200 gp, Weight: 22 lbs
Damage: 2d10, Critical: x3, Type: Slashing
Category: Two-Handed, Proficiency: Exotic
Weapon Group: Heavy Blades
- Giant Odachi
Cost: 400 gp, Weight: 14 lbs
Damage: 2d8, Critical: 18-20/x3, Type: Slashing
Category: Two-Handed, Proficiency: Exotic
Weapon Group: Heavy Blades
- Giant Blade
Cost: 120 gp, Weight: 12 lbs
Damage: 2d6, Critical: 19-20/x3, Type: Slashing
Category: Two-Handed, Proficiency: Exotic
Weapon Group: Heavy Blades
The Power Triad: Your character will fit into one or more of these three categories.
> Mind
- Uses psionics or traditional psychic powers or powers associated with psychic ability.
- Pathfinder Psionics
- Certain Monster Powers
- Skills and Abilities that use logic, intellect, or reason
> Body
- Uses ki or traditional ki powers or powers associated with ki.
- Ninja ki Powers
- Ki Feats
- Certain Monster Powers
- Combat-oriented classes and abilities
> Spirit
- Uses supernatural or magic powers or abilities associated with the supernatural.
- Arcane Magic
- Divine Magic
- Certain Monster Powers
Angelkin
Standard Racial Traits
Ability Score Modifiers: +2 Con, +2 Wis, +2 Cha, -2 Str
Size: Medium
Type: Outsider (Angel)
Base Speed: 30 feet; Fly 50 feet (Average)
Languages: Common and Celestial
Defensive Racial Traits
Holy Defense: Angelkin gain a +4 dodge bonus to AC against members of the Demon Clan.
Holy Shell: Angelkin gain fire resistance 10, electricity resistance 10, and acid resistance 10.
Celestial Pride: Angelkin gain a +4 racial bonus on saving throws against mind-affecting effects.
Feat and Skill Racial Traits
Canny Mind: Angelkin gain a +2 racial bonus on Sense Motive checks
Celestial Feat: Angelkin gain a bonus feat.
Offensive Racial Traits
Holy Blast: Angelkin have the ability to release rays of intense light that inflict divine damage to targets. Each ray inflicts 1d6 divine damage per two levels to targets. Each ray has a range of 80 feet and can be used thrice daily.
Stern Gaze: Some angelkin gain an upsetting gaze attack that they can activate three times per day as a standard action, affecting all creatures within a 30-foot cone that can see. All creatures that meet the angelkin's unnerving gaze are shaken for 1 round (DC = 10 + 1/2 the angelkin’s character level + her Charisma modifier; Will negates). When the angelkin reaches 9th level, her gaze instead causes creatures to be staggered. When the angelkin reaches 13th level, her gaze instead causes creatures to be stunned. Stern gaze is a mind-affecting fear effect.
Disruption: Any bludgeoning weapon wielded by an angelkin gains the Disrupting enchantment.
Sensory Racial Traits
Senses: Darkvision 60 ft., Low-light Vision
Support Racial Traits
Protective Aura: Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angelkin. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angelkin's HD).
Truespeech: All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel’s Hit Dice). This ability is always active.
Ultimate Move
Heaven's Clarion: All creatures except designated creatures within 100 feet of the trumpet’s blast must succeed on a DC (11 + level) Fortitude save or take 1d10 sonic damage per level and be paralyzed for 1d4 rounds. The save DC is Charisma-based. The angelkin can also command its trumpet to become a magic two-handed warhammer as a free action. Out of the angelkin’s hands, it is a chunk of useless metal.
Applicant Status
> triedtherest - Theo Verlord, Vitalist/Thrallherd, Half-Shadow Demon, Demon Clan, Complete
> Seekr34 - Garou Sylas, Ranger, Half-Elf Were-wolf, Yokai Clan, Complete
> MundayKnight - Duke Alden Vestra Callindral, Flying Blade Swashbuckler 8/Thug Unchained rogue 1, Unnerving Human, Clan ???, Complete
> Ermine - Haruko, Vivisectionist Alchemist VMC Wizard, Axolotl Kobold, Dragon Clan, Complete
Last edited by SoftEmbers; Jan 18th, 2025 at 04:43 PM .