#31
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I have never played Traveller before, but from briefly glancing over a rule sheet, it seems not hard to learn. A twice a week posting is also easy to commit to. Well, and the Scum & Villainy faction from Star Wars is *my* thing. I have a Firespray backpack, I ran and played in Scum exclusive tournaments, I have never been a big fan of Sci Fi but bounty hunters in space? Oh boy this gets me excited. I know you prefer more experienced players, but do you think you would be able to quickly teach the ropes to a complete Traveller newbie? (It's on my bucket list of systems to try once, anyway.) |
#32
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Quote:
I already have a 10 min. quick start video if you want to get a jump start. Check it out here: ...but none of it is really needed. I can teach you everything quickly in game. I'll mark you as 'interested' to make me feel better but... Would love to have you on board!
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium, Bounty Hunter - The Guild New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. Last edited by savoylen; Jan 28th, 2025 at 12:11 AM. |
#33
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That helps!
I do ha Eva question regarding the universe about androids, drones etc - would it be possible to play a Shadowrun-like Rigger, only sending drones and androids out? |
#34
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I fleshed out my guy a bit more. I'm open to suggestions on edits that may not fit the universe, or suggestions on where to look to flesh out more specific details.
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"Deep into that darkness peering, long I stood there, wondering, fearing,
doubting, dreaming dreams no mortal ever dreamed before." |
#35
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Quote:
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Cattle die.Kindred Die. All men are mortal.But the good name lasts forever. |
#36
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Been a while since I've been on here, but your cross platform advertising worked! I wanted to do something different and apply as a Hiver, if that's a no go I can actually probably still use everything as a human or maybe a Bwap.
1. Commit to a long-term game: Not super experienced with Traveller, Reffed one short game for my home group. I'm involved in a PbP on another site. As for the premise, who doesn't love a sort of action spy thriller? It's a bit of a departure from the Traveller "Star hopping sandbox" I think that will work great for relative strangers playing together. 2. Name & Core Personality: Sone, is casually manipulative encouraging others to do the hard work for him without really thinking about it. He avoids a direct conflict if at all possible and tends to work best with a team when he can be at a console, checking out camera feeds, making comms calls, and positioning a gun-drones for marks to step into an opening. 3. Alias and Sigil: Catspaw, a wavy six-fingered clawed hand. 4. The Road Less Taken: Sone was always a little different, some would call his manipulations blunt or wasteful, most non-hivers would call them sociopathic. He began life in a social nest but after an unfortunate 'accident' caused the death of a rival his care takers maneuvered to have him sent to an industrial nest that operated in the planet's trailing Trojan cluster. He excelled at the use of remote mining drones on the nest's small star ships and after a few short years managed to take on the role of the Guaran captain's executive officer. The funeral of his predecessor was a beautiful and somber event and a tear jerking eulogy by the woman's mate was the final push the captain needed to take the mining ship out of federation territory in search of riches elsewhere. Years later, hundreds of parsecs from home, Catspaw was the only one left on his Practicality mining ship. A lone Bounty Hunter, codenamed Acetic, recruited him after Catspaw managed to talk his way onto a cargo ship he had been stowed away aboard to get to a job. Acetic practically had to recruit the young Hiver, since the rest of the crew had been unfortunately vented into the void, who else could pilot the ship? |
#37
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We do have some of those elements.... from playing a robot or using drones as weapons, etc. etc. Best to see how your character fleshes out and take if from there! I love these ideas... lets see where it goes!
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium, Bounty Hunter - The Guild New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#38
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Thanks!!
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium, Bounty Hunter - The Guild New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#39
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This looks great. I'll take a closer look as soon as I get off this road trip.
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium, Bounty Hunter - The Guild New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
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#41
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Application Status Table has been updated.
Please let me know if I missed anything on the table. Be sure to ask all your questions - I'm happy to help. The new home is about ready. I have the CC game finished up (until you fine people start playing with it to find all my mistakes, whatever they are)... and I'm about 70% with the QuickStart video to help with playing the mini-game - for newer players to either Traveller or PbP. I should be ready to start pulling apps next week.
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium, Bounty Hunter - The Guild New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#42
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Apologies for the late entry! It has been a very very long time since delving into some scifi... in fact the last game might have been some Robotech in the late 90s
![]() Commit to a long-term game: Full disclosure, I've never played Traveller. Have seen it "around" of course, but somehow never found an opportunity to be adequately introduced, or found friends interested in giving it a shot. Perhaps this can change! My interest after reading this game ad has led me to gobbling up a copy of the core rules and having a sniff around their pages. Thus, my experience with the system is miniscule, but I've played quite a few different games over the years and hope to learn a new one! It is not so much the mechanics, as the "world" and "theme" that are interesting, and a potential change of pace from the usual high fantasy that I often gravitate towards as both player and GM. Long-term? Thank you! There is something special about stories that are allowed time to evolve and really let players develop their characters. I honestly prefer long games to short one-shots or adventures. As a work-from-home person, I feel pretty comfortable in being able to make the commitment, if accepted in the end. Name & Core Personality: Cyrella Vincero is my name, but the chance that I'd tell you that... unless under duress, is highly unlikely. Did you just flinch though? Was an old memory just triggered? Your reaction might come as something of a confession, at least so far as your artistic tastes are concerned. So what kind of bounty hunter might I become? A string-puller you might say. Someone with connections that run a little deeper than bar owners or makeup-splashed "influencers". Okay, so yes, my preference is to avoid confrontations, and is more one of planning, logistics, background research and scene setting. Sure, there are times a young woman can use other means to get things done, be they via the creation of guilt, blackmail or merely creating a ripple that might grow in the shallows. A friendly smile? A seemingly honest "chat"? The sparkle of your reflection in my eyes? These are my weapons. Manipulation. Youth. Most of all though, being easily underestimated. My role in a team might be less about shooting to kill, and more about ensuring that we've actually located the correct target. A researcher, a note-taker, a delver into facts. Someone to help plan movements. A colleague who knows people in industries you'd be surprised to learn are of benefit. It might be more about choosing the contracts that really matter, for a greater good, than those that offer the greatest financial reward. You mention a roguish charmer? Well, that is sort of close, except more charm, and less rogue! Then again, you need to be something of a rogue to hide your true self. Of course, all this is on the presumption that you believe anything I say to begin with. Look, I really was someone once. Then obscurity became the best method by which to survive. One can't just disappear though, and as painful as that is, at least your allies don't just fade away either. Well... not all of them. Some strings remain intact, be they on a musical instrument, or attached to some media entity's secretly subversive upper management. Alias and Sigil: My alias is Coda. Funny that, right? No, not coder... Coda. Why? Because I like to bring things to an end. My end came all too soon, so it only seems fitting to assist others in coming to theirs also. My sigil is a four-pointed star, but if you look more closely each point is comprised of a musical clef. A risky move, I know, but some interpret it as the mark of an artist, whilst others know what it means... to be played. The Road Less Taken: The daughter of a psychologist and an esteemed (to some) political journalist, it almost feels like my early days were subject to a good deal of determinism. You could say I rose to the top far too fast. As they so often say, the descent, was even faster. The gleam of Cyrella Vincero's smile as she performed on young talent shows was as infectious as her art. How was it then, that a girl might weave tales into so many listener's minds, only to disappear from fame the very next day? I should blame my father for it, right? Well I do, but not without appreciation for the benefits of the aftermath. You see, being urged to follow your passions, and hence rising quickly to fame as a childhood prodigy, had a number of benefits. Money for starters, and also... influence. He saw this, and soon set about to training me to use my gift as a tool, or perhaps he was just using it for himself as the case may be. One by one the songs I performed in front of the faceless masses, evolved from being the dainty reflections of dreamy sweetheart, to those of political innuendo and a calling for change. They began to promote my father's allegiances and ideals, which by default at such a tender age were also mine own. And his ideals? Where were they from? Well, if only I'd been mature enough to ponder such things at the time. He called for revolution, the strength of unions, and fair rights for those underprivileged. Can you see the irony? My parent's success wasn't entirely their own either. He is perhaps at the deepest level, almost as "fake", as me... Suffice to say, the "success" went too far. The world of corporate greed would have its way. My art was banned, blocked and snuffed out. My family all but disappeared from the public eye. The game was over. We went into hiding for our own protection. The only way to proceed was to reinvent myself, but not all bridges were to erupt into flames. Out there I still had allies. Friends as lowly as a street urchin who'd pined over the girl who appeared to speak his language. Friends as high as producers in media companies, who sure, had been hushed, but that didn't mean that progress couldn't be quietly made... from the inside. I am a victim of corruption, and now desire to set about causing some corruption of my own. If the system is rigged, then why not piece by piece, work to tear it down. Comments: The concept is an ex-entertainer in hiding, out for revenge against politically affiliated corporations who executed her fall from fame, and the demise of her parent's professions and status. There are a lot of details and blanks to fill in, which I'm hoping can evolve as part of the game. I need to study the game's geography and politics a bit before nailing some of this down anyway, so very flexible to find a way to make it fit. I imagine her as a thinker and supportive role in the group, to take care of mediocre things as well as research, particularly about people and personalities. On the field, she'd lean on her colleagues heavily for support, and hopefully learn from them along the way. She could also provide a financial backbone for the team, a kind of investor, if that fits somehow. Was her father working with a Zhodani activist to unsettle the Imperium from the inside? Was the group he was using for assassination attempts, ultimately the cell that would actively recruit Cyrella at some later time? Is being remembered by some, a blessing or a curse?
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UTC +11. Available to post most weekdays!
GM: Crabbin' Around RECRUITING - Tiny Beasts - Forbidden Lands - Shivery Times PLAYER: Ebonclad - Village Survival - Ruins of Symbaroum - Bounty Hunter - The Guild Last edited by 97mg; Jan 29th, 2025 at 06:50 PM. |
#43
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Oooo - Have I missed this??
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"Time Zone GMT+0" |
#44
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Nope.... Selection won't happen for another week. I'll post here the results and there's a tracker on post number two above. Still plenty of time to get involved! Please let me know if you have any questions.
__________________
GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium, Bounty Hunter - The Guild New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#45
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Super!
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"Time Zone GMT+0" |
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