#76
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Never quit on an active game yet. |
#77
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Placeholder. Now, it's time to read all the game info and see what happens.
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I heard a fly buzz when I died. - Emily Dickinson Last edited by Haelmaxan; Jan 29th, 2025 at 02:08 PM. |
#78
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Interesting, a secret assassin posing as a cop. You really took my take on violence to heart. Gives me much to ponder.
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#79
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Guidance and Resistance could be 'combat oriented' too, but they're not attack spells. I figure anything that gives a bonus, rather than dealing damage, is a utility spell. It's a combat utility spell, true, but it doesn't directly harm anyone.
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Oh, after all the folderol and hauling over coals stops, what did I learn?
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#80
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Last edited by AlexN; Jan 29th, 2025 at 12:11 AM. |
#81
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Quote:
I'd agree that resistance is pretty solely a combat spell as well, just defense instead of offense. Guidance is just good for everything but it's great for non-combat situations whether you need a boost to your musical performance check, insight to see whether that person is really into you or just playing you, or pretty much anything.
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Never quit on an active game yet. |
#82
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Quote:
Quote:
I would agree most of the times, but we can't forget traps and damaging obstacles. Resistance can fit well, although situationally, in exploration.
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Upholder of the Oath of Sangus
Last edited by 1Skell; Jan 28th, 2025 at 02:11 PM. |
#83
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I’m looking forward to a game of intrigue. However, I think intrigue requires a certain type of player and character build. Give a player a character with a big sword and heavy armor and they’re going to want to use it. Having a character clanking around in heavy armor - means that the group will have issues with stealth.
The typical DnD approach is a single party (of 4-6 characters). There’s a single group that is both empowered by and limited to the group - social encounters (the group needs one face), locks (one character with Thieves Tools). Similarly, one character without Darkvision means the group needs a light source, one character without Stealth (or with heavy armor), and the group will not be stealthy. There’s another approach, which doesn’t work well Facebook-to-Face, but can work in PbP. This is having multiple one or two character threads where different characters investigate different aspects of the mystery and then come together to share information. The group might all come together for climactic moments - e.g., thwarting an assassination, breaking into the BBEGs headquarters.
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Preferred Pronouns: he/him/his | Posting Traveling, delayed response, feel free to NPC |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#84
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Yup, I had some initial real concerns with Knobble, he is a low-wit Barbarian... who surely only thumps things, and can take lots of being thumped. But he's a friendly giant, good at making tables, chairs and Knobbles Golden Juice.
And... the new 2024 rules fix some of the "I hit stuff" issues. He can use Rage to replace the stat with STR, so obviously Intimidation helps with +STR, but also others; Stealth for example, survival, acrobatics and even perception ! No armour = ok AC so no clanking, and a Quarterstaff is now "ok" with the Topple knockdown ability. Not sure of the ASI I will take, but probably something more "social"'ish, as he is a Farmer after all. Hope you like Maple Syrup oneverything, Knobble does. |
#85
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Otto may be a hired killer, but he only kills one target. If I get in, I hope to have him evolve into something more than an assassin. I'd like to see him find real friends or even a real romantic partner. It would be nice if he left the brotherhood and became a Blue Hat for real. He does enjoy helping people. Quitting would put a target on his back, but that would be for the DM to work with.
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I heard a fly buzz when I died. - Emily Dickinson |
#86
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IMO, there’s a simple fix for Backgrounds - let people create a ‘custom’ background - ASI, Origin Feat, Two Skills, One Tool, and 50 gold of equipment.
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Preferred Pronouns: he/him/his | Posting Traveling, delayed response, feel free to NPC |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#87
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I agree with Purple Rook but I would expand the origin feats by adding about 6-8 of the less powerful general feats too and tool or language. With the trueism that the GM can always adjust it if they feel it's not coherent.
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Never quit on an active game yet. |
#88
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Quote:
![]() But yes, it might require splitting the party or focusing on noncombat situations . . . like all of us starting at a ball for example.
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Never quit on an active game yet. Last edited by penbeast0; Jan 28th, 2025 at 05:36 PM. |
#89
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Or a festival.
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#90
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Ah, crap.
GUYS, THE GM HAS A PLAN! We're screwed...
__________________
Oh, after all the folderol and hauling over coals stops, what did I learn?
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