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  #1  
Old Feb 12th, 2025, 12:05 PM
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Star Wars: Rise of Lord Vecna

Game NameStar Wars: Rise of Lord Vecna
Game SystemDnD 5e
ThemeStar Wars, Post-apocalyptic, Last hope
FlavourHope, Fighting against the odds, teamwork, RP
Plot Summary
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The Galaxy has fallen into a great Darkness. The Sith Lord Tiamat holds council over her acolytes in The Soaring Citadel, a powerful space station that holds the power to destroy whole planets, currently holding sway over the Seat of the Empire while threatening half of the Core Worlds. A mysterious Dark sorcerer, Lord Zariel, wages war in Hutt Space, controlling an army afflicted with the Rakghoul plague to subjugate the Hutts and any other opposition that dares stand up to him. Lady Auril, a Dathomirian Witch, rules over the Outer Rims with her iron-cold grip and Nightsister army, quickly forcing her way into the Core Worlds, causing infighting at the center. The overwhelmed Jedi, Master Jarlaxle, one of the last hopes for the troubled galaxy rules over the ancient worldship, Qu’madosfan Delmah, that went into the Unknown Regions less than a decade ago with what remained of the Jedi Order and the Galactic Republic.

All the while, an even darker and more sinister foe pulls the strings, The Supreme Emperor's latest incarnation, Lord Vecna, The Maimed Lord, The Whispered One, The Maker of all that is Secret, biding his time, out of plain sight.

You have been summoned to an audience with the Hutt, Xanathar, former crime lord of Hutta. Xanathar has been driven from Hutta by Vecna and now hides in the lowest levels of Nar Shaddaa, scheming how to unseat the Supreme Emperor. The Hutt is the unlikely leader of one of the most credible resistance movements in the Galaxy.

Details:
-Looking for 4-5 players
-Level 10
-Fall of Vecna converted to fit a Star Wars series of epic proportions
-Old Republic Era Star Wars
-Using Star Wars DnD5e
-Standard 27 point buy
-Standard class and background gear/equipment


Application:
Name:
Species: All species allowed except Aing-Tii, Aleena, Kage, Lurmen, Zilkin
Class: All classes allowed, including Jedi and Sith.
Background:
Personality: At least how they interact with the party
Appearance: At least a paragraph and an Image.
Backstory: Doesn't have to be a novel but they are level ten, make it make sense.
Connections: Do you have previous connection to Xanathar the Hutt? Also list at least one Ally and one Rival with some story details.


Phase 2: Once your application is complete, make a note in secret text to me, choosing one other character that would compliment your own character.


Character Species Class Background Status
Zelpa Karrish Mon Calamari Scholar(politician/Lawyer) Scoundrel Complete+
Korrvakk Wookiee Jedi Guardian Jedi Complete+
Lokar Ta Cathar Jedi Sentinel Jedi Complete+
Ari Enro Class 3 Replicant Droid Engineer Independent Droid Complete+
Tukarr Cathar Monk Force Adept Complete
Ja-Vale Reavglad Human Engineer Spacer (Techie) Complete+
Tinuviel Chiss Jedi Sage or Operative Criminal Complete+
Neai Suntim Twi'Lek Jedi Sentinel Jedi Complete+
Sskarzh "Hollow Fang" Trandoshan Berserker Gladiator Complete+
Mundaw Bindat Ithorian Scholar (Physician) Scientist (Medic) Complete+
Jahzul Darkruby Zeltron Guardian Jensaarai Complete+
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Last edited by Red Leper; Feb 17th, 2025 at 11:27 PM.
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Old Feb 12th, 2025, 01:18 PM
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Awww man, what are you trying to do to me?
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Old Feb 12th, 2025, 01:20 PM
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*Holds blaster to Nade's head* Do it...

Now, this game is set during the Old Republic Era so things are a little different than our other game together.
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Last edited by Red Leper; Feb 12th, 2025 at 01:21 PM.
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Old Feb 12th, 2025, 01:37 PM
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That's fine, this sounds all sorts of awesome. I'd better get my thinking cap on then
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Old Feb 12th, 2025, 03:22 PM
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Shameless bump
and Also, the Sith Empire are not necessarily the 'bad guys' in this game. It's just the ones that are loyal to the main BBEG's.
Thus, you can be a Sith or Imperial in profession that sees the error of the BBEG's and wants a better future for the Empire than this as long as you can work with the party.
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Old Feb 12th, 2025, 05:02 PM
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Sskarzh "Hollow Fang"
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Name: Sskarzh "Hollow Fang"
Species: Trandoshan
Class: Berserker
Background: Gladiator

Personality: Sskarzh does not fight, he erupts in battle. Whereas most warriors see a battle as a contest of skills, he sees it as a storm, a chaotic force that consumes everything in its path. When the killing starts, there is no holding back, no hesitation, only blood, steel, and the roar of a predator at the height of the hunt. Outside of battle, Sskarzh is eerily calm, like a coiled spring locked in place. He speaks little, listens much, and watches everybody with the unblinking stare of something that decides, moment by moment, whether to kill or let live. Xanathar is one of the few beings he trusts, not out of just loyalty, but also because the Hutt understands the meaning of strength. Sskarzh does not serve weak masters.

Appearance: Sskarzh is a monstrous Trandoshan, approaching eight feet tall, all raw muscle and scars. His scales are green, fading into an almost blue-ish tinge at some places, and his eyes burn like molten embers. Countless wounds from past fights have left their marks, but none as of yet have done anything to slow him down. Unlike most warriors, he wears nothing for protection, as armour would only dull the thrill of the fight. He dresses in a long, tattered war-kilt, and keeps the rest of his body bare, relying on instead on his thick hide and brute strength to protect him. His weapon of choice is named BloodTide, a deadly vibro-axe that hums with a deadly energy, its blade worn and pitted from carving through tons of flesh and durasteel alike.

Backstory: Sskarzh slams BloodTide into the floor, the metal groaning from the sheer force. he leans forward, claws tapping the handle, as he begins to speak. "You ever felt a sstorm? Not watched it, not hid from it, but been insside one? Where the air cracklesss, the ground sshakesss, and everything turnsss to dusst. That isss what a real fight isss. That isss what I am."

He grins, showing off rows of jagged teeth, before continuing. "They tried to contain me. Huttsss threw me in the pitsss, wanted a beasst they could control. The Ssith tried to change me, turn me into one of their pet monsstersss. Both made the ssame misstake. They thought they could hold me, hold the sstorm. Thought they could sshape it, bend it to their will. But a sstorm doesss not break. It devoursss."

His claws tighten around BloodTide's handle. "I killed my way out. Tore through chainsss, through guardsss, through the onesss who thought they owned me. That isss when Xanathar found me. But he did not try to leassh me. He pointed me. At rivalsss, at traitorsss, at Ssith who thought they could take Nar Sshaddaa for themsselvesss. And I burned them all down. When Vecna came, the cowardsss ran. I did not. Because the sstorm doesss not run. It rissesss."

He stands straight now, pulling the vibro-axe from the ground and resting it on his shoulder. He towers over all, and his grin only widens as he continues. "I am Ssskarzh. I am Hollow Fang. I am the sstorm. And if you sstand in Xanathar'sss way, I will sshow you what the sstorm doesss."

Connections:
Xanathar the Hutt - Sskarzh serves as one of Xanathar's most feared enforcers. While he doesn't care for politics, he respects the Hutt's ability to survive and strike from the shadows. To Sskarzh, Xanathar is not just a crime lord; he is a warlord, fighting a battle few understand. If the Hutt orders a death, Sskarzh does not question, only executes.

Ally: Karrus Vren - A former Mandalorian stripped of his armour and exiled from his people, Karrus and Sskarzh fought side by side in the blood pits and later during Xanathar's exile. Karrus fights with his fists and Sskarzh with his vibro-axe, but their bond is forged in blood and battle. Karrus respects Sskarzh's strength, while Sskarzh admires Karrus' refusal to break, even without his armour.

Rival: Lord Vorrak - A fanatical Sith who once attempted to break Sskarzh and turn him into a Sithspawned war-beast. Vorrak underestimated his prey, and Sskarzh tore his arm from his body before escaping. Now, Vorrak serves Vecna and seeks revenge, believing that only by breaking Sskarzh will he prove his own superiority. Sskarzh, however, sees Vorrak as nothing more than another hunt waiting to end.
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Old Feb 12th, 2025, 07:18 PM
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Oh! Oh my!

So I could apply with the young jedi character I have tried to get off the ground for years now...like since the first SW role playing game came out. That would be wicked.

Then again, I don't know the system for SW in 5E. Will have to see if I can google how that works. Color me interested though while I try to figure that out.

Thanks for posting this.
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Old Feb 12th, 2025, 07:35 PM
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Glad to have you, Keph. There is a link to the srd in the ad post
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Old Feb 12th, 2025, 10:19 PM
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Well now, this fella might make a re-emergence for this one. Might see if I want to covert him into a Space Kensai Wizard Jedi

Last edited by Revlar; Feb 12th, 2025 at 10:19 PM.
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Old Feb 12th, 2025, 11:03 PM
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Application
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Name: Neai Suntim
Species: Twi'lek
Class: Jedi Sentinel
Background: Jedi
Personality: Neai practically radiates serenity. She has felt the Force for as far back as she can remember, and has always felt a connection to all living things and to the world around her. This has granted her an ability to see the "larger picture" and take things in stride. She understand that everyone and everything, even those who oppose her, play a part in the will of the Force, and she accepts her role in the grand scheme of things.

She is thus very tolerant, though she has learned - with difficulty - to try to avoid coming across as condescending or arrogant. The Force has balance in all things, and all things are fluid. Therefore, what she thinks she may know or understand one moment may swiftly change the next. Likewise, she is always interested in where people are in their thoughts and deeds, as people are fluid as well. She has learned to observe before acting, to seek understanding before making judgement.

Appearance: Neai is a tall Twi'lek woman, about 5'10", with a lithe, athletic build. She is quite attractive, though she doesn't dress to accentuate this, preferring loose, comfortable clothing that allows her freedom of movement. She is blue-skinned with blue eyes, her twin lek falling down nearly to her waist and held back with a leather headpiece that matches her vest.

Neai always seems at peace, even in the heat of battle. Her movements are graceful and fluid, more like a dance than anything else, even while performing the simplest of motions. She doesn't reach out and grab a cup, she allows her arm to flow out and draw the cup in like a river washing up on a bank to reclaim a stranded leaf. She has the aura of one who has accepted everything that has happened, everything that is happening, and everything that will happen, and is content to observe and play along as though it were rehearsed.

Backstory: Neai was just a child when she was brought to the Jedi temple, which was only natural for one who showed such promise with the Force at such a young age. Though her parents had been advised to keep her there to perhaps use her abilities for personal gain, they realized that Neai would have a better life with the Jedi than any they could offer on Ryloth.

As a youngling, Neai showed great aptitude with the Force; it was clear she was quite strong in the Force. However, she was a lackluster student, caring little for the lessons on history, culture, and science - and performing poorly on exams when she did deign to care. There was much debate among the Jedi concerning Neai's future, with some advocating that being a poor student was of less importance than developing harmony with the Force, and others arguing that without the ability and discipline to master academic studies, developing a child's Force powers could spell disaster. Fortunately for Neai, her natural charisma and ability to connect with others, as well as her excellent quickness and reflexes, provided her with allies to defend her, and tutors to find a way to break down information so that she could scrape by her exams.

Though there was heavy debate to relegate Neai to the rank of ambassador, eventually it was decided that she would be allowed to take the Trials. Neai passed her Trials, and was granted the rank of Jedi Knight, but she has never spoken to anyone about what she endured, not even her beloved master and greatest advocate, Adaal Berat. Rumor said that her Trials, upon the insistence of her critics, focused upon her weaknesses, primarily in scholarship and physical strength. Whether the rumor is true, nobody has ever confirmed or denied the allegation.

She did not have much opportunity to enjoy her new rank, however. Shortly after her acceptance as a full Jedi, disaster overwhelmed the galaxy, disaster that even the might of the Jedi could not hold back or defeat. Many powerful enemies came at the Jedi and the Core Worlds from all sides, and though they fought valiantly, the Jedi were forced to flee, with Jedi Master Jarlaxle retreating with Qu’madosfan Delmahto the Unknown Regions with what remained of the Jedi Order and the Galactic Republic.

Unfortunately for Neai, Master Jarlaxle was one of those who argued against her taking the Trials. Thus, she was not among the Jedi who retreated to the Unknown Regions. She has lost contact with Master Berat and doesn't know if he lives or not. She is now a refugee, seeking above all to find a way to tip the scales back toward balance and overthrow the great shadow that has covered the galaxy. To that end, she now finds herself seeking unlikely audience with Xanathar the Hutt in Nar Shaddaa, hopeful to find an ally against the Supreme Emperor with the leader of a resistance movement. While Neai recognizes that Xanathar is likely acting in his own self-interest, she is also aware that he is merely an agent of the will of the Force, another cog in the great wheel that grinds the galaxy forward.

Hopefully, he is not a cog that will be snapped off, or that will catch her hand in its spoke.

Connections: Xanathar the Hutt: No prior connection. Neai heard about him through her occasional dealings and alliances with the resistance group he's currently running. She was recommended to him, and he to her. Though she knows better than to trust him, Neai knows she can't keep this up forever. If the Force has brought them together, then so be it; she would meet with him and even work with him.
Ally: Jedi Master Adaal Berat, Cathar Jedi Sentinel. Neai's teacher and friend, they have known each other for over two decades now. His current status and whereabouts are unknown.
Rival: Donoagu Sonnwil, Human Jedi Guardian. He was one of Master Jarlaxle's students who was very vocal about Neai's unfitness to continue the path of the Jedi.
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Last edited by The Rat Queen; Feb 13th, 2025 at 01:18 AM.
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Old Feb 13th, 2025, 09:56 AM
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Two wonderful submissions! I am so excited!
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Old Feb 13th, 2025, 11:03 AM
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Name: Tinu'visala'ahrdaTinuviel

Species: Chiss

Class: Fallen Jedi | Sage

Class alternate: Operative/Assassin

Background: Criminal

Personality: Tinuviel is kind, and caring, she puts others at ease and will often make light jokes and engage in gentle teasing banter. She seems utterly happy and carefree on the surface but beneath the exterior she hates herself for her inadequacies. She has always fallen prey to her baser instincts. Her hands will slip into a pocket and take things long before she's even consciously thinking about it. Her own failures often drive her into the very drugs she is addicted to and thus continue her need to be a criminal in order to fund the habit.

Appearance: Every movement Tinuviel makes is imbued with the grace of dance. Her deep blue skin and dark red eyes make her look exotic and almost unattainable. It is only a discerning gaze that can truly see the deep well of despair within her.

Backstory: Tinuviel's older sister did most of the job of raising her and the young Tinuviel remembers the stern lectures and how she was always escaping them. So much so that she and a local boy named Ergain ended up trapped in a cave for nearly a full day. The lectures and stern treatment pushed Tinuviel away from the Elder lands and into human ones. There she gained her Spice addiction and to fund that she spent her time in brothels, mostly being paid for her services but also doing jobs for the local criminal elements that is until Tinuviel's sister intervened.

Jedi Order:Tinuviel's sister had contacts at the Jedi temple and thus was able to get her sister inducted into the order. there, in the temple she kicked her Spice Habit and learned the ways of a Jedi Sage and perhaps in a fairer universe she may have stayed that way. Sadly, Lord Vecna's Empire came and when the Jedi fell so did Tinuviel. Oh, she tried to live a simple life and stay away from the brothels and crime, but the rent had to be paid and so Tinuviel found herself committing some minor thefts and that theft made her feel guilty about what she had done. Her guilt brought her to the spice merchant and soon enough her Spice Habit was back and that ensured she would fully return to her old life working in the brothel and committing crime.

Non-Jedi: With her sister and family's help Tinuviel was able to stay off the Spice. At least for a short period of time. When Vecna's empire came Tinuviel's sister perished in the fighting and Tinuviel had to find some way to pay the bills. Crime and petty theft led right back to her Spice addiction and this time her sister wasn't around to help anymore.

Xanthar found Tinuviel in the very slums of Nar Shadda that he had retreated to. A powerful woman who he knew would be very useful in his schemes.

Tinuviel wants to find some way to forgive herself and stop being a criminal but she's always failing. Beyond forgiving herself and leaving crime Tinuviel desperately seeks connection with others, something more permanent than the people who pay for her company.


Connection: Xanthar the Hutt owns the Brothel that Tinuviel currently works at, and she has been working with the Hutt Cartel ever since she fell back into crime.

Ally: Turuk is a Gammorean bouncer for the brothel and bar that Tinuviel works at. He is utterly besotted with the Chiss woman but would never have the kind of credits to pay for her time. Still, he would do anything for her.

Rival: Aleera of the Crimson Dawn. Tinuviel was on a theft mission for the Hutts, it should have been a simple snatch and grab in and out of a Crimson Dawn vault, but Aleera and her brother Milo were there that day. When the mission was done Milo was dead and Aleera would be forever focused on vengeance against Tinuviel.
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Last edited by Ysolde; Feb 14th, 2025 at 03:12 AM.
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Old Feb 13th, 2025, 11:07 AM
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Quote:
Originally Posted by Red Leper View Post
Glad to have you, Keph. There is a link to the srd in the ad post

Oh! So you do.

And so many more options than when I first designed my character back in the nineties or when ever that was.

will go through it, redesign my base idea and post up an application this weekend if that works for you. I see you already have two Jedi applications but I'll give it a shot anyway. Nothing ventured nothing gained as they say!
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Old Feb 13th, 2025, 03:13 PM
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Name:"Ja-Vale Reavglad"

Species: Human

Class: Engineer

Background: Spacer (Techie)

Personality: Ja-Vale is somber and sullen until he hits the different bars and brothels. He plays as hard as he works, but he is able to withhold from drinking when business is at hand. He enjoys gambling and spending time with the ladies.

Appearance: Ja-Vale is about 6' tall with a bald head decorated with tattooed symbols. He has a full salt and pepper colored beard which conceals weathered and scarred skin. He has brown eyes which present a somber visage. He is older than many of the other adventurers with a slightly chubby physique. He wears layers of dark leather with two belts wrapped around his waist, one for the holster of two pistols and the other a tool belt with tie loops holding various mechanics tools in place.

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Backstory: Ja-Vale was born and raised on the planet of Stewjon, his father was a force artisan, making various light weapons for the population of Jedi occupying the continent. Ja-Vale was beginning to apprentice for his father and began by completing orders for less force attuned items. Ja-Vale worked for his father for six years as a blacksmith, but his interest was working on gears and engines. Ja-Vale snuck out one evening and hitched a ride on a trader to Corellia and obtained employment in one of the less reputable shipyards.

The engineer worked a couple years fixing engines while learning structural engineering when Xanathar's agents first made contact with him. They offered Ja-Vale a lucrative job in demolitions. The agents had to spend two months training him on explosives while a pilot named Dhetia Jaulina transported them to the location. The trip led to the two beginning a romantic relationship. Javale worked a few jobs for the Hutt and became acquainted with a new love, Vidinia Krull of Atterra Bravo was a frequent customer of Xanathar. After six months, Javale and Vidinia wed, two years later returning to Stewjon to introduce his bride to his father.

While Javale was on a job or Xanathar, the Jedi on Stewjon and the engineer's family were killed. After his return, Javale's spirit broke and he got into alcohol and gambling. He would built a tab with Xanathar and would pay it off with jobs. For the past seven years he's been floating from ship to ship traveling the Corellian Run, Corellian Trade Spine, Hydian Way, the Perlemian Trade Route, and the Rimma Trade Route.


Connections: Do you have previous connection to Xanathar the Hutt? Ja-Vale has a steep tab with Xanathar's clubs. He works off the debt by repairing drones, small spacecraft, and a Demolition job here and there. Ja-Vale has a ship loaned to him from the Hutt, but only when Xanathar has a shipment or job to do.

ALLY: Dhetia Jaulina Human Smuggler Had a past relationship

RIVAL: Goshey Marpes Geonosian Merchant. Competes for salvage items.
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Last edited by Cardassian; Feb 16th, 2025 at 03:18 PM.
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Old Feb 13th, 2025, 04:24 PM
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Never played this before!

Name: Tukarr
Species: Cathar
Class: Monk
Monastic Order: Matukai Order
Monastic Vows: Vow of Deflection, Vow of Freedom, Vow of Restoration
Background: Force Adept
Personality: Tukarr is easy going and carefree, not letting much bother him. Always curious of his surroundings, he's eager for knowledge. He enjoys learning from other races. He looks like the peaceful sort, which he is, but if he has to fight, his hands become deadly as a few have discovered.
Appearance: 6 foot tall, medium build, yellow-brown skin color with dark stripes with grey fur-covered body with a thick mane. His hands has retractable claws that can be dangerous. He looks like a walking lion with the lion head and his clothing is loose fitting that could be compared to what the monks prefer.
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Backstory: Living the peaceful life in his homeland, the planet Cathar, life couldn’t get better. When he became an adult, his world was turned upside down.

The Mandalorian had invaded their home, attacking the surface, knocking out any communications. Since they were not part of Galactic Republic, they were on their own. War has begun. The Mandalorian wanted revenge for the Cathar folks fought against them during the Great Sith War. The females were taken for slaves, the males were killed outright since they were too rebellious.

Over 90 percent of the population was decimated for there was no mercy from the Mandalorian leader. The Cathar survivors, what was left of them, flee to other planets and resettled. Though they populated, they were never the same.

Turkarr’s ship landed on the planet Monastery that was home to the religious order known as the Order of the Sacred Circle, Monastery's pilgrims had become known for techniques of relaxation and concentration that attracted students from across the galaxy. They required all incoming citizens to convert to surrender all weapons and convert to the Order of the Sacred Circle

It was there that he learned to fight a bit differently, using his body as a weapon. It was a peaceful life at first. Learning to channel his inner self and focus on the energy of his surroundings. A few years later, the new leader of the order was being friendly with a Sith Lord. He and the rest of Cathar decided to leave. His kind had fought against the Sith in the past and staying would very dangerous.

They landed on another planet and began a new life, once again.

Connections: Connections to Xanathar the Hutt? None. Have heard of him but never been close to see him and has no interest in doing so.

One Ally is Sayadaw (master) named Tenzin Gyatso who took a liking to Tukarr who delighted in teaching the lad the monk way, hand to hand combat, and ways of the world.

One Rival is Dagon, a Tenzin Gyatso, who feels slighted as Sayadaw seem to favor Tukarr when Dagon feels is the best of the monks. He was kicked out when the 3rd time, he attacked Tukarr, forcing him to fight. Dagon been plotting revenge ever since.
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die."

Last edited by Seekr34; Feb 15th, 2025 at 06:38 PM.
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