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  #856  
Old Dec 6th, 2020, 02:18 PM
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I would be alright with that
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  #857  
Old Dec 6th, 2020, 02:28 PM
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I will start doing it, in a simple way. If you like it, you can ask others to follow suit and point to my posts as examples.
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  #858  
Old Dec 6th, 2020, 02:38 PM
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That works.

And I'll give some pointers on how to use the codes. For example, this is what I use in a PF Game I'm in:

 


But for our game it doesn't need to be that complete.
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Last edited by Anodyzed; Dec 6th, 2020 at 02:39 PM.
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  #859  
Old Jan 12th, 2021, 02:25 AM
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Between spells and channels, y'all have hurt the Splatter Man, but by NO means is he yet defeated, so please stay in the initiative order.

This battle went about 25 rounds when I played it TABLETOP, so we're only in round 13 right now. Patience, be tactically sound.
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  #860  
Old Jan 14th, 2021, 07:40 PM
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i know i missed - just putting turn14 in proper order
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  #861  
Old Jan 14th, 2021, 07:45 PM
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Ahhh, thanks. Didn't realize.
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  #862  
Old Jan 28th, 2021, 03:10 AM
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which 'ghosts' are left?
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  #863  
Old Jan 28th, 2021, 01:06 PM
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That's the five of them.
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  #864  
Old Jan 28th, 2021, 11:59 PM
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Now its the cultists we track down if we can
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  #865  
Old Jan 29th, 2021, 12:07 AM
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Well, there is more to do before you leave town. Actually, before you leave the prison.
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  #866  
Old Jan 29th, 2021, 07:52 PM
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Edited my post DM since its full of liquid
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  #867  
Old Feb 4th, 2021, 12:02 AM
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Asked the question in two groups in Discord About Levitate in the water they said it would work although adding that I would not have control over my speed it would move at one speed assuming there was nothing pulling/ pushing me in opposition

What say you DM?
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  #868  
Old Feb 4th, 2021, 01:46 AM
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I don't see why it would not work in water. The resistance of the water would seem to indicate that the speed is lower though, than 20 feet per round. Maybe 10 feet per round? And given the difference in density between air and water, that's probably too generous, but anyway.

So, three rounds down, three back up, maybe one more to move laterally (pushing off the wall), and a round to pick up whatever it is. Who's going to hold their breath that long? Maybe a WILL save to avoid a panic attack while down there?
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  #869  
Old Feb 5th, 2021, 04:43 AM
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Swim skill :


If you are underwater, either because you failed a
Swim check or because you are swimming underwater
intentionally, you must hold your breath. You can hold
your breath for a number of rounds equal to twice your
Constitution score, but only if you do nothing other than
take move actions or free actions.

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  #870  
Old Feb 5th, 2021, 01:20 PM
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Works for me.
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