So focused was Uthal on his chosen foe, that he did not see his opponent's craven minion circling around and striking from the side. The first swing took the artisan by surprise; the second, Stone's Endurance: 5he deflected with a mighty strike from his shield, turning what would have been a concussion into little more than an annoying impact against his shield arm. 'You dare interrupt a duel,' the artisan bellowed, Cast Wrathful Smitefocusing his anger at the interruption of this deadly duel into his weapon, and Attack #1 vs Goliath 3To hit: 20
Damage: 25 (13 bludgeoning, 3 lightning, 3 fire, 6 psychic)
Must succeed on a DC 13 Wis save or be Frightened of meswatting his hammer at the interloper.
'Now, where were we?' he asked, turning to the enemy leader, Attack #2 vs leader
To hit: 18
Damage: 14 (9 bludgeoning, 3 lightning, 2 fire)before lashing out with Stormhammer again.
* Initiative 1
Dice Stone's Endurance:
d12+3
(2)+3
Total = 5
Dice Concentration on Bless, first attack:
d20+6
(4)+6
Total = 10
Dice Concentration on Bless, second attack:
d20+6
(6)+6
Total = 12
Dice Attack 1 vs Goliath 3:
d20+8
(9)+8
Total = 17
Dice Bless:
d4
3
Dice Bludgeoning:
d8+5
(8)+5
Total = 13
Dice Lightning:
d4
3
Dice Fire:
d4
3
Dice Attack 2 vs Goliath Leader:
d20+8
(7)+8
Total = 15
Dice Bless:
d4
3
Dice Bludgeoning:
d8+5
(4)+5
Total = 9
Dice Lightning:
d4
3
Dice Fire:
d4
2
From Wrathful Strike, hits Goliath 3, who must make a Wisdom Save (DC 13) or be frightened
Dice Psychic:
d6
6
Dice roller error:
[dice"Psychic"]d6[/dice] is a badly formed tag (please see the FAQ for help)
[/dice]
Action: Attack Goliath 3 once, then the leader once
Bonus Action: Cast Wrathful Strike
Movement:
Reaction: Stone's Endurance
Concentration: Bless
Ongoing:
Uthal "Oretamer" Iceheart, Goliath Oath of the AncientsPaladin (
Personality Trait: I have great respect for the elderly and for what's ancient.
Personality Trait: My calm, peaceful demeanour sets me apart from my more bellicose kin.
Ideal: Legacy. Lives are fleeting; our heirlooms endure.
Bond: Many of our treasures were stolen by the wyrm. I will slay the dragon for this affront, and from its hide and bones I will fashion armor to replace what was lost.
Flaw: My mind is fixated on creating something beautiful; as a result, I am easily distracted by the promise of resources like hides, materials or gems.
Kaelith's Aegis: AC 18. advantage on checks vs being moved, as a reaction 1/lr I may be encased in stone to prevent all damage until the end of my next turn
Little Giant: Proficiency in Athletics; count as one size larger for carrying/push/drag/lift.
Mountain born: Resistant vs. Col; acclimated to high temperatures.
Stone's Endurance: As a reaction when taking damage, reduce damage by d12+Con. May be used [prof] number of times per long rest.
Respect of the Forge: Artisans recognize you for the works of high quality you have produced, and will gladly offer room and board in hopes of picking your brain for new insights. They may also ask you a position as apprentice, or request that you write them a recommendation to another renowned craftsman.
Divine Sense: Sense location of celestials/fiends/undead/hallowed/unhallowed within 60' which are not behind total cover. May be used [Cha]+1 times per long rest.
Lay on Hands: Pool of points. As an action, heal (1:1) or cure disease/poison (5:1) touched creature.
Fighting Style (Defense): +1 AC while armored.
Divine Smite: After hitting an opponent, expend a spell slot to deal an additional 2d8 radiant damage (+1d8 for each level above 1st).
Divine Health: Immune to Disease
Extra Attack: When taking the Attack action, attack twice.
Aura of Protection: You and allies within 10' gain a bonus equal to your Cha on saves.
Channel Divinity: You may use one of the following once per short rest.
* Nature's Wrath: As an action, a creature within 10' must succeed on a Str or Dex save or be restrained. It may repeat the saving throw at the end of each of its turns.
* Turn the Faithless: Each Fey or Fiend within 30' must make a Wis save. On a failure, it is turned for 1 minute (or until it takes damage). A turned creature must spend its turns moving away from you, and cannot willingly move to within 30' of you. It can only Dash or, if it cannot Dash, Dodge. If a turned creature's true form is concealed by illusion, shapeshifting etc, its true form is revealed.
Aura of Warding: You and allies within 10' have resistance to damage from spells.
The warrior in front of Galmath stumbled under the dragonborn's blows, falling to a knee. "Up!" his companion in the fight called, stepping in to block the third of Galmath's ferocious attacks. The flagging warrior found his footing, and his healthier counterpart maneuvered opposite him. Both attackers' great clubs found purchase on the lightly armored barbarian.
Bloodied and panicked, the goliath archer crawled backward away from Ekaitza's summoned storm. Eyes wide, he dashed away, frantically searching for Ungalu, who had vanished from the battlefield. Not seeing the fire-throwing wizard, the scout fired two shots toward Galmath, one of which struck the dragonborn's exposed scale-flesh.
Only an axe swing away, Uthal found himself just as hard-pressed. A hammer strike directly to the chest of one of the warriors placed magically induced doubt into his mind. "Don't you dare run!" roared the leader, briefly grabbing his subordinate and pulling him back into the fight. He received a hit across the arm for his efforts but didn't look close to breaking. The warriors tried to retaliate, but every attempted blow was blocked, dodged, or bounced harmlessly off of the smith's armor.
Farther along the ridge, Eaggal still faced off against two of the original hunters. He was at a severe reach disadvantage, having to wade through repeated blows to score a potential punch no matter how he turned. He was taking more hits than he gave out, and some were breaking through the enchantments on his armor.
Ekaitza found herself alone, in an eerie calm at the center of the battle. Her one would-be opponent stood after being blasted across the snowy ground and charged away to help against Uthal and his impenetrable armor. Would she return to her cousin's side, or rush to the aid of her rescuers, who now bore the brunt of the Frostfang force?
As before, damage numbers don't reflect any resistances you may have.
Map is from Tom Cartos' Patreon. Apology for the slightly messy number/letter grid. Blame the AI.
Uthal's Bless has 6 turns left.
Round 2/3: Galmath attacks Goliath 1 3 times. Hits for 10 damage, misses, and scores a (wimpy) critical hit for 7 slashing + 4 thunder damage. Eaggal moves to L17, attacks Goliaths 5 and 6, missing with 12 and 10 respectively. Ekaitza use Call Lightning at N20 to hit Goliaths 4 and 5. Goliath 5 saves, taking 6 damage and is pushed to K17. Goliath 4 fails taking 12 damage and is pushed to Q17. Summons spiritual weapon at S17. Ekaitza's Spiritual Weapon attacks Goliath Scout. Scout uses reaction to impose disadvantage on attack, but attack hits with a 21 for 11 damage. Uthal hits Goliath 3 with a Wrathful Smite for 25 damage. Goliath 3 saves vs frightened. Uthal hits the Goliath Leader with a 16 for 14 damage.
_____ Ungalu Casts invisibility on self and moves to S7. Goliath Leader attacks Uthal, missing both times. Goliath Scout moves to T10 and attacks Galmath, hitting once with a 17 for 7 damage, and missing once. Goliath 1 attacks Galmath, missing once and critical hitting once for 16 damage. Goliath 2 moves to Q9 and attacks Galmath, hitting once with a 19 for 7 damage and once with a 26 for 10 damage. Goliath 3 moves to P12 and attacks Uthal, missing twice. Goliath 4 moves to Q14 and attacks Uthal, missing twice. Goliath 5 attacks Eaggal, missing once and hitting once with a 27 for 10 damage. Eaggal uses Repulsion Shield reaction to knock Goliath 5 back 15 feet. Goliath 5 returns to K17. Goliath 6 moves to M17 and attacks Eaggal, hitting once with a 25 for 8 damage and missing once
Shielding his eyes with his arms to avoid being blinded by the whirlwind that was pummeling him mercilessly, Knuthi headed as far away from the cyclone as possible. He recognized the hand of Thalor, spirit of thunder, behind the unnatural storm and he wanted nothing to do with spirits. The Frostfangs were the greatest clan, having grown stronger, not weaker, under the dragon’s rule, exactly because they sought to master this world and not the unseen one. Though Knuthi did not have the blessings of the spirits, he had earned the trust of his chief and the right to act with the authority of the Frostreaper. As first scout he had his choice of food, mead and companion wherever he went, not merely within Frostfang Hold. In fact, a comely wench from the Crystal Waters had caught his eye a few months back. He was certain that she would make a fine companion, at least until someone younger and prettier took her place. It was high time he claimed her.
But first, he would have to deal with the cursed mage who had rained fire upon him and his clan-brothers.
Arrow after arrow had pierced his flesh and each time he had pulled them out as if they had been naught but thorns. But his luck could not hold, nor could his shifting robe of shadow protecting him for long. Knuthi hadn’t been given the name Dragoneye for nothing. Whether in light or in darkness, there was nothing and no one that could escape his gaze. And all that he saw, he could shoot and kill.
Except for that old flame-flinger. The man had made fun of him. He had supposedly foreseen his demise. Knuthi frowned. The mage’s fire had scarred him, yes, but he had survived its painful embrace. And now that false prophet had fled, leaving his allies behind to die at the hands of the Frostfangs. He had not taken into account the skill of the first scout of the clan, however. Knuthi Dragoneye could track down anything, even a snow owl flying on a moonless night. He would have no difficulty finding an old man’s traces upon the snow. He would hunt him down mercilessly and make him eat his words before he planted an arrow in each one of his eye sockets.
Knuthi smiled. Yes, that was something to look forward to. But first, the battle had to be won and to do so, he would have to bring down the strongest of the clan’s enemies. His eyes turned to regard the lone dragonborn who was fighting like a man possessed by a spirit. He easily recognized him, as did all of his clan-brothers. Galmath the traitor, the strongest of the Frostreaper’s children - and the most disobedient. If he could bring down in one night this great enemy of his people and the old goliath who had burned them with fire, his name would be remembered in song and tale forever. Aiming carefully, he effortlessly let two arrows fly, both piercing the dragonborn’s scales, though Galmath didn’t appear to feel any pain. Cursing, Knuthi aimed again, this time higher, at the warrior’s throat, but was suddenly distracted by a strange sound coming from nearby.
Laughter, he realized.
Instantly turning towards the sound, he was about to let his bowstring sing, but he could see no one in front of him. "This cannot be", he muttered, but even the trampled snow didn’t reveal the Darkseer’s presence. "Show yourself, coward!", he cried out, but the laughter only grew louder. It seemed to be coming from all around him and he turned this way and that in the hope that he might catch a glimpse of his opponent.
"Remember my words, archer", a familiar voice replied, openly mocking him. "You will die tonight and my face will be the very last thing you see. Worry not. I will not allow you to grow cold, not even in death. I will clothe you in fire, instead!"
Without warning, he felt a great force strike his flank, burning his armor and searing his flesh. Knuthi screamed in pain and turned to face his opponent just in time to see Ungalu’s golden eyes grow distant as the Darkseer walked away from him.
The bastard was smiling.
Action: Ungalu attacks the scout with the cantrip fire bolt, dealing 11 points of fire damage (23 to hit). Rolls. Reaction: Bonus: Move: He moves 25 feet to square S2. Effects:bless Notes etc: Initiative 20.
Ungalu Darkseer Iceheart | human (variant) statisticsGoliath | Wizard 8 (School of Divination) Armor Class: 10 | HP: 25/47 | Speed: 30 ft Melee/Ranged Attack: +3 / 1d6 or 1d8 (quarterstaff) Str 10 (+0) | Dex 10 (+0) | Con 14 (+2) | Int 20 (+5) | Wis 14 (+2) | Cha 10 (+0) Saving throws: Str +0 | Dex +0 | Con +2 | Int +8 | Wis +5 | Cha +0 Skills: Arcana +8 | History +8 | Medicine +5 | Religion +8 | Survival +5 | Herbalism kit Passive Perception: 12 | Initiative: +0 | Hit Dice: 8/8d6 | Inspiration: 0 Gift of the chromatic dragon: chromatic infusion (0/1 LR), reactive resistance (3/3 LR) Arcane Recovery 1/day (SR) up to 4 spell slots | Cantrip Formulas Divination Savant | Expert Divination: regain spell slot lower than the one used Portent: 1 and 18 - replace attack roll, saving throw or ability check Spells: 1st level – 4/4, 2nd level - 2/3, 3rd level - 1/3, 4th level - 2/2 | DC 16 (Int) | Spell Attack: +8 Spells known/*prepared: *Fire Bolt (0), *Light (0), *Mage Hand (0), *Shocking Grasp (0), ritual, divinationComprehend Languages (1), ritual, concentration, divinationDetect Magic (1), *Feather Fall (1), ritual, divinationIdentify, *Magic Missile (1), Protection from Evil and Good (1), *Sleep (1), Disguise Self (1), ritual, divinationAugury (2), *concentrationDetect Thoughts (2), *Invisibility (2), *Scorching Ray (2), *concentrationBestow Curse (3), *Counterspell (3), *Dispel Magic (3), *Fireball (3), *concentrationGaseous Form (3), *Blight (4), *ritual, divinationDivination (4), *concentrationPolymorph (4) Languages: Common | Giant | Draconic Items of note:arcane focusheartcrystal, herbalism kit, spellbookbag of power crystals, six divination crystals, augury material componentcarved crystals, identify material componentunderground pond pearl, potion of superior healing (8d4+8 HP), Attacks against the wearer are made with DIS. The ability is suppressed until the start of the wearer’s next turn if 1) the wearer takes damage or 2) is incapacitated, restrained or otherwise unable to move.Mantle of Shadow, 5 gp.
Galmath was now surrounded, the 2 Goliaths flanking him while a third one decided to stand back and take pot-shots at him. Some of their attacks missed, while some hit. But one of the attacks hit him square in the chest, his breathing stopping while blood flowed for a moment or two.
Gods, that hurt.
But he didn't show the pain on his face. Instead, his face twisted in continued anger as he swung his axe around him, bringing it down to bear upon the Goliaths.
"DIE!"
The words were yelled, but due to the crack of thunder as his third major shot landed drowned them out.
Movement: None.
Bonus Action: None.
Reaction from previous round: Tail swipe to avoid Goliath Scout's attack. Current AC is 14, attack was a 17. Rolled a 1, so that attack hits.
Resistance: B/P/S while raging. Damage taken is halved.
Action: 3 attacks. Attacks will focus on Goliath 1, until and/or unless he drops. At that point, attacks will shift to Goliath 2.
- Attack 1: miss with 13
- Attack 2: critical hit for 14 total points of damage.
- Attack 3: potential hit with a 19 for 12 points of damage. if this attack hits, take an additional 1 point of thunder damage.
Eaggal recognizing his position was not good decides to disengage. His shield held between him and his two opponents, turns his body, providing a narrow profile as he backs away to stand to the left of his cousin. As he moves he draws upon his minor defensive magic once more, and the last time, to provide some extra protection to absorb blows and attacks of various types. Eaggal decides to shift his tactics, rather than use his shield to knock back an opponent, this time he was going to use the magic of his gauntlets to blind them.
Goliath 5&6 total 18 damage to Eaggal. Temp hit points knock it down to 12 damage dropping from 60 hp to 48.
Movement: Bonus Action: Defensive shield +6 temp Action: Disengage to O16 Reaction: Repulsion Weapon - Con Save DC 14, or Blind until the end of the attacker's next turn. Current Effect: Temp (6/6), HP (48/65(aid)), Resistance to Cold, Advantage Initiative Object Interaction:
Eaggal Stonetwister Veomiala | Goliath | Armorer Artificer, Twilight Cleric AC: 19 HP: 55/55 Passive Perception: 15 Speed: 30 Languages: Common, Jotun, Sylvan Ability Scores: STR 14 | DEX 13 | CON 12 | INT 16 | WIS 14 | CHA 8 Saves: STR +2 | DEX +1 | CON +4 | INT +6 | WIS +2 | CHA -1 Trained Skills: Athletics +5 | Insight +5 | Nature +6 | Perception +5 | Survival +5 Trained Tools: Leather working +9, Smith +9, Thief +9, Tinker +9 Features (Race): Little Giant, Mountain Born, Stone Endurance Features (Feat): Telekinetic Features (Artificer): Magical Tinkering 0/4, Infusions, Tool Expertise (all tools), Defensive Shield 3/3 Features (Cleric): Eyes of the Night, Vigilant Blessing, Twilight Sanctuary 0/1 short Features (Spells): Spell slot 1st 0/4, 2nd 0/3, 3rd 0/2
__________________
Goblins, Kobolds or any other small race !!! If you are allowing or want one sign me up.
Last edited by Kshnik; Nov 19th, 2024 at 08:32 PM.
Ekaitza has a second to glance around the battlefield. She sees that no one but the attackers are on their last legs. She can keep fighting. She's starting to be quietly calculating about the fight. The enemy that she and Eaggal are facing off with look hale, hearty and healthy. So far, no one has fallen yet dozens of blows have landed. Everyone, both sides, are fierce and tough. The fight could go on and on and on.
She has her magical spiritual tornado move up, with just a look, moving through the branches of the trees to snap off and pick up more battering material. It looks like the tree comes alive for a moment whipping it's branches and the snow is flying off of it like a shaking dog - then the tornado pops out of it full of pine needles near a goliath flankig Uthal. Alas for Ekaitza, the tornado falters on its course directly toward the goliath of intent - like it needs a moment to build up more energy before it can slam. This helps her make up her mind, her tornado did nothing, she needs to use better tactics and she has them at her disposal.
Ekaitza also has a moment to catch her cousin's eye and they silently communicate with a couple gestures. Eaggal expertly uses his shield to completely block himself from harm and moves back, drawing his opponents with him. Ekaitza holds the call lightening until the either one of the golaiths takes the bait, then after they move themselves 10 feet closer to the cliff, she blasts her lightening behind them to move them another 10 feet. No one will go tumbling off yet, but she is starting to position them.
If a goliath on her east side, perhaps after the lightening has moved him, hits her she will of course rebuke him and send him 10 feet toward the cliff again. If a goliath hits her from north or west, she will hold off on the rebuke. She now wants to push them east, toward the downslope of the mountainside.
Reaction: If the goliath who attacks her is on the cliff side, use Wrath of Storm Lightening reaction rebuke, but if on her west side hold off.
Bonus Action: Spiritual Weapon on Goliath 4 from R14 - attack roll of 9 in dice roll thread was a miss
Action: Hold action until one of the goliaths comes down to row N. Then call lightening at their side or diagonal, choosing to miss Eaggal and get them flung 10 feet toward cliff.
Free Action:
Movement:
Ekaitza Torrentsdottir
Chaotic Neutral
HP: 42/69 (+10 with aid) | AC: 18 | Conditions: None | Hit Dice: 8d8: 8/8
STR 10(+0) DEX 14(+2) CON 16(+3) INT 8(-1) WIS 18(+4) CHA 8(-1)
Weapons: Ammunition, Range, Two-Handed“Crossbow": +5, 1d8+2, Ammo:20 | Simple, Finesse, Light, ThrownDagger (x6) : +5, 1d4+2 You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
At Higher Levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).Booming Blade +1d8 thunder, triggers Divine Strike +1d8 thunder
Features and Abilities:Common, Draconic, Celestial, PrimordialLanguages | Armor: Light, Medium, Heavy, Shields Weapons:Simple, Martial Skills: Survival, Religion, Perception, Medicine, Insight Saving Throws: Constitution, Wisdom, CharismaProficiencies | When a creature within 5 ft. that you can see hits you with an attack, you can use your reaction to cause the creature to make a DEX saving throw (DC 15 or it takes 2d8 lightning or thunder damage (your choice), half damage on success). Resets on Long Rest. Wrath of the Storm; Reaction 2/4 | You can use Channel Divinity to deal maximum damage instead of rolling for lightning or thunder damage. Refreshes on Short Rest. Channel Divinity can also be used to Turn Undead. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 15). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. When an undead; fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level. At 5th level, when an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if it is of CR ½ or lower. At 8th level and higher, it is instead destroyed if it is of CR 1 or lower. Resets on Short Rest.Channel Divinity Destructive Wrath 1/2 | Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage.Divine Strike - Once Per Turn
When you deal lightening damage, you can push opponent up to 10 feet away from you.Thunderbolt Strike
Spells DC15/+7 spell attack: Booming Blade, Light, Mending, Spare the Dying, Sacred Flame, Shocking Grasp, Toll the DeadCantrips | Absorb Elements, Cure Wounds, Fog Cloud, Thunderwave Level 1: 4/4 | Aid, Lesser Restoration, Protection from Poison, Spiritual Weapon, Gust of Wind, Shatter Level 2: 2/3 | Call Lightening, Dispel Magic, Remove Curse, Revivify, Sleet Storm, Spirit Guardians Level 3: 1/3 | Control Water, Freedom of Movement, Ice Storm, Death Ward Level 4: 1/2
Last edited by cappucina; Nov 21st, 2024 at 10:28 PM.
Uthal was not a practiced warrior- not like Galmath, or many of the proven heroes of his clan. His talent lied in the smithing of weapons, not in using them. But that knowledge gave him an edge many of his kin lacked. Others used weapons- Uthal made them. He knew exactly the specifications warriors demanded of their tools. He knew exactly how to make them most effective, and to know that, he had to understand how weapons were used. Uthal might not be as skilled a warrior as most, but he didn't need to be. He knew his enemies' weapons. A lesser foe would employ a weapon recklessly, but veterans like these Frostfangs... They knew exactly how to use their weapons. And Uthal knew exactly how those weapons shouldd be used.
Meaning that, effectively, he knew what his foes were going to do, before they did.
A horizontal strike came from the bloodied minions- exactly at a height at which the weapon could be swung comfortably, keeping its weight and length in mind. Uthal raised his shield, and deflected the weapon effortlessly. Another goliath ran at him from the other side, swinging a vicious blade at him. Uthal smiled and leaned towards his attacked. He knew how the blade would fall, and he knew how to position himself so that it would connect with, and slide off of Kaelith's Aegis. The Frostfang leader put his strength behind his attack, but strength was nothing compared to having the knowledge necessary to turn an attack aside.
Contemptuouly, Uthal stared at the bloodied lesser warrior at his foe's side. 'If you will not flee, then fall!' he bellowed, First attack
To hit: 21
Damage: 13 (6 bludgeoning, 4 lightning, 3 fire)
If the first strike kills Goliath 3, then I'd like to direct the second strike at the leader instead!
Action: Attack Goliath 3 twice.
Bonus Action:
Movement:
Reaction:
Concentration: Bless
Ongoing:
Uthal "Oretamer" Iceheart, Goliath Oath of the AncientsPaladin (
Personality Trait: I have great respect for the elderly and for what's ancient.
Personality Trait: My calm, peaceful demeanour sets me apart from my more bellicose kin.
Ideal: Legacy. Lives are fleeting; our heirlooms endure.
Bond: Many of our treasures were stolen by the wyrm. I will slay the dragon for this affront, and from its hide and bones I will fashion armor to replace what was lost.
Flaw: My mind is fixated on creating something beautiful; as a result, I am easily distracted by the promise of resources like hides, materials or gems.
Kaelith's Aegis: AC 18. advantage on checks vs being moved, as a reaction 1/lr I may be encased in stone to prevent all damage until the end of my next turn
Little Giant: Proficiency in Athletics; count as one size larger for carrying/push/drag/lift.
Mountain born: Resistant vs. Col; acclimated to high temperatures.
Stone's Endurance: As a reaction when taking damage, reduce damage by d12+Con. May be used [prof] number of times per long rest.
Respect of the Forge: Artisans recognize you for the works of high quality you have produced, and will gladly offer room and board in hopes of picking your brain for new insights. They may also ask you a position as apprentice, or request that you write them a recommendation to another renowned craftsman.
Divine Sense: Sense location of celestials/fiends/undead/hallowed/unhallowed within 60' which are not behind total cover. May be used [Cha]+1 times per long rest.
Lay on Hands: Pool of points. As an action, heal (1:1) or cure disease/poison (5:1) touched creature.
Fighting Style (Defense): +1 AC while armored.
Divine Smite: After hitting an opponent, expend a spell slot to deal an additional 2d8 radiant damage (+1d8 for each level above 1st).
Divine Health: Immune to Disease
Extra Attack: When taking the Attack action, attack twice.
Aura of Protection: You and allies within 10' gain a bonus equal to your Cha on saves.
Channel Divinity: You may use one of the following once per short rest.
* Nature's Wrath: As an action, a creature within 10' must succeed on a Str or Dex save or be restrained. It may repeat the saving throw at the end of each of its turns.
* Turn the Faithless: Each Fey or Fiend within 30' must make a Wis save. On a failure, it is turned for 1 minute (or until it takes damage). A turned creature must spend its turns moving away from you, and cannot willingly move to within 30' of you. It can only Dash or, if it cannot Dash, Dodge. If a turned creature's true form is concealed by illusion, shapeshifting etc, its true form is revealed.
Aura of Warding: You and allies within 10' have resistance to damage from spells.
A flash of lightning, a crack of thunder, a command called out in frustration, and the whole battlefield changed. A stripe of fresh blood painted Uthal's armor red, sent streaking from a ferocious swing of Galmath's axe that brought his opponent low. Ungalu blinked back into the visual spectrum as a bolt of flame jumped from his hand, splashing into the arrogant Frostfang scout's face.
Ekaitza called lightning down from the sky for a third time, sending her enemies tumbling. One slammed into the back of the Frostfang party's leader, saving Uthal from a overhead slam from the warrior's maul. The other was blown nearly off the cliff by the Stormwatcher's magic. This warrior gathered himself and charged back in towards Ekaitza, leaving a gash on her arm from the swing of his axe. This time, however, the cleric finished the job. She responded to the cut with a blast of lightning that sent the warrior pinwheeling backward. He teetered on the edge for a long moment, then slipped over the ridge.
The Frostfangs had once been famous for their warriors. Decades of servitude to Thalorgarax had eroded many noble traditions that led to their storied mastery of the martial craft, and now, many of them were little more than the dragon's thugs. Fat with stolen resources, glutted on borrowed power. Losing almost half their warband in quick succession, they began to panic.
Galmath batted away two strikes from a club with his muscular tail. Eaggal's pulsing magical armor repulsed another blow from his opponent. A lucky strike did break through Uthal's defenses, but the smith continued to dodge, block, and even strike back at the trifecta of Frostfang who surrounded him still.
"For the Frostreaper!" the lead, bearded goliath shouted, trying to rally his remaining warriors around him.
As before, damage numbers don't reflect any resistances you may have.
Map is from Tom Cartos' Patreon. Apology for the slightly messy number/letter grid. Blame the AI.
Uthal's Bless has 5 turns left.
Round 3/4: Galmath misses Goliath 1, then hits with a critical hit, killing him. Hits Goliath 2 for 12 damage. Eaggal uses disengage and moves to O16. Ekaitza holds Call Lightning until Goliaths enter Row N. Ekaitza's Spiritual Weapon moves to R15, attacking and missing Goliath 4. Uthal attacks Goliath 3 twice, hitting for 13 and 19 damage.
_____ Ungalu moves to S2 and attacks Goliath Scout with Firebolt, killing them. Goliath Leader attacks Uthal, missing twice. Goliath 2 attacks Galmath, missing twice. Goliath 3 attacks Uthal, missing twice. Goliath 4 attacks Uthal, hitting twice with a 22 and 25 for 11 and 15 damage respectively. Goliath 5 moves to N18 and is hit by Ekaitza's held Call Lightning. Fails dex save and takes 22 damage. Is knocked to P21, then moves to P18 to attack Ekaitza. Misses once and hits once with a 23 for 13 damage. Takes 14 damage and is knocked back 10 feet by Wrath of the Storm. Fails dex save to maintain balance on the edge of the cliff and falls, taking enough damage to kill him during the ensuing tumble. Goliath 6 moves to N16 and is hit by Ekaitza's held Call Lightning. Fails dex save and takes 22 damage. Is knocked back into the Goliath Leader. Goliath 6 fails on an acrobatics save and takes 6 collision damage. Goliath Leader fails on an acrobatics save and takes 2 collision damage. Goliath 6 attacks Eaggal, missing twice.
Uthal scoffed at the foe's rallying cry. 'Yes,' he spat, raising his shield just in time to block an incoming hammer. 'For the Frostreaper. For the bloated worm, sitting idly atop stolen treasure, not sparing a single thought for you bootlickers dying in its name.' He thrust his hammer forward, hoping to unbalance the wounded minion with a jab aimed at the raider's face. 'You will die, forgotten, naught but a tool to an uncaring worm. That will be your legacy.'
Attack #1
To hit: 23
Damage: 16 (11 bludgeoning, 1 lightning, 4 fire
Attack #2
To hit: 28 (critical!)
Damage: 48 (15 bludgeoning, 4 lightning, 6 fire, 23 radiant)He swung again, determined now to bring down the pair of goliaths flanking the enemy leader. Earlier, he had hoped to strike down the Frostfang chief and rob his enemies of their fighting spirit. Now, however, they seemed thoroughly demoralized; their leader's death would add little, and rob Ungalu of precious answers. Worse, Time to lay low those ready to break. They stood between Uthal and the fulfillment of his oath, distractions keeping him from reaching the hated worm and exacting punishment for its many crimes. Stormhammer burned brightly in response to the artisan's wrath, flaring with flame, sparking thunder, and glowing with the orange light of the forge, Uthal brought the heavy steel head down onto his hated foe.
* Initiative 1
Dice Stone's Endurance vs second attack:
d12+3
(11)+3
Total = 14
Dice Concentration vs first attack:
d20+6
(6)+6
Total = 12
Dice Concentration vs second attack:
d20+6
(4)+6
Total = 10
Dice Attack 1 vs Goliath 3:
d20+8
(13)+8
Total = 21
Dice Bless:
d4
2
Dice Bludgeoning:
d8+5
(6)+5
Total = 11
Dice Lightning:
d4
1
Dice Fire:
d4
4
Dice Attack 2 vs Goliath 3:
d20+8
(20)+8
Total = 28
Dice Bless:
d4
4
Dice Bludgeoning:
d8+5
(7)+5
Total = 12
Dice Lightning:
d4
3
Dice Fire:
d4
2
Dice Critical bludgeoning:
d8
3
Dice Critical lightning:
d4
1
Dice Critical fire:
d4
4
Adding a Smite to my second attack, because a Crit is too good an opportunity to pass up!
Dice SMITE:
4d8
4, 6, 8, 5
Total = 23
If the first strike kills Goliath 3, then I'd like to direct the second strike at Goliath 4 instead!
Action: Attack Goliath 3 twice.
Bonus Action:
Movement:
Reaction:
Concentration:
Ongoing:
Uthal "Oretamer" Iceheart, Goliath Oath of the AncientsPaladin (
Personality Trait: I have great respect for the elderly and for what's ancient.
Personality Trait: My calm, peaceful demeanour sets me apart from my more bellicose kin.
Ideal: Legacy. Lives are fleeting; our heirlooms endure.
Bond: Many of our treasures were stolen by the wyrm. I will slay the dragon for this affront, and from its hide and bones I will fashion armor to replace what was lost.
Flaw: My mind is fixated on creating something beautiful; as a result, I am easily distracted by the promise of resources like hides, materials or gems.
Kaelith's Aegis: AC 18. advantage on checks vs being moved, as a reaction 1/lr I may be encased in stone to prevent all damage until the end of my next turn
Little Giant: Proficiency in Athletics; count as one size larger for carrying/push/drag/lift.
Mountain born: Resistant vs. Col; acclimated to high temperatures.
Stone's Endurance: As a reaction when taking damage, reduce damage by d12+Con. May be used [prof] number of times per long rest.
Respect of the Forge: Artisans recognize you for the works of high quality you have produced, and will gladly offer room and board in hopes of picking your brain for new insights. They may also ask you a position as apprentice, or request that you write them a recommendation to another renowned craftsman.
Divine Sense: Sense location of celestials/fiends/undead/hallowed/unhallowed within 60' which are not behind total cover. May be used [Cha]+1 times per long rest.
Lay on Hands: Pool of points. As an action, heal (1:1) or cure disease/poison (5:1) touched creature.
Fighting Style (Defense): +1 AC while armored.
Divine Smite: After hitting an opponent, expend a spell slot to deal an additional 2d8 radiant damage (+1d8 for each level above 1st).
Divine Health: Immune to Disease
Extra Attack: When taking the Attack action, attack twice.
Aura of Protection: You and allies within 10' gain a bonus equal to your Cha on saves.
Channel Divinity: You may use one of the following once per short rest.
* Nature's Wrath: As an action, a creature within 10' must succeed on a Str or Dex save or be restrained. It may repeat the saving throw at the end of each of its turns.
* Turn the Faithless: Each Fey or Fiend within 30' must make a Wis save. On a failure, it is turned for 1 minute (or until it takes damage). A turned creature must spend its turns moving away from you, and cannot willingly move to within 30' of you. It can only Dash or, if it cannot Dash, Dodge. If a turned creature's true form is concealed by illusion, shapeshifting etc, its true form is revealed.
Aura of Warding: You and allies within 10' have resistance to damage from spells.
Ekaitza watches as her thunderous strike works in tandem with her wrath of the storm rebuke, to send her attacker flying back, stumbling at the edge of the cliff and losing his footing only to tumble to his doom. The tactic worked. He's gone. She looks back at the battle. Two other Frostfangs have been cut down and lay on the snow dying. One is at the feet of the Frostwalker Dragonborn and his other opponent is barely able to stand. The Frostfang leader tries to rally his fighters, but Ekaitza observes that is futile.
One of the chosen heroes from the Iceheart clan takes the words right out of Ekaitza's mouth as the fight becomes a one sided slaughter. Yes, for the Frostreaper. The Frostfangs have realized they are truly outmatched. It must be difficult, from going to believing that you have full control of a situation, and are superior, confident in the outcome of it so much so you treat it like a game....to having that belief refuted right before your eyes moments before you are killed. That's a tough way to spend your last moments. Losing everything. Are they feeling regret? Wishing they had other choices than to be thugs for an oppressor? Or, are they just in disbelief? Either way, the Frostbringer himself, will soon face this moment. Ekaitza looks forward to it. She looks forward to bringing him down. She doesn't process some of the hypocrisy of her own thoughts either. Fate trumps hypocrisy in her world view. She can identify it only in others.
She has taken at least three terrible blows, and can feel hot blood flowing out of her arms, shoulders, and cooling rapidly in the icy air. She needs to remove armor and bandage. Eaggal is also badly hurt. The cousins did pay a price trying to find the chosen, but it was worth every drop of blood and ounce of humiliation from getting chased and penned by the Frostfangs' band.
Ekaitza takes a step back, deciding to conserve her strength, her last rebuke, and to completely avoid blows. But, she has one more special gift. This one is from her clan smith from Thunder Peak who also worshipped Thalor and who helped her enchant her armor; she prepares to use it. She drops her shield and holds out her arms as if a symphony conductor, her breastplate armor is charging up and meeting the energy from the swirling dark cloud above their heads, the shockingly white hair that has come lose from her braid starts to rise up standing straight up off her scalp like a wispy, fuzzy white halo. Her eyes glow lightening blue.
She raises face and sparking arms to the sky, she is one with the storm, and directs a lightening bolt down behind the furthest Frostfang from herself and let's the supercharged bolt ripple down and out to the east, south, and west all over the battlefield. Electricity jumps from combatant to combatant and the smell of ozone and sound of sizzling fills everyone's senses. She will perhaps, have to make apologies later. To her cousin, to the Iceheart warrior. But, pride is driving this. There is no urgent need to use the Conductor's Edge except for spectacle and show. She wants the Frostfangs to know that the playthings they thought they cornered for some entertainment were actually their destruction. For Stormwatch!
Then her tornado grows fierce and slams into the Goliath closest to the tree it just emerged from moments ago, battering him with branches, rocks, ice shards, pine needles in a flurry. He almost disappears from view for a moment until the tornado again loses energy and form. Ekaitza thought she heard him screaming from inside the roar of the wind and smiles.
Reaction:
Bonus Action: Spiritual Weapon on Goliath 4, attack roll was 24, hits for 8 damage
Action: Call Lightening at N14 to hit Goliath 6. No push. Damage roll 18, the ripple of lightening was 4, let me know if you want it instead a d4 for each target I wasn't sure
Using Conductor's Edge: When you deal lightning damage with a spell, you may choose to have all targets conduct electricity. If you do, the electricity jumps to any creature within 5 feet of the affected creature and continues to jump to any previously unaffected creature, causing 1d4 lighting damage each time.
Free Action: dramatic flair
Movement: Take one step away from Eaggal to east. Do this first to be out of harm's way for conductor's edge.
Ekaitza Torrentsdottir
Chaotic Neutral
HP: 28/69 (+10 with aid) | AC: 18 | Conditions: None | Hit Dice: 8d8: 8/8
STR 10(+0) DEX 14(+2) CON 16(+3) INT 8(-1) WIS 18(+4) CHA 8(-1)
Weapons: Ammunition, Range, Two-Handed“Crossbow": +5, 1d8+2, Ammo:20 | Simple, Finesse, Light, ThrownDagger (x6) : +5, 1d4+2 You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
At Higher Levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).Booming Blade +1d8 thunder, triggers Divine Strike +1d8 thunder
Features and Abilities:Common, Draconic, Celestial, PrimordialLanguages | Armor: Light, Medium, Heavy, Shields Weapons:Simple, Martial Skills: Survival, Religion, Perception, Medicine, Insight Saving Throws: Constitution, Wisdom, CharismaProficiencies | When a creature within 5 ft. that you can see hits you with an attack, you can use your reaction to cause the creature to make a DEX saving throw (DC 15 or it takes 2d8 lightning or thunder damage (your choice), half damage on success). Resets on Long Rest. Wrath of the Storm; Reaction 1/4 | You can use Channel Divinity to deal maximum damage instead of rolling for lightning or thunder damage. Refreshes on Short Rest. Channel Divinity can also be used to Turn Undead. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 15). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. When an undead; fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level. At 5th level, when an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if it is of CR ½ or lower. At 8th level and higher, it is instead destroyed if it is of CR 1 or lower. Resets on Short Rest.Channel Divinity Destructive Wrath 1/2 | Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage.Divine Strike - Once Per Turn
When you deal lightening damage, you can push opponent up to 10 feet away from you.Thunderbolt Strike When you deal lightning damage with a spell, you may choose to have all targets conduct electricity. If you do, the electricity jumps to any creature within 5 feet of the affected creature and continues to jump to any previously unaffected creature, causing 1d4 lighting damage each time.Conductor's EdgeOnce per long rest, you can cast Levitate on yourself as a bonus action, allowing you to float up to 10 feet above the ground for up to 10 minutes.Cloudstep
Spells DC15/+7 spell attack: Booming Blade, Light, Mending, Spare the Dying, Sacred Flame, Shocking Grasp, Toll the DeadCantrips | Absorb Elements, Cure Wounds, Fog Cloud, Thunderwave Level 1: 4/4 | Aid, Lesser Restoration, Protection from Poison, Spiritual Weapon, Gust of Wind, Shatter Level 2: 2/3 | Call Lightening, Dispel Magic, Remove Curse, Revivify, Sleet Storm, Spirit Guardians Level 3: 1/3 | Control Water, Freedom of Movement, Ice Storm, Death Ward Level 4: 1/2
Last edited by cappucina; Nov 25th, 2024 at 02:52 PM.
The Frostfangs’ cries of war and triumph had turned into moans of pain and whimpers of fear. The Darkseer closed his eyes and took satisfaction in these sounds, so very pleasing to his ears. Fate could not be denied, neither could his prophecy be proven wrong. All he had to do was draw first blood, or rather boil the blood and roast the flesh with his magical fire, and one by one their hated enemies fell.
The chosen ones wielded their weapons and their spirits-given powers tirelessly and with incredible skill, but so did the pair the Frostfang warriors had been after. Ungalu took a few moments to study them. A rune-carver and a storm-daughter, he realized, both scions of the Stormwatcher clan, bonded together by blood and perhaps… something more?
The Darkseer smiled mysteriously. Not all heroes were the same. Some were chosen by Fate to be champions - songs and tales formed around them like the mist clinging to the Crystalline lake. Others, however, earned their place in the clans’ history by fighting tooth and claw to win the fame and glory that was freely given to others. The pair of Stormwatchers belonged to this second category. Fate recognized their great deeds and honored their bravery, adjusting itself so that they could be included in the epic it wrote in blood upon stone. Ungalu too, being the servant of Fate, had to adapt to his mistress’ whims. If the two survived the fight, he was willing to offer them a chance to earn that most desirable of titles:
Dragonslayer.
Pleased with having reached a decision, Ungalu once more surveyed the field of battle. The field of slaughter, he corrected himself, noting that the cries had grown fewer and the pools of blood in the snow deeper. His companions barely needed his help, he realized, and he would not further upset Galmath by stealing his victory over the remaining warrior he was fighting. Still, the flames of war would not calm down inside his heart and he had to give them expression.
Raising high his heartcrystal, he saw it burn like a log in the fireplace. The warmth gently caressed his face and he smiled. He would let the flames choose whom they would devour.
"Burn hot, burn bright and consume the last traces of darkness", he bade the fire.
And it was so.
Action: Ungalu casts scorching ray, attacking up to three targets and dealing 8, 7 and 6 points of fire damage. He will target Frostfang warriors who are critically wounded with the exception of Goliath 2 (fighting with Galmath) and the Goliath Leader. Rolls. Reaction: Bonus: Move: He moves 30 feet to square S8. Effects:bless Notes etc:
Ungalu Darkseer Iceheart | human (variant) statisticsGoliath | Wizard 8 (School of Divination) Armor Class: 10 | HP: 25/47 | Speed: 30 ft Melee/Ranged Attack: +3 / 1d6 or 1d8 (quarterstaff) Str 10 (+0) | Dex 10 (+0) | Con 14 (+2) | Int 20 (+5) | Wis 14 (+2) | Cha 10 (+0) Saving throws: Str +0 | Dex +0 | Con +2 | Int +8 | Wis +5 | Cha +0 Skills: Arcana +8 | History +8 | Medicine +5 | Religion +8 | Survival +5 | Herbalism kit Passive Perception: 12 | Initiative: +0 | Hit Dice: 8/8d6 | Inspiration: 0 Gift of the chromatic dragon: chromatic infusion (0/1 LR), reactive resistance (3/3 LR) Arcane Recovery 1/day (SR) up to 4 spell slots | Cantrip Formulas Divination Savant | Expert Divination: regain spell slot lower than the one used Portent: 1 and 18 - replace attack roll, saving throw or ability check Spells: 1st level – 4/4, 2nd level - 1/3, 3rd level - 1/3, 4th level - 2/2 | DC 16 (Int) | Spell Attack: +8 Spells known/*prepared: *Fire Bolt (0), *Light (0), *Mage Hand (0), *Shocking Grasp (0), ritual, divinationComprehend Languages (1), ritual, concentration, divinationDetect Magic (1), *Feather Fall (1), ritual, divinationIdentify, *Magic Missile (1), Protection from Evil and Good (1), *Sleep (1), Disguise Self (1), ritual, divinationAugury (2), *concentrationDetect Thoughts (2), *Invisibility (2), *Scorching Ray (2), *concentrationBestow Curse (3), *Counterspell (3), *Dispel Magic (3), *Fireball (3), *concentrationGaseous Form (3), *Blight (4), *ritual, divinationDivination (4), *concentrationPolymorph (4) Languages: Common | Giant | Draconic Items of note:arcane focusheartcrystal, herbalism kit, spellbookbag of power crystals, six divination crystals, augury material componentcarved crystals, identify material componentunderground pond pearl, potion of superior healing (8d4+8 HP), Attacks against the wearer are made with DIS. The ability is suppressed until the start of the wearer’s next turn if 1) the wearer takes damage or 2) is incapacitated, restrained or otherwise unable to move.Mantle of Shadow, 5 gp.
The battle was, slowly but surely, starting to turn in their favor. Galmath's hides and cloak were getting stained with splashes of red already, but the great swing he had taken against the Goliath standing in front of him now turned the scales on his face and head a deep crimson, the blood flowing like a river as the Goliath was felled.
*whoosh* *whoosh* came the sound of a pair of weapon attacks towards him from behind, both strikes not even coming close to him. He turned towards the Goliath that remained near him, a wide and crazy smile coming across his face. He raised the axe, bringing it down upon the enemy again and again, the crack of thunder drowning out everything else around him.
Movement: Special. If Goliath 2 falls at any point during this round, I will move up to my movement (40 feet) towards the nearest standing enemy. If I have any attacks left at that point, I'll use them on that enemy.
Bonus Action: None.
Reaction from previous round: None.
Resistance: B/P/S while raging. Damage taken is halved.
Action: 3 attacks. Attacks will focus on Goliath 2, until and/or unless he drops. At that point, see the above under Movement.
- Attack 1: potential hit with a 16 for 15 points of damage.
- Attack 2: potential hit with a 16 for 5 points of damage. if both attack 1 and attack 2 hit, take an additional 6 points of thunder damage.
- Attack 3: potential hit with a 26 for 15 points of damage. if this attack hits AND either of the first two attacks hits, take an additional 4 points of thunder damage.
Eaggal grinds his teeth when the lightning from his cousin’s blast courses through him. Luckily his defensive magic takes the brunt of the attack. Eaggal looks around and decides to continue with his defensive course. Eaggal holds up his shield, speaks a few words, and an aura of dim light shoots out from in all directions for 30 steps. He notes those who are helping him along with his cousin and himself. He feels a new defensive magic wipe out his old. Eaggal calls up a different spell and sends it towards Ekaitza. Finally Eaggal readies to respond to an attack from this Frostreaper.
4 damage from Ekaitza - reduces temp hp from 6 to 2.
Ekaitza gains 8 hit points (see spoiler button turn for dice roll)
Temp hit points for all within 30 radius of Eaggal.
Dice Twilight:
1d6+2
(1)+2
Total = 3
Movement: Bonus Action: Healing Word - 2nd level
Dice heal:
2d4+3
(1, 4)+3
Total = 8
Action: Twilight Sanctuary Reaction: Repulsion Weapon - Con Save DC 14, or Blind until the end of the attacker's next turn. Current Effect: Temp (3/3), HP (48/65(aid)), Resistance to Cold, Advantage Initiative Object Interaction:
Eaggal Stonetwister Veomiala | Goliath | Armorer Artificer, Twilight Cleric AC: 19 HP: 55/55 Passive Perception: 15 Speed: 30 Languages: Common, Jotun, Sylvan Ability Scores: STR 14 | DEX 13 | CON 12 | INT 16 | WIS 14 | CHA 8 Saves: STR +2 | DEX +1 | CON +4 | INT +6 | WIS +2 | CHA -1 Trained Skills: Athletics +5 | Insight +5 | Nature +6 | Perception +5 | Survival +5 Trained Tools: Leather working +9, Smith +9, Thief +9, Tinker +9 Features (Race): Little Giant, Mountain Born, Stone Endurance Features (Feat): Telekinetic Features (Artificer): Magical Tinkering 0/4, Infusions, Tool Expertise (all tools), Defensive Shield 2/3 Features (Cleric): Eyes of the Night, Vigilant Blessing, Twilight Sanctuary 0/1 short Features (Spells): Spell slot 1st 0/4, 2nd 0/3, 3rd 0/2
__________________
Goblins, Kobolds or any other small race !!! If you are allowing or want one sign me up.
Last edited by Kshnik; Nov 30th, 2024 at 06:38 PM.
The battle's momentum shifted in a second. On one edge of the fight, Galmath drove his sole opponent to the ground with a trifecta of thundering swings of his axe, only turning away when his opponent's body was pulp. On the other, a wave of healing energy exploded from Eaggal's body, offering renewed vigor to both Uthal and Ekaitza.
Charged by the healing magic, Ekaitza calls yet another lightning bolt down from the sky. It strikes near her conjured storm with an explosion that electrocutes one of the remaining Frostfang warriors and sends dirty snow flying in all directions. The electricity jumps from one warrior to another as if it has a mind of its own, numbing friend and foe alike. Reeling from the magical lightning, the same frostfang struck by the lightning was assaulted by the cleric's conjured storm. The tempest ripped skin from flesh, leaving the goliath's exposed arms bloody and raw.
Uthal took advantage of the distraction by slamming his hammer down with full force on the other goliath. The first strike was solid. The second sent a small shockwave from it as it hit, rippling clothes and pushing away exposed dirt. The once proud Frostfang's body hit the ground, broken, and would rise no more.
Seeing an opportunity, the Goliath leader slammed his maul twice into the back of Uthal's armor. The first attack bounced off the storied Aegis, but the second hit the smith squarely between his shoulder blades.
Recognizing the fight was coming to a close, Ungalu fired three more rays of flame into the fray, further wearing down what was left of the war party. The Frostfangs' feeble attempts at a counterattack were proof that they were faltering. Their blows bounced off armor, went wide, or were parried by the collected heroes of the remaining Goliath clans.
As before, damage numbers don't reflect any resistances you may have.
For all intents and purposes, you have defeated the Frostfangs. You can make further combat rolls if you so choose, but we don't need another full round of combat to tell us where this is going. Please let me know how you would like handle what remains of the War party.
Map is from Tom Cartos' Patreon. Apology for the slightly messy number/letter grid. Blame the AI.
Round 4: Galmath attacks Goliath 2 three times, hitting for 15, 11, and 19 damage. Together, the 3 hits kill Goliath 2. Eaggal heals Ekaitza for 8 health with healing word. Eaggal also channels divinity to cast Twilight Sanctuary, providing Uthal & Ekaitza with 3 temporary hit points each. Ekaitza casts call Lightning to hit Goliath 6, who fails the Dex Save and takes 18 damage. Conductor's edge triggers, doing 4 damage to Eaggal, Goliath 6, Goliath 4, Goliath Leader, and Uthal. Ekaitza's Spiritual Weapon attacks Goliath 4, hitting for 8 damage. Uthal attacks Goliath 3 twice, hitting for 16 damage and critical hitting + wrathful smite for 77 if I did my math correctA LOT of damage. Goliath 3 is obliterated.
Round 5: Ungalu casts Scorching Ray, hitting Goliath 4 3 times for 21 total damage. Goliath Leader attacks Uthal twice, missing once with a 15 and hitting once with a 23 for 16 damage. Goliath 4 attacks Uthal twice, missing twice. Goliath 6 Attacks Eaggal twice, missing twice.