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  #16  
Old 01-21-2019, 07:33 PM
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Dwarven Variant? I'm in!
EDIT: Thanks DarkPaladin for the polishing/working with me for combined backstories! Much better than my initial writing.

Reporting for duty, sirrah!
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Name: Aegir Stormbeard
Race: Dwarf Variant
Class: Fighter 4 (Battle Master, Archery)
Rank: Private
Role: ranged sniper, scout, lookout
Back story: Aegir's pale skin and fair hair made him a bit of an oddity in dwarven society; his brows and beard were not as bushy as most of the males, and his height made him look more like a fat human than a dwarf. His musculature was more lean muscle than the wide, stocky builds that most dwarven warriors possessed. As such, most of the boys in the orphanage of the temple of Belladona branded him a weakling. For a time, Aegir believed them. He often wondered why he was so different from the others, and why a part of him always felt out of place in the confines of the temple. Mother Mildred, the clergy mother, had a certain tender fondness for Aegir, however. She was a former soldier herself, and it was from her that Aegir first heard of the stories about Commander Helgas, the noble hero who prevented the fall of the halfling kingdom to the Clay Men. This story and many more he heard from her, until one day he decided he would become a soldier himself and serve his kingdom, to prove to the others that he was among the best of them. Mildred gave him the name "Stormbeard", since he had no family to speak of; it reflected the dwarf's temper, as well his remarkable quickness for a dwarf.

So when the priests of the temples of Bulthau and Belladonna bid the orphans and all dwarves under its care to answer the call to join the Udinthau army, Aegir was enthused. It was also during this calling ceremony that he had gotten to know Devon Silverspark. At first Aegir thought he was one of the orphans, as Devon too looked different from other dwarves; he lacked the broad stoutness of most of their kin, and was a full head shorter than even a short dwarf, let alone tall Aegir. He was dour and somber, even quiet, but he spent the ceremony quietly comforting and caring for the other younger orphans who were scared and alone. It reminded Aegir of his own insecurity about being different, unwanted; only Mother Mildred had ever shown him genuine acceptance. But in Devon, Aegir saw a kindred spirit. They got to talking, and quickly learned why Devon was so short--he was the bastard son, raised by his halfling mother. Although these were halfling lands, it was the dwarves and their clans that ruled--and Devon, like Aegir, was a clanless nobody. He knew what it felt like to be on the receiving end of indifference and cruelty. He knew what it felt like to stand alone in a crowd full of dwarves. But if Mother Mildred was to be believed, and Aegir did, then joining the Army might be the best thing to ever happen to both their lives. It took a bit of convincing, but when Devon finally gave in, both young dwarves joined and enlisted.

After the screening process, Aegir was to be trained in Grey Watch, then deployed to Fort Helgas afterwards. Devon was deployed there right away, meaning a parting of ways at least temporarily. In the Watch, however, where competence in battle came first in the eyes of the soldiers and officers, where appearances mattered little and courage and resolve were the deed of the day, Aegir felt quite at home. When the training was done, he had lost not only an eye but his deep resentment for the youths that had ridiculed and belittled him as well. He had a ready smile now, and would tell you a story about his stay at the Grey Watch and the wonders or horrors he had witnessed, but you'd be foolish not to suspect at least some of them were merely tall tales.

Multiple stories exist as to the cause for Aegir losing his eye. His former squadmates from the Grey Watch have come to dismiss his stories as either boasts or embellishments for a tale by the hearth-fire. Others have even gone so far as to suggest Aegir gouged it out himself, just so he could appear more intimidating. The dwarf was content to let the others talk or think what they would. Aegir had only ever told the Lieutenant the true account of it, and the reason he avoids getting drunk is so that it won't ever come out of his mouth without him intending it to. Aegir trusted Hilgrim completely for the many times the older dwarf bailed him out of trouble and imminent death.


Other than avoiding intoxication, Aegir thinks that he has it good being stationed at Fort Helgas. Sometimes Aegir would visit the if that exists in the Fort?chapel of Belladona because it reminded him of Mother Mildred. It was great to be reunited with Devon, hearing his own tales of adventure and battle on patrols. Ten years is a long time to be stuck with the same people, even for dwarves. But for Aegir, the squad itself felt like the family he never had and the company was one big clan; Mother Mildred was right after all. He longed to visit her as soon as he was able, but he supports the orphanage and writes to the young 'uns when he can. Got t' keep the bullying in check, too. As for the Fort, as long as Lt. Hilgrim was leading them, Aegir felt like he was in good hands. They hadn't lost a dwarf yet, and as they head out for the Brown Watch, Aegir didn't plan on that happening any time soon.

Stats: Will roll if odds are good, otherwise pointbuy.

Extra gear:
 

Last edited by Tinuviel; 01-24-2019 at 05:24 PM.
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  #17  
Old 01-21-2019, 08:06 PM
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What's the intended posting rate?

Last edited by Inuvash255; 01-21-2019 at 08:06 PM.
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  #18  
Old 01-21-2019, 09:12 PM
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Inuvash, great question. At this stage hoping 2 a week but I'll move as fast as I can and as fast as the players will let me.

Dwarven VariantDwarven Variant
These replace the ability score increase.
Ability Score Increase: Two different ability scores of your choice increases by 1.
Skills: You gain proficiency in one skill of your choice.
Feat: You gain one feat of your choice
Sub-par Dark Vision: 30ft only in dark light.

Last edited by Xalnaga; 01-21-2019 at 09:23 PM.
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  #19  
Old 01-21-2019, 10:01 PM
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Love the concept. Huge fan of tactical D&D and survival mechanics.
Have a few thoughts, but I'll have my app in soon.
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Pillaging in Saga of the Jomsvikings, surviving the trap of Krakole Pass, and Weaving the Epic Saga of Haryn
I have taken the Oath of Sangus
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  #20  
Old 01-21-2019, 10:55 PM
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Name: Ondran Ironhide
Race: Mountain Dwarf
Class: Fighter 3/Mystic 1
Rank: Private
Roll: Melee combatant branching into slight battlefield control later

Back story: If you want to give me something extra and give your character more depth and increase your chances of getting in then give me a back story.
Stats:

Extra gear:
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  #21  
Old 01-22-2019, 06:31 AM
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Name: Kurdin the Red
Race: Half Dwarf/Halfling(Lucky for Stonecutting)
Class: Fighter 1/Barbarian 3(Ancestor Guardian)
Rank: Private
Role: Two-weapon Slayer, Shieldwall


 




WIP

Last edited by VogonPoetry; 01-23-2019 at 09:50 AM. Reason: Work in progress
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  #22  
Old 01-22-2019, 12:25 PM
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Singror, The Shield
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Name: Singror Stonearm
Race: Mountain Dwarf
Rank: Private
Class: Fighter 4 Battlemaster spec (Potentially a bard level at some point? Based on Shield Chants)
Role: Shieldwall Centerpiece, Defender of the Fallen



Back Story:

The day he was old enough to swing a hammer, Singror lived in a world of collision. Only through heat and brute force was metal tempered, and as the young mountain dwarf learned, the same applied to soldiers. Being born a Stonearm, was to accept a life of struggle, and if called, of sacrifice. Ever since the King had accepted a Stonearm as a Sworn Shield generations before, the clan had raised solely shield-warriors. The Stonearm motto “Duty, a mountain—Death, a feather” took on an almost religious quality; and to Singror, it drove his training and enlistment forward like the tolling of a urgent, and inevitable bell.

Only Salasius, Singror's strange Dueregar brother chose a different path. His magicks, deadly enough to blast holes in their mountain keep, were equally lethal to any of the Stonarm's hammers. Sparring, the two brothers would stand as one; Singror's shield and hammer in front, Salasius' rain of destructive magic behind.

Joining the Kingdom’s ranks felt an honor to Singror, but always, he remembered his clan and family. Nearly ten years later, the strength of Singror’s arm and the steadiness of his shield was well-renowned; a reputation earned through a decade in the keeps’ practice yard, holding his towershield tirelessly after countless blows. New privates would haughtily challenge him and his small brother, shouting down others to come watch. Singror and Salasius would only turn and grin. Alone, Singror was a force-- with his brother, they were unstoppable.

Though a private, on a battlefield, Singror holds the line, with his brother and his magics just behind. He shouts evenly and rhythmic like a striking forge hammer, reminding with his massive towershield and his deep bass voice: the line would hold.

Each strike, each glancing blow off Singror’s shield brings glory and honor to the Stonearms. Each comrade shielded honors the memory of his ancestors and the Stonearm way. In that, Singror has found his destiny among Commander Bronzehammer’s company.

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Gell Thundersnout in Curse of Strahd.
Jubai in the Priestess campaign.
Singror Stonearm in Krakole Pass.

Last edited by Smokefire12; 01-24-2019 at 03:13 PM.
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  #23  
Old 01-22-2019, 04:31 PM
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Devon Silverspark
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Name: Devon Silverspark (Anvilfist)
Race: Dwarf/Halfling
Acolyte BackgroundClass: Fighter 1/ForgeCleric 1/Celestial ArchetypeWarlock 2
Rank: Private
Role: Medic and Artillery Fire
Back story: When the dwarves first marched through the Krakole Pass to free their Halfling brethren from the Clay Men, one of the Captains leading the charge was a cleric of Bulthau, Rodrick Anvilfist. As he trudged through the treacherous peaks alongside Commander Helgas he had a wife and several young children back in the capital awaiting his return. Through his divine might and mighty hammer—along with the deeds of the other mighty heroes that fateful day—that eventually broke the enemy’s shield walls and freed the Halflings, bringing them into the Udinthau Kingdom.

Following the tremendous victory was a night of equally joyous celebrations. It was on that night, when Rodrick was deep in his cups that the iron will of the cleric was cracked ever so slightly. A young, eager, bouncy and grateful Halfling lass doted on the famous hero, and the two fell into a bed of carnal delight. But that one night was enough for Rodrick to sire a baseborn half-breed son. Even after learning that the lass was pregnant with his seed, ever the man of duty, Rodrick returned home to his wife and family to take a position as the head of the temple of Bulthau. He would spend the rest of his life doing his best to ignore and refusing to acknowledge his bastard son—a constant reminder of his moment of weakness and greatest shame that, in his eyes, brings dishonor on the family name.

And thus, Devon grew up with a hero’s name and an absentee father. The boy was a queer blend of stout, dour dwarven stock and nimble, light-hearted Halfling lineage. Devon is a serious lad, quiet and contemplative. His mother’s lineage made him a full foot shorter than the average dwarf, and without the typical broadness associated with the Dwarven kin, and while he was nimble and quick of mind, he lacked the bright laugh and cheerfulness of his Halfling forebears.

In an effort to fill the missing part of his heart and satiate the longing to prove himself to his father, Devon became a devout follower of Bulthau. As soon as he came of age, he entered into service of the small, local temple of Bulthau, pursuing his studies with an aggressive zeal. Devon spent long nights by lantern light memorizing verses, prayers, passages, and all the other tenets handed down by the Father of Dwarves. When Devon's rites of initiation came, he easily and quickly passed, earning top marks and high praises from the elders, and was officially accepted as a clergyman of Bulthau.

In the wake of this success, Devon penned a letter to his father—now a prominent figure in the central temple to Bulthau in the capital—and informed Rodrick of his accomplishments. He also detailed his plans to journey to the seat of the Udinthau Kingdom and join his father’s temple and enter his service. After receiving no response, Devon sent a second, a third, a fourth, and a fifth to ensure that the courier had not failed to deliver the missive.

Rodrick never officially replied.

Instead, Devon was unexpectedly summoned into the local elder priest’s sanctum. There Devon was informed that he had two choices. Either Devon would leave the clergy of Bulthau entirely, or he would be posted in a distant, wild part of the Kingdom—a posting reserved for those in disfavor with the elders. It was quite clear his father had pulled strings and political favors to ensure his own bastard son would never come near Rodrick Anvilfist’s “true” family.

Disgusted by the politics of the temple and the cowardice of his father, Devon left the temple and at the suggestion of a friend from his younger days, Aegir Stormbeard, immediately enlisted in the Company at Fort Helgas. The pair had met when Devon was a mere acolyte, and while Aegir was an orphan in the care of Mother Mildred, a priestess who had dedicated herself to orphans of Krakole Pass. Both lacked the traditional stoutness of a dwarf, but where Devon was short and somber, Aegir was tall and outgoing. While Devon entered the clergy and studied, Aegir enlisted with the army, and the the one-eyed sharpshooter would eventually Along with the aid of many cups of a dark Dwarven ale.convince Devon to do the same.

It was in the service of the military that Devon found the family he had always wanted. Despite his lack of size, Devon is quick with a blade, his shield arm is strong, and he wields the heavy armor of a dwarf as well as anyone else. His quick to aid a fallen brethren, and his ability to tap into the divine allows him to call down bolts of lightning and divine magic to smite foes. It was through this divine power that Devon found one of his dearest friends, Balthazar Darktome, another half-breed like Devon and Aegir.

Moreover, he has continued his exploration of faith outside the tenants of the temple of Bulthau—and while he still worships the Dwarven Gods, he does so on his own terms. Over the last few years Devon has particularly become enamored with one of the daughters of Bulthau and Belladona, Eonun Silverspark, the dwarven deity of safety, truth, home, and healing. While Eonun has no temple in Fort Helgas and is a minor demigoddess amongst the pantheon, Devon has forged a particular She, or one of her celestial allies, is Devon's patronkinship with the female goddess, even adopting her surname as his own.

Similar to Devon, Balthazar had tapped into a higher power to draw forth magical and healing energies from the unknown. Unlike Devon's magics--which were clearly divine in nature--Balthazar had a darker turn to his. The tiefling features--such as the miniature horns--did not help matters. But Devon found Balthazar fascinating, and the two almost always shared meals or off-duty cups together, and would speak long into the night during watches about the philosophy of extraplanar beings, the inherent "good" or "evil" in mortals, and many other topics that caused other soldiers to roll their eyes and pour another glass of booze.

But most importantly, despite his independent streak and penchance for doing things “his own way” to make sure the right thing is accomplished, Devon’s first and foremost loyalty is to his chosen family—the Company of Fort Helgas.

Stats: I'll be exchanging Stonecutting, Dwarven Combat Training, and Tool Proficiency for Lucky, Brave, and Nimble and point-buy stats would beS:8 D:14 C:14 I:8 W: 14 C: 16 (with 2 points unaccounted for).

Extra gear: I do not need any additional gear.
__________________
We understand how dangerous a mask can be. We all become what we pretend to be.
Pillaging in Saga of the Jomsvikings, surviving the trap of Krakole Pass, and Weaving the Epic Saga of Haryn
I have taken the Oath of Sangus

Last edited by DarkPaladin; 01-25-2019 at 11:30 AM.
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  #24  
Old 01-22-2019, 06:49 PM
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Welcome to the new applicants. Thanks for being up for this combat challenge


"Would you allow the Ancestor Guardian Barbarian path from XGE? The flavor and party survivability seems like it might be an okay trade for bear totem and safer than frenzy. Thanks for the awesome game idea!"
VogonPoetry, I am allowing anything that comes from published wizards material. Be it the PHB, Volo's, XGE, SCAG or D&D Beyond. I'm also interest in the UA material because as a play test someone has to play it, might as well be us.

The kingdom of Udinthau is a custom setting which still has massive parts of it uncreated so anything you can come up with I can likely make it work. Ancestor Guardian makes sense for Dwarves and how their race works so I think that is a great route to take.


We are also one private short of having a full party. Anymore applicants after that then I'll have my work cut out for me. If you are able to give me any more character history or role play from a past event that will increase your chance.

Also remember that you are allowed any armour and weapon you want. If you want full plate then feel free to take it.

another note: The Pantheons in Udinthau are still underconstruction. So far I have the top of the Belladonna and her husband Bulthau. Dwarven gods of strength and stability, gods of marriage.
They are the top of dwarven pantheon
Their symbol is a pillar.
Primary temple found in the capital of Udinthau. it's pillars hold up the royal palace.
Dwarven Pantheon. If you have other gods you want to use, anything custom or from other pantheons then for this game feel free to use what you wish. However if you have your own gods that you've made up that I may steal for this setting then let me know

Last edited by Xalnaga; 01-22-2019 at 07:02 PM.
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  #25  
Old 01-22-2019, 08:51 PM
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Salasius Stonearm, The Black Sheep
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Name: Salasius Stonearm
Race: Duergar (Dwarf Variant)
Rank: Private
Class: Fighter 1, Wizard (Evocation) 3
Role: Blaster, Control
Deity: Eh-two-oo. The Dwarven deity of the Below. God of understanding and darkness. His symbol is an underground river.Eutuu

Back Story:

When Stagnas Stonearm, the young patriach of the Stonearm family, led an expedition into the depths of Mt. Ballur at the King's order few of the kingdom expected him and his guard to return. The caverns below the volcanic mountain range were known to be a maddening labyrinth filled with devious magicks and bizarre predators with no eyes. Four winters came and went with no word from Stagnas so that even his wife Desna and his four sires (of which Signor was the eldest) despaired of his death.

But one lazy autumn morning found Stagnas returned to his family: worn, haunted and missing his right arm from the elbow down. Most of his contingent were missing and those of the strong dwarves that returned were shadows of their former selves. But what Stagnas did return with was a child. A small dwarf boy with dusky skin and the clear jaw of a Stonearm. Stagnas never explained where the child came from or who his mother was and the silence drove a wedge in the Stonearm's House, with Desna and most of her sons despising the child and treating him as a nuisance at best.

Signor alone followed his father's wishes - he treated his smallest and strangest brother with the same protective love as all the others inspiring a fierce loyalty in the otherwise aloof and devious Salasius. What the Black Sheep of the Stonearm family lacked in his abilities with a shield he makes up for with his sharp mind and magical talents.

Stats: STR 10 (2) - DEX 14 (7) - CON 13+1 (7) - INT 15+1 (9) - WIS 12 (4) - CHA 8 (0)

Extra Gear:

"C-captain..."

Captain Stonekeg sighs softly from his seat at the desk, the quill in his hand paused in a raised position about the half-filled forms on his desk. Standing in his doorway was Black Sheep. He wasn't particularly sure if the boy liked the nickname, but the name had certainly stuck. The duergar stood in the doorway with a hesitant look on his face awaiting his superior's permission to enter.

"Yes Private Stonearm, come in. What can I do for you?" The captain said, indicating the stone seats before his desk. Salasius entered silently and took the seat offered. He sat in silence for a few heartbeats and the captain sighed again. Well, what is it? He said gently, coaxing the boy to speak. From his first day of training till now Private Salasius Stonearm had been a borderline recluse. He was hard-working and intelligent and his sense of duty was authentic, but his physical skills were mediocre at best and his magic unnerved some of the other soldiers. Salasius spent many of his days hidden in the libraries of the fort, bent over his own studies. So unlike the other Stonearms- celebrated and gregarious shieldbearers.

"C-captain, I'd like to m-make a r-r-requisition," Salasius says, grinding through his stutter with practiced patience. F-first, I'd like some r-rope. About f-fifty feet. The captain nods, sounded simple enough. Salasius expression brightened a little at that and he barreled on. And a p-pearl about this size of... The captain's eyebrows shoot up at the private's demonstration. A pearl the size of a large berry!

"And what would you need that for, private?" The captain says gruffly, if not curiously.

"A s-spell, c-captain- here, let me show you." The dusky elf roots around in his pack, bringing out a small book bound in black leather. The symbol of Eutuu, the river between the earth, was inlaid upon its face. A strange choice for a god, but a respectable one. He flips open his book and the captain spies all sorts of notations written in dark thick strokes of graphite. Despite himself, the captain was curious as to what the young Stonearm could possibly need a pearl so dear for.

Last edited by Vislands; 01-23-2019 at 04:55 AM.
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  #26  
Old 01-22-2019, 09:11 PM
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Hey there Vislands, glad to have you here.

A focus is part of your equipment as a wizard, as it is for other casters. Though if you want give us a role play for Salasius trying to get material components.
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Old 01-22-2019, 09:19 PM
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Made some edits to my backstory to reflect Balthau and Belladonna, with Devon's patron being Eonun Silverspark, one of the daughters of the primarchs of the Pantheon.
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We understand how dangerous a mask can be. We all become what we pretend to be.
Pillaging in Saga of the Jomsvikings, surviving the trap of Krakole Pass, and Weaving the Epic Saga of Haryn
I have taken the Oath of Sangus
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Old 01-22-2019, 09:23 PM
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Good to be here! So far I'm loving the concept of the game and me and Smokefire12 have been trying to play another game together forever.

Quick question does a shield count as extra gear in this case?
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Old 01-22-2019, 09:24 PM
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Cool. Thanks for that DarkPaladin

Vislands, Shields are counted as part of your armour. Sorry. That wasn't made clear. You can have a tower shield if you prefer to a standard shield. So yes you get a shield.

Last edited by Xalnaga; 01-22-2019 at 09:29 PM.
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Old 01-23-2019, 04:13 PM
Trmmilwwi Trmmilwwi is online now
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Thuzzy
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Name: Thuzmirlun "Thuzzy" Barrelheart

Race: Mountain Dwarf / Dragonborn

Class: Fighter 1 / Paladin 3 (Oath of the Crown)

Rank: Private

Roll: Forlorn Hope Siege Breaker (First Infantry to Attack)

Back story: The Barrelheart clan has always been one to embrace the King. It was that devotion which led Thuzzy's father, Bahrdahr, to enlist to protect the pass in the first place. Bahrdahr live most of his life protecting the pass while Thuzzy was living with his uncle's family in the Kingdom's capital city. His father would come home on furlough every so often and the son yearned for his father's attention. Parting with his dad was always rough on the young boy and he decided early on that the strength and conviction his father had shown was admirable. He loved his uncle, aunt and cousins but he knew that he would take an oath to serve the Kingdom as soon as he came of age.

When he reached his 50th birthday, a time for youth to make way for adulthood, Thuzzy enlisted at Fort Helgus just like his father. By then Thuzzy knew he had talents that were unlike any of his cousins. Sure, he knew that he was tough, strong and could resist most poisons and unhealthy things but he also discovered he could turn poison against others, as if by will. Thuzzy kept this a secret as he knew no one else that could turn the poisons like he could and he chalked it up to a curse for having no mother.

Thuzzy has been in the pass for 10 years and he still sees his father form time to time. They have never patrolled together but they have come across each other at the watches or Gates. Bahrdahr is a trusted soldier, having been stationed here for almost 130 years, and usually draws the East Gate patrol as he is trusted universally.


Stats: STR:16, DEX:8, CON:15, INT:9, WIS:13, CHA:15 (Racial modifiers for STR +2, CON +2)

Last edited by Trmmilwwi; 01-25-2019 at 07:23 AM.
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