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  #1  
Old Nov 29th, 2017, 04:48 PM
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The Knights of Justice

Closed for now

Game NameThe Knights of Justice
Game SystemPathfinder
ThemeMystery, Politics, Grim Dangers, Good vs Evil
FlavourLest Darkness should Fall
Plot SummaryIn the Empire of Takasharr, an order of paladins was begun centuries ago. It was an order of religious zeal and utmost, sworn loyalty to their cause and to one another. Their lives were bound by strict ritual, protocol, and military discipline, such as it was. They called themselves the Knights of Justice.

The Knights of Justice were forged from the exigencies of life in some of the harsher parts of the south. All kinds of humanoids, various creatures, and evil men who wished to grow their power in relative peace called the inhospitable marshes and forests of the south lands home. It was the Knights who pledged themselves to the defense of the free races. What started as a small cadre of bodyguards that escorted travelers and caravans soon grew into a martial order. Fortifications and outposts were built. Soldiers were trained. Before long, the Knights of Justice were a wall of magic and steel separating Takasharr from the darkness that, left unchecked, would gradually engulf her.

But time erodes all things, and as the Knights drove away the darkness with their light, there became less and less reason for their existence. Membership waned. Provinces that once felt a sense of urgency to keep the Knights staffed began to divert their funds and manpower to other projects. Outposts were abandoned for lack of soldiers to staff them, and many of the Knights holdings, today, are staffed with a skeleton crew that can are only able to keep up the barest minimum of patrol circuits.


The Knights remain true to their charter and continue to keep the ways safe for travelers and serve as a buffer against the odd incursion of goblin tribes or the predations of lycanthropes, but the religious roots have long since faded into the past. No one in the Knights of Justice, today, could even tell you what their religious origins are, and their spiritual roots have become sublimated into the day to day task of trying to eke out a survival with low supplies. Some vesitages of this heritage are still seen, however, as many of the rituals continue to live on, although many have forgotten what they might have once meant.



About Takasharr:
The Empire of Takasharr was once a great and powerful nation with magics that defied description. Now it is a number of dukedoms and petty politics with little power left in the Emperor's name.

Details can be found here as well: https://www.rpgcrossing.com/showthread.php?t=178462

History as you know it:
A thousand years ago the Empire of Takasharr was overrun by a demonic horde. The most catastrophic of these invasions destroyed the capital city itself and utterly rocked the entire empire. The Knights of Justice were created to fight the demons. Consecrated to a goddess whose name has been lost to history the knights fought and won the empire back, but not without great sacrifice.

When the war was over the Empire was not the same as it had been. Magics failed, roads slowly decayed and entropy seemed to set in. It has been a slow elongated decay into petty squabbles that just seem to grind everything down. The Empire is on it's last legs and little seems to be able to prevent it all from collapsing.

If you take knowledge history or the like I will provide you with more information based on the number of ranks you take in that knowledge. The same goes for other knowledge skills.

Where you come in: You are in service of the Knights of Justice. You will meet your superior and be given a task.

Dieties and divine magic:
The goddess sacrificed herself to end the war a long time ago. Her name has been lost to time though many worship her still and receive spells as well. Some claim this means she is not dead while others suggest that her angels are granting the power she once had. Evil demons are worshipped by some, but their taint is usually obvious to most people.

About Races:
Humans - The vast majority of what is left of the empire are humans. They live in towns, villages and cities that all seem to be decaying and suffering from crime, corruption, and bandit raids.

Elves - The elves were the central part of the empire. Their magic and construction held magical portals, roads and devices together. Most of the major elven races and people died when the empire fell. What is left live in small wooded groves and keep to themselves.

Dwarves - The dwarves were just as much part of the empire as the other races, but as with elves were hit hard by the destruction of the empire. Those who are left live in small caverns and societies which often owe their existance to a Duke or Duchess.

Halflings - Most live among the humans. There are rumors that a halfling land once was part of the empire, but no one can say where it might have been.

Gnomes - The few gnomes left usually live in the scattered dwarven communities.

Half-Orcs - Half-orcs live on the outskirts. They are usually not accepted in either human or orc society.

Drow - Some dark elves are known to be raiders but so are other elves. There is no darkness of Llolth just a group of elves who happen to be different. There is a Duchy of Dark and High elves that broke from the empire and continues to harry and raid other communities. It is ruled by a matriarch and sometimes people will assume that a dark elf is from it.

Applications:
- Only Pathfinder Archives of Nethys classes are allowed
- Level 10 to begin
- The character's alignment should be Good although I would be willing to consider Lawful Nuetral at the most divergent.
- 25 point buy
- Starting gold = 10 gp you will be provisioned by the Commander as deemed necessary
- One trait allowed
- Background Skills as per the SRD are being used
- Archetypes allowed
- Max health at first level and 1/2+1 each additional level or a roll whichever you prefer
- Elephant in the Room Feat Taxes are allowed
- I will review your application, and if I like it I will bring you to your own personal thread. People who last longer than a month will likely be joined to form a group. We will see...
- When/If you are chosen you should your saves and any passive skill check numbers at the top or bottom of your post along with a link to your character.

Combat and dice rolling: I will speed up minor encounters and even major encounters may be sped up through some quick dice rolling. I liked what I saw from a different DM and will try to replicate that sort of speed.

Final Comments: This game is being restarted from the very beginning. If you played before you will still be accepted but don't expect a similar outcome.

Last edited by Ysolde; Sep 27th, 2022 at 11:00 AM.
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  #2  
Old Nov 29th, 2017, 05:19 PM
FlyingJenny FlyingJenny is offline
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Interested for sure. We're level 1, I'm guessing? Also, what rules for character creation do you have in mind?
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Old Nov 29th, 2017, 06:07 PM
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As you're limiting to core classes I assume that also extends to meaning core races only as well? How do you feel about archetypes as well?
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Old Nov 29th, 2017, 06:18 PM
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Updated post and Archetypes are allowed
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Old Nov 30th, 2017, 07:23 AM
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right-aligned image

Name: Brunhilda
Race: Human
Class: Fighter
Gender: Female
Alignment: Lawful Good
Appearance: Brunhilda is a strong woman in her late thirties. She has sandy-colored hair that she keeps shoulder length, freckles on her cheeks, and a determined look in her eyes. She wears armor and carries a long sword and shield. She carries herself with dignity and authority, rarely smiling or letting her guard down.

Personality: Due to the loss of her family, home, and career, Brunhilda struggles with depression, falling into a state of melancholy when alone. In public she puts on a strong face. Some think her overly strict, but I'm truth she's a soft touch.

In combat she is a cautious fighter, favoring defense over offense. She lives with the hope of one day reconciling with her daughters.

Background: Brunhilda was born and raised in the city where she received an education, though she often neglected her studies to roughhouse with the boys. Get rambunctious nature and stubborn attitude eventually led to run one with the law. Rather than throw her in a stockade, a generous captain who saw her potential took Brunhilda under his wing and trained her as a town guardswoman.

With her energy directed in a more productive way, Brunhilda distinguished herself as tough and efficient, and would go on to marry the man who helped turn her life around. They had two children together, both daughters, before Brunhilda husband would fall in the line of duty.

Left to raise their children alone while still performing her duties, life became very difficult for Brunhilda, but she pushed herself hard and rise to the rank of captain.

Sadly her family life was more troubles. Her elder daughter Hilda idolized her mother and desperately tried to earn her approval by joining the town guard herself. Though Brunhilda was proud of her daughter’s ability, she also worried that Hilda was making her job her life and had no friends due to get overly strict personality.

Brunhilda’s younger daughter Hildi in the other hand took after her mother’s younger self, disrespecting authority and running with the wrong crowd. Things came to a head when Hilda arrested Hildi for robbery.

Put in an impossible position, Brunhilda covered up the crime and sent Hildi to live with her aunt and uncle outside of the city.

Both daughters were outraged by this decision. Hilda for letting Hildi get away with her crime, and Hildi for sending her away.

The cover up caused a scandal, and soon after Brunhilda was reassigned to the knights, out of sight, and out of mind.

Her career over and disowned by her children, Brunhilda has nothing left but her duty.

Quote: If you’re not going to do your best, don’t bother doing it at all.
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Last edited by Togot; Nov 30th, 2017 at 05:58 PM.
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  #6  
Old Nov 30th, 2017, 03:28 PM
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Small updates related to questions and such. If anyone needs more information just ask here or send a PM.
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Old Nov 30th, 2017, 05:58 PM
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what about traits and starting health?
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Old Nov 30th, 2017, 07:18 PM
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Name: Valiannah Carradon
Race: Drow
Age: 123
Class:Fighter
Appearance: Silver hair, Green eyes rimmed in red, dusky colored skin.
 


Personality: Valiannah is know to love, live and revel with the rest of the world when it comes to celebrating. She celebrates life, but does not hesitate to take life, if the need calls for it. She loves to joke with the rest of the party, even if the joke is on her.

Background: Valliannah is an orphan, raised on an island. Her "parents" were elves, who viewed that a being's personality and their disposition in life is reflected in how they were raised. At first, the 2 year old Valiannah did not have any inclination that she was any different than her adopted parents. Her parents, Varna and Delia, were fishers of the island. One day, when Valiannah was 7, she visited her father down at the shore. When she saw her reflection in the water, she asked her father why she was different. Sitting her down, right there, Varna explained that in the world, there were different people. Her people, the Drow, lived mainly under the surface of the world. While many were raiders and slavers, there were some that felt different, and they chose to live above ground. Varna explained that he found her by a small stream, bundled up and asleep. Keeping watch, Varna made sure no animals came upon her and made sure that she was indeed alone before bringing her home to his wife, he new mother. Varna and Delia could not bear children, as they were cursed with infertility.

She seemed to understand this. When she was 15, a girl in her parent's village, began making fun of her, and tormenting her. In retaliation, she struck the girl, knocking her down. Her parents were saddened by this, hoping the fighting rage was not part of their daughter's heart. When talked to about this, Valiannah was very distraught. She ran (her parents thinking she had run away) and went to the girl's hut. Pleading with her, she begged forgivness. It seemed that the girl and Valiannah had a lot in common, despite the difference in skin.

Returning home, her parents were worried. They yelled, threatened punishment, cried. They finally came up with a suitable solution. They would have her trained. As Valiannah scoffed and snickered at the thought of her father training her as a fisher of the sea, he went to a spot on the floor and pulled the boards up, revealing a chest about 7 feet long and 3 feet high. As her mother helped him, the removed the chest from the hole and opened it. Inside were several swords, a suit of chainmail, a chain shirt and a couple of shields. That was the day that her real training began.

RP Sample:

Gods be damned, girl, get your shield up, or your head will be forever riddled with bumps yelled the elf in front of the dusky colored young elf. The older elf had seen many years at sea, fishing. Yet he held the sword and the shield as if he were born to it. These aren't tools, nor are they to be seen as weapons. They are extensions of your body.

The young elf nodded, and raised her shield and then came at the older elf. Swiftly deflecting each blow as it was easy, and they were light as leaves, he moved his feet and set himself. As he moved to defend in a certain area, she came to a stop and went the other way. Catching him off guard, the young elf smacked him across the hip and stepped back, beaming in pride. The smile faded as she saw the back swing of the sword coming at her head. She looked up as she lay on the cold ground and saw the sky, then the face of the older elf.

Don't ever think the fight is over until you know the other is no longer breathing. He moved away and took a drink from the water skin. You must remember, not all your opponents are going to old, or less experienced than you. And none are going to be honorable. You must understand that in order to survive, you have to kill, or seriously maim in order for them not to get back up, ever.

The young elf nodded again, and took a drink from her water skin. Do all elves fight as you do, father.

Frowning at the question, Varna shook his head. Most elves fight with stealth, with the lay of the land and with bow. I never really cared for the bow. But your people. Your blood people. They are different. Shaking his head again, he looks around. Drow fight dirty. Shadows. They raid, and they pillage. They are pirates.

Hearing these words, Valiannah looks a bit distressed. Will I ever be a pirate, or find myself being in such a dishonorable state?

Gods, I hope not. Nor do I think you are destined for that. You are as much a product of your upbringing as you are your blood heritage. More so, maybe.

Looking out over the ocean, listening to the waves, a thought occurred to Valiannah. Does it bother you, father, that I am a fighter, instead of a fisherman...er... woman?

Laughing wholeheartedly, Varna gathered their things. You are a fighter, a warrior. To try and mold you into something you are not at the moment, would be a crime against your mind and soul. Tousling her hair, he picked up their gear. Come, your mother has a special dinner planned! No fish tonight!

Last edited by RacesWild; Dec 3rd, 2017 at 07:42 PM.
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Old Nov 30th, 2017, 10:07 PM
Kudrew Kudrew is offline
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I would love to join this game. I am new to PbP but not pathfinder.

I just joined the site so i have no character designed...but have been kicking around an Ecclesitheurge Cleric idea for some time. (some Monk levels too)
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Old Nov 30th, 2017, 11:28 PM
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Ysolde Ysolde is offline
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Quote:
Originally Posted by Togot View Post
what about traits and starting health?
One trait and max health to start.
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Old Dec 1st, 2017, 09:48 AM
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I'll drop a placeholder. Need to think of a character concept thats more than my weapon.

Name: Grissen
Alignment: Chaotic Good, follows orders and ideals of justice but thinks outside the box and voices her opinion as necessary.
Age: 26
Race: Human
Class: TBD

Personality: Grissen is a tough as nails soldier when it comes to blows and a light hearted joker in between fights. She thinks of herself as the voice of reason amidst the narrow minds of the Knights but begrudgingly secedes to the regimen and protocol for a greater good. Grissen believes in improvisation in difficult times and is willing to break convention if it means protecting something important, much to the chagrin of her superiors.
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Last edited by Seasons End; Dec 1st, 2017 at 10:11 AM.
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Old Dec 1st, 2017, 10:59 AM
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How much failure chance do Paladin abilities have? Lay on Hands and Summon Mount doesn’t exactly have a spell level. LoH is (Su) and not (Sp) anyways.

Or what about the Bard’s performances? Definitely magical in nature, but aren’t spells. Are all (Su) and (Sp) abilities screwed? Even Barbarians have some (Su) stuff.

Last edited by TYL; Dec 1st, 2017 at 12:12 PM.
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Old Dec 1st, 2017, 12:04 PM
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Quote:
Originally Posted by TYL View Post
How much failure chance do Paladin abilities have? Lay on Hands and Summon Mount doesn’t exactly have a spell level. LoH is (Su) and not (Sp) anyways.

Or what about the Bard’s performances? Definitely magical in nature, but aren’t spells. Are all (Su) and (Sp) abilities screwed? Even Barr arians have some (Su) stuff,
Lay on Hands about 10%, summon mount would be more like the summon monster spell and so around 30% depending on the situation. Bard performances are unnaffected and Barbarian abilities function fine.

Also I know I'm giving it a long amount of time before applications are finalized, but I want to ensure that A) There are good applications and B) Those of you who have applications at least think about contacting other applicants and thinking about how your characters might interact and know each other.

Last edited by Ysolde; Dec 1st, 2017 at 12:05 PM.
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Old Dec 1st, 2017, 12:12 PM
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Cool. Does anyone know of any spell-less bard variants?
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Old Dec 1st, 2017, 02:06 PM
RacesWild RacesWild is offline
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Not really. But Skirmisher for Ranger is decent. I know, not a bard, but just saying.
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