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  #76  
Old Apr 15th, 2005, 10:05 PM
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Assuming Glory should make one too, (eagle form)

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+17: (6) + 17 Total = 23
  #77  
Old Apr 15th, 2005, 10:21 PM
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Eindric falls to the floor as well, kicking feebly at the unconscious captive as he passes out. Teny resists the effects, screaming at the sight of Eindric's fall. Sandrel standing with his arms folded, and Glory roosting near his feet, simply watch, uneffected by the fogs as well.
  #78  
Old Apr 15th, 2005, 10:38 PM
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Fade to black
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  #79  
Old Apr 16th, 2005, 12:09 AM
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um, as noticed, a major mistake on my character sheet. -2 on both of those saves. Are we still both up?
  #80  
Old Apr 16th, 2005, 12:38 AM
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[ooc]So the modfied saves for Sandrel and Glory respectively are 30 and 17. sandrel's still up, is Glory?[/ooc]
  #81  
Old Apr 16th, 2005, 12:40 AM
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Glory collapses in a heap beside the stalwart cleric. As soon as the magnificent creature strikes the ground, it reverts to horse form, nearly crushing the nearby bard and knocking over Sandrel. Eindric is now only partially beneath Glory, seemingly uninjured, Sandrel manages to keep his feet.
  #82  
Old Apr 16th, 2005, 12:51 AM
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*im having a hard time visualizing the distance beteen me and Toko. If I draw my bow and fire, is it too close? also did my spell go off?*
  #83  
Old Apr 16th, 2005, 02:58 AM
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*I'm imagining a small space, but I'm imagining that the man known as Toko is at least ten feet away from Sandrel, but notmuch more (so that a flamestrike would work without striking Sandrel or his comrades. If I am incorrect, please delete this post. Instead he will cast hold person*

Defiler, I gave you a chance to restore your heart to trut, and yet you continue to fail and continue to act with malice towards those who treated you with honor. Know that Apollo will no longer stand such blaspehmy.

Red fire washes down over the man, in attempt to destroy the evil soul that remains. Punishment will be had.

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
20d6: 6, 3, 1, 2, 2, 5, 1, 6, 1, 3, 5, 2, 2, 6, 4, 2, 1, 4, 5, 6Total = 67


(dc 24 to avoid the flame part)

Last edited by Mirtos; Apr 16th, 2005 at 03:04 AM.
  #84  
Old Apr 16th, 2005, 11:47 AM
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Sandrel calls down the fires of heaven, ashing the cells around him and his own companions with holy light from above. Most of the flames are deflected by the metal roof of the little cell, but still the body of Toko burns. The holy fires lick the furs of Glory and cinge the hair and clothes on the unconscious bard and warlock. Teny leaps out of the way, her own hair threatening to catch fire from the proximity of the holy flames. Sandrel too is forced to step back a bit, but his target does not move at all. A few cells down, the drunken streaker shouts his approval of Sandrel's ire, screaming excitedly at the sudden light and raise in temperature.

Toko, having been bound by rope, steel and magical bindings, locked in the tiny cell as he was, could not move to protect himself even a little. The young man, did not wriggle in his bindings because he was already dead. The poison having killed him instantly.

*Teny and San have free actions.*


  #85  
Old Apr 16th, 2005, 02:27 PM
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Sandrel, realizing perhaps a moment too late what has happened, immediately grabs for his holy symbol.

"Master, forgive my folly. I did not understand. Punish my friends and your servant not for this. I would ask that you find the soul of the now gone one known formally as Toko, and allow him not free passage to your lighted sky. He chose no atonement and cowardice as his final act."

Light begins pouring out from his amulet filling the whole room, avoiding the body of the now charred captive. wounds that have formed of recent and of before begin to close, repairing themselves.

Everyone recovers a certain ammount of hit points.
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+15: (5) + 15 Total = 20


From there, he speaks to Teny: "Look at Eindric or Olian. Tell me if they breathe still, it is hard for me to tell, I cannot tell from the body of Glory."

He then begins to look over Glory for signs of poison, and if needed, to treat it. (using healing kit charge)
Heal Check:
Dice * Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+24: (8) + 24 Total = 32

Last edited by Mirtos; Apr 16th, 2005 at 02:47 PM. Reason: updated modifir on heal to include heal kit
  #86  
Old Apr 16th, 2005, 03:30 PM
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*Teny, you have free actions...San, what's next?*
9

Last edited by Corwyn; Apr 16th, 2005 at 04:51 PM.
  #87  
Old Apr 16th, 2005, 04:27 PM
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[ooc]Well assuming the color=red, 9, close dice tag isnt something i should be aware of....[/ooc]



For a moment he seems confused. He knows that he should have been able to treat the poison, yet it seems beyond his knowledge.

He calls upon his master once again, this time speaking in a loose flowing Tongue that few can probably understand. His hand touches glory's slowly breathing side, and he feels the death withinside it. The purest love of Apollo seeks it out to destroy it so that his friend and comrade may heal.



Once he is convinced of that, he looks towards Eindric. If there is time in the round yet, he will attempt to treat him first, as Sandrel gather's up the will to ask apollo to slow the moving death through him, giving him time to fully restore Eindric when the Chariot rises again.

Heal check to treat the poison first
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+24: (15) + 24 Total = 39


  #88  
Old Apr 16th, 2005, 05:13 PM
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Teny watches nervously as Sandrel frist prays over Glory and then comes to administer aid to the unconscious bard. Sandrel sees immediately that the poison in Eindric is just as bad or worse than that in Glory. Eindric coughes, blood drippling from his mouth and nose even as Sandrel prays over him. Once Sandrel's prayer is through, Eindric settles, his face somewhat more relaxed, his color returning closer to normal.

Sandrel turns to the next person effected by the poison, preparing to help them as well.

*Teny and San have free actions. Olian and Haggy remain unattended.*
7
  #89  
Old Apr 16th, 2005, 05:57 PM
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Sandrel asks Teny to watch over Eindric, who has now calmed slightly.

He then walks over to Haggy and begins his prayers over her, touching her head as he does so, in attempt to slow the poison within her. He then will attempt to best treat Olian. He cant help but stare at Olian slightly surprised at what he sees.

Heal check:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+22: (17) + 22 Total = 39


For those whom the poison has left or been halted temporarily, he looks them over again, while calling out to the nearest man or woman he can see. If he knows them by name, he calls them by name, if not, he simply refers to them as "You, there."

"I need further Aid. Bring me one of the special boxes of salves and bandages that Eindric saves for special circumstances. Also, find me Sergio. If you cannot locate him, rush to the temple of Apollo, and ask for Clarion, tell her that Sandrel seeks her aid."

Heal check to determine what best would aid these fallen friends now.
(not using a kit on this)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+20: (5) + 20 Total = 25
  #90  
Old Apr 16th, 2005, 06:16 PM
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Sandrel takes time to further pray, kneeling over the bodies of Glory, Eindric, and Haggy

Much of his prayer is slow, and in a language that few in the camp can speak, ending in the words of the common man:

"Great Apollo, hear my words, and give them back what was taken"

He then sprinkles dust that glitters over both bodies. The dust seems to vanish into nothingness, but the reflecting light stays behind, if only for another moment.

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