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Tech Talk
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Last edited by Corwyn; May 12th, 2005 at 10:43 PM. |
#2
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The crit range is listed. It's 20/x2. I just write x2, when it's like that.
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#3
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A little known concept about D&D and the d20 system, for combat, is the attack representation. It is assumed that each attack actually represents a few swings of your weapon, as many as half a dozen. Pretend you are wielding a sword, swing it around as if attacking. While you are doing that, count off sx hippopotomaus or mississippis or whatever. Now I know you are not a level 6 fighter in RL. How many sword thrusts did you get in 6 secs?
So, it is assumed that for each potential hit (the combat roll) there were plenty of definite misses. For ease of the game, this is not altered when striking helpless objects or whatever and so you still get only so many rolls per round. A character's skill progression is defined by how many of those swings are potential hits, as he gains more attacks. Hence the maximun number of attacks in a round. I guess they are saying that there is only time for so many swings or whateverm and that when you have that many attacks, every swing is a potential hit. Also for ease, ammunition only applies to those attacks in which rolls were made. Therefore assume that there are always bullets that miss, or glance off armor. It's just those six that actually have a chance to strike the enemies flesh. Really I have it that your chain gun can fire about 200 rounds a minute, or 20 bullets in a single round. Therefore, if you have 2 attacks, you are firing 20 bullets, with 12 of them having a chance to strike the target. This also means that with out some sort of magic (haste) you will only ever be able to fire the chain gun three times in a round... Last edited by Corwyn; Apr 10th, 2007 at 12:46 AM. |
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