#16
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__________________
"When you go out of your door, it is like seeing an enemy." -Code of the Samurai, A Modern Translation of the Bushido Shoshinshu of Taira Shigesuke. |
#17
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__________________
"Reality is merely my own perception of the matter before me,
made tangible by my mind and made real by my understanding of it." -Corwyn J. Thomas of Kalamarash |
#18
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Imram moves up to the screen, holding his empty hands palms out, towards the soldier. He opens his mouth as if to protest his innocence and then suddenly there is a dagger in his hands. The blade pierces the screen wall of the patio, pierces the soldier's lightly armored abdomen and digs in deeply. The man blanches in surprise, his face paling considerably. Blood wells from his mouth and the crossbow goes limp in his hands. Before the soldier could even cry out, Imram pulls back his weapon and lashes out again in the space of a single heartbeat. The screen parts again, this time in front of the doomed soldier's throat. Steel cuts flesh and blood splatters on the inside of the screen as the soldier collapses with a strangled gurgle and a sputtering geyser of blood. The whole inside of the patio area is drenched in the dark red blood, splattering in the shadows.
Imram had tried to use the dying man as a shield, but the screen prevented his hand from gaining purchase on the body. Suddenly the air around the rogue is filled with hurtling bolts and cries of warning ring out all around the house. A bolt strikes Imram in the shoulder blade, digging in painfully. Immediately the rogue realizes that his lung is not pierced, but the pain is distracting at best. Motivated now by the nearness of death, Imram moves more fluidly, instinctively ducking and dodging the cloud of projectiles. Another bolt whizzes past his head just as he twists his body to present a smaller target. The shaft creaks ominously as it vibrates from where it now resides in the patio's nearest post. The soldier inside the screened porch launches his bolt and sends the projectile tearing through the screen and right over the ducking rogue, to dissapear into the dark street. Another soldier comes running out from beside the house, loosing his bolt without pausing to aim, and the projectile pierces the screen mere centimeters from Imram's head. Upstairs, Imram can hear more soldiers still working on the door he bolted, but the footsteps on the steps have now become the sound of the screen door on the west side of the building slamming open. **Your action. You have sustained 3 damage. Utilize the button on the map that is called 'cycle grid'. Press it once for a graph grid. In this map, 4 squares represent a 5 foot square.** Drop this text at http://www.irony.com/java/mmee *BEGIN 0 0 rs 0 *s f 7a 6i hu5 2f7 *s -1 7g 10 rs 0 9zabk 2c 10 64 -k 7g -c *s b @d8 22 2xk 0 *s b e9 3r 2xk 0 *s b ef 10 1ea 0 *s b dp ac 1ea 0 *s @b eq bh 2sj 0 *s b d9 bz 1ea 0 *s -1 6o 68 rs 0 9zabk 40 4w 6o @68 *s -1 7g 6c rs 0 9zabk 5w 64 7g 6c *s -1 3k 6w rs 0 9zabk 3k @40 1s 4o 0 5s -14 6w *s b u bx 56o 0 *s b t 9g 296 0 *s b 16 2c @4mo 0 *s b 3u 24 27d 0 *s -1 2c o rs 0 9zabk 2c o -k 0 -2c 0 *s @0 cu 2n 1mc 0 *s 0 e2 3w 1mc 0 *s 0 6s 2j 1mc 0 *s 0 95 1y 1jv @1pb *s 0 dk 67 1mc 0 *s 5 aq 1d 1m2 0 *s -3 a5 2a rs 0 Imram *s @-1 ba b rs 0 0 5c 1c 3s 0 *s -1 4w 1c rs 0 9y6tc 2w 0 34 g 2o w @34 1c 3k 14 3s 14 40 1c 4g 14 4o 1c 4w 1c *s -1 4x 1k rs 0 9y6tc @4w 1g 4g 1g 40 1o *s -1 53 i oa fx 9y6tc 38 o 3g g 3o o 3o 14 38 @14 38 w 38 o *s -1 3s w rs 0 9y6tc 34 w 3c o 3s w 34 w *s 0 5k h @1uo 0 *s 0 26 6m 1ls 0 *s 0 2v 7v 1ls 0 *END 8n2e85
__________________
"Reality is merely my own perception of the matter before me,
made tangible by my mind and made real by my understanding of it." -Corwyn J. Thomas of Kalamarash Last edited by Corwyn; Feb 12th, 2006 at 06:05 PM. |
#19
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Annoyance with the pain that he's not used to and the never ending number of semi-professional soldiers Imram thinks discretion may be the better part of valor. I've got what this place can offer me right now anyway. Imram dashes across the street into a neighboring alley at a full run. Hoping that none of the guards got a good look at his face he plans on visiting the Bluies in a much more civilized and formal setting. Again he takes to the plan of sprinting into the distance and turning the corner into an alley. After outdistancing a majority of the guards he slips into the shadows of the quiet night and awaits the brave soldier who wants to be the hero that got the guy that almost got away and killed a comrade. Man this isn't really what I wanted but I don't believe they'd buy my story of "just looking around for my friend, and oh those things, Yeah I was just going to hold them until she returned."
Steadying his breathing in the shadows he awaits next to some empty crates listening for some sign of his pursuers. I hope they're not all in good shape Once the loan guard or two nears him he springs into action cutting one down and attempting subdual damage on at least one (when/if we get there). Hide in Shadows Dice Roll:
Listen Dice Roll:
__________________
"When you go out of your door, it is like seeing an enemy." -Code of the Samurai, A Modern Translation of the Bushido Shoshinshu of Taira Shigesuke. |
#20
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Imram takes off for the safety and security of the shadows, heading to the nearest alleyway. Hot on his heels he can hear the booted feet of those dedicated guardsman right behind him. The closest soldier drops his crossbow as the enter the alleyway,a nd Imram can hear the distinct sound of a sword being unsheathed as they turn the corner. Another of the soldiers follows the first one down the alley, but not before calling out something to the other soldiers, evidently directions, because as soon as Imram squeezes past a row of crates, he notices more soldiers coming around the building from the other end of the alleyway.
These men train hard, and are very serious about their work. The Blue Temple is known for its ridgity and adherance to routine and ritual. Their soldiers are an attestment to that. Its no wonder that the Blue Temple Army is largely considered the most powerful and the most organized force on the planet. Stopping short of running into the other soldier's drawn blade, Imram spins aaround and parries the thrust that his nearest pursuer was just making. Narrowly avoiding the stab, the rogue contemplates his next action. Individually, these soldiers are no match for him, even in a fair fight (as if), but as a group, particularly as a well-organized group that is trained to fight as a unit, he might very well meet his end this night. From somewhere in front of the building Imram had chosen to run behind, a whistle sounds. loud and clear and unmistakably a call for back up. Almost immediately, a distant whistle returns the call, many blocks away, but its sound is like that of a clock, ticking away the heartbeats of Imram's bold life... **Your action. (Its not so easy to escape these Soldiers. They are not cops or low-paid rent-a-cops, ![]() Drop this text at http://www.irony.com/java/mmee *BEGIN 0 0 rs 0 *s 5 7o 5h rs 0 *s 0 5p 5m rs 0 *s 0 6g 5j rs 0 *s 0 5r 9p rs 0 *s @0 8y ay rs 0 *s 0 8i 5j rs 0 *s 0 9q 69 rs 0 *s -1 gh 52 rs 0 0 @2c 6s 2k 50 *s -1 4o 6w rs 0 0 0 6o 0 54 1c 54 1c 4g 3c 4g 3c 54 @40 54 40 6g 4o 6g 4o 6w *s -1 4c 6s rs 0 0 1o 58 4c 58 4c 6s *s @-1 1g 6s rs 0 0 s 6s 1g 58 k 4k s 44 -c 38 -k 3o -1g 2s *s -1 7g @6o rs 0 0 3g 4o 58 6o 6c 5k 4c 3c 5w 1s 5g 1c 6k 8 7g 14 *s -1 @64 5o rs 0 0 50 5o 64 4s *s -1 7g 6c rs 0 0 6c 5w 6s 6c 7g 5o *s @-1 7g 4c rs 0 0 5w 44 6k 3g 7g 4c *s -1 2q 5n rs 0 0 -o 20 -o 3c @o 3c o 3s o 40 20 40 20 3c 2o 3c 2o 0 o 0 o 1s -o 1s -o 28 *s -1 @1p 4h rs 0 0 10 2w 10 1s 1o 1s *s -1 4l 50 rs 0 0 1c 2w 1c w 4o @w 4o 4g 20 4g 20 3k 1c 3k 1c 2w *s -1 42 59 rs 0 0 38 48 38 4o @44 4o 44 48 *s -1 64 44 rs 0 0 3o 2k 4k 44 64 30 58 1g 4k 1w 50 @2k 4k 2s 3o 1o 4k 10 50 1o 3o 2k *s -1 7g 2w rs 0 0 78 2w 6k 2w @6k w 7g w *s -1 7c 1g rs 0 0 7c 1g 60 1g 60 -c 5c -c 5c -1g *s @-1 7c 10 rs 0 0 60 -10 60 10 7c 10 *s -1 69 2k rs 0 0 5c 2k 68 @2k 68 1g 40 1g 40 4 34 4 34 2c 54 2c 54 2k *s -1 68 1s rs 0 0 4g @w 4g 1s 68 1s 68 g 4g g 4g 14 *s -1 5s 14 rs 0 0 3c 14 5s 0 4w @-14 *s -1 4s 14 rs 0 0 4c 14 3g -8 4s -14 *s -1 o 3o rs 0 0 -o @3o 0 3o 0 10 -8 10 o 10 o -c -o -c *s -1 2k 2c rs 0 0 4 2c 2k 2c @2k 4 4 4 4 2c *s -1 24 24 rs 0 0 s 10 s 24 24 24 24 s s s s 18 *s @-1 4g 1w rs 0 0 34 -10 1s -c 3c 1w 4g 18 34 -10 *s -1 3c 20 rs 0 @0 28 o 28 20 3c 20 3c o 28 o *s -1 3c 2o rs 0 0 2o 20 2o 2o 3c @2o 3c 20 2o 20 *s -1 4b 2k rs 0 0 3o 24 4c 24 4c 2s 3o 2s 3o 24 *s @-1 w 14 rs 0 0 -w w 0 14 w -o -8 -14 *s -1 2s c rs 0 0 -4 -c c c @2s -c *s 0 4y dg rs 0 *s 0 4h dd rs 0 *s -3 76 68 rz f8 Imram *END pkah6d
__________________
"Reality is merely my own perception of the matter before me,
made tangible by my mind and made real by my understanding of it." -Corwyn J. Thomas of Kalamarash Last edited by Corwyn; Feb 12th, 2006 at 09:47 PM. |
#21
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Realizing just how organized these storm TROOPERS are Imram thinks enough is enough. Once the back up call goes out I know it's only a matter of minutes before the place is swarmed in bluies. He sprints off through the two buildings nearest him and brakes into a sprint across the next street and down more side streets. He twists and turns through the maze always heading away from the scene and his pursuers. He never really got into to many scraps with the Blue's and now he remembers why. Cover, skill and timing is what he's about. Eventually, after dodging his tails Imram makes a scenic route back to his home, keeping to the shadows and off the main roads. Surely they'll be checking the local Inn's for new comers matching my descriptions so off to bed it is...
Planning and pondering next days actions after your nod. Spot Dice Roll:
Listen Dice Roll:
Hide Dice Roll:
Drop this text at http://www.irony.com/java/mmee *BEGIN 0 0 rs 0 *s 5 7o 5h rs 0 *s 0 5p 5m rs 0 *s 0 6g 5j rs 0 *s 0 5r 9p rs 0 *s @0 8y ay rs 0 *s 0 8i 5j rs 0 *s 0 9q 69 rs 0 *s -1 9i 5x rs 0 0 @9b 5x 9j 45 *s -1 4o 6w rs 0 0 0 6o 0 54 1c 54 1c 4g 3c 4g 3c 54 @40 54 40 6g 4o 6g 4o 6w *s -1 4c 6s rs 0 0 1o 58 4c 58 4c 6s *s @-1 1g 6s rs 0 0 s 6s 1g 58 k 4k s 44 -c 38 -k 3o -1g 2s *s -1 7g @6o rs 0 0 3g 4o 58 6o 6c 5k 4c 3c 5w 1s 5g 1c 6k 8 7g 14 *s -1 @64 5o rs 0 0 50 5o 64 4s *s -1 7g 6c rs 0 0 6c 5w 6s 6c 7g 5o *s @-1 7g 4c rs 0 0 5w 44 6k 3g 7g 4c *s -1 2p 4t rs 0 0 -n 2u -n 46 @p 46 p 4m p 4u 21 4u 21 46 2p 46 2p u p u p 2m -n 2m -n 32 *s -1 @1o 3o rs 0 0 11 3p 11 2l 1p 2l *s -1 4m 4q rs 0 0 1b 36 1b 16 4n @16 4n 4q 1z 4q 1z 3u 1b 3u 1b 36 *s -1 43 4y rs 0 0 37 4j 37 4z @43 4z 43 4j *s -1 64 44 rs 0 0 3o 2k 4k 44 64 30 58 1g 4k 1w 50 @2k 4k 2s 3o 1o 4k 10 50 1o 3o 2k *s -1 7g 2w rs 0 0 78 2w 6k 2w @6k w 7g w *s -1 7c 1g rs 0 0 7c 1g 60 1g 60 -c 5c -c 5c -1g *s @-1 7c 10 rs 0 0 60 -10 60 10 7c 10 *s -1 68 2k rs 0 0 5d 2k 69 @2k 69 1g 41 1g 41 4 35 4 35 2c 55 2c 55 2k *s -1 68 1s rs 0 0 4g @w 4g 1s 68 1s 68 g 4g g 4g 14 *s -1 5s 14 rs 0 0 3c 14 5s 0 4w @-14 *s -1 4s 14 rs 0 0 4c 14 3g -8 4s -14 *s -1 o 3o rs 0 0 -o @3o 0 3o 0 10 -8 10 o 10 o -c -o -c *s -1 2k 2c rs 0 0 4 2c 2k 2c @2k 4 4 4 4 2c *s -1 24 24 rs 0 0 s 10 s 24 24 24 24 s s s s 18 *s @-1 4g 1w rs 0 0 34 -10 1s -c 3c 1w 4g 18 34 -10 *s -1 3c 20 rs 0 @0 28 o 28 20 3c 20 3c o 28 o *s -1 3c 2o rs 0 0 2o 20 2o 2o 3c @2o 3c 20 2o 20 *s -1 4b 2o rs 0 0 3o 20 4c 20 4c 2o 3o 2o 3o 20 *s @-1 w 14 rs 0 0 -w w 0 14 w -o -8 -14 *s -1 2s c rs 0 0 -4 -c c c @2s -c *s 0 4y dg rs 0 *s 0 4h dd rs 0 *s -3 76 68 rs 0 Imram *s @-1 3s 2o rs 0 0 3s 2o 2w -8 -14 -20 *END -mjptgi
__________________
"When you go out of your door, it is like seeing an enemy." -Code of the Samurai, A Modern Translation of the Bushido Shoshinshu of Taira Shigesuke. |
#22
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__________________
"Reality is merely my own perception of the matter before me,
made tangible by my mind and made real by my understanding of it." -Corwyn J. Thomas of Kalamarash Last edited by Corwyn; Feb 12th, 2006 at 10:47 PM. |
#23
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Only got "mechanical" rolls above. Not sure if your still busy typing or there was a bug.
__________________
"When you go out of your door, it is like seeing an enemy." -Code of the Samurai, A Modern Translation of the Bushido Shoshinshu of Taira Shigesuke. |
#24
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Moving with expert grace and timing, Imram dodges the sword blow of the soldier beside him and breaks across the courtyard, heading for deeper shadows with all the speed he can muster. The soldiers curse as he rounds the corners, breaking into pursuit after him. One of them manages to keep up for a bit, staying just a few strides behind. Another of the soldiers comes around the corner of the building as Imram is making it across the next street, firing his crossbow without hesitation. The bolt sails smoothly across the shadowy street, plunging neatly into Imram's bicep. The flesh and muscle is torn painfully and blood flows freely from the wound. He can feel his fingers going numb around his dagger's hilt, but neither the pain nor the blood-lose slows the rogue's steps. With speed born of fear and pain, plus a bit of annoyance, Imram turns on a burst of energy. He can hear the soldier's whistle slowly advancing, bringing the city guard to their position, and he can hear the answering whistle as well. Imram uses those sounds to plan his route, taking himself further from the noises with each twist in the dark maze of streets that he knows so well. The lone soldier that had managed to keep up is soon lost in the shadows and as the rogue makes his way around the city hall part of town, he can hear the whistle that must be his nearest pursuer, by now three or four blocks away. Keeping his pace steady and quick, Imram puts more distance behind him and takes the most circuitous route that he can think of, back to Cedar View Apartments. By the time he arrives home, faint from loss of blood and gripping his now blood-soaked and cloth wrapped arm in one hand, the sun has already begun to rise. Luckily, this part of town has very few of those motivated citizens that like to rise before dawn, and the rogue sees no one as he climbs the stairs and unlocks his front door.
With one bolt still protruding from his left shoulder blade and a deep wound in his right bicep, the shaft having broken off, leaving the head inside still tearing muscle and tendon, Imram can not afford to simply lie down and sleep. Though his bed beckons from the darkened corner of his dimly lit room, the curtains drawn, the doors and windows barred. Instead, he prepares for himself a large pot of water and some clean towels and clothes. Gritting his teeth against the pain, the rogue uses his sharpest knife to pry out the broken bolt head from his arm. Then washing the wound, fighting light-headedness and disorientation all the while, he carefully wraps a strip of cloth tightly around his arm. Flexing his fingers, the rogue realizes that without expert or magical healing, he might never get full use of his hand back. Cursing the sergeant that forced that soldier to learn how to shoot so well, and cursing the manufacturers that mass-produce smooth-action crossbows for the Blue Temple army, Imram uses his wounded arm to reach back and pry the other bolt from his back, clenching his fist and biting down with the pain. He manages to stifle a scream and then splashes some water on the wound. Stripped to the waist, Imram wraps more clumsy bandages around his shoulder, covering the wound. Finally satisfied that he at least will not bleed to death, the rogue secures the curtains against the brightening day and lights his brazier against the autumn chill that always seems to find its way into the drafty little apartment. **Gain 4,500XP. Free actions in your apartment. You have sustained another 21 damage (critical hit), for a grand total of 24. Additionally, you are now permanently injured. You will suffer -2 to attack and any check that uses your right arm or both arms. This can be healed by receiving magical healing in the amount of 21 points within a certain amount of time, or superior magical healing can fix it no matter how much time has passed, such as Regeneration or the touch of Woundhealer's Point. In place of magical healing, conventional medicine can repair the damage, if it is addressed soon enough, but the DC is fairly high, so only an expert should be able to fix it properly. The time frame is counted in days, not hours, so you certainly will be safe sleeping for now, but how much time you have after that, will not be revealed to you without a Heal check DC 15.**
__________________
"Reality is merely my own perception of the matter before me,
made tangible by my mind and made real by my understanding of it." -Corwyn J. Thomas of Kalamarash Last edited by Corwyn; Feb 12th, 2006 at 11:17 PM. |
#25
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Imram awakes in a daze from the pain throbing down his arm and inciting a migrane. Noticing that his sloppy bandages have soaked through during the late morning hours he attempts to change and dress them a best as possible after awakes hearing one of the noon bells tolling in the distance. This will not do. Not at all. Ashly's probably [#][#][#][#]ing dead and hear I am trying to play detective....for what? Apparently for a crippled arm
Heal Dice Roll:
Realizing the severity of the damage done to him Imram decides that his regular street doc will not do. He needs to go a little more upscale, or at least up in the price. After Imram finishes dressing his wounds he gets dressed slowly and tenderly. Damn Blue's, never had any problem with them until now. As long as they didn't get my face. Imram heads out to a temple that can descretly care after his wound(s). The quarrel in the hip he can get over, seems like it's just a flesh wound. The arm though...I need that arm, that is a part of my livelyhood, it's how I defend myself and make money and pilfer countless things that need pilfering. He wraps his cloak tightly about him as he steps into the overcast, gloomy day. Fitting He thinks to himself. He keeps his cloak wrapped tightly about him, a seperate cloak from the night before, Heaven forbid the Blue's start matching up bolt holes, less attention the better. and pulls the hood up over his face as he makes his way down the street. Gather Info ?? Dice Roll:
Knowledge Local Dice Roll:
Realizing he has had little to eat he grabs something quick and tasteless from a stand on the street. Eventually he makes his way to the temple he knows will help, for the right price, and slips in through a side door. (To whom it may concern at the temple ![]() I need help, and the higher the quality the better. I seem to have got into a scuffle at one of the bars last night and bit of more than I could chew. Course there were about 5 of them and just me, that's about one to many...I pay your price and tip if mums the word. I'm sure I can count on you for that, I'd hate to have to go to a competitor and then return here with a good arm and bad temper. You see? Thanks. Diplomacy Dice Roll:
__________________
"When you go out of your door, it is like seeing an enemy." -Code of the Samurai, A Modern Translation of the Bushido Shoshinshu of Taira Shigesuke. |
#26
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Bump
__________________
"When you go out of your door, it is like seeing an enemy." -Code of the Samurai, A Modern Translation of the Bushido Shoshinshu of Taira Shigesuke. |
#27
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With little other choice in the matter, Imram heads towards the White Temple branch in Cedar Grove. An assortment of temples to the various gods of the pantheon are represented in the moderate-sized town, but from what he has learned of them, little magical aid can be garnered from those temples. The White Temple however, boasts not only the most skilled physicians in the town, but also a small handful of renowned clergy. While the more prominent clerics of the White Temple often set out on long pilgrimages, there is always at least one head cleric of great skill and they often apprentice as many students as possible before departing.
A gold coin in the donation box affords Imram a private prayer chamber and a meeting with a priest of the temple. The elderly priest is sympathetic with Imram's pain, but it is plain on the man's face that he does not buy the rogue's tale for one second. Now, you know quite well that we are discreet here. I hope that you learned your lesson when you sustained these injuries, but the lord Ardneh does not care from what source you were hurt or what you did to put you in need of such serious healing. Ardneh teaches that the pain is its own lesson, and if you truly wish to be healed, than you admit that the suffering you endured has taught you well. In the future you will avoid getting thusly injured, and in my heart, I know you would not wish this pain on another. While he talks, the old man dressed in simple robes of purest white, unwraps Imram's arm and inspects the wound carefully. He pokes and prodes the injury, using a clean piece of cotton cloth soaked in warm water to wipe the blood from the wound as he studies it. Finally he continues, still looking at the wound, but now squeezing different parts of Imram's arm, this is severe indeed. You will require some of Ardneh's most advanced teachings. Without our help you will son find your arm quite weak and your hand will become increasingly clumsy. The priest bends Imram's elbow and wrist, and then raises his arm around, testing the mobility of the rogue's shoulder. Each movement sends shooting pains up and down Imram's arm, and twinges of numbness flow back and forth around the joints. The priest inspects Imram's hand, testing mobility and asking if it hurts to move this joint or that. At last the priest diagnosis the injury, many of the tendons have been severed and the muscle is pierced. Your arteries remain intact, otherwise you might not have lived through the night. It seems to me that when you were injured, the tendons that were severed were actually forced into the muscle. There might actually be bits of debris left inside as well, explaining why the wound refuses to begin healing. The priest cleans off the wound again and wraps a single layer of fresh gauze over the tender injury. Leaning back, he sighs deeply, using my own knowledge of the Ardneh's healing, I could at best cause the wound to heal over, and prevent infection and other side-effects. I fear I am not wise enough to repair the existing damage to the tendons and the muscle. However, I do know a man who has the skill to repair this injury, though he travels even now to Bastion City. You'd have to set out immediately as he is already almost two days ahead of you and the longer you wait, the more difficult the healing process will become. The old priest pauses for a long time, gazing at Imram sympathetically, there is another way. If you are sincerely desiring of healing, if you feel the pain has taught you well its lesson, then you can speak with the clerics here. They will try to summon the very energies of Ardneh's power, though I do not know if any of those young men possess the knowledge of our lord to repair such a wound. The priest than explains in more detail, what Imram's options are, in terms the rogue understands; coin. **Your options for healing:
__________________
"Reality is merely my own perception of the matter before me,
made tangible by my mind and made real by my understanding of it." -Corwyn J. Thomas of Kalamarash |
#28
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Imram request time to ponder his current state and steps into a private prayer booth. He doesn't feel that traveling to catch up with the head cleric is the best option but he sure as hell doesn't want to be handicapped... Imram weighs his options seeking quite solitude and counting his coin at the same time. Let's see what these yokels here can help me with. If it doesn't bring me back up to par then maybe I'll have to saddle up Charon and hit the trail.
Imram steps out of his prayer booth and makes his way towards the clerics here in the pristine White Temple. He winces in pain as the dullness of his right hand and the sharp spikes of agony race up his arm. Promising to find who's behind all this mess he reminds himself that someone is going to pay...dearly. Imram certainly did learn from this pain, stick to the rules that have served him best; be usneen, strike and dissapear. Forget the whole being outnumbered thing...silly. Another jolt of his right arm brings him back to the present and Imram approaches the clerics on hand. I have certainly learned from this pain, more than you can even begin to understand. I would like to receive the highest level of healing you can provide. Regardless of the cost. Imram pauses, as if thinking whether or not he should continue with his other option. I do know that all temples, even the great White Temple may require their own services and needs that they can not readily handle themselves. Therefore, I would also offer my services, a favor, if you will, to the Temple. If the healing on my arm is complete and if the compensation for my services to the temple are just then we may be able to help eachother out. Whatever healing you can do hear I will take and I will pay. If we can work out mutual benfits then even better. --This would be stated to someone of authority or position at the temple, not just one of the lesser alcolytes. Whatever healing I can get here to top the 21pts needed so be it. If I need to buy potions, which I may anyway then that would be the next step.-- Diplomacy Dice Roll:
__________________
"When you go out of your door, it is like seeing an enemy." -Code of the Samurai, A Modern Translation of the Bushido Shoshinshu of Taira Shigesuke. |
#29
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Bump
__________________
"When you go out of your door, it is like seeing an enemy." -Code of the Samurai, A Modern Translation of the Bushido Shoshinshu of Taira Shigesuke. |
#30
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Upon revealing his descion to the elderly priest, the old man summons the temple's clerics and addresses them as if they were extension of his lord. great channelers of Ardneh, our lord once again besseches us to test our faith and our knowledge. Do me the honor of accepting this task alongside me in healing this new convert to God. My your strength and faith guide my hand under Ardneh's light. In unison they all respond, amen. The older priest takes Imram into a private sanctuary and offers the rogue a seat on a raised dias of pure white marble. He then excuses himself, going tof to prepare. Two accolytes of the temple enter the room, one wheeling a small cart laden with gvarious instruments of steel, and vials, beckers and ungents galore. The other accolyte, a female, approaches Imram and speaks softly to him from beneath her heavy off-white robes, her youthful face framed by the obscuring habit that all female members of her faith are made to wear. The high priest Kalinor, the man you fisrt spoke with, told me that you have learned of Ardneh's lesson and you will undergo our most sacred rites. As a symbol of your transformation, we ask that you donate to our temple for each of the worthy men who will stand before Ardneh and seek to undo your pain in His name. She lays upon the dias, beside Imram, a simple ceramic bowl and then indicates that he should place his coins in it, as if her hands should not touch the money directly. High Priest Kalinor asks that you donate 100 gold for the use of this temple's time and resources and another forty gold to offset the time in which the sacred healers will be kept away from the other parishoners. His Lordship Aruben of the Sacred Knowledge, asks that you donate no less than 50% of your current wealth as representation of the sacrifice of channeling he will peform in your behalf. The Cleric Saernell wishes that you would donate 10% of your wealth symbolizing the knowledge of life he will expend. Valish of the White Clergy asks only for fifty gold to be donated in his name as does Cleric Dallen so beseeches you. The young accolyte speaks with reverence and respect. She also diverts her eyes from Imram when the rogue brings out his coins, making no effort to count them or abserve him at all. When Imram is finsihed, she places a piece of white silk over the bowl and says a brief prayer before bowing to Imram and silently departing with the other young accolyte.
**How much do you donate? If you press her, the accoylte will not reveal any details about what the terms were, saying only that each cleric has stated his requested donation and she has done her best to relay their wishes as closely to thier own words as possible...Since niether of them watch or try to count any coins, no bluff is necessary regardless of what you put in the bowl...**
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"Reality is merely my own perception of the matter before me,
made tangible by my mind and made real by my understanding of it." -Corwyn J. Thomas of Kalamarash |
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