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  #136  
Old Oct 3rd, 2010, 12:43 PM
milkshake milkshake is offline
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OOCHalf-orcs have darkvision 60 ft!


Geb sees Adunhakor motion for him to take the lead. He nods, exits the room, slides to the front of the party, and continues down the only hallway thus far explored.

Geb feels slightly vulnerable but at least knows that many creatures won't be able to see him in what the humans must see as total blackness.
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  #137  
Old Oct 3rd, 2010, 10:27 PM
serek000 serek000 is offline
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The room across the hall, the one the dwarf pushed the party towards, had no door but rather an engraved outer arch with a thick curtain hanging down below it. Despite the age of the curtain, no moths or mice had chewed on it, and it retained its velvety sheen. Golden letters were stitched into the curtain, matching the text on the door to the other burial chamber. The prayers to Moradin were not faded - evidently the dry air had preserved the cloth, which was clearly expensive, quite well.

Last edited by serek000; Oct 3rd, 2010 at 10:34 PM.
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  #138  
Old Oct 4th, 2010, 09:57 PM
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OOCIf the area is well-enough lit, this applies, if not, disregard it.


"Well, dwarf, what does it say? Is it safe to go in?"

As Æthelræd spoke, he looked around, trying to find any signs of life in the dark tunnels...

Survival Check (To check for tracks, etc.)
Dice Roll:
d20+13 (8)+13 Total = 21
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  #139  
Old Oct 5th, 2010, 12:45 AM
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Aethelred's search for tracks or signs of life in the area revealed no real disturbances - there were some signs of old footprints, but a quick comparison to Adunakhor's feet revealed that they were nothing but dwarves, most probably mourners coming to pay respect to the dead. They appeared to be decades old, too, held in place by the layer of dust that had become compacted onto the stone floor.
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  #140  
Old Oct 5th, 2010, 03:01 PM
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Geb peers through the darkness into the room before entering. He waits for a moment in case Adunakhor is going to mention a dwarven rune of instant death on the arch, but then begins his exploration.

oocOops, I missed this archway before. Aporogies.
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  #141  
Old Oct 6th, 2010, 05:05 PM
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The room beyond the curtain is too dark for the party to get a good look at, save for the dwarf and the half-orc, who can see all within quite clearly.


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  #142  
Old Oct 6th, 2010, 11:44 PM
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"This be a place fer the honored craftsmen of the clan. Moradin Soulforger holds them now."
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  #143  
Old Oct 7th, 2010, 09:43 AM
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"Well, what do you see? Are there any torches that we might light?"
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  #144  
Old Oct 7th, 2010, 11:43 PM
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"Nay, elf. There be none." He then goes on to describe the room.

[[Serek, secret text can be fun in negotiations and stuff, or when someone is being all sneaky, but in situations like this it only serves to alienate the players who are not privy to it. Please assume that Adunakhor tells the rest of the party what the rooms are like. Thanks!]]
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  #145  
Old Oct 8th, 2010, 12:05 AM
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Adunakhor told the party that the room appeared to be roughly the same size as the one the party had entered previously, although perhaps a bit wider - it was hard to say. The stone tiles on the floor and the craftsmanship on the sarcophagi (there were about twenty or twenty five in the room) reveal that like the other chamber, this predated the human arrival and was clearly dwarven. The graves were far less elaborate, and a simple tile pattern on the floor indicated that those buried here, while still interred with respect and reverence, were not as important as those buried in the other room.
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  #146  
Old Oct 8th, 2010, 04:26 PM
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"It sounds like there really isn't too much of interest in here." Frithioth muttered. Maybe if he was a historian or dwarf, but alas, he was not. "You know what? I don't like being blind." Frithioth rummaged around his pack, feeling for a spoon. He pulled one out, and it lit up like a torch. "Hey, do you jolly fellows mind if I check for the presence of some ancient magic here?" Without waiting for a reply, Frithioth muttered an incantation, casting Detect Magic.

MagicLight is Cast. Detect Magic is cast.
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  #147  
Old Oct 8th, 2010, 05:04 PM
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Frithioth detected no magic in the room.

The air suddenly felt different in the room, less stagnant and somehow more fresh, as if it was coming in from somewhere else. There was no noticeable draft, though, nor did the curtain flutter in any breeze.

OOCA listen check here would be useful
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  #148  
Old Oct 8th, 2010, 08:42 PM
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[ooc=ooc]Sommat' breathin'[/ooc]
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  #149  
Old Oct 9th, 2010, 12:58 PM
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Geb begins feeling the walls of the room. He also pauses to listen when he thinks he hears something.

He feels slightly uncomfortable because of the great increase in visibility affected by Frithioth's spoon.

Search:
Dice Roll:
1d20+2 (4)+2 Total = 6

Listen:
Dice Roll:
1d20+2 (15)+2 Total = 17
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Last edited by milkshake; Oct 9th, 2010 at 12:58 PM.
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  #150  
Old Oct 9th, 2010, 02:01 PM
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