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  #76  
Old May 31st, 2011, 08:05 PM
Alephia Alephia is offline
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Quote:
Originally Posted by Humble Athena View Post
What about Outcast Rating? I saw where it tells you the base by race, but I can't seem to find any other guidelines for it. I imagine Nik would have at least 1 because he.. well, has fangs and is unnaturally cold. I mean, he doesn't go around baring his teeth at everyone he meets, but it wouldn't be something easy to completely conceal.
Yeah, if your character's actions, appearance or demeanor/attitude would make those around him/her feel somewhat uncomfortable, you're more than welcome to increase your OR to 1 or 2 at your discretion.
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  #77  
Old May 31st, 2011, 08:06 PM
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Okay, thank you then! I assumed I was merely too blind to see where it was. Glad to know that's not the case.
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  #78  
Old May 31st, 2011, 08:12 PM
Alephia Alephia is offline
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Originally Posted by The Fool View Post
I'm gonna rule a "no" on Jaw Lock - mainly because while I understand the alchemist grows "bulkier and more bestial" with a mutagen, and the feral mutagen bonus adds the bite and claw attacks, I can't really see the mouth deforming to the point of being able to start a grapple by biting.
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  #79  
Old May 31st, 2011, 08:13 PM
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Okay, here are the non-core feats I want to take:
Cold One [Ravenloft PH 61]
Mindless undead ignore you until you attack them. Intelligent undead must succeed on a DC 13 Wisdom Check to recognize you are not undead. When dying, you lose HP at 1 every 2 rounds, but when resting for natural healing, only gain 1/2 a HP/CL/day.

Oversized Two-Weapon Fighting (CAdv p111)
Use 1H weapon in offhand for Light weapon penalties.

Enduring Life [LM 25]
+4 to Fort saves to remove a negative level.
Ignore penalties of negative levels for (Con mod) minutes.

Unquenchable Flame of Life [LM 31]
+2 on all saves vs the extraordinary or supernatural abilities of undead creatures

{The last two are a combination of him coming from a monster hunter lineage, and the vampirism already inside him partially shielding him from further effects from other sources. If we gain levels I'm also looking at Lasting Life which follows Enduring Life}

Also, there's an item from the MIC I'm looking at:

Lesser Crystal of Screening
-5 penalty imposed on touch attacks made by incorporeal creatures (MIC 26)
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  #80  
Old May 31st, 2011, 08:31 PM
Alephia Alephia is offline
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Quote:
Originally Posted by Humble Athena View Post
Okay, here are the non-core feats I want to take:
Cold One [Ravenloft PH 61]
Mindless undead ignore you until you attack them. Intelligent undead must succeed on a DC 13 Wisdom Check to recognize you are not undead. When dying, you lose HP at 1 every 2 rounds, but when resting for natural healing, only gain 1/2 a HP/CL/day.

Oversized Two-Weapon Fighting (CAdv p111)
Use 1H weapon in offhand for Light weapon penalties.

Enduring Life [LM 25]
+4 to Fort saves to remove a negative level.
Ignore penalties of negative levels for (Con mod) minutes.

Unquenchable Flame of Life [LM 31]
+2 on all saves vs the extraordinary or supernatural abilities of undead creatures

{The last two are a combination of him coming from a monster hunter lineage, and the vampirism already inside him partially shielding him from further effects from other sources. If we gain levels I'm also looking at Lasting Life which follows Enduring Life}

Also, there's an item from the MIC I'm looking at:

Lesser Crystal of Screening
-5 penalty imposed on touch attacks made by incorporeal creatures (MIC 26)
This looks good to me, except I can't find the Crystal of Screening... can you explain MIC? (I'm sure it's something obvious I've overlooked.)

Also, a point of clarification regarding Cold One in this campaign. A group of mindless undead will ignore you until your initial attack. At which point, the rest of them will figure out you're not undead. In other words, you can't waltz up behind one, chop its head off from behind, stroll over to the next, do the same, etc, etc, at your leisure. After the first attack, the charade is up. There are, of course, ways to mitigate this, though. (Just want to make sure the expectations have been set... or lowered, as the case may be.)
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  #81  
Old May 31st, 2011, 08:38 PM
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@MIC = Magic Item Compendium
It's a collection of all sorts of Magical Armors, Weapons, Clothing, Tools-
Crystals are something new, there are weapons crystals and armor/shield crystals.
Only one crystal can be attached to an individual item at a time, and they usually come in three strengths
Least - Attaches to any weapon or armor
Lesser - The item attached to must be +1 or better.
Greater - The item attached to must be +3 or better. (actual enhancement, not counting bonuses, so a +1 flaming sword still only counts as a +1 for the purpose of crystals)

These crystals can be taken off and moved to another item, as a standard action, I believe.

@ Cold One, Yeah, I figured that's how it would work. It'd be too powerful otherwise. Good for sneaking past zombies to fetch supplies or something, but not for zombisassination. Heck, even if someone were undead, and they started attacking one, the others would probably converge.
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Last edited by Humble Athena; May 31st, 2011 at 08:39 PM.
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  #82  
Old Jun 1st, 2011, 12:14 PM
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Quote:
Originally Posted by Alephia View Post
I'm gonna rule a "no" on Jaw Lock - mainly because while I understand the alchemist grows "bulkier and more bestial" with a mutagen, and the feral mutagen bonus adds the bite and claw attacks, I can't really see the mouth deforming to the point of being able to start a grapple by biting.
Oh...so how much does it deform, then? I pictured his lips receding and the mouth widening to becoming almost ear-to-ear, with the rows of shark-like teeth becoming large and irregular enough that his eyes and nose look like they're going to get crowded off his face. The idea in my mind is of a guy who looks a bit like he's got an oversized, lipless mouth that's full of broken glass. Does it not deform to that degree?
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  #83  
Old Jun 1st, 2011, 06:45 PM
Alephia Alephia is offline
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Originally Posted by The Fool View Post
Oh...so how much does it deform, then? I pictured his lips receding and the mouth widening to becoming almost ear-to-ear, with the rows of shark-like teeth becoming large and irregular enough that his eyes and nose look like they're going to get crowded off his face. The idea in my mind is of a guy who looks a bit like he's got an oversized, lipless mouth that's full of broken glass. Does it not deform to that degree?
lol, well, that's not quite how I pictured it. I imagined it being a little less spectacular. However, if your heart is absolutely set on having that trait, by all means...

After all, its use will be somewhat limited... since it's probably not advisable to go biting on every filthy, disease-ridden undead you come across.
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  #84  
Old Jun 1st, 2011, 09:46 PM
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Awesome! You rock! =)

And yeah, I'm gonna need to be careful when using that mutagen. Aside from the inadvisability of biting undead, I'm pretty sure pitchforks and torches would be in my immediate future if I pulled it out in public.
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Last edited by The Fool; Jun 1st, 2011 at 09:46 PM.
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  #85  
Old Jun 1st, 2011, 10:01 PM
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I also ended up grabbing a couple of crystals from MIC. The ones I took were:

Lesser Crystal of Lifekeeping: This augment crystal grants you a +3 competence bonus on saving throws against energy drain attacks, inflict spells, death spells and death effects.

Least Truedeath Crystal: A weapon with this crystal attached deals an extra 1d6 damage to undead.
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  #86  
Old Jun 2nd, 2011, 09:49 AM
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So it turns out that due to some issues we had over the past few day in my Battalion I have had to cancel my trip to South America. So I won't be heading out and thus am here and ready to get this game started

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  #87  
Old Jun 2nd, 2011, 11:44 AM
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Quote:
Originally Posted by The Fool View Post
I'm pretty sure pitchforks and torches would be in my immediate future if I pulled it out in public.
GAWD you have NO idea how often that happens to me.

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  #88  
Old Jun 2nd, 2011, 11:57 AM
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They're just jealous.

Anyways, Coll's basically ready to go.
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  #89  
Old Jun 2nd, 2011, 08:36 PM
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Squee, it has begun! Now if only I had half a brain tonight-

also, meant to ask... since Nik is more of a "Kill the nasty abominations" kind of ranger than the "All nature must be protected" kind, can I swap one of my knowledges for Knowledge: Religion ?
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Last edited by Humble Athena; Jun 2nd, 2011 at 11:46 PM.
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  #90  
Old Jun 3rd, 2011, 10:14 AM
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I'll be working on a post later today after a 1/2 day at work and after I get a paper done.

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