#16
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School evocation [fist]; Level magus 3, sorcerer/wizard 3, muscle wizard 1; Domain fist 3 CASTING Casting Time 1 standard action Components V, S EFFECT Range long (400 ft. + 40 ft./level) Area 20-ft.-radius spread Duration instantaneous Saving Throw Reflex half; Spell Resistance yes A fist spell generates a searing explosion of punching that detonates with a low roar and deals 1d6+1 points of fire damage per caster level (maximum 10d6+10) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure. You point your finger and determine the range (distance and height) at which the fist is to punch. You dash forward with a flaming fist to a designated point and unless you collie a material body or solid barrier prior to attaining the prescribed range, the fist blossoms into the fistsplosion at that point. An early impact results in an early detonation. The fistsplosion sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fistsplosion may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does. The caster does not take damage from the fistsplosion. Last edited by godofallbears; Aug 6th, 2012 at 05:16 PM. |
#17
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Why do I now want to watch Kung Fu Hussle?
Also, that seems like a really good way to travel 400+ in an instant. |
#18
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In addition, it plants you right in the middle of the bad guys, which a wizard never wants. still cool as hell. |
#19
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It's worth noting, however, that it plants you right in the middle of the bad guys, which is exactly what a muscle wizard always wants.
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#20
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Although, you can center it on yourself and do the HULK SMASH ground pummel.
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#21
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think I'ma ready to rumble!
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#22
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To be fair, if she got an animal familiar, she'd be tempted to eat it. And then she'd be out a familiar anyway. We'll go with the +1 Natural AC one, ala Turtle.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays. A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it. The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot. |
#23
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Right, current perk ideas. If anyone's not 100% happy with these please let me know now. Numbers are not fully fleshed out yet. Figured I'd give you all a little something neat. Tried to make them fit your characters.
Frag: Goopy Hunger - Modified version of engulf. Inscar: Controlled Recoil - Can use up to large size firearms without penalty. Slight bonus to accuracy due to complete control of recoil. Tristy: Toxic Seduction - Bonus to seduction attempts. May attempt to make a pesudo sneak attack against seduced targets. Fairman: Angered Chi - Access to a few special spells per day that work off of getting really #*!@ing angry. Nightsky: Chaotic Magic - 1s and 20s have random, chaotic effects. Aki: Rebound - You shield returns to you without fail when you use it as a projectile. Bonus to Bballing. By the way inscarnum you character sheet isn't publicly viewable. And by different spell I mean that "Alter Other" and "Alter Self" are different spells. Last edited by godofallbears; Aug 7th, 2012 at 09:00 AM. |
#24
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Sheet should be public now. Last edited by Insacrum; Aug 7th, 2012 at 09:43 AM. |
#25
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Yay! *om nom nom*
Anyone have feat suggestions for a support Witch? As a general description, she's currently low on defense(due to both inability to armor, and the wisdom of a drunk moose); her main damage stuff is ACD(if there's a bonus damage>Element feat, that'd be faboo); and she doesn't really have any fixation on spell school.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays. A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it. The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot. |
#26
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I went extra hex: healing hex on my witch,
Also Magical Lineage Burning Hands (maybe you can change it to acid instead of fire), with plans on taking intensify spell at 5th level (a 10d4 cone spell seemed like fun to me). Most of my feats were going to go the metamagic route. Last edited by Insacrum; Aug 7th, 2012 at 10:55 AM. |
#27
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I should make it ACD damage, shouldn't I? That alright, bears?
She has the Healing Hex already, btw. It's her main source of healing you chaps(far more efficient than one-shot healing spells, you see). I'll look at their trove of metamagic nonsense when I return from work. For items, all I've thought of so far aside from basic stat+ items are Pearls of Power(to compensate for low Witch spells/day), as well as an Everlasting Gobstopper, for munching on(whenever she sees something tasty, like a puppy, she eats the gobstopper instead, to ward off awkward questions from horrified onlookers).
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays. A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it. The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot. |
#28
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You might also want to get wands of healing. Since the hexes are only once in a 24 hour period, it would suck if you rolled a 1, and couldn't heal us more for 24 hours.
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#29
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Sounds good to me when she get off her arse to actually do something it'll fit in nicely!
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#30
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So, am I the only one who thinks that Tristy's character looks like Noodle from Gorillaz?
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