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  #16  
Old Aug 6th, 2012, 05:13 PM
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Right, Fist spell.

School evocation [fist]; Level magus 3, sorcerer/wizard 3, muscle wizard 1; Domain fist 3

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius spread
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

A fist spell generates a searing explosion of punching that detonates with a low roar and deals 1d6+1 points of fire damage per caster level (maximum 10d6+10) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fist is to punch. You dash forward with a flaming fist to a designated point and unless you collie a material body or solid barrier prior to attaining the prescribed range, the fist blossoms into the fistsplosion at that point. An early impact results in an early detonation.

The fistsplosion sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fistsplosion may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.

The caster does not take damage from the fistsplosion.

Last edited by godofallbears; Aug 6th, 2012 at 05:16 PM.
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  #17  
Old Aug 6th, 2012, 05:21 PM
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Quote:
Originally Posted by godofallbears View Post
fistsplosion.
Why do I now want to watch Kung Fu Hussle?

Also, that seems like a really good way to travel 400+ in an instant.
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  #18  
Old Aug 6th, 2012, 05:26 PM
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Quote:
Originally Posted by Insacrum View Post
Why do I now want to watch Kung Fu Hussle?

Also, that seems like a really good way to travel 400+ in an instant.
It does have a few flaws though. Consumes a spell slot, you stop whenever you hit something, everything around you will be on fire so unless you're fistsploisoning in a cave or have fire resistance you're gonna get burned, and you don't ignore gravity after the spell ends, so if you go up to high...whoops, your leg broken! Any friendlies nearby are going to get hurt like hell too.

In addition, it plants you right in the middle of the bad guys, which a wizard never wants.


still cool as hell.
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  #19  
Old Aug 6th, 2012, 05:30 PM
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Quote:
Originally Posted by godofallbears View Post
In addition, it plants you right in the middle of the bad guys, which a wizard never wants.
It's worth noting, however, that it plants you right in the middle of the bad guys, which is exactly what a muscle wizard always wants.
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  #20  
Old Aug 6th, 2012, 06:30 PM
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Quote:
Originally Posted by godofallbears View Post
In addition, it plants you right in the middle of the bad guys, which a wizard never wants.
Although, you can center it on yourself and do the HULK SMASH ground pummel.
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  #21  
Old Aug 6th, 2012, 07:53 PM
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think I'ma ready to rumble!
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  #22  
Old Aug 6th, 2012, 08:00 PM
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Quote:
Originally Posted by godofallbears View Post
Alter Other will have to be a different spell then, and stat changes will be made on you too, with it automatically failing against hostile targets. Sorry if it makes it kind of weak, but I'm really nervous about accidentally giving mages some sort of omgwtfbbq spell.
What do you mean by "different spell"? And that's fine, it's meant to be a silly spell, not a powerful one.

Quote:
Originally Posted by godofallbears View Post
Go ahead and use any generic familiar bonus, but be warned you're going to lose out a bit on not having a active familiar.
To be fair, if she got an animal familiar, she'd be tempted to eat it. And then she'd be out a familiar anyway. We'll go with the +1 Natural AC one, ala Turtle.
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A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #23  
Old Aug 7th, 2012, 09:00 AM
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Right, current perk ideas. If anyone's not 100% happy with these please let me know now. Numbers are not fully fleshed out yet. Figured I'd give you all a little something neat. Tried to make them fit your characters.

Frag: Goopy Hunger - Modified version of engulf.
Inscar: Controlled Recoil - Can use up to large size firearms without penalty. Slight bonus to accuracy due to complete control of recoil.
Tristy: Toxic Seduction - Bonus to seduction attempts. May attempt to make a pesudo sneak attack against seduced targets.
Fairman: Angered Chi - Access to a few special spells per day that work off of getting really #*!@ing angry.
Nightsky: Chaotic Magic - 1s and 20s have random, chaotic effects.
Aki: Rebound - You shield returns to you without fail when you use it as a projectile. Bonus to Bballing.


By the way inscarnum you character sheet isn't publicly viewable.

And by different spell I mean that "Alter Other" and "Alter Self" are different spells.

Last edited by godofallbears; Aug 7th, 2012 at 09:00 AM.
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  #24  
Old Aug 7th, 2012, 09:43 AM
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Quote:
Originally Posted by godofallbears View Post
Inscar: Controlled Recoil - Can use up to large size firearms without penalty. Slight bonus to accuracy due to complete control of recoil.
OOOOOooo... Bigger Guns!!!

Sheet should be public now.

Last edited by Insacrum; Aug 7th, 2012 at 09:43 AM.
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  #25  
Old Aug 7th, 2012, 10:42 AM
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Quote:
Originally Posted by godofallbears View Post
Frag: Goopy Hunger - Modified version of engulf.
Yay! *om nom nom*

Anyone have feat suggestions for a support Witch? As a general description, she's currently low on defense(due to both inability to armor, and the wisdom of a drunk moose); her main damage stuff is ACD(if there's a bonus damage>Element feat, that'd be faboo); and she doesn't really have any fixation on spell school.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #26  
Old Aug 7th, 2012, 10:54 AM
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I went extra hex: healing hex on my witch,

Also Magical Lineage Burning Hands (maybe you can change it to acid instead of fire), with plans on taking intensify spell at 5th level (a 10d4 cone spell seemed like fun to me).

Most of my feats were going to go the metamagic route.

Last edited by Insacrum; Aug 7th, 2012 at 10:55 AM.
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  #27  
Old Aug 7th, 2012, 11:00 AM
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I should make it ACD damage, shouldn't I? That alright, bears?

She has the Healing Hex already, btw. It's her main source of healing you chaps(far more efficient than one-shot healing spells, you see). I'll look at their trove of metamagic nonsense when I return from work.

For items, all I've thought of so far aside from basic stat+ items are Pearls of Power(to compensate for low Witch spells/day), as well as an Everlasting Gobstopper, for munching on(whenever she sees something tasty, like a puppy, she eats the gobstopper instead, to ward off awkward questions from horrified onlookers).
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #28  
Old Aug 7th, 2012, 11:18 AM
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You might also want to get wands of healing. Since the hexes are only once in a 24 hour period, it would suck if you rolled a 1, and couldn't heal us more for 24 hours.
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  #29  
Old Aug 7th, 2012, 11:30 AM
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Quote:
Originally Posted by godofallbears View Post
Tristy: Toxic Seduction - Bonus to seduction attempts. May attempt to make a pesudo sneak attack against seduced targets.
Sounds good to me when she get off her arse to actually do something it'll fit in nicely!
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  #30  
Old Aug 7th, 2012, 12:30 PM
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So, am I the only one who thinks that Tristy's character looks like Noodle from Gorillaz?
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