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  #136  
Old Jun 17th, 2013, 07:30 AM
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Amery and Cecile gasp at the current events as they rush fiercely towards the party, grabbing the rope and beginning to pull.

Dice Amery - STR check:
1d20+2 (4)+2 Total = 6

Dice Cecile - STR check:
1d20+3 (8)+3 Total = 11


Unfortunately, they provide little help to the situation. even though Sir Galahad had it all under control, as he began lifting Sir Ferris upwards.

However, without further notice, the creature leaps up at Ferris as he is being pulled, grabbing hold of it's left leg, attempting to climb with it rather than pull it down.

Last edited by Hanz; Jun 17th, 2013 at 07:31 AM.
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  #137  
Old Jun 17th, 2013, 02:44 PM
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Screaming loudly at the extra weight of the beast clinging to his leg, trying his best to kick it off with savage and vicious kicks. A thought running quickly through his mind that of a creature of darkness might well shun the light if brought against it. Letting his mind concentrate as best he could through the struggle, his innate ability kicked off and almost instantly a vast area was wreathed in daylight, glowing as bright as a mid summers days.

Ferris let his eyes slink down to get a glimpse of this creature that was attempting to use him as a climbing rope in the light of his spell.

Actions
I assume Check Penalty applies to this?
Dice Escape:
1d20-2 (4)-2 Total = 2


Cast: Daylight - Spell like ability - Racial natural spell - 60ft area around me.
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  #138  
Old Jun 17th, 2013, 03:00 PM
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Your daylight spell shines at the creature, it's pupils sink as it sees the sudden light, and screams in sharp pain, however still clinging onto Sir Ferris who is now hopelessly stuck in this creature's grasp, being pulled up be the oblivious Galahad.

Right as the creature raises it's sharp fin to smack Sir Ferris in the jaw, Sir Galahad gives a tough tug, pulling both of those tied up onto the outside, into the cavern.

The Creature rises, a large hunk of obese rotten flesh, drooling with thick saliva and preparing to charge the party.

OOCBasically... The Game is on. Roll Init!


 
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  #139  
Old Jun 17th, 2013, 03:21 PM
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Widened eyes gaze on the grotesque beast, plainly a tough battle in its own right, worsened by his still winded condition and lighter armor.
StatsInitiative:
Dice Roll:
d20+1 (4)+1 Total = 5
(5)
Hp: 5/12
AC: 17/11/16
CMD: 15
Spd: 30'
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  #140  
Old Jun 26th, 2013, 05:44 PM
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Initiative
Dice Ini:
1d20+5 (4)+5 Total = 9

Hp: 11/11
AC: 18
CMD: 14
Spd: 30'
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  #141  
Old Jun 28th, 2013, 12:25 PM
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Dice Roll:
1d20+3 (4)+3 Total = 7
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  #142  
Old Jun 28th, 2013, 12:26 PM
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Dice Roll:
5d10+5 (3, 7, 2, 3, 4)+5 Total = 24
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  #143  
Old Jun 28th, 2013, 12:29 PM
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1 Ferris 9
2 Mysterious Beast 7
3 Galahad 5

The Beast leaps up onto Ferris and bites right towards his chest.

Dice Attack:
1d20+7 (11)+7 Total = 18

Dice Damage:
1d8+1 (7)+1 Total = 8

Dice Bleed (DC12 Fort):
1d6 3


OOCRemember that actions move along the Initiative Timeline, so Ferris doesn't get attacked untill he's done with his action. Galahad can post his action right now, but it won't take effect until the beast makes it's attack.

Last edited by Hanz; Jun 28th, 2013 at 12:30 PM.
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  #144  
Old Jun 28th, 2013, 12:41 PM
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After Ferris engages the creature, and it makes its riposte, Galahad moves swiftly behind it and hacks at it with his sword.
StatsInitiative: 5
Hp: 5/12
AC: 17/11/16
CMD: 15
Spd: 30'

Effects:
Flanking with Ferris

Actions:
Move: to flank creature with Ferris
Standard: attack creature with Power Attack and flanking
Dice Sword attack, damage:
d20+4-1+2cx,19 (1)+4-1+2 Total = 6
d8+3+2 (7)+3+2 Total = 12
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  #145  
Old Jun 28th, 2013, 01:11 PM
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Scrambling to his feet Ferris slides his blade out of the scabbard and his shield from across his back. Hunkering down trying to keep his shield between himself and the beast. All the while keeping the beast facing him while Galahad moves into a position to cause some damage.

Actions
HP: 11
AC: 18 (20 for this round)

Actions:
Drawing Sword/shield
Fighting Defensively as a Full-Round Action: +2 Dodge AC/-4 Attack this round.

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Last edited by Herb; Jul 1st, 2013 at 09:53 AM.
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  #146  
Old Jun 28th, 2013, 01:38 PM
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As the beast lunges in for a quick nibble, Sir Ferris does a quick "Swish Swash Swoosh" with his blade, parrying the beast, how skillful!

Sir Galahad unfortunately fumbles in his attack, His shoulder muscle crackles as he drops his shield on the floor.


Fumble
Critical Fumble!

Muscle Crackle

Your off-hand muscle is pulled and you drop whatever is held in it.
OOCLucky one, actually, you almost got 1d4 Strength sap.


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  #147  
Old Jun 28th, 2013, 01:39 PM
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OOCMaybe going by role of Initiative might be smarter :P
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  #148  
Old Jul 1st, 2013, 09:57 AM
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Darting in while the beast is distracted by Galahad, Ferris thrusts and slashes with the blade clearly aiming to impale or slash open the soft skin around his joints and underarm areas.

Actions
HP: 11/11
AC: 18

Melee Attack: +2 Flanking
Dice Melee:
1d20+2+3 (13)+2+3 Total = 18
18
Damage:
Dice Damage:
1d8+2 (1)+2 Total = 3
3

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Last edited by Herb; Jul 1st, 2013 at 09:58 AM.
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  #149  
Old Jul 1st, 2013, 12:30 PM
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Slashed by Ferris, the creature screams in pain, but continues to concentrate it's attacks on Galahad.

Dice Attack:
1d20+7 (11)+7 Total = 18

Dice Damage:
1d8+1 (2)+1 Total = 3


The attack breaks through, Smacking Galahad's armor and piercing it slightly, causing a bleeding wound into Galahad's flesh.

Dice Bleed - Fort 12 Negates:
1d6 5

Last edited by Hanz; Jul 1st, 2013 at 12:32 PM.
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  #150  
Old Jul 1st, 2013, 01:43 PM
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The tiefling is caught deeper than he thought. He collapses, as his lifeblood pours out.
OOCIf I remember correctly, Amery cast her two 1st level spells per day already. All she has left is 2 (I think) uses of her Channel Energy for d6. To make sure she doesn't heal the creature, she'll have to move 30' back to catch only me in the channelled heal.

Now that I'm KO'd, she can also use her Rebuke Death touch ability for d4 healing.
Dice Rebuke Death:
d4 3

StatsInitiative: 5
Hp: -3/12 -> 0/12
AC: 17/11/16
CMD: 15
Spd: 30'

Dice Save vs bleeding:
d20+4sch12 (3)+4 Total = 7


Effects:
Flanking with Ferris

Actions:
Collapse
Standard: attack creature with Power Attack and flanking
Dice Sword attack, damage:
d20+4-1+2cx,19 (18)+4-1+2 Total = 23
d8+3+2 (6)+3+2 Total = 11

Move: re-ready shield

Last edited by dbaque; Jul 1st, 2013 at 01:50 PM. Reason: failed save, back on feet
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