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  #391  
Old Mar 5th, 2014, 01:17 PM
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Cool.
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  #392  
Old Mar 5th, 2014, 10:23 PM
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Making the rounds with the same post..

I'm going to be pretty slow on posting in my games for the next week or so, basically until the 18th. I've got a big deadline coming up on the 17th and need pretty much every waking hour devoted to that (as well as quite a few sleeping ones). I've reserved the night of the 17th for sleeping, but should be back to regular posting rates on the 18th.
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  #393  
Old Mar 5th, 2014, 11:58 PM
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Yeah, let's have Lux lead the stealth for now.
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  #394  
Old Mar 6th, 2014, 07:54 AM
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I will not be able to post until tomorrow afternoon/evening. If that is too long, please roll Alric's rolls for him and have him follow along.
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  #395  
Old Mar 6th, 2014, 08:50 AM
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Just so everyone is clear, if you look at the map, you all are exiting the kitchen near the garden (5). The well kept bush (5a) is directly in your line of sight.

The base of the tower (6a) has the open door and where light is flickering from.

Warden's Tower (22) is the large tower around the corner.

Any questions please ask.
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Last edited by Mostlymad; Mar 6th, 2014 at 08:51 AM.
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  #396  
Old Mar 6th, 2014, 09:55 AM
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And to clarify Lux's actions, she moved just outside the door of 6a.
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  #397  
Old Mar 6th, 2014, 10:50 AM
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Ahh, ok. Being at work, I didn't have access to GDocs, but I was able to google the map so I can understand things better. I'll modify my post perhaps. Lucius beat the DC though, so what's the bush?

EDIT: Hmm. I didn't even realize there was a door by 6a. The map (that I googled) doesn't have it, but it makes sense. Need some way up onto the wall. Perhaps we need to clean up the guards in there first?

EDIT2: Or I could have just gone into the Geography folder rather than searching... [facepalm]

Last edited by DarkNetwerk; Mar 6th, 2014 at 10:58 AM.
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  #398  
Old Mar 10th, 2014, 03:25 PM
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Just to clarify before I work on a post. We're all near 6a. Where are the guards on the wall at?
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  #399  
Old Mar 10th, 2014, 03:37 PM
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Yes. Most of you are around 6a while you slow posters are closer to the kitchen.

Guards are spread around. I'll get a map up showing the positions tonight or tomorrow.
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  #400  
Old Mar 10th, 2014, 05:05 PM
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kk. I'll have a post incoming as soon as I see where they're at so Alric can react appropriately.
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  #401  
Old Mar 11th, 2014, 10:41 AM
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So much for stealth. Boo.

Are there tower doors/stairs to get up to the wall, or do they only exist from the gatehouse (so we'd need to get to the gatehouse to get up there)? Do we have approximate numbers of guards up there?

It might be best to just rush the warden's tower. Get rid of him and it might be defensible.
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  #402  
Old Mar 11th, 2014, 11:15 AM
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Well, that and the warden's a mage. We probably would rather whoever is running to alert him doesn't make it before we do.
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  #403  
Old Mar 11th, 2014, 07:27 PM
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Quote:
Originally Posted by DarkNetwerk View Post
Are there tower doors/stairs to get up to the wall, or do they only exist from the gatehouse (so we'd need to get to the gatehouse to get up there)? Do we have approximate numbers of guards up there?
Each tower has a portal and it can be reasonably assumed that there are stairs that lead to the top of the wall within. The Warden's tower contains only one portal according to the map and that is at the base of the tower.

No map up today. Didn't get a chance to complete it. There are three lanterns pointed at you from the top of the wall. One is between the Warden's Tower and 6a. Two more are spaced generously between 6a and 6. Number of men manning the walls currently are unknown.

The signal horn was really loud. Warden may or may not have heard it from within the tower if he was asleep.
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Last edited by Mostlymad; Mar 11th, 2014 at 07:27 PM.
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  #404  
Old Mar 12th, 2014, 10:29 AM
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My vote is to run to the warden's tower as well.
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  #405  
Old Mar 12th, 2014, 11:29 AM
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Thirded. And so we... charge!
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