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Old Aug 21st, 2014, 09:50 PM
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The World of Meltheria

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Old Aug 21st, 2014, 09:51 PM
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Deities

The GuardianLGLaw, Good, Protection, Earth, Glory.A being of earth and steel, formed in the shape of a man. The Guardian was the first to be released by the Judge to help the mortal races against the Dragons. He respected the Judge for his decision and swore to defend the mortals with his every fiber. Today he is the patron of knights and those who raise arms in defense of another. He is also respected by blacksmiths and craftmen.
The MatronNGDomains - Good, Healing, Water, Community. The Matron is the only god that resembles a human, other than the Judge. She has the form of an elderly woman with kind blue eyes. When she was released she gave the mortals shelter and comfort. She is the patron of mothers, healers and those who provide a home to strangers.
The BirdCGChaos, Good, Air, Liberation, Weather.A form of ethereal air and feathers, the bird freed the first of the mortals. With his guidance, the races broke the chains applied by the Dragons. He is the patron of freedom and the sky.
The JudgeLNDomains - Law, Knowledge, Magic, Nobility. After releasing the other deities, the Judge lent his aid to the mortals with the gift of magic. After the Dragons were defeated he taught the mortals the secrets of the world and the concept of Nobility. He is the patron of of Mages, Kings and those who seek Knowledge.
The TreeNDomains - Animal, Plant, Travel.The tree was the only deity that did not help the races in their fight against the Dragons. Instead, it's efforts were afforded to the plants and animals of the world. With it's guidance, the forces of nature were able to survive. It is the patron of plants, animals and those who travel the lands.
The FlameCNDomains - Chaos, Charm, Fire, Sun.The Flame provided compassion and love to the mortals and It's fire and passion fueled the races in their fight against the Dragons. After their fall, the Flame took control of the sun to provide warmth to all. It is the patron of love, light, and those who seek warmth.
The SnakeLEDomains - Evil, Law, Death, Scalykind, Trickery.The Snake was the last deity to be freed by the Judge, for he did not trust him. And the Snake betrayed the other gods by siding with the Dragons and because of his influence some of them survived. Dispite his treachery, a few of the mortals still worship him as a patron of deception and reptiles.
The OtherNEDomains - Evil, Darkness, Madness, Void.The Other is a vile creature of eyes, teeth and tenticals. A strange being of hatred and madness. While most found that It's words made no sense, those of unstable mind found power in It's voice and followed It wherever It lead. It is the patron of the night, the void and those who descend into madness.
The BeastCEDomains - Chaos, Evil, Destruction, Strength, War.The Beast is a form of fur, fangs and Talons. Best described as a mix between a lion, bear, wolf and boar. He gave the mortals a ferocity and strength that they had not possessed before. His might and malice gave the races the power to end the reign of Dragons. He was once the favored deity of Korlack before his rise to High King. He is the patron of aggression, destruction and those who seek the power to defeat others.
The DragonUnknownUnknownNot an actual deities, Dragons are often seen as gods due to their terrible power and seemingly endless life times. Some mortal races worship them and prey for a time when they might return to their glorious thrones. Most fear Dragons and will actively kill then on site. The only Dragon to convince the races of his good nature is Kalmayer who ended the Forever Storm and now resides on Dragon Island.
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Old Aug 23rd, 2014, 12:34 AM
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Nations and Places

The Mountain Crown: A formation of mountains that runs in a circular pattern along the North of Meltheria. It has a small canyon cut though the middle that leads to the High Palace that is guarded by the Crown Guardians, a tribe of Minotaurs that made a pact with the High King several centuries ago. The name of The Mountain Crown was given by the First High King due to the way it protected him from invading armies. It's peeks are quite high, though not as High as Mt. Organ, and are often covered in snow. Many dangerous creatures make their home in the mountains so few dare risk climbing over them.

The High Kingdom: Home of the High King who resides in Trezdile Castle, which is made from the bones of the Last Dragon for which it's named. The High King makes decisions which impact Meltheria on a whole and often negotiates peace between warring states. He also controls the most powerful army, commanding minotaurs, centaurs, The Dragon Scouts, and is even rumored to have a Phoenix as an ally. Few oppose his rule.
High King Urlric: A kind and fair King who does his best to care for all that fall under his domain. He has a hard time dealing with King Hornald and it's commonly known that he does not trust him.

Westset: The Kingdom of Westset is a peaceful Kingdom but harbors a grudge against other Kingdoms, claiming they should be the true rulers, not the High King. They rarely go to war but will answer it's call if needed. They are seen as greedy and spiteful and few visitors from neighboring nations receive a warm welcome. They are accomplished grazers and trade with all manner of livestock.
King Hornald: A stern King who expects much of his countrymen. He believes it is he that should be High King and is always looking for a way to take the throne, although through loopholes and contradictions rather then force and intimidation.

Talire: The Forest Kingdom of Talire was formed when the Elves realized the threat of the orcs and build a grand city to defend themselves. When the Great Orc War began the elves were pivotal in the battles that followed the death of High King Korlack. They swept the kingdoms of all traces of orcs and believed to have wiped them all out. Talire is now a powerful Kingdom that trades in all manner of things from warriors, art, magic and elven weaponry.
Queen Lerintitha: An intimidating Queen who commands respect, even among her peers. She is clever and sly and somehow knows more about those she meets then them themselves. She is an accomplished wizard and is often consulted with on all things arcane.

Naltoga: A troubled nation that has seen many hardships over the years, Naltoga finds itself in between all manner of bad news. The Giant Rebellion started in it's northern mountains, pirates are a constant threat on it's shores and it's swamps hide many warring factions of bandits that plague the land. Despite all this turmoil, Naltoga stays a strong Kingdom due to it's trading power and powerful armies of Orc warriors that was acquired after the Giant Rebellion. They also command a strong navy that it needs to protect it's sea faring merchants.
King Mark III: A troubled King who struggles with keeping his Kingdom safe from the dangers left unchecked by his father. He is a devout follower of the Guardian and expects his guards and armies to follow the same path. He is an accomplished swordsman that few have the courage of facing.

Malissi: The Desert Kingdom of Malissi is a hard nation that trades in slaves and gold. This trading started the Great Sea wars as many nations opposed their outlook on human life. Now days trading slaves is outlawed but is still a problem within Malissi and many black market traders still operate. It's people are hard and sturdy and used to the harsh terrain that the desert brings.
King Palle-Kia: A cruel King that commands fear from those who fall under his care. He gives demands rather then commandments, and punishes those who disappoint him. Taxes in the Malissi are high due to his insatiable greed.

Mt. Organ: A strong nation of Dwarven miners, the Kingdom of Mt. Organ sits on the side of the tallest mountain of Meltheria. So rich was it's caverns that the dwarves have created tunnels that stretch from one end to the other, creating a sprawling map of paths that lead to many different depths of the mountain. With strong winds, musical howling can be heard from an entrance to one of these tunnels. The dwarves trade in metal and it's worked goods.
King Tordek: A proud King who respects his countrymen and is always willing to lend aid to those who ask for it. He distrusts King Palle-Kia but remains respectful even if it is not returned. He commands the most talented metal workers in Meltheria and their work is sought after by all who respect the strength of steel.

Dragon Island: The final residence of the Gold Dragon, Kalmayer, Dragon Island is a place of wisdom and learning.

The Grey Wastes: The result of a mass burning of High Grain Forest, The Grey Wastes are an inhabitable scene of dead trees and grey sand.

The Darkwood: A dark forest of horrors and nightmares, The Darkmoon forest has taken a great fall and is now the Darkwood.

First Landing: Believed to be the place where mortals first came to Meltheria, First landing is a place that many pilgrims travel to, seeking to learn more about themselves.

Fellclaw Island: A mysterious Island that appeared after Kalmayer stopped the Forever Storm, Fellclaw Island is thought to be a gateway to the heavens, and so many bring their dead here to ascend to the gods.

The Kraken Teeth Isles: A cluster of islands that contain many dangers of the sea, The Kraken Teeth Isles are usually kept clear from local fishermen.

Rowtail Island: A port for pirates and any who seek to escape from the mainland, Rowtail has a bad reputation, and for good reason.

The Hardwood: A forest of hardwood trees, The Hardwood is protected by the High Kingdom to ensure there is never a shortage of it's precious timber

The Pale Grove: An enchanted forest that breeds all manner of wondrous fey that share an alliance with the High King.
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Last edited by Solid Minotaur; Aug 24th, 2014 at 12:10 AM.
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