#16
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timeline August 16 San Aspera group shopping try to hear about disturbances to south sell trained warhorse Anita sends message to River Dancer Temple -recieved message -success in San Aspera location -planned travel schedule stay at inn Bloodwolf & Full Moon hang out with Caldero Azul druids spend the night in druid quarters August 17 regroup Anita looks at harbormaster's book it's in ancient Jicarti historical text, not religious heathen (not Jicarti) hunt god only briefly mentioned mostly a story of Elsaduran privateers (who followed the god) apparently an Elsaduran god of the hunt Anita reports back to city watch ship headed to Port Lefente arrives Valon asks for information about Southern attack location Valon warns captain about dangers in Port Lefente informs him about team from Cruzario Anita rejoins group night out on the town Valon visits Valdez manor, meets with worshippers August 18 ship to le Maravert arrives: Skadaran vessel lizardfolk captain consults with goblin sailor sell riding goats, stable Sundrop buy passage on ship information problem in South very severe weather lately main settlement in area Cassidre le Maravert storms so bad ship had to skip it one sailor: storm had giant birds flying shooting lightning from wings Caldero Azul druids more magic-leaning, less martial-leaning ocean- and water-focused lot of mundane jobs harbormaster has limited ability to change weather 2 animal companions! large bird and otter Valdez manor affairs Valdez had no heirs, why he was so generous with family fortune no will, other worshippers inherit & try to decide what to do they don't seem as upset about imposter as expected maybe they didn't like him as much as he thought they did? characters Harbormaster also leader of Storm Walker druids |
#17
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notes for session of 9/6/20
timeline sailing S with Skadarans Captain Riri Anita and Bloodwolf asked to do chores Luchi and Valon not asked because male Luchi searches ship, finds nothing interesting a week in stormclouds on horizon captain asks us to sleep in shifts to be ready Valon and Anita one shift, Bloodwolf and Luchi other 3 days of skill checks to help crew deal with storm Sept 2 arrive le Maravert rocky cove, not real port, small docks early afternoon, 2-3 dropped off on little island dock for ships rope bridge connects island to le Maravert a villagers comes to meet ship, we offer to help told about Storm Seers houseboat patched with personskin lizardfolk guide explains what le Maravert is doing gives us a little tour Melancon finds host families for us, but all separate Anita asks where group can meet together island on north side of settlement, across a rope bridge agree to meet there after dinner Luchi questions host family about missing woman Luchi and Bloodwolf scout out tower area as ravens winds give them much trouble, Bloodwolf switches to albatross Luchi returns to goblin form, tries to spiderclimb wall discuss attack plans and every heads back to their host families information expecting to arrive in 10 days, Sept 2 Luchi has a vision? dream? of some sort Storm Seers trying to deal with problem they'll be visiting town in a few days, can meet with them then Storm Seers think they can fix it Storm Seers are researchers, recently moved into tower Storm Seers taking dreamers and not giving them back new, came in March or April only one Storm Seer visits town; others stay in tower & unnkown human women named Orleva le Maravert's problem they know about disrupted weather and thunderbird weather has been supernaturally disrupted for a long time submerged ruins of people who caused it searching ruins people finding a connection to the old people having visions/dreams don't know religion of ancients ancients came from Undercommon, unpopular there places in tour Storm Seers' tower: west and a little south of settlement points out where digging is happening: domed roof of old house, thought haunted farther to sea, near some islands, old compound: Luchi recognizes from dream points out ruined buildings to south: ruined sunken tower, wild animals nest there host families Anita: halfling brothers Bloodwolf: ratfolk woman with small children Valon: lizardfolk man and old mother Luchi: two unrelated halflings, tense household a women's brother and husband (Storm Seers took her) Adelaid's dreams: researcher at the Lyseum, couldn't remember details their Adelaid was first to leave with Orleva almost a month ago Seers' Tower fourth floor: through tower window, Bloodwolf sees 3 women talking or chanting, clumped together Luchi looks in high window sees the three women, forms distorting like changelings two remind him more of hags hags can form covens: three together become MUCH more powerful don't confront them all at once! if one visits settlement alone they won't have coven powers third floor: climbs down to a lower balcony and tries to go inside finds a sleeping room with around a dozen people the missing Cassidre! still alive and not too upset second floor: leaves, checks another balcony giant--birds?, bigger than a goblin, too smooth, fishlike? have lightning powers fish-bird creatures remind Bloodwolf of kerakinsi sapient but not bright, dangerous hunters first floor: Bloodwolf sees giant humanoid inside ruined part of tower wall first floor, just sitting there next floor, no windows or balcony but hole in wall sees the same giant Bloodwolf did--thinks marsh giant giants are kinda sapient but animalistic mostly solitary and territorial, will form temporary child-rearing bonds characters Melancon the Storyteller lizardfolk man our guide when we arrive in town tells about what's happening, finds host families for us tour pointing out landmarks Orleva human changling Storm Seer only one to visit town Adelaid Luchi staying with her brother and husband one of the first to leave, months ago |
#18
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notes for session of 9/13/20
timeline September 3 breakfast with host families Anita asks about ruin digs easy ruins cleared, ppl discussing riskier ones Storm Seers politely pressuring more Luchi asks about missing relative of hosts named Adelaid, show him crude picture examine ruins from Luchi's vision Anita and Valon hitch a ride over Luchi arrives first, investigates things above water level three stories one level still above water everyone else is an hour later than Luchi close to noon third floor full of non-rotted wood and books tons of magic some magics auras detatched, floating around conjuration magic, Valon identifies as Unseen Servants but Unseen Servants usually only last a few hours bronze pillars have enchantment magic magic on books not abduration or any school books have Arcane Mark on them cantrip creates invisible rune on them Luchi tries to read one; some sort of Old Undercommon Anita looks at some; dry academic texts one is about Elemental Plane of Water; Anita and Valon look at it book topics include geometry, astronomy, planes head down second floor isn't submerged?? does someone still live here? "windows" created by evocation magic show water outside Anita checks books, Bloodwolf searches for scents Valon tries to figure out if we're under an illusion spell Bloodwolf finds some sort of organic musk Luchi smells it as well: faintly reptillian, brackish books on astrology, divination, magic Valon finds no illusion auras but some books have additional auras besides Arcane Mark: he picks up Scroll of Detect Thoughts a mechanical suit of armor with no magical aura starts to move Valon puts to scroll back but three of them attack win, check exit route; it's clear other two scrolls: Anticipate Thoughts, Perceive Cues magical book is a wizard's spellbook Bloofwolf tests magic window; it's solid, infinitely thin we leave scrolls and books behind for now down to bottom floor Luchi scouts, finds more reptillian musk Valon joins him, detect magic Anita tries talking to whoever it responds in an unknown language (Anita understands) Luchi asks if the books have anything to do with outside phenomona Vrisina figured out the pillars: anti book theft devices some valuable non-book things: ceremonial cloak & necklace, both magic magic cloak: weightless, armor, walk on air briefly, Glide called Gale Armor necklace: can call protective whirlwind, burst of electricity called Stormlure Vrisina picks a book for Anita (and helps read it) tell Vrisina about possible connection between old director and Storm Seers she's worried the library might sink and be destroyed suggest second floor might have more useful books she comes with us to the second floor information journal of what the researchers were doing founded by refugees from Elsadur who hid underground whatever destoyed Elsadur left terrible storms refugees tried to control and harness storms as energy source journal full of office politics but storms kept getting worse director thought they could fix it characters Vrisina is a snek! a little like Asseri, named Vrisina she's an enthusiastic scholar, welcomes us when we say we're curious not her spellbook, probably a sorceror |
#19
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notes for session of 9/20/20
timeline September 3 second floor of Lyseum with Ryssina metal from clockwork servants being repaired by unseen servants won't be done soon, could be days or weeks we take a head say goodbye to Ryssina convince her to let us take spellbook and scrolls 3ish in afternoon swim back to town, not staying together near Luchi water bubbles and voice (Erisala) yells two living waterspouts come up Luchi turns into raven and flies away meets with Anita and Valon; everyone decides to get together Full Moon picked up and deposited on little island white woman Erisala approaches her and calms her down Bloodwolf heads towards them Erisala is waterspout talks underwater to Bloodwolf (in bull shark form) asks Bloodwolf nicely not to eat Full Moon Bloodwolf circles island keeping an eye on them Erisala confused by Dire Collar Luchi, Anita, and Valon eventually catch up waterspout woman Erisala confronts them names her grievances and demands lets us go but watches us leave Bloodwolf thinks the woman is some sort of fae Anita asks her host about fae question makes her nervous "did you get her name?" no. will ask Valentine Melancon she takes Anita to Melancon's home but he's not there arrives pretty late, accompanied by Ingedda describes encounter; Melancon gets stressed tells about Erisala will send out warning to townsfolk Luchi and Bloodwolf return to Storm Seers' tower Luchi as raven, Bloodwolf as constrictor snake Luchi arrives first, hides on balcony and waits for Bloodwolf when Bloodwolf catches up, Luchi checks top floor for Coven sees Coven's spell returns to Bloodwolf, who tries to speak with townsfolk none of them speak Ascana, but a few a little Illati questions them Bloodwolf counts: 28 villagers try to return to village Luchi runs out of raven form Erisala attacks when he returns to goblin form information names of Luchi's hosts: Leopold and Eulalia if Breath of the Sea doesn't mean wind, no ideas from Melancon bronze pillars Luchi can slip scrolls and spellbook out around pillars leave them on staircase for now but trying to retrieve from stair gets Luchi zapped but Bloodwolf can throw them farther onto staircase which works Erisala's grievances and demands the weather's always been unnatural but now it's getting worse it's driving everyone crazy and you're going to stop it! they've stolen the Breath of the Sea she demands a Storm Seer's head to talk says we can go back to the town once but will confront us if we return to ruins/natural area around town Coven's spell four figures in room, not three one is glowing and floating, lightning crackling she doesn't seem to be hag or changling; kind of translucent hag looking over spoons (looted from ruins) on a table questioning Cassidre captives "just a druid passing through, do you need a hand?" no "can you leave here if you want? have any of you left here?" yes, no "Why?" work not done "how will you know when work's done?" storms better all Cassidre helpers stay together; Galsic helpers stay elsewhere Galsic helpers visit sometimes "any messages for friends or loved ones?" let them know we're fine and we miss them "has something else been trying to get in here?" not here, the kerakinsi and things above characters Ryssina (not Vrisina) lives in bay, came here to shelter from storms ate last month, she's fine Erisala an oceanid most powerful fae in region white woman on land; legs merge into water when in water can merge to the extent of seeming a waterspout has a companion of some sort calls us names: "betrayer of nature, defiler of air and water!" "cease torturing seer's sky or face my fury!" Ingedda Jotun woman with false leg the Jotun Ingedda might be interested in clockwork head Miss Broin elf who visits yearly, but isn't here now time of year she usually visits, but she didn't come this year closest thing to druid or shaman |
#20
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notes for session of 9/27/20
timeline September 3 Luchi and Bloodwolf attacked by Eryssala escape using invisibility and gaseous form Luchi waits at island we use for meetings Bloodwolf doesn't meet with him; checks people for charm spells Luchi asks Anita to meet she grabs Valon, they head to island debriefing, sharing information find Bloodwolf at her host family everyone goes to bed Luchi dreams about Lyseum again: pointless meeting, wants to get back to research very long meeting September 4 Bloodwolf asks about numbers going with Seers and how many they need everyone meets on island to discuss plans visit Melancon, ask where to find Ingedda mother of Valon's host family yelling at him when we arrive visit Ingedda, show her the clockwork head thought the ruins were mostly magic, impressed they also have clockwork we tell her where we're staying if she wants to meet with us but the flooded bridges are even harder with a prosthetic leg Anita makes tarts with host family in afternoon, Melancon approaches he tried to talk with Errysala, gives advice and supplies can loan watercraft, train a bit in using waterbreathing items spend the rest of the day training to use our skiff it has both sails and paddles Valon asks Melancon about thunderbird Bloodwolf asks how many helpers with Storm Seers? argues we can't trust villagers, should keep plans secret trading September 5 before we go Melancon buffs our swim checks +2 (not Anita's) head to Southern border of village and call Errysala ask her for permission to pass through her lands we try to convince her what we've been doing to fight the Seers tell her what we've learned by scouting their tower we give promises, she gives permission information Anita has +2 diplomacy for next 24 hrs fourth coven member Anita thinks might be a ghost? Valon reminded of types of dead spellcaster neither can narrow it down what if it's a dead hag bringing back for a true full coven le Maravert/Seers relationship le Maravert villagers not under spell Seers have a few dozen, want everyone with dreams Melancon confirms 28 they don't seem to actually trust Storm Seers resigned, making best of things, unhappy with arrangment Storm Seers sometimes able to push storms back, they get better and the more the town helps the better they do Melancon is being diplomatic, holding something back protection racket? thunderbird thunderbird: cause or effect of the storms? unclear bad either way, damages and deaths in village is it searching for anything? Melancon says maybe not always attacking: must be doing something else also Melancon thinks it's intelligent, but villagers don't speak its language elementals are elementals people? some are, some aren't some can't be killed away from their home planes: very strong ones or ones summoned by magic promises to Errysala try not to make things worse leave ruins mostly how we found them characters Ingedda Stakt Ingedda's staying with a few lizardfolk several ships from Valdir fleet sank in storm they were going to raid le Maravert Ingedda has ideas on defending the town with cannons salvaged from Valdir wrecks she's used to training recruits but nobody wants to learn, and Errysala doesn't want salvaging Errysala she's fickle, can change her mind quickly too dangerous for most villagers but we might be able to talk her down or fight her off can offer advice and supplies she's vain: compliment her but not fake about it, also confident about self she's frustrated that she can't confront the Seers directly she might be able to help us: temporarily calming storms, clearing water from areas, waterbreathing |
#21
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notes for session of 10/4/20
timeline September 5 Errysala follows us to ruins Valon asks her about thunderbird she's not sure either bad at sailing, takes hours to get there, Errysala impatient arrive around noon tower with domed roof, almost completely submerged no openings above water level Errysala lowers water; top third of tower revealed tie up skiff and swim to crumbled tower waterbreathing will last 3.5 hrs check old stairs Valon learns the building was a divination amplifier head to main tower Galsic villagers, giant reptile of some sort Luchi lures them back to the group tries to talk to them in Galsic sign; they know it ask what we're doing Luchi asks if he can help them Luchi tries to lure them into tower air bubble one comes, one goes to inform "Kuro" Luchi gets one alone and backstabs him Bloodwolf stabilizes Luchi takes prisoner out of the tower back to skiff failure on swim checks Valon washed away, Errysala retrieves him Luchi's prisoner swept away close to 1pm by the time we regroup at skiff Luchi and Anita argue Luchi tries to get Errysala to capture the goblin for us she refuses back down to tower; takes 10 min time a little past 1 Anita heads into domed room 2 Galsic call us intruders and attack tylosaur attacks too one Galsic unconscious, one retreats to Kuro tylosaur retreats, rips open big doors information Galsic said "1000 years of storm;" storms have been 4000 years thunderbird strongly connected to weather might be nullifying Errysala, it's angry underwater tower circular building with 3 protruding towers one tower crumbled, but crumbled area partly submerged bottom floor has double doors, seem unsealed building was a divination amplifier planetarium, stars on domed ceiling giant sea urchins large spear urchin can launch spines smaller more mobile hunter urchins tylosaur big croc "Kuro tamed it," "hardly eats any of us" "croc" is a big dinosaur-looking thing dino is charmed/dominated by someone stronger than Bloodwolf characters Galsic villagers two shark-goblin things with handaxes some sort of aquatic goblins adapted to water by spell they say they're working here, important work to help Storm Seers "1000 years of storm!" they claim no artifacts here but they're doing different work most important work! (they don't really know what they're doing) Kuro boss of the Galsic villagers? they report to them "tamed" the tylosaur (charm or domination spell?) |
#22
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notes for session of 10/11/20
timeline September 5 head in direction Galsic retreated looking for boss Kurin find runaway goblin talking with Kurin goblins attack -2 to attack rolls, saving throws, skill checks we win Bloodwolf checks chamber above us three more Galsic, odds and ends like armor all three grab Bloodwolf she changes into orc, then bull shark escapes and flees to group very confused fight continues we win upper floor goes to balcony near top of dome Galsic have a hostage? Valon dissolves them room they were headed to, look for hostage chained elf woman breathing and awake, gagged free her and give back her stuff we looted she doesn't understand our sign languages; only Anita can understand her casts a freedom of movement spell everyone meets in air bubble at top of dome she's Broin tells us about herself, her capture she'll go ahead to our skiff and meet us there warn her about Errysala find two other goblins; Luchi intimidates them into retreating Valon and Anita spiderclimb up; others swim Maeville Broin resting in skiff; she leads the sailing home get back to la Maravert by nightfall information upper floor goes to balcony near top of dome characters Kurin boss of underwater Galsic weird-looking goblin coral growing out of him, steampunk goggles sword and wand apparently a wizard Maeville Broin was hostage, chained elf woman she's old! elves don't get old easily Storm Seers wanted to pick her brain Kurin had some sort of other plan for her? |
#23
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notes for session of 10/18/20
timeline September 5 everyone head to Melancon's people come out to greet Maeville, happy to meet her she pushes them away and grumbles but she's relieved to see them enters without knocking or greeting Melancon is cooking dinner immediately tries to hug Maeville she pushes him away, weak bones Maeville tells Melancon she was captured we agree to let Maeville tell the story; Anita translates for others asks Melancon why le Maravert is cooperating with Storm Seers Maeville scolds him for not standing up to them we argue if we're going against Storm Seers, first free captives talk about Kurin's clan Maeville asks Melancon about thunderbird after we're done talking, Kurin wakes up we question him about himself, his clan, Storm Seers Anita asks Maeville to tell when he's lying Luchi tries talking to him in Undercommon "these surface dwellers go too easy on you" gives no sign of understanding Anita offers him rewards for cooperation: healing, fresh food Lay on Hands, check that his restraints aren't painful, gives him some food Anita discusses prisoner with Melancon don't hold prisoners, just exile people Melancon says tomorrow we should find the rest of his clan and hand him over ask for rope ladders and someone to convince them to leave boats to ferry villagers back to le Maravert it'll take a day or two or organize this effort need to find the other Galsic first will check Maeville channels positive energy Luchi double checks Kurin's bindings for security Valon casts Identify, goes over loot the sword is a bonded weapon, like a familiar for Kurin Wand of Lightning Bolt (CL 5, DC 16, 10 charges) brass goggles: Headband of Vast Intelligence: Perception Pearl of Power (2nd level) Ring of Force Shield split up and return to host families Anita summons Sundrop, armors her September 6 suddenly no rain or wind at all the silence wakes us all up just before dawn Bloodwolf goes to Melancon; he says the weather means Seers are visiting won't be ready to evacuate people today Melancon offers advice on how to deal with Seers +2 to diplomacy for the day everyone getting tributes ready barge heads in she arrives and chats with Melancon he leads her around village, us first introduce ourselves, offer mechanical head Valon detects an illusion on Orleva as she shakes our hands but no details Bloodwolf and Luchi see her with pale skin, dark hair, multicolor eyes someone Luchi has stabbed before Luchi names her, Bloodwolf asks why she isn't with Devil's Pack & boyfriend Elessia and her kerakinski attack we win, Elessia stabilizes herself, Bloodwolf stabilizes others information Maeville's capture came in a few weeks ago few run-ins with wildlife (agitated by storms) weakened enough that Kurin's group could jump her working on behalf of a hag asking them and her questions about storms and things she tried to get them comfortable around her so they'd talk freely covens Maeville thinks Vorsa isn't the leader was recruited as a third for a coven a fourth came in a few weeks ago acquantance of the other two, who Vorsa didn't know Vorsa's worried about being pushed out only two of the four are proper hags the more proper hags in a coven the better, but others can join them Maeville doesn't know the coven's real plans but thinks they're bad witchfires Bloodwolf doesn't think witchfires are anything natural Anita thinks witchfire type of ghost of powerful spellcaster they've lost most of their magic but can still participate in covens doesn't quite match Luchi's description, usually associated with fire could be a variation le Maravert and Storm Seers Maeville asks Melancon why le Maravert is cooperating Melancon says when Seers get what they want, attacks and storms less bad things get worse when Seers don't get what they want Melancon thinks it doesn't matter whether why that happens, just facts Kurin's clan Maeville says the rest of Kurin's clan might have advice their village is destroyed, she doesn't know where survivors are we suggest the haunted domed house in ruins did all of Kurin's village come with him? there were cowards who didn't want anything to do with it he fed some to dinosaur, rest ran away worked for all Storm Seers but Vorsa was only liason their clan knows how to use planetarium clan members who opposed Seers might be able to use it some discussion of teaching Seers to use it a divination ritual can be done on full moon do stars need to be visible for ritual? no if you do it right, can ask any question and get some sort of answer better at answering general questions than specifics characters Maeville Broin Sesshuran cleric doesn't like physical affection: weak bones says she'll heal us when in town but won't go adventuring Kurin working for Storm Seers, specifically Vorsa Maeville doesn't know what Kurin's after but it troubles her why kidnap Broin? we were told to claims it was all for the Seers but Maeville says he's lying why work for Seers? we thought flooding the world would be cool maybe everyone would drown, maybe it'd be fun to watch others adapt Maeville doesn't trust it he won't tell us what his goggles do coral is part of him, he's part undine (like aasimar and stuff) who will lead with Kurin gone? he thinks no one will, they'll ask Seers for instructions what was your tribe doing there? guarding the planetarium what were the Storm Seers worried about others learning? claims he doesn't know Maeville can't tell whether that's true trying to hone his craft and impress his teacher when they return teacher not Galsic went to sea and hasn't returned in years thinks we'd be impressed but displeased by his teacher Vorsa sea hag, one of Storm Seers promises the Galsic a thousand years of storms and flooding the world but Maeville doesn't think that's really what Vorsa is doing describe Vorsa's appearance? hags difficult to see & describe, but tall, spindly, bluish Luchi thinks might've been the one looking through spoons (not the one talking to ghost thing) Maeville thinks Vorsa isn't the leader was recruited as a third for a coven a fourth came in a few weeks ago aqquantance of the other two, who Vorsa didn't know Vorsa's worried about being pushed out Vorsa resents that newcomer took over job cooperating with le Maravert more honest, less kind about protection racket than Elessia Orleva really two different women originally Vorsa, now newcomer Vorsa resents that newcomer took over job cooperating with le Maravert a new person took over collection more than one person wears name of Orleva little differences in approach new one a little kinder and less honest than old one veils threats better tells about past encounters with new Orleva this one doesn't want to admit protection racket, gets defensive try to be friendly and non-threatening human woman, brown skin, black hair, pretty four kerakinski come with her Elessia hole punched through left hand, necrosis thunderbird Maeville thinks it's working for the Storm Seers, searching for something frantic can Maeville talk to it? most thunderbirds speak Auran but have to get it calmed down enough to talk |
#24
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notes for session of 10/25/20
timeline September 6 fight lasted less than a minute nearby le Maravert villagers ran only Melancon left nearby, seems alarmed Valon talks to Melancon tells about our history with Elessia Bloodwolf asks about executing Elessia Valon argues against it Melancon: "I don't know if this fight was a good call, but the call has been made" Anita wants to make sure no blame goes to villagers Melancon points out that's actually true we all work on our story: our party was welcomed at first, became violent exiled after attacking Kurin's group attacked Storm Seer barge before it ever arrived at the village villagers think we fled overland; not sure we don't care about the lives of le Maravert people Melancon says the point of a story is the purpose it serves not whether it's true everyone agrees keeping Maeville hidden is a good plan Anita goes with Melancon to grab Kurin & talk to Maeville everyone else secures prisoners and prepares barge loot Elessia and kerakinsi chain shirt, heavy shield, 2 potions the hole in her hand itself is magical--necromantic aura magical items for kerakinsi necklace of fish bones & shark teeth vest of snakeskin or similar rope wrapped into a garment, robe barge has a bit of fish but is mostly empty Maeville decides to come with us Kurin is sullen back to barge Full Moon watching kerakinsi, Anita watches Kurin and Elessia sail to library something long and serpentine approaches our barge purple, maybe wearing jewelry Bloodwolf points it out to Maeville Bloodwolf, Valon, and Luchi prepare to fight/talk it's Rhysinna Bloodwolf switches places with Anita she was coming to visit us, excited to see us wants to share what she's learned Luchi asks Rhyssina about kerakinsi Bloodwolf notices Elessia wake up (and pretend not to) shortly before we arrive Valon gathers all magic items, casts Identify on them & hand she magically attacks Valon; Luchi kills her Valon looks at her hand anyway Unholy Symbol, sense auras of good, inflict negative energy headband of +2 wisdom 2 potions of cure moderate wounds necklace to boost natural armor vest helps sqeeze through tight spaces, get unbound (Corset of the Vishkanya) garment that produces nearly infinite rope Valon watches Kurin, Luchi goes to get Anita, Bloodwolf carries Elessia up we call Errysala but she doesn't come Maeville says probably nothing wrong; she just isn't close enough to respond we pierce Elessia's lungs so she sinks and dump her in water Anita picks the most injured kerakinsi and Lays on Hands "Let us go! Where's the Windkeeper?" Maeville hears and talks to them, offers to translate she comes over and agrees to translate for us we decide we'll keep the kerakinsi for one more day until we find Galsic or don't, then kill them if no better ideas Maeville won't adventure with us but heals us and waterbreathing for two hours head out to haunted house, takes about 20 minutes moor our barge at a balcony/observation deck check to see Kurin is secure leave Full Moon behind guarding prisoners, rest of us go in observation deck has broken telescope door stubborn but we enter through broken windows a whispering noise, increasing to mad babbling everyone magically understands language, makes no sense to anyone stars and voids Anita thinks type of undead called Haunt find magic gloves, conjuration room with ring of balcony, goes into water below everything ruined Luchi finds fresh-ish goblin meat scattered across stairs decide to explore top level fully before going below water dark shadow moving through water rising toward us big dino thing attacks us; we win Bloodwolf scouts underwater level a little, rejoins group information Elsaduran library when the Elsadurans were building all this, they consulted with a hag eventually decided some of her advice was very bad banished her with a spell, but it's worn off by now her name was Narlyssa kerakinsi Rhyssina knows some habits and customs, how to avoid getting in trouble hunters who value hunting "loyalties with the wind" metaphorical or literal? not in any of the books from library but thinks experiments from library maybe created them kerakinsi follow the wind; Storm Seers command the wind, thus loyalty if the Seers stopped controlling the wind, kerakinsi would stop following they refuse to abandon the Storm Seers accuses us of being "cats," playing with our prey Haunt Anita thinks type of undead called Haunt can temporarily disperse with positive energy; Channels Positive Energy for 17 destroy source to stop it permanently |
#25
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notes for session of 11/1/2020
timeline September 6 Luchi bites dino, gets 10 HP for 1 hour moving through haunted manor parcel of oilcloth in some rubble sealed vase in bedroom oilcloth has magic scroll, Valon says it's Silence vase has something very strongly scented smelling salts, revives unconcious or staggered ppl head into submerged level three new doors! closet under stairs has ornamental hairpin not magical, may be valuable door to northwest is barred, something moving around inside door to northeast is open we head in old meeting room, recently dead local goblin two very old skeletons in wizardish robes holding hands, wearing bracelets/armbands all three manifest ghosts, starting from the bracelets (wraiths, source of haunt) clear the haunt east room mostly collasped, filled with rubble one painting preserved, it's magic armbands are one item, red gem and blue gem two more items next room old pantry, has some kind of potion conjuration school, some sort of healing? potent go through to last room, find five shark Galsic Luchi talks to leader (very old for Galsic) "of course you were looking for us. as was foretold." Luchi brags about defeating the haunt and dinosaur we ask them to move to air to talk, they agree their leader sometimes gets visions while trapped by elasmosaur saw they'd be rescued spectacularly by us will goblins retake divination tower? they lean toward yes ask us to fill them in on recent events asks us about thunderbird they invite us to the divination full moon ritual we agree to bring Kurin over to divination tower Luchi stops to collect magic painting Valon tries to identify wraith loot Quiden's Galsic also agree to take kerakinsi might be able to convince them to stay put "until the wind decides who it belongs to" might also kill them Bloodwolf doesn't tell Anita that part rain is picking up more, we head back to library have trouble sailing; takes hours to get back to library we arrive back late at night and tie up barge update Maeville Broin on the day's events request stat restoration from her she heals Valon we decide to sleep in shifts for the night information *subtract 50ft rope from someone's char sheet* planetarium divination tower special ability only works on full moon night after tomorrow night will be full moon (night of September 8) magic armbands Valon learns only that they're extremely complex red gem slightly cracked, weakening its magic blue gem an Ioun Stone amplified by armband works with the red one slightly cracked; would normally boost WIS still helps Sense Motive, helps fight things you can't see Incandescent Blue Sphere (Cracked) Ious Stone (Sense Motive), Resonance Active characters Quiden shark Galsic oracle and leader (very old for Galsic) sometimes gets visions Aeassra, the thunderbird female Quiden hasn't spoken to her in about a year knows her language, used to speak to her do the Galsic know where Icera lives? not really she sometimes nests in Storm Seer tower, sometimes old lighthouse she's feuding with other creatures who want lighthouse sometimes she loses and they push her out Last edited by ProudOddball; Nov 8th, 2020 at 12:24 PM. |
#26
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notes for session of 11/8/2020
timeline September 6 check with Maeville she's willing to heal anyone who's injured in the evacuation but no adventuring type work Valon wants to research hags and covens but there's no time before bed sleep in shifts, keeping watch out the balcony night uneventful September 7 heavy rains are back Bloodwolf takes Luchi's ring, heads to village goes to Melancon's house he asks how yesterday went, tell him about meeting with goblins word of the storm seers? none yet he's talked with villagers people understand things can't keep going as they are they're willing to help, but want to be prepared in case of retaliation want to get the sunken canons the dead Valdir are now zombies, also a will o wisp can we help? some of the ships are above water, so we shouldn't need to go underwater much he'll give us a flare to light when we're done that way it won't look like villagers working with us while we get the canons, villagers will prepare for evacuation tell Melancon about lead on Aeassra Luchi remembers some about will o wisp if things go smoothly, when will rescue attempt be go? tomorrow afternoon at the earliest Melancon shows Bloodwolf how to light flare just burst the wax paper wrapping so contents are exposed to air Bloodwolf returns to group Maeville gives Waterbreathing to all but Sundrop & Bloodwolf will last 3.5 hours 8-9ish when we leave library together reach shipwrecks around 10:30 partial remains of 5 ships still above water many more sunken ships underwater area sheltered from harsh water by rock formations largest farthest ship has 5 zombies visible they're in better condition than typical zombies marching across the deck w/ military discipline go through motions of sailing on nearest ship one zombie isn't moving, resembles a carving was a jotun, has a huge polearm defeat first one easily it has good polearm, magic chain shirt we take chain shirt look belowdeck; Luchi unlocks door belowdeck mostly has actual corpses, not zombies find a magic crystal prism, mixed-school aura Anita tries to arrange corpses more solemnly, says quick prayer Luchi moves to next ship hears something large belowdeck zombies come above deck and attack us; we win Luchi takes a quick look below; no more enemies we plan to take out the full crew on next ship easily win with good tactics we jump down on to next ship and are attacked by underwater zombies defeat them, check last ship will o wisp ambushes Anita we win information waterbreathing will last 3.5 hours from 8-9ish, expire 11-noon will o wisp balls of light try to lure people into dangerous areas not very aggressive, can be dangerous feed on fear and despair, but don't do it themselves abberations magic resistant characters |
#27
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notes for session of 11/15/20
timeline September 7 search ship we're currently on waterproof scroll case containing one scroll (and a few leaflets/scraps) the scroll is a map of this region a spot upriver is marked Valon appraises contents of this ship around 6210 g0, 1500 gp worth of valuables current time is around 11 am; searching takes about 30 min per ship decide to search the largest ship only corpses have armor, jewelry, flasks of liquor, magic necklace captain has butterfly swords ridiculously high quality hold 6090 gp, 2000 gp valuables, 7 pearls 200 gp each we use bags of holding to transfer loot to cargo hold of barge Bloodwolf sets flare for le Maravert to see we sail south to old lighthouse takes 15-20 min, arrive around noon rift through middle of lighthouse turned into sinkhole and flooded we swim into that area and look around look for signs of thunderbird and/or danger Anita sees scratches that don't seem quite thunderbird Luchi sees clawmarks and maybe burnmarks--acid damage Bloodwolf sees something moving in water, Medium size it comes to surface SMALL DRAGON flies to highest point of rubble and looks at us it asks what we're doing in its nest claims Aeassra has yielded this tower to it Valon tries to identify dragon is Aeassra's new tower the Storm Seers'? it asks what a Storm Seers is we explain a coven of hags it didn't know there were hags nearby, affronted to learn this thought recent disturbances caused by mortals we explain some of Storm Seers' action and plan what are you planning to do about this? we explain we're planning to attack them but would like to talk with Aeassra does the dragon know what Aeassra is searching for or how to find it? offers to give us some locations says he'll carry Luchi to top of tower and show him from the top of the tower he points locations out to Luchi Luchi also asks dragon's name dragon's name Kaijong Anita requests that Kaijong not attack hags until hostages out Kaijong agrees; he'll check the village occasionally to ask if ready we thank Kaijong for his help and leave it's about 1 pm head to nearest location (out to sea) takes 2 hours; arrive about 3 pm Luchi looks ahead, sees 2 globsters Luchi flies past them in raven form next room a ghostly electric woman crouched over oval--magic? definitely an egg; she's talking to it it's definitely the ghostly Storm Seer Luchi saw at tower Luchi flies back out and reports back to group we plan our attack Valon and Anita engage the oozes Bloodwolf and Luchi sneak attack the "witchfire" we kill her and gently take the egg information brine dragons dragons innately arcanely attuned form of dragons shift to reflect desires, intentions young brine dragon associated with elemental planes, water in this case not always malicious, can be helpful though not kind strong will and force of personality, egotistical probably deals acid damage and is immune to acid what Aeassra's missing Kaijonng doesn't know what it is, but likely to be hidden in a cave or cove, something that can't be seen from air offers to give us some locations one location further out to sea one location on the way back to library two more further inland than library caves and coves aren't usually flooded, but water level may be high right now definitely an egg; Narlyssa's talking to it, crouched over it thunderbird eggs: pretty sturdy, but this one is cracked a little globsters half-digested masses of sea creatures that form beings immune to piercing damage hard to hurt but can't remember elemental resistances scent makes people sick characters Kaijong young brine dragon, lives in old lighthouse claims Aeassra has yielded this tower to him Kaijong doesn't want to challenge Aeassra while she's so distracted Kaijong says if we take care of Aeassra, he'll punish hags Narlyssa next room a ghostly electric woman crouched over oval--magic? definitely an egg; she's talking to it it's definitely the ghostly Storm Seer Luchi saw at tower "witchfire" speaks ancient undercommon Bloodwolf addresses her as Narlyssa, she seems to recognize the name |
#28
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notes for session of 11/22/2020
timeline September 7 Valon tries to figure out what Narlyssa was doing with egg Anita and Bloodwolf also try to think we figure out how to gently move egg with cloaks it cracks only slightly more moving it to the raft when we get it on board, Bloodwolf has Full Moon guard it like a puppy Bloodwolf thinks thunderbird clutches are small, but doesn't know exactly set sail for next cave location arrive around 5pm copse of mangrove trees growing out of water mudbar in the middle of trees shallow water in the middle of mudbar none of this visible from above Luchi and Bloodwolf check it out find body of large fish (~80lbs) stuck in mud couldn't have gotten here itself, might've washed in high tide head back to barge, sail back to Lyseum difficult sailing, slow going wind takes sudden fierce shift Bloodwolf and Luchi see thunderbird Bloodwolf shapeshifts into medium air elemental, casts elemental speech rushes towards Aeassra Anita can barely hear Aeassra from boat Aeassra yells at us for interfering, claims Storm Seers helping her find egg Bloodwolf says they're the enemy, we rescued egg says Storm Seer knew where egg was and hid it from her Aeassra pissed egg is damaged, Bloodwolf says already when we found it she lashes out and attacks Bloodwolf then demands to be taken to egg Bloodwolf leads her to barge; everyone hurries to get egg above deck Aeassra immediately curls wings protectively around egg she demands to follow us back to Lyseum Bloodwolf suggests Aeassra help us with wind she does, we get there very fast Bloodwolf rushes ahead to get Maeville; can she heal egg? Maeville says she'll need to prepare a special spell in the morning she repeats this in Auran to Aeassra "no tricks, or you will regret it." Maeville agrees when Maeville's done with protective spells she heals us Aeassra tells us to take egg inside Lyseum; she will stay on balcony and guard it she doesn't let us go below first floor "stay where I can see you!" Valon takes another look at armbands Anita talks to Maeville about corruption ritual on egg do we know how to purify something? tells about the purification ritual in Caldero Azul Maeville says rituals like that unneeded if enough pure power she thinks she can heal the egg fine, though Luchi has another dream September 8 it's hard to sleep; Luchi and Valon fatigued in morning Maeville turns to egg immediately after morning devotions casts a spell over and over, making cracks slowly seal up over a minute of continuous casting needed; she looks haggard we check to make sure there are no other eggs missing Maeville volunteers us to return it to Aeassra's nest Aeassra refuses and just wants it back she takes the egg and flies inland, not toward lighthouse or Storm Seers Luchi tells us all about his latest dream Valon looks over some of our loot butterfly swords: 2000 gp apiece, 5000 gp set but only from a collector or someone specially trained magic chain shirt is mithril potion is Potion of Neutralize Poison magic amulet can transfer pregnancies (currently empty) Amulet of Womb Transfer, worth maybe 200 gold take some free time to think and distribute loot as we discuss options with Maeville, something seems off the rain hasn't stopped, but it's diminished a lot Bloodwolf thinks it feels more like natural weather ask Maeville if it's normal she says there's something in the sky, but can't see it clearly swarm of kerakinsi flying, large enough to look like a cloud heading in direction of village change of plans: head to village and try to protect it Luchi heads out and calls for Errysala she's close enough to hear and responds Errysala agrees to help us get to the village faster she has her normal control over wind and water back Bloodwolf suggests she might control the kerakinsi we arrive at the village as the kerakinsi descend villagers are firing canons at them information Narlyssa and egg he thinks she wasn't damaging egg it can't be damaged by electricity b/c thunderbird its damage is physical, not magical might get battered by high tide Bloodwolf agrees damage isn't from ghost Seer Anita thinks Narlyssa might've been trying to corrupt egg to corrupt baby thunderbird healing the egg can she heal egg? Maeville says she'll need to prepare a special spell in the morning can do protective spells right now to keep it from getting worse Bracers of Antiquity complicated! bracers made to augment ioun stones stones also awaken more abilities in bracers give ability to understand any written language also give insight into magic other magic texts or magic items of that era might help understanding scaling items Bracers of Antiquity red gem similar to previously identified blue gem would improve DEX, but doesn't have full ability because cracked does help fly skill, resonance with armband helps unarmed fighting Deep Red Sphere (Cracked), Ioun Stone (bonus to fly, resonance active) looks like they work when one person wears both doesn't know how ancient corpses split them up ioun stones can be swapped out magic shard is Clear Spindle (Normal) Ioun Stone can sustain w/o food or water forever if put in bracers would reflexively cast protections but doing so would permanently drain it Deliquescent Gloves magic gloves, dark brown with brighter green lines Deliquescent Gloves, have power of acid any strike made with wearer's arms deals extra acid damage whether weapon or unarmed also protect from acidic contact with ooze (not all acid damage!) Luchi's dream researchers doing a fancy ritual to unsummon Narlyssa uses Bracers, wielded by two lovers working together Narlyssa swears vengeance against descendants of researchers "Well, look after what I gave you, I suppose," she says this is how ioun stones were cracked infant left with Luchi, other going to heroic sacrifice? characters Aeassra speaks Auran, controls wind claims Storm Seers helping her find egg very protective of egg not interested in anything else full of threats "you will take this egg to your healer. it will be restored or i will destroy you." "no tricks, or you will regret it." she takes the egg and flies inland, not toward lighthouse or Storm Seers |
#29
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notes for session of 11/29/20
timeline September 8 plan attack with party & allies Errysala will prepare impressive display for 15 min fireball while approaching not just kerakinsi--things coming out of water too dock barge and engage enemies giant hairless electric rat/bear creature shoots electricity mouths that drag us in by the time we win, villagers have fought a lot of other enemies giant mutated animals of various kinds lobster, shark, squid, some keep fighting after death also kerakinsi giant squid has a lot of corpses tied to it Melancon's fighting it, we finish it off drag corpses out of the water corpses some of the people from the tower only about 6 corpses here, there were 28 captives might still be able to save others Melancon thinks the attacking creatures were charmed says Kaijong could get charmed if we send him in Melancon suggests taking a few minutes to relax and sort out a plan says this battle could've been much worse without our help the squid was raised, not charmed, Melancon says Melancon leads us into his houseboat other community leaders come as well it's a tactical meeting Ingedda Stakt, local head shipwright, Maeville Broin, etc Maeville says to gather villagers for channel positive energy Ms Landry is head shipwright she & Melancon talk while Maeville gathers people when everyone's here Maeville channels and meeting starts Melancon says this was anticipated, not as bad as could've been another problem: when they sent the squid some bodies roped to it Anita asks if it's possible to buy Raise Dead components from nearest large city (with loot from Valdir ship) but Miss Broin says she can't cast Raise Dead meeting ends information only about 6 corpses here, there were 28 captives falling behind schedule on evacuation plan won't be ready until almost sunset current plan Storm Seers now considering villagers expendable so now we must respond immediately describes our plan to head straight over and attack says villagers should trust us and help us if they can mostly that means continue evacuation plan charming Kaijong Melancon thinks the attacking creatures were charmed says Kaijong could get charmed if we send him in Anita tells everyone about Melancon's concerns over Kaijong Maeville thinks their charm ability was part of coven powers and they'll have a hard time doing it again sacrifices to temporarily restore coven power so she thinks they won't be able to charm him villagers discuss the matter eventually villagers decide they'll wait for him & decide then characters Ms Landry le Maravert head shipwright Ingedda Stakt Anita compliments Ingedda on training but she's hard on herself because one canon blew up |
#30
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notes for session of 12/6/2020
timeline September 8 during meeting rain mostly stops Errysala shouts to behold her power wind rolling in from sea toward Seers' tower Luchi asks Maeville how long to sacrifice villagers we agree to strike fast without stealth get in barge and sail toward the tower about ten minutes to get to shore Anita ties herself to Sundrop we head toward tower Anita yells a challenge we reach the tower spiderclimb for Luchi, Sundrop, and Full Moon air walk for Valon fly in bat form for Bloodwolf Anita fails a ride check, is dragged up reach the floor where captives were held before Luchi unlocks door an arm from above attacks with lightning we get the door open before a second attack Valon webs the window the hag used room contains living Le Maravert captives Anita includes them in Channel Positive Energy two doors to top floor Anita and Valon take one Luchi and Bloodwolf take other Luchi succeeds first; he and Bloodwolf enter one hag is more intense and unsettling has a bad aura, strength damage they don't have DR/cold iron we win, with one dead and one unconcious hag there's a living villager hiding in the room tie the living hag to be dragged behind Sundrop drop sacrifice off with other captives head to lower levels of tower no kerakinsi Luchi attempts to disable rune circle while other wait upstairs doesn't work: makes air colder, heavier, bearing down storm elemental attacks Luchi we defeat it, barely scrabbling sounds behind/beneath another door open it and look: leads to a hallway information time to sacrifice several minutes per person le Maravert captives villagers are wary/friendly something suddenly felt wrong nothing that happened made sense any more then the sacrifices started Anita says they might've been magically controlled storm elemental but the storms are still here a magic circle of runes on floor Valon thinks it used to be a ward against order modified to another effect, he doesn't know what strong conjuration aura stormcloud gathers into living stormcloud hits very fast and very hard characters |
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