#31
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timeline September 8 Luchi checks out the scratching noises four more kerakinsi still here behind another door at end of hall discuss how to deal with them we lock the door for now and explore downstairs Luchi finds a badly injured villager he confirms the room is safe Anita heals villager and returns her to group headcount; all 22 confirmed alive and gathered decide we have to deal with kerakinsi first try to get them following Errysala Anita will speak and Bloodwolf translate if doesn't work will fight will buff beforehand pearl of power elemental speech Bloodwolf translates Anita's arguments 1) storm elemental unsummoned 2) Errysala controls wind outside 3) seers are either dead or prisoners they check things out, talk among themselves agree wind has abandoned Storm Seers they decide to leave they debate taking things with them nah, were just watching that for Storm Seers then they leave they debate taking things with them nah, were just watching that for Storm Seers then they leave Luchi goes down to the ground floor to look for giant finds illusionary ground two giant lobster things in watery pit with him quickly retreats returns and reports to group Luchi recognizes giant lobster things from Undercommon we decide to bypass them and confirm location of giant Luchi uses spiderclimb to leave through balcony and check out bottom floor enters rest of courtyard tests floor for realness/solidity illusions, so he returns to wall a living thing hiding in the rubble some of which is illusion it's trying to pick something up it wants to attack something, possibly Luchi it hits him with a rock as he retreats we agree to go down the balcony to confront giant Anita secures hag to Sundrop's back Full Moon has a little trouble getting down rest of us prepare to fight as she comes buff spells; Anita will try negotiation giant dies in battle Anita and Bloodwolf use rubble to block lobster pit from courtyard Bloodwolf and Full Moon hang out in courtyard guarding lobster pit Anita leads others inside with a guide rope sets up left and right guide ropes go back to villagers, ask what they'd like to do they don't all agree, but Anita asks for consensus eventually decide to wait outside we lead them out Luchi updates le Maravert in raven form finds Melancon he'll stay in le Maravert and ride back with the evac party Valon asks Anita to check for signs of soul energy Anita says if possible, ask hag how to release souls w/o killing her Valon and Bloodwolf agree hag will die if that doesn't work Valon offers to share hard liquor with Cassidre some accept Anita offers to share rations if hungry none accept hour before sunset evac party comes takes villagers home Melancon orders us not to take hag to village reassure that we won't Valon asks Broin about spells to heal ability damage tomorrow will be fine Anita wakes captive hag with smelling salts uses Zone of Truth she stops understanding us and only speaks Auran we check to see if anyone else is around Anita starts running through languages she knows Byurka suddenly regains ability to speak Ascana happens when stressed we take her to the barge with us, to head to divination tower put her cargo hold with Luchi and Anita watching her information and tomorrow there'll be a feast illusionary ground something wrong with floor he falls through floor as if not there 10 ft fall into water even if defeat chuul, not a good escape route for civilians floor stops being solid at doorway to stair tower checks wall the main tower for secret doors ground rougher than it looks full of rubble, some of which is illusion Anita manages to see through illusion and finds doors to main tower chuul giant lobster things chuul's soldiers or chuul troopers? living suits of armor face tentacles have paralytic venom a skull in this one, doesn't seem a living person is wearing them bound soul energy Valon asks Anita to check for signs of soul energy detect evil helps this process the hag has two auras one overlaid on her own aura, a conduit she seems to not know about them research in library or ask divination tower how to remove Byurka's plan control storm, permanently and properly claims could have worked the first time defends Narlyssa's involvment back then elessia had some useful ideas, set them on path she started and left, returned later Byurka's interrogation name? Byurka do you work for Gilgallen? don't work for anyone but myself relationship with the giant? just a friend, helps us out are you aware there are souls bound to you? i'm not much of a killer, until you broke my coven repeat question she really seems to not know Luchi points out Gilgallen kills colleagues to gain souls are you into that? (seems shaken) don't know what you're talking about what was your plan? what were you trying to accomplish? to control it control what? the storm. permanently, properly like your ancestors tried? were on a good start, she would've finished it did you know the ancestors directly? by the time she was old enough to know about project, it was abandoned so narlyssa told you about it? yes (also defends narlyssa's side) were you helping narlyssa get revenge? among other things why now? didn't have all the pieces, all the knowledge elessia had some useful ideas, set them on path elessia was here before vorsa? she started and left, returned later does she know anything about Elessia and Gilgallen? no any suggestions for unbinding souls without killing byurka? could research it at library or ask divination tower tonight (she's sincere but grasping at straws) did your plan involve killing people eventually? (in Auran) what was that? is there another explanation for second aura? she doesn't know what I'm talking about why language issues? it's a curse who cursed you? she cursed herself, a cost to power in your original plan, how would villagers help? would they die? probably eventually details? plan wasn't that concrete, weren't sure what control would require Luchi says you're a fool, couldn't control then or now they were right to banish you (thinking of narlyssa) do what with control of storms? increase, decrease, move? any of those who was the giant friends with? all of us we're good at making friends do you mean charm and domination spells? no, just good at talking to people (she's kind of mocking us) like friends with Aessra? where is she? in her nest, guarding her egg. what was narlyssa doing with egg? byurka doesn't understand half of what narlyssa does dying didn't help her mental state familiar with Kaijong? know he doesn't like hags? seen him around, not surprised he doesn't like do you have new plans? not really any interesting discoveries with artifacts or ruins? it'd go over your heads Anita says cooperating with us is byurka's best chance at survival but she's sure a vampire can't kill her point out that she was sure mortals couldn't kill her coven characters kerakinsi elders four of them these kerakinsi are different from ones in town scarred, weathered, older? likely more experienced agree wind has abandoned Storm Seers they decide to leave marsh giant it doesn't respond to Cassidre or Ascana Spoken attacks on sight when Sundrop arrives with hag, it seems more interested in that giant yells "come back!" in unknown language when Sundrop takes hag away giant had a weird magic sword Byurka says was friends with Storm Seers Byurka loses ability to understand languages when stressed cursed herself to gain power Valon detects a spell influencing her (other than Zone of Truth) it's a powerful Abduration spell could be the curse she mentioned but he can't fully identify it, beyond a powerful ward |
#32
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notes for session of 12/20/2020
timeline September 8 stop by town to go shopping Anita takes gp from loot and goes alone Melancon will loan us armor for 3000gp deposit 1500 for 3 waterbreathing potions then sail to planetarium Valon and animals stay behind Bloodwolf wearing borrowed armor goes ahead checks in with Quiden Valon will stay behind with comminique ring to watch Byurka only Anita and Luchi need waterbreathing potions our first attempt fails each attempt takes about an hour second attempt succeeds we discuss what we learned from our visions Quiden says can't remove curses or enchantments says come back tomorrow to talk to kerakinsi unbinding ritual requires nature stuff; Bloodwolf can get in morning tonight we sleep in shifts at the Lyseum September 9 wake up around 10 Lesser Resoration on ability score damage Bloodwolf and Full Moon spend morning getting ingredients sail near village, Anita heads in to return Melancon's armor but we'll keep spare waterbreathing potion while waiting, Anita tries to tell Valon about ritual he only gets gist Bloodwolf returns in early afternoon eat lunch and start unbinding ritual Valon failed first save: 1 temp negative level Luchi failed both: unconscious for 1 hour, 2 temporary negative levels but the ritual worked! and Valon thinks he could cast a variation of ritual! we warn Byurka and let her go she turns invisible and leaves go back into town to ask for restoration Maeville Broin removes Luchi's negative levels for 100 gp she suggests we borrow Ingedda Stakt's cloak so we visit Ingedda Stakt she's messing with metal on the table, cleaning, tinkering parts of a gun? yes, a pistol ask about cloak; she shows it she's willing to trade it for a pair of butterfly swords cloak can be switched between different modes, different protections she thinks it might be why she survived shipwreck also offer her amulet of womb transfer amulet of womb transfer is standard issue, she already has one Protean Cloak +4 (+4 to a saving throw, can change which each day) return to planetarium to talk to kerakinsi Bloodwolf goes alone to talk to kerakinsi Quiden says they're being held somewhere else, can show us where in what's left of their village leads the group there gets to proper swamp; we have to tie off barge and continue on foot Galsic village still partially flooded Quiden agrees to translate try to persuade them to abandon storm seers what would you do if we let you go? rejoin with the clan and decide then we let them go time is 4-5 afternoon return to storm seers' tower time is 4-5 afternoon return to storm seers' tower illusion appears to be gone on its own we'll destroy the lobster things as a precaution Valon leads effort; success Luchi and Bloodwolf search each room thoroughly for loot (except le Maravert captive room) find various coins and magic scimitar getting late in day, we head back to village to rest Valon identifies items: Wand of Lightning Bolt CL 7, 20 charges Wand of Wind Wall CL 5, 12 charges Amulet of the Spirits (Wind) Ten-Ring Sword +1 keen scimitar next session will start in morning information planetarium ritual starting to get dark top dome of planetarium starting to glow when everyone gets there Quiden explains ritual lights appear on dome following stars trace out constellations three tasks: figure out constellations to mark trace them out focus and guide things mentally but explanation a little rushed (we took long getting there) each attempt takes about an hour stars turn colorful as rituals complete but ours turn red Quiden: if you mess it up might have to fight something! get one question each out-of-body experience watching life in reverse gives us the answers Anita's question Anita: how can sacrificed soul power be released without killing the host? Anita: Hawkeye's ritual to purge spear see it all from Hawkeye's perspective gain an understanding of ritual; can adapt to work on person also, what was risked when tried it extracting is easy; implanting the risky part more people makes easier and reduces risk if failed, shard implants in one of the volunteers Luchi's question Luchi: why was I given dream visions of what this place used to be? what's my connection here? who am I? Luchi: goes through generations of ancestors all sorts of people eventually reaches the person Luchi inhabited in his dreams arguing with a being whose features change, then coming back taking a child and raising for many years banishing Narlyssa daily life at Lyseum before that, studying the arcane in the Undercommon the ancestor's name was Pwyrr Luchi decides to take that as his last name Bloodwolf's question Bloodwolf: what's the relationship to Gilgallen of the person our group has dubbed the red queen? Bloodwolf: back to encounter with demon gargoyle then follow gargoyle back until he meets with red queen she dotes on him, loves him they travel to city together interactions with Gilgallen, Elessia, Tulok, others I don't recognize sometimes 8 people in room at once gargoyle keeps getting smaller red queen gives birth to gargoyle elaborate demon-summoning ritual, bound to flesh becoming tattoo follow to her first meeting with Gigallen, ordinary woman she's nearly dead, surrounded by corpses Gilgallen saved her with his blood rough Undercommon life before that her real name is Avelai unbinding ritual draw circle on ground, modify for number of receptacles Bierta in center caster (Anita) starts outside circle crackling green lightning forms around Byurka, arcs to receptacles fort saves if fail, feel deaths of sacrifices and related suffering then will saves for everyone who failed if fail, faint the ritual worked! and Valon thinks he could cast a variation of ritual! Kilkedda butterfly swords butterfly swords favored weapons of Kilkedda, god of romance and battle Ingedda confirms dangling trinket is Kilkedda's symbol characters Vorsa Vorsa was an aquatic hag like we met on river could probably breathe underwater it was Vorsa who did str damage, not Byurka Byurka Byurka more storm/lightning themed can give herself waterbreathing with a spell (but would need to be untied) |
#33
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notes for session of 1/3/21
timeline September 10 visit Ingedda she's doing physical therapy with Melancon; we wait ask about Staff of Fate when will party start? around sunset ask Melancon for directions to Ms Landry's place Valon asks her about selling the barge (Anita translates) she offers barter, not coin accept silver mirror and 2x potions cure moderate wounds she advises us on travel upriver split party Luchi Luchi visits Lyseum to read about ancestor Pwyrr (borrows Valon's reading armband) asks Rhyssina for books mentioning him informs her of Storm Seers' defeat and village feast Bloodwolf and Full Moon Bloodwolf searches for berries/fruits for Anita's tarts Full Moon comes along, helps dig sometimes also gets various wild herbs and stuff for villagers drops off berries, then asks where other supplies are useful Valon Valon searches for diamond dust, then helps with tarts Anita prepares crust for tarts, helps out around host house tarts come out well, make large amounts regroup Melancon's house for feast there's food and music Bloodwolf dances satyr dance, POORLY Luchi performs physical comedy, doesn't do too great Luchi shows off sleight of hand tricks, entertains people after party winds down, return to host families will set out in morning September 11 create raft with Hanspur's Flotsam Vessel good-byes to le Maravert and head off head to Staff of Fate area takes hours difficult search for traces find plank, foreign wood associated with Valdir ships Bloodwolf and Full Moon start digging, find bones (Anita thinks it's not a funeral burial) friggin huge finger bones, bigger than a marsh giant's Valon points out it was probably an attacker, not Valdir check behind waterfall for secret passages, find small cave makeshift throne in center of cave with skeleton in it figure has breastplate and massive spear entire area faintly abduration magic, spear evocation--strong! figure inside bigger than typical jotunn, smaller than outer one Bloodwolf comes out and reports; group goes in together Valon find abduration spell has hint of necromancy Luchi checks area for traps finds stones with unknown symbols on them Valon says they're source of abduration buff up, everyone but Luchi gets near entrance everyone ready to flee, Luchi approaches skeleton to take spear it gives a speach as he gets near Valdir, but everyone can understand he'll give us the spear if we're worthy (we have to fight for it) skeleton animates and attacks after we defeat it, spear and giant skeleton shrink now it's just a large jotunn Valon casts Identify on spear decide to give it to Bloodwolf we take spear gather bones and makeshift throne for pyre on hilltop Valon lights pyre with fireball late afternoon reach river by nightfall, set up camp on bank Bloodwolf scries on Tulok while others set up camp we go to bed information Staff of Fate Melancon: there are stories of things like that probably the Valdir one Ingedda: name given sometimes to relic of previous king aka Spear of Kings, Spear of Destiny but she didn't hear about plans to recover it in the fleet in stories staff can do anything, probably exaggerated won't start war or anything if we take it map gives an area, not too specific no more than a day out of our way receptacle for powerful magic, currently empty the charges it used to have were Wish currently helps user's luck Pale Maiden stats characters Pwyr Dacus appears in list of signatures of scholars involved he was a scholar of history, full name Pwyrr Dacus finds memo mentioning Dacus joined expedition to find out more about Elsadur's fate mysterious lack of traces Luchi's ancestor, Luchi now Luchi Dacus after him Tulok it's dark sitting on edge of a bed in a cramped room seems aggravated not doing much underground, maybe undercommon, magical light? pile of parchment on table with writing I can't read Tulok seems more scarred than I remember weapon and armor lying around Tulok restless, pacing etc |
#34
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notes for session of 1/10/21
timeline September 12 discuss travel plans first day at lunch scry on Ironwill the Righteous Anita and Valon talk about writing instructions for ritual will reach settlement tomorrow afternoon September 13 travel by raft scry on Tulok at lunchtime river flows through rural outskirts of town we disembark by bridge, head to city, La Plata sell loot, buy things Valon visits temple for diamond dust Luchi buys and hides daggers Anita looks for rings Valon finds inn, Anita checks for messagesBloodwolf refuses to leave Full Moon in stable is asked to eat in room September 14 Anita sends messages to Temple of Riverdancer return to raft lunchtime scry on Avelai, get through her spell resistance she detects sensor, is pissed, ends spell September 15 return to raft attempt to scry on Elessia September 16 moar rafting scry on Byurka; her spell resistance resists arrive in Veratuna almost night Valon finds inn, Anita checks message tower "message recieved; prophecy already shipped to Veratuna, check temple" she stops by Queen of Revels temple on way to inn they bring parcel of papers from various sources some have seal of her church hedonistic inn, popular with sex workers on the job after dinner take papers up to room and read them envelope already opened 2 documents: one recent note, one old prophecy prophecy damaged by travel recent is note from Tulok Bloodwolf and Valon use Mending will make copies of prophecy: original and translation second envelope about taskforce Luchi engrossed in prophecy go to sleep for the night information travel plans first attack location near lake next attack location in Spine Mountains last attack location in Skadaran Archipelago will be about 2 days to next big Ascana city travel by raft detour would delay 2 days + time spent in Veratuna would be about 3 days to arrive (not far out of way) then about 6 days to destination detour would delay 2 days + time spent in Veratuna would be about 3 days to arrive (not far out of way) then about 6 days to destination instructions for ritual writing down would take hours could do it when reach city stop in Veratuna Anita recieved a message from temple of Lord of Sun and Song requesting she detour to Veratuna detour would delay 2 days + time spent in Veratuna would be about 3 days to arrive (not far out of way) then about 6 days to destination messages to taskforce send messages to Temple of Riverdancer: success in coastal attack location found purification ritual; will send more details request permission to scry on prophecy please respond to Vertuna expect to be there in 3 days prophecy prophecy damaged by travel prophecy written in very old Undercommon Anita and Valon can read it prophecy written by "rhiannon s." sylvan name (language of feywild, root of sesshuran and undercommon) supposedly rhiannon introduced horses to the penninsula we can use prophecy to scry taskforce due to threat from Gilgallen's org, a taskforce has been formed led by four cities: Luez, Cruzario, San Aspera, Veratuna each city assembling team appointing field commander Luez appointed Anita Blum for their team small staff, most won't travel with us can contract with other people (including party) documentation to sign, will provide expense account to cover party's travel, lodging, food, signal towers papers dated to shortly after last checkin in San Aspera characters Ironwill the Righteous in clearing in woods, wearing new armor others nearby from Devil's Pack general chattering & background noise sounds like 6-8 people nearby Ironwill moody but not aggressive Tulok he's riding a cart through a tunnel still figitty cart self-pulling and self-driving Elessia swirling green light at bottom of swamp resembles Narlyssa, but less lightning, more wind hasn't coalesced into undead yet |
#35
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notes for session of 1/17/2021
timeline September 17 Valon shopping for diamonds and diamond dust Bloodwolf to scry on Vorsa Anita to check in with field commander Luchi to go shopping with Valon Anita returns to temple of queen of revels to ask about field commander she heads to watch station and asks for him accepts position, paperwork recieves certification of field commander Anita asks for information about rest of task force it's a lot Anita will bring instructions for ritual Anita asks about her staff asks for advice on recruiting a new party member maybe check higher-class inns? Luchi and Valon shopping everyone regroups for lunch Valon and Anita try to write down ritual Luchi tries to get his teeth plated dentist thinks Luchi is joking, doesn't actually do it Luchi rides Bloodwolf in wolf form as long as he can (about 15 minutes) lands smoothly Valon and Anita try to write instructions for ritual Anita also writes letter to le Maravert Valon mails letter to le Maravert Anita returns to inn and makes copy of prophecy (original and translation) September 18 Valon drops off prophecy copies Anita asks around for recruitable people suggest she talk to a nearby bounty hunter head back to river and create raft, late morning around 10 stop for a late lunch around 3 Bloodwolf scries on Avelai with bracers, casts detect magic defeat spell resistance, but she makes a will save back on river, travel till night we let Sophia sleep all night without taking watch September 19 Sophia's more awake Anita tries to fill her in Sophia suggests starting at "the Abbey" our party questions Sophia Bloodwolf: do you know what you're getting into don't stop for lunch, just make camp at night Anita encourages Sophia to wash with soap but she refuses Bloodwolf scries on Gilgallen Gilgallen saves September 20 scrying on Gilgallen failure September 21 scrying on Avelai failure September 22 scrying on Gilgallen failure September 23 river leads to a small Ascana town party asks around about weird stuff, Sophia splits off travelling merchant in tavern eager to talk about Abbey scruffy halfling man Bloodwolf demands bloody felt hat to destroy it, Valon suggests scrying with it first it's afternoon wait for Sophia by raft Sophia meets up with us, tells what she learned Bloodwolf tries to scry on owner of cap attempt fails Bloodwolf destroys cap information can undead return a second time after destruction? they can, but not spontaneously task force field team success has been mixed two-three locations each have stopped plots in total, minimized casualties but Gilgallen still getting soul energy from underlings got some in three of five locations Anita asks about her staff gets roster of names and what cities they're working in can reach them personally or through beacons instructions for ritual arcane version is a good starting point but not complete, needs diagrams divine version works as instructions, also needs diagrams Anita takes rituals to Vargas Christoph confirms there are people who can cast divine version the Abbey interfaith house of worship for different gods village built around it declined some, but still there Abbey originally build hundreds of years ago it's within the attack area local merchant at abbey last week, it's terrible smoke rising, many buildings damaged, no people in streets found felt cap drenched in blood giant threw giant boulder he still has the cap with him earthquake a few weeks ago epicenter in direction of abbey another merc heading in direction of abbey: Daniel characters Christoph Vargas Veratuna field commander, member of city watch Vargas's group only hit one location so far he's sent someone to investigate lake area attack location Raoul Arcelay Cruzario's field commander is Raoul Arcelay, don't know him writes like a travel journal San Aspera field commander San Aspera field commander also a stranger gives very scant reports Daniel Vargas sent agent to investigate lake area attack location agent named Daniel, tall spiderfolk, speaks Ascana poorly another merc heading in direction of abbey: Daniel Vorsa no response scrying for Vorsa; she's still dead Sophia passed out hidden/disguised in the inn Anita offers 100gp per day; she's listening tracker, finding beasts & people, fighting, ranger? Bloodwolf unimpressed Valon introduces himself Luchi doesn't care she's a gunslinger |
#36
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notes for session of 1/31/2021
timeline September 23 staying in town overnight Valon tries to figure out price range for mercs Luchi buys sap from militia stay in town's inn Abbey by lake, we can take raft almost all the way will trace along shore of lake, not through center Bloodwolf can wildshape, scout ahead can take ring Sophia bathes September 24 Valon asks Sophia if her weapon's magic: yes stream, raft Bloodwolf borrows comminique ring vulture form, scouts ahead about 2 hrs into travel sees settlement return to party and report, takes about 1 hr we decide to get raft as close to wall as we can before grounding, leave raft near river close to sunset we set up near outside of wall Luchi to scout ahead in raven form Valon casts stoneskin on self, offers for others (they'll have to pay material costs) Luchi sneaks in wall through hole people wandering through area carrying torches Luchi avoids them easily at least a dozen Luchi checks nearby houses for people heads to courtyard goblin form, reports to party Bloodwolf doesn't recognize small yellow dustfolk Valon does decide to try to talk to ratfolk lands on roof, climbs down but can't see or hear ratfolk, gets no response to talking raven form, returns to group we discuss our options (they aren't good) ettin patrol is sloppy, untrained Anita riding Sundrop will pose as trader and try to talk to ettins retreat outside wall if attacked rest of party ready to ambush Valon behind Bloodwolf, Full Moon on one side Sophia behind Luchi on other side we lure 3 out and defeat them 3 more follow, also defeated information (moderate spellcaster can earn few hundred to 1000 gp per mission) Sophia's weapon is magic outside Abbey and settlement large building on banks with tower, walkway tower goes into water some of Abbey collapsed mostly on a raised bluff walled courtyard near building wall around settlement partially crumbled many buildings crumbled, smoking can't see smaller creatures from here iridescent light at top of central tower a pipe organ in the wind as we get closer? settlement houses not ettin sized finds some dead bodies in houses, various races southern building: Abbey arrow slits more than windows it's multiple structures connected, not one former building/courtyard remains of stone structure, knee high wall remaining grass through cracks in inner floors disassembled long ago instead of collasping recently Sophia confirms that the standing building is Abbey, not old building giants in settlement maybe 1/2 dozen large figures, could be giants people wandering through area carrying torches people are large, 10-13 ft tall several broadly built, two heads? two-headed giant called ettin each head can think independently somewhat control arms separately they're on solo patrols, Luchi can't hear their languages inside Abbey approaches first floor hears music as he gets closer: woodwind wrecked room, strange small yellowish creatures dust drifts off their shoulders all looking at someone about their size but pale skin, long ears, white hair, red stocking cap redcap(?) playing a bone flute second floor more possible redcaps large wooden cage behind them rope tied to post cage and rope currently look empty third floor more redcaps furniture in good shape, lots of blood and entrails fairly fresh one redcap bullying another, others applaud over roof, heading to central tower looks in room at top of tower window has magical barrier, not glass iridescent light from this room central tower has domed stone roof heads walkway leading to tower hard to see through tinted glass vague shapes, bulky things moving around not humanoid? ocean tower bathhouse in great condition currently in use checks roof of this tower: domed stone dust mephits Outsider from Plane of Air, dust mephits not inclined toward good or evil, but are troublesome characters ratfolk in top room of central tower of Abbey looks empty, someone under a table ratfolk? dressed for stealth seems nervous cloaked figure ocean tower bathhouse in great condition currently in use person wearing green hooded cloak sitting at edge of pool |
#37
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notes for session of 2/7/2021
timeline September 24 continue fighting giants too many of them, but we win Last edited by ProudOddball; Mar 5th, 2021 at 05:12 PM. |
#38
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notes for session of 2/14/2021
timeline September 24 Bloodwolf and Full Moon hide bodies in lee of wall Luchi leads others in arranging torches in ground keep a lookout for survivors or potential base Luchi finds useable house in good condition Sophia finds damaged but useable house we decide to go to the Abbey tonight we'll curve around wall to north, pass through walled field party presses against wall while Luchi searches for good entrance while looking, Luchi checks window he looked through earlier music gone, dust mephits gone, two redcaps bickering looks in another window while looking tables, rotting food, blood, table with creepy sausages passes trees to another window large kitchen, bloody floors but otherwise tidy gap in wall south of kitchen, near area with second floor corridor to door into Abbey checks a little further, then heads back toward party checks room next to us again only one redcap now, a few mephits (redcap appears to have lost argument) heads to check east side for entrances window shows small empty room after another corner with another tree, finds window nothing moving, bloody dragmarks but we get noticed Luchi Darkness, Valon Ghost Sound to distract/scare them glitterdust tries to blind us, succeeds on Luchi rush ahead leave Full Moon hiding under trees hidden door leads to short hallway we rush in but it's trapped: loud explosion retreat from Abbey, return to house Sophia found discuss options, plan attack use raft and spiderclimb to reach back entrance keep watch, tense night someone carries a torch in the field of the settlement 3 people wandering area with torches, giant-sized 1 of them roasting a deer over a fire September 25 Bloodwolf last shift wakes everyone, warns of giants Luchi tries to find path avoiding giants two options, not the best we decide to go outside the town wall and creep around sneak past sleeping hill giant in our path travel around settlement wall raft south toward back entrance we pass a crevice in the bluff that goes to a stained glass window Luchi flies up to check tunnel only about 5 ft deep before stained glass window statue on other side, small room with door spider climb to passage decide to use back entrance instead Luchi goes first to check for guards finds nothing rest of us follow information redcaps do seem to need light to see consecrated room we pass a crevice in the bluff that goes to a stained glass window seems to be a basement of the Abbey Valon tries to acid ray stained glass, but is stopped by sudden guilt examines it with detect magic enchanted, strong it's divine rather than arcane spell intended to repell evil beings from room with mental effects breaking the glass would break the protection spell a separate divine power influnced him with guilt Valon asks Anita to try to talk to it it likes her but doesn't invite her in characters giants three giants remain not trying to patrol anymore didn't do anything with the bodies Last edited by ProudOddball; Mar 5th, 2021 at 05:12 PM. |
#39
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notes for session of 2/21/2021
timeline September 25 Full Moon to wait outside Pack Empathy to connect Full Moon, Bloodwolf, Luchi, and Sophia Stoneskin on Valon Luchi checks nearby window--room seems empty trap hasn't reset door inside from side tunnel now barred very large room check for (new?) traps past side tunnel door there is one; probably doesn't have to be touched to set off seems to be an alarm spell three redcaps in big room one ettin in smaller room to south luchi blocks ettin's attack path with darkness spell we attack redcaps archers from balcony above join fight four giants from southern room also join also some kind of entrail monster defeat everything except entrail monster information entrail monster outsider from elemental plane of chaos resistance to non-lawful weapons resistance to most elemental magic curently floating 15 ft up can attack with acid characters Last edited by ProudOddball; Mar 5th, 2021 at 05:13 PM. |
#40
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notes for session of 2/28/2021
timeline September 25 continue fighting nyogoth we kill it but there's another one and it's probably seen us there's one redcap left (Valon bubbled it) it talks Ascana and is willing to talk ask it about Domh, Roy, Larla redcap asks to be let go counteroffer to tie him up, take him prisoner, refuses boss knows we're here if planning to help he'd be here by now we give him a chance to escape, and kill him Bloodwolf executes all remaining redcaps Luchi loots bodies Sophia takes crossbow & 23 screaming bolts Anita also gives her 20 regular bolts someone inside tower invites us in little grey ratfolk suggests we hide in here until help arrives but we are the help she resets locks/traps as we go in tells us about herself, Abbey, occupiers Valon asks about the power here Valon asks about cemetary may we use tower as base of operations? she's nervous about letting us back in suggest helping her evacuate she doesn't want to abandon this place, anyone else who might be here can probably open the door once more after we leave and then case-by-case worried about enemies noticing a pattern offers us some alchemical tinctures (like spells) she studies lots of stuff we suggest she make more healing, food & water, etc she also has buff tinctures protective ward, invisibility we'll decide about those next session information nyogoths in occupying force redcap shudders at nyogoth mention doesn't know how elf convinced nyogoths to come thinks they're creepy at least two nyogoths, maybe more other qlippoths also (chaotic evil things including nyogoths) Abbey and settlement before occupiers arrived villagers, priests stuff below, redcap doesn't know or pay attention (at least some) attackers don't know what light in tower is it was there before attackers attackers haven't gotten into tower locks, wards, etc building is an instrument but the songs have changed plays songs around sunset, depending on wind etc. but the song it's been playing is wrong now Valon asks about the power here very defensive for an Abbey Sophia thinks it's supposed to be guarding something tower goes up to lighthouse has a magic light with religious significance Valon asks about cemetary used to have walls and roof, converted to open air lighthouse light is glowing iridescent sphere along walls holy symbols of 21 gods (not including Anita's) no theme to them, many but not all protective Valon examines spell; permanent, decorative, powerful prismatic sphere, usually used to protect someone inside the sphere floating 10 feet in air in center of room occupying force probably <100 redcaps in monastary made villagers into sausages redcaps patrolling and guarding everywhere in monastary but no regular shifts worse monsters than nyogoth below they scare the redcap the one that goes up and down one thing comes up from down below human-ish, medium size, but very scary ratfolk thinks a few dozen redcaps, not much more than 20 giant some Undercommon folk, went below with elf summoned creatures from other planes nyogoth, wrath demons other qlippoths (chaotic evil things including nyogoths) something tall, pale, thin, scary twisty hag thing in bathhouse, hasn't had clear look but others afraid of it (not confined to bathhouse) about human sized wrath demons vrock, large humanoid vulture creature spell resistance characters Domh an elf suggested this place to them normal looking elf, probably not Gilgallen giants who refused to help turned to stone elf did earthquake why's the elf here? plans? redcap doesn't know elf's name is Domh last time he saw elf? first assault week or two ago he went below redcap doesn't know his plans the elf led an army he wears armor, uses big axe Roy the bosses are Roy and Larla very skilled redcaps Roy kills people last saw them today neither of them in this fight Roy would know if captive villagers waiting to be sausaged Larla the bosses are Roy and Larla very skilled redcaps Larla plays music & casts magic last saw them today neither of them in this fight mephits are Larla's dust mephits mostly clap for Larla, not much else ratfolk alchemist little grey ratfolk doesn't know of any other survivors is able to make food for herself nobody else hiding in tower she's not from around here, a researcher of architecture could make us a map; wouldn't include lower floors priests shoved ratfolk in here to keep safe Luchi scared her when scouting but that's ok what about the warded room below? she hasn't been there she studies lots of stuff Danyel spiderfolk came to help, ratfolk alchemist thinks it went badly Last edited by ProudOddball; Mar 5th, 2021 at 05:13 PM. |
#41
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notes for session of 3/7/2021
timeline September 25 Lisette produces her map we study enemy locations we'll start with the guard tower we check courtyard through windows don't see anyone in courtyard Bloodwolf hears music from NW, probably Larla we decide to attack (Roy's) guard tower first invisibility for Luchi, shield for Bloodwolf wait in main gate area while Luchi scouts rocktrap falls on us laughing from above us we heal and attack tower defeat 4 redcaps, but center of room collapsed (when they dropped it on us) Sofia to guard door to upstairs Luchi searches room Bloofwolf beheads redcaps, burns caps in torches makeshift bridge to cross with Sovereign glue with two rope guardrails top floor has four redcaps plus their boss crowded for ambush fireball we fight them Anita and Luchi die; others win information remember: Anita gets bonus from bare feet to some acrobatics Abbey music it's wrong since invasion, a new song messing with Lisette's dreams make it hard to sleep but she doesn't remember them enemy locations southeast wall crumbled, nyogoth probably guarding it much movement in and out of eastern stairs musician in northern dorms door directly north of our tower may go to lower levels only cloaked figure goes in and out forces above and below have been interacting less lock on Lisette's tower Luchi tries to understand locks/traps for future reference gets some insight, not sure he could open it would be hard and lengthy to try characters Lisette the ratfolk we met how can ratfolk see outside tower? small "windows" can see in and out enemies know someone's in here but can't get in |
#42
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notes for session of 3/14/2021
timeline September 25 get Full Moon up with us check windows for more enemies below confirm redcap deaths check bodies; Raise Dead would work Bloodwolf collects blood in bottles search room, find big locked chest Sofia finds keyring in redcap pocket we open it, find other loot check sack looted from giant, find other loot Bloodwolf and Valon wear Communique Rings Sofia suggests where to look for oils Bloodwolf searches for oils in bat fom scouts room below gate towers, room behind balcony, leaves, checks room below that had giants confirms that nyogoth is still in previous position regroup with others spend rest of day and night resting (because normal night's sleep not enough) Valon has nightmares, but sleeps well enough Bloodwolf takes CON damage September 26 Bloodwolf Reincarnates Anita as merfolk (cephaloform) information at sunset the Abbey sings a frantic song (level everyone) Roy's equipment Roy's armor and scythe magic armor abduration, scythe necromancy scythe is a death bill armor +2 leather armor other loot 1/10 of one use reincarnate oils a small diamond, not enough for Valon's spells another vial with oil combined, oil for 1 1/3 people room below gate towers empty storage room, has a trap door down room behind balcony council chamber/meeting hall three mummies/zombies wandering around sickening, frightening armored undead with the zombies it sees Bloodwolf but doesn't attack fireplace, jars on mantleplace might be useful Anita's vision Anita is trapped in darkness and howling wind (not where she expected to be when dead) a voice in the wind "you/I fought bravely. you/I died bravely. you/I were forsaken by the ones you fought to save. when you/I die, you/I die alone. you/I die in vain. if they deserve life, let them stand for themselves." creepy hand reaches for Anita Anita says "tell me how to help you!" it screams and pulls away characters Sofia Bloodwolf asks Sofia if she'll stay or go she agrees to stay |
#43
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notes for session 3/21/2021
timeline September 26 Anita says she was sacrifice the sacrifices here are people who died defending others update her on attack plans below stairs to mummy room, find magic headdress and a trapdoor to the basement which Valon and Bloodwolf fall into defeat mummies and juju zombie south of mummy room is hallway patrolled by vulture demons we block with some chairs other rooms near stairwell empty; one head abbot's bedroom discuss options for Luchi Bloodwolf scouts in bat form confirms nyogoth still where it was checks on Larla information the sacrifices here are people who died defending abbot's room has diamond and oil we need enemies in meeting hall Anita identifies mummies thinks other might be juju zombie magic headdress transmutation + abduration Anita thinks it's raiment of head abbot here Valon thinks the abduration is a sonic trap spell (like the one that hit us earlier) options for Luchi is Cruzario within range of teleport? yes characters Larla five mephits her music resembles the music's building conjuration magic around mephits magic auras on Larla, armor etc (something on hip) |
#44
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session of 3/21/2021 cancelled
session of 4/4/2021 cancelled |
#45
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notes for session of 4/11/2021
timeline September 26 discuss plans, decide to attack Larla before Nyogoth Valon will pretend to be messenger, ask Larla to open door Sophia checks door easy win check kitchen south of Larla's room kitchen seems empty door to room north of kitchen locked, Anita knocks it open pantry with lots of food but a few suspicious sausages we destroy it; other suspicious sausages destroyed in fight then destroy the other nyogoth Anita thinks funeral might help sacrifices leave cheese and salted fish by door to Lisette's tower Valon, Luchi, and Anita to teleport Bloowolf, Sophia, and animals to stay behind in house in town successfully telepot to Temple of Riverdancer high priest of Riverdancer raises Luchi alive, but very low hp and negative levels restore one negative level each Luchi wonders about identity--is Anita still Anita? also about religion/afterlife--is it all a scam? Valon's party to spend the night in Temple of Riverdancer after a little shopping September 27 Bloodwolf hurt by nightmares wakes fatigued, slightly injured information abbey's name is The Windscar Abbey Temple of Moon's Reflection find scroll asking people to remember defenders references Temple of Moon's Reflection Anita: sounds familiar but don't remember Sophia feels she should know hand over scroll to Temple of Moon's Reflection to High Priest of Riverdancer Rojas desecrated cathedral nyogoth was in a desecrated cathedral with evil aura Anita senses a hidden good aura in altar High Priest Rojas says Hallow spell could work if unhallowing wasn't magic funeral Bloowolf flies out crumbled wall, checks for more giants we get people sausages from kitchen, personal effects from living quarters toss in sausages, grave goods use sacred oil to sanctify hold memorial ceremony Bloodwolf's nightmare tall pale man with long hooked claws for hands Luchi's death Luchi has been conscious but no stimulus while dead characters sausage nyogoth but a few suspicious sausages bloody, stomach not intestines one has weird effect on Anita then turns into a nyogoth we destroy it; other suspicious sausages destroyed in fight |
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