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House Rules & Guidelines
General
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In the brilliance of life, in our trembling hearts, there’s an unwavering love; a pure white vow. Life's being a little weird lately. I apologise for my slow posting, especially on my DMed games. Last edited by Tanuki; Nov 16th, 2009 at 12:46 AM. |
#2
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Character Creation
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In the brilliance of life, in our trembling hearts, there’s an unwavering love; a pure white vow. Life's being a little weird lately. I apologise for my slow posting, especially on my DMed games. Last edited by Tanuki; Nov 12th, 2009 at 11:36 PM. |
#3
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Classes
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In the brilliance of life, in our trembling hearts, there’s an unwavering love; a pure white vow. Life's being a little weird lately. I apologise for my slow posting, especially on my DMed games. Last edited by Tanuki; Nov 18th, 2009 at 12:22 AM. |
#4
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Skills
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In the brilliance of life, in our trembling hearts, there’s an unwavering love; a pure white vow. Life's being a little weird lately. I apologise for my slow posting, especially on my DMed games. |
#5
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Magic Item Creation With Spellcraft no longer existing, the checks for item creation are now primarily various Craft and/or Profession skills. I'm pretty liberal with interpretation of this, especially when it comes to Wondrous Items, and I heartily encourage you to be creative! To be specific, this means if you have Craft (glasswork), your amulet of proof against poison might be a specially shaped magic-infused crystal, while if you have Craft (woodwork), it could be a carving. Creating magical items otherwise works the same, with the same chances to create cursed or faulty items, etc.
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In the brilliance of life, in our trembling hearts, there’s an unwavering love; a pure white vow. Life's being a little weird lately. I apologise for my slow posting, especially on my DMed games. Last edited by Tanuki; Nov 15th, 2009 at 07:36 AM. |
#6
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Critical Hits and Fumbles I use Paizo's Critical Hit and Critical Fumble decks. If you click those links you can read the full rules and get an idea of what's what, but the basic gist is that, rather than simply doing extra damage or missing, you get an extra effect added to your attack. This could be inflicting bleed damage, ability damage or even limb removal... or teleporting yourself right next to that enemy you just failed to hit with your scorching ray.
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In the brilliance of life, in our trembling hearts, there’s an unwavering love; a pure white vow. Life's being a little weird lately. I apologise for my slow posting, especially on my DMed games. |
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