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  #16  
Old Dec 14th, 2009, 04:45 PM
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Sheet is fixed Prometheus... Sorry about the delay, didn't realise...
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  #17  
Old Dec 14th, 2009, 05:04 PM
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My sheet's fixed too, I did have the actual -bonuses- correct, I just put them down in the 3.5 style. ^_^' Sorry!
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  #18  
Old Dec 14th, 2009, 06:16 PM
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Quote:
Originally Posted by Prometheus
Effects: Miscalculated Perception bonus. (1 (Rank) + 2 (Elven Senses) + 3 (Trained Class Skill Bonus))
Perception isn't a class skill for Summoners.

-me
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  #19  
Old Dec 14th, 2009, 07:08 PM
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Also, the Legolas joke is not funny ...

Though it would have been hilarious had it been someone else !
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  #20  
Old Dec 14th, 2009, 10:39 PM
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Quote:
Originally Posted by jj_wolven View Post
Perception isn't a class skill for Summoners.

-me
My bad. :P

Jordz, you fell into the same trap as Ehlana did. Pathfinder Skills Also, rogues have a base reflex save of +2. And don't forget the +1 HP or Skill Point from your favored class. Or that you have Sneak Attack and Trapfinding! And you've got a couple little problems with weight and gold.

In fact, it looks like your last save might not have gone through, because there's a good bit of stuff that still looks under-construction. Always save twice before closing the window and/or open the sheet in another one to make sure the saves went through.
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Last edited by Prometheus; Dec 14th, 2009 at 10:46 PM. Reason: Spaced out to remove the WALL O' TEXT
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  #21  
Old Dec 14th, 2009, 11:36 PM
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*reads the Posting rules*

Ok, I'll bite. Why no talking in Celestial?
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Last edited by Ehlana; Dec 14th, 2009 at 11:37 PM.
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  #22  
Old Dec 15th, 2009, 12:49 AM
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Jelly anyone?
 
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Quote:
Originally Posted by Ehlana View Post
*reads the Posting rules*

Ok, I'll bite. Why no talking in Celestial?
Because yellow is a horrible colour, almost as bad as that stupid blue one.
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  #23  
Old Dec 15th, 2009, 12:57 AM
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Quote:
Originally Posted by Avelestar View Post
Because yellow is a horrible colour, almost as bad as that stupid blue one.
I see what you did there.

Working on typing up a lot of info on the Trailblazers (Ok, I mostly spent that time typing up the stats for a magic item I've been working on for a while. It's a surprisingly long description.)

EDIT: After spending a good 4 hours just infodumping, I'm finally making the game thread. Hey, in my timezone, it's still Monday!
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Last edited by Prometheus; Dec 15th, 2009 at 02:31 AM.
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  #24  
Old Dec 15th, 2009, 02:43 AM
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Jelly anyone?
 
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So we'd elect someone to be our Beacon, and the rest of us get Marks...this links us all together, and we instinctly know the condition of everyone in our party? (within 30ft)
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  #25  
Old Dec 15th, 2009, 03:23 AM
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Quote:
Originally Posted by Avelestar View Post
So we'd elect someone to be our Beacon, and the rest of us get Marks...this links us all together, and we instinctly know the condition of everyone in our party? (within 30ft)
No, you'd each get marks, they work with each other. Beacons are large pillars with crystal balls on them, and are ridiculously expensive. It's much more likely for a base of operations to have one than a Trailblazer.

EDIT: Also, game thread is up!
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Last edited by Prometheus; Dec 15th, 2009 at 03:24 AM.
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  #26  
Old Dec 15th, 2009, 04:47 AM
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Jelly anyone?
 
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Now that makes far more sense....I read the whole thing thinking the Beacon was just another type of tattoo.
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  #27  
Old Dec 15th, 2009, 04:52 AM
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Quote:
Originally Posted by Avelestar View Post
Now that makes far more sense....I read the whole thing thinking the Beacon was just another type of tattoo.
No worries, I didn't write that part up yet, anyways. What do you think of the rest of the lore so far? Thinking of making a whole campaign world based around this stuff.
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  #28  
Old Dec 15th, 2009, 05:06 AM
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Jelly anyone?
 
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The world's economy being tied up in the Trailblazers really shows the scale we're looking at here...I was thinking the guild was just a bunch of people, say a few hundred. But wow, that's way cooler!
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  #29  
Old Dec 15th, 2009, 10:51 AM
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Is there a specific reason character sheets mess up accents/way to remedy it?
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  #30  
Old Dec 16th, 2009, 07:26 PM
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Quote:
Originally Posted by Cherubaddon View Post
Is there a specific reason character sheets mess up accents/way to remedy it?
Not that I know of.

Going to hold off another few hours to let our player post, but normally, if it's been at least 24 hours since my last post, I'm going to continue, except in combat, in which case, I'll wait 48.
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Last edited by Prometheus; Dec 16th, 2009 at 07:27 PM. Reason: Apparently, I can't count.
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