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  #1  
Old 01-06-2020, 02:42 PM
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The Island


Game NameThe Island
Game SystemPathfinder
Themesurvival, mystery, diplomacy
Flavourmostly serious with some comedy
Plot SummaryYou slowly awaken and instantly realize something is wrong. The cool breeze caressing your cheeks and harsh sunlight stinging your eyes tell you that you are outside instead of your bed. You place your hand down to push yourself up and feel coarse sand instead of grass or dirt. You take in your surroundings: a vast body of water, a sandy beach, mountains and jungle, no sign of people. You quickly realize you are naked, and an irritating itch draws your attention to your left arm and a knot forms in your stomach when you see the implant.

Welcome to the island. A mysterious place full of danger where its inhabitants struggle to survive. How did you get here, why are you here, and how can you escape? The answers to these questions may lie with the giant floating obelisks, the scattered tribes, or in the mysterious caves that worm their way deep under the island. You’ll have to work together to survive the island’s wildlife and navigate the volatile relations between the tribes. Will you conquer the island, or will it break you?



What I'm looking for: Five level 1 players
Posting rate: At least once a week

What to expectCrafting, survival, diplomacy, handling animals, fighting, taming, and riding dinosaurs


ApplicationName
Race Core races
Class Any paizo class
Description
Personality
Backstory.

Character creationstats: roll 2d6 plus 6,
background skills,
two traits
no starting equipment or wealth

DEADLINE 1/25

PlayerCharacterRaceClassStatus
TouketsuDel Wrenhart Half-ElfEmpiricist Investigatorincomplete
GrouchyKarzash Half OrcShaman complete
MrjoeganglesJargan TerrazHumanWizardincomplete
CatCanCook Aaron Half ElfUnchained Summonercomplete
rngrbobAislinn FlamecrownElfRangercomplete
JasontheswiftErok CariretDwarfmonkcomplete
Jenny Greenteeth Ji-yeonHumanSkaldcomplete
UrsinorumVulwin Ailre TannarenSnowcaster ElfBloodrager complete
OneDarknessCassia ElmwoodHuman Feyspeaker Druidcomplete
Nahl ThrandHalf-elfHuntercomplete
kaylaraKitaraHuman Witch complete
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Last edited by Togot; 01-22-2020 at 06:31 PM.
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  #2  
Old 01-06-2020, 02:49 PM
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very cool, definite interest.
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  #3  
Old 01-06-2020, 08:18 PM
Kshnik Kshnik is offline
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Posting interest
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  #4  
Old 01-07-2020, 12:26 AM
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Sounds awesome! Staking my interest now!

Application
right-aligned image

Del Wrenhart
Half-Elf
Empiricist Investigator

Description: Del is somewhat lanky, though his tendency to wear layers of clothing makes him appear a little bulkier. It’s easy to miss Del’s elven features, as the points of his ears are hidden behind medium length, unkempt brown hair. Very distinct however are his piercing blue eyes that, despite the regular bags underneath, always appear alert and inquisitive. He has a sharp, somewhat angular nose that is slightly crooked from an old break, a strong jaw, and a masculine stubbled chin. A little rough around the edges, the half elf could actually clean up rather well if he had any interest in that sort of thing.

Personality: Del is a pragmatic sort of person, preferring not to waste time on theories and guesswork when he can rely on facts. His intellect is probably his greatest weapon, and coupled with his observational skills and ability to improvise quickly, Del is a natural problem solver... when he feels like it. Laziness (though he would probably call it boredom or apathy) is another one of Del's more notable traits; if someone else can do it, Del usually can't be bothered. That said, his dismissive attitude toward annoying tasks also extends to interpersonal conflict, making the half-elf actually rather agreeable when it comes down to a difference of opinion. He might be a bit sarcastic, sure, but Del isn't the type to fight for power in a group, and he'll give his perspective when asked, or gladly shut up and let others do the talking.

Backstory: WIP
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Last edited by Touketsu; 01-08-2020 at 11:24 PM.
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  #5  
Old 01-07-2020, 12:28 AM
RacesWild RacesWild is offline
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Definitely interested.
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  #6  
Old 01-07-2020, 05:08 AM
Jenny Greenteeth Jenny Greenteeth is offline
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Also very interested.
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  #7  
Old 01-07-2020, 07:43 AM
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Interested. Working on a half orc shaman.

Character Concept
right-aligned image

Name: Karzash
Race: Half Orc
Class: Shaman (Battle Spirit)

Description:
Karzash is a tall, heavily muscled humanoid man with light gray skin and long shoulder length black hair which is stringy and oily. Underneath a pronounced brow is a pair of light brown eyes and his nose is wide and flat, and appears to have been broken once before but healed improperly due to its crooked appearance. He has a broad jaw and thin lips, with a pair of slightly prominent tusks protruding from his lower lip. A series of scars adorn his face, from small barely visible ones to a large angry looking red scar that adorns the left side of his face from his hairline to his chin. His shoulders are very broad and his limbs are heavy, with a barrel chest and a slightly stoop shouldered posture, making him appear a bit shorter than he actually is. He has a thick waist and legs the size of small tree trunks, and underneath his worn looking clothing you can see his arms and chest are covered in scars.

Personality:
Grim and forebidding, with a serious streak a mile long and no room for humor, Karzash is a reluctant bearer of death and battle everywhere he goes. He often feels as if his abilities are a curse, and though he will often try to first use words to deter others from engaging with him, he often experiences violence and bloodshed everywhere he roams. He has lost friends and loved ones in battle, causing him to resist getting too close to others lest they fall to the same fate. He is often quiet and withdrawn, but fond of conversation about idyllic topics and the simple pleasures of life. When he begrudgingly enters battle, he is a ferocious and powerful opponent, with a bloodlust that is hard to quench. Even friends and allies have fallen to his blade when he is in the heat of his battle passion - a heavy burden he carries with him always.

Backstory:
Karzash was born on the battlefield, a powerful omen to his tribe the Blood Wolves. His mother, a human slave-wife to his father who was the right hand man of the chieftain, was engaged in the defense of their lands as the Blood Wolves were raided by their rivals the Eternal Maw. As battle surged around them, his mother went into labor and delivered Karzash amongst the blood and corpses of his fellow Wolves and their Maw enemies. This was a powerful omen according to the tribe shamans, and he was immediately foisted into their care. Karzash had a brutal and unforgiving upbringing - he would train all day with the other orcs, learning the ways of combat, then when his body ached so badly he could barely stand the shamans forced their training upon him next. Dusty tomes, long periods of meditation, and psychotropic drugs to unlock his mind and spirit to the tribe's ancestors. Karzash's vision quest came full circle one night when the spirits of the greatest warrior chieftains of the Blood Wolves infused themselves with his spirit, causing the two to become irrevocably intertwined.

Karzash had become the champion of the Blood Wolves, and soon he defeated the champions of all of the neighboring tribes, including the Eternal Maw. However, the Blood Wolves recognized that Karzash had become a liability - though his combat prowess was a valuable tool when they were vying for dominance, now that they were the only major tribe still standing he was now a threat to them. His clouded bloodlust that had struck down so many of their own in addition to their foes was like a powder keg waiting to go off. And so, the Blood Wolves banished him, leaving him to fend for himself. As he trudged off into the bitter cold, the only familiarity and kinship Karzash had ever known was now gone. He was all alone - as he had always been, but now even moreso. He walked for miles until he found a tiny cave where he sought shelter against the elements. A short rest, he told himself, before he moved on. Just a short rest....
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Last edited by Grouchy; 01-12-2020 at 01:40 PM.
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  #8  
Old 01-07-2020, 01:07 PM
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Interested, Iíve always wanted to try a Muscle Mage
Jargan Terraz
right-aligned image

Name: Jargan Terraz
Race: Human
Class: Wizard
Description: Jargan, despite his white hair and the stereotype of his profession, is a young fit man of imposing physical and mental strength. Years of constant training have taught Jargan the secret of blending the power of mind and body, of magic and physicality, into a truly unique force to be reckoned with. Past the rippling muscles and countless scars lies a man of unrivaled discipline, working to create a unity within himself and unleash his full potential as a wizard.
Personality: Stubborn. It was stubbornness that defined Jargan early in life, that shaped him and his future. His theory of body/mind magic was thoroughly dismissed by his family and peers, and indeed his insistence on following through led to first isolation and later abandonment from those he loved. But Jarganís stubbornness was stronger than any hardship or obstacle. Indeed many might have become bitter or angry, if treated so dismissively as Jargan had, but the young wizard was too stubborn to let the pain effect him. Instead he grew into a self sufficient, but generous soul, unwilling to let his negative experiences keep him from achieving the Oneness of body and spirit that his technique could produce.
Backstory:
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Last edited by Mrjoegangles; 01-07-2020 at 09:47 PM.
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  #9  
Old 01-07-2020, 01:44 PM
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I'm interested.

Application
Name: Aaron and Escort
Race: Half Elf
Class: Unchained Summoner (Naturalist)

Description: Aaron is a slender young man, who shows his partially forest-elven heritage clearly in his upswept ears and fine features. His fine hair is multicolored with the shades of autumn leaves, and his complexion a medium brown with faint striations like a tree's bark. He has an affinity toward nature drawn from his mother's side of the family, and that affected his path as he developed into a Naturalist summoner. His expression is open and friendly, though when concentrating an otherworldly intensity comes into his gaze,

His eidolon, Escort, comes to him in a quadrupedal form, visually akin to black-scaled, long necked velociraptor. It runs on all four legs and rears up bipedally only to attack with its claws. Escort appears as an animal in most respects, except its head, which is skeletal and covered with a mask of red and gold, intricately patterned, with a glowing white vaguely skull-shaped rune in the center of its forehead.

Personality: Aaron, being raised by a father suffering from an overwhelming magical addiction, has many of the same traits as an adult child of an alcoholic. He is a rescuer, super responsible, and judges himself without mercy. He is slow to attach to others, but when he does he is loyal to a fault. While good-hearted, he can be impulsive and undisciplined, having at times a casual relationship to truth or falsehood. He is a natural-born negotiator, and his earnest nature leads others to take him seriously. His supernatural bond with his fierce otherworldy companion lends an uncanny intensity to his presence which many can find intimidating.

Alignment: Neutral Good.
Traits: Trustworthy (diplomacy) and twinned presence (intimidate)

Backstory: Aaron was born to a woman of a wood elf clan: she was an arcane archer of some accomplishments. In the practice of her arcane studies, she met a human wizard named Aargoth, who became first her partner in crafting and research, but later one she loved. They soon had a child, Aaron. Unfortunate, the father proved to be shorter-lived than most of his kind, for he was afflicted with a hellish curse of corruption that had arisen from a spell ritual gone disastrously wrong. Aaron's father grew progressively distorted in appearance and behavior while Aaron was but a youth. His father passed away despite his mother's tireless efforts to save him.

Aaron, for his part, became obsessed with concerns about the afterlife, how souls pass on, and how they might be judged. For he is unsure whether his father's soul was saved or damned. The young man was haunted by the need to discover and understand his father's fate. This obsession -- more of a private meditative spiritual journey than a matter of formal study -- eventually led him to connect empathically with an outsider: his eidolon, the enigmatic being called Escort.



Last edited by CatCanCook; 01-09-2020 at 10:57 AM.
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  #10  
Old 01-07-2020, 02:39 PM
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ApplicationName: Aislinn Flamecrown
Race: Elf
Class: Ranger
Description: She has a slim body, beautiful blue eyes, and red hair.

Personality: Friendly, Gentle, Tempestuous

Backstory: Aislinn was born in a large elven town, she's the oldest of two siblings (a brother and sister). Her father is a Shaman and her mother is an archer with in the company of an elven lord. Aislinn followed in both her parents footsteps, having been trained in wilderness survival, nature, healing and other related ranger skills by her mentor, a fellow elf (male). Which her skills help her survive, heal, hunt, track and tame beasts.


Last edited by rngrbob; 01-07-2020 at 11:46 PM.
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  #11  
Old 01-07-2020, 02:57 PM
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App - ready for feedbackName: Erok Cariret
Race: Dwarf
Class: Monk of the Iron MountainMonk
Traits: Honoured Fist of Society, Blood of Dragons: +1 perception bonus & +2 saving throws against sleep and paralysis effects.
Background skills: Linguist 1 rank, Appraise 1 rank
Description:
 
 

Personality:
 

Backstory:
 

Last edited by Jasontheswift; 01-10-2020 at 06:10 PM.
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  #12  
Old 01-07-2020, 03:09 PM
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I'm always interested in a Pathfinder 1e game.

A question: the setting for the game is obviously "some mysterious place", but are there any guidelines or restrictions on where the PCs should have come from before they found themselves whisked away? Should they be from Golarion, or can we make up our own origins?
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Old 01-07-2020, 03:12 PM
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@suburbanplankton, no, your origin can be anywhere you like
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Old 01-08-2020, 05:38 AM
Jenny Greenteeth Jenny Greenteeth is offline
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Application
Name: Ji-yeon
Race: Human
Class: Skald(Spell Warrior)
Description: A solidly built woman of Asian appearance, Ji-yeon has short black hair, pleasant features and runic tattoos running down both arms.
Personality: While normally cheerful and relaxed around her friends, the discipline she learned from her Uncle and her time in the militia has taught her to be focused and to work well with groups when necessary.
Background: Apprenticed to her Uncle, the town weaponsmith, from an early age Ji-yeon learned both the science of crafting steel and the art of singing the spirits in the weapons to life. When she was fourteen she joined the local militia to learn more about handling weapons, after all how can you forge a truly great weapon if you do not know how the weapon acts in a fight.
Ji-yeon found the militia to be a great place to let her hair down and spent as much time singing for her friends as she did singing to swords. Then, after a two day, overnight patrol through the wilderness around the town, Ji-yeon and her friends partied perhaps a little bit too hard, passing out in the middle of the night, only to wake up, hungover, somewhere completely unexpected.

Last edited by Jenny Greenteeth; 01-08-2020 at 05:41 AM.
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Old 01-08-2020, 08:52 AM
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Interested but can I get a little more detail on character creation for this game:
We doing point buy or rolls?
Traits?
Background skills?
Feat Tax?
Will arcane types have spell book,s component pouches, familiars?
Will divines have their holy symbol or animal companion?
And I am guessing no equipment due to waking up naked, but just wanted to verify?
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