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  #91  
Old Jun 15th, 2022, 04:51 PM
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Given how we are progressing in this bog it must be something superhuman to be singing in this place.

@97mg - do we need to roll to go and investigate the singing or could one of us just shout out to get its attention (good or bad) ?

A no combat TPK in the first Hex would be an amusing, if short, story
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  #92  
Old Jun 15th, 2022, 04:53 PM
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Quote:
Originally Posted by DBCowboy View Post
Think we should check out the singing 1st. I believe the ground was solid if we went to the fox, wasn't it?
Yeah, but I think that was just narrative. It's solid "in that one spot," but if we want to get through the hex we still need to beat the roll. Or turn back and try a different direction. Maybe take a day to recuperate?

Dang, this game is harsh!
There's no failing-forward? Like, "take Strength damage and push through the hex as a full Quarter Day?" It's just "beat it or give up."
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  #93  
Old Jun 15th, 2022, 05:06 PM
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Did anyone here back the recent Kickstarter for Forbidden Lands? Beta version of Book of the Beasts supposed to go out today.
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  #94  
Old Jun 15th, 2022, 11:21 PM
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Quote:
Originally Posted by 97mg View Post
Off to the side in the immediate area, where the fox is, is no problem. It is all the area ahead of you that's bogged up
So if we halt and at least delay advancing for the moment we can investigate the fox and the singing? If so then seems like the thing to do. Given how much damage Stahl's horse took retreating back to the village eventually will probably be best (though Phol's gonna reeeeeeeeeally hate the idea of returning there. tough for him )

Still, who knows what we'll find if we investigate

Course if I've misunderstood and retreat only immediate option then, yeah should probably do that.

Last edited by DBCowboy; Jun 15th, 2022 at 11:22 PM.
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  #95  
Old Jun 15th, 2022, 11:56 PM
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Hi team! I'm just writing up a post to summarize everything so far and present you with your options and stuff.
This was a hard beginning to the journey lol, so thank you to everyone for taking it in good spirits and seeing it as a character development opportunity! I'm sure the dice will swing your way soon enough
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  #96  
Old Jun 16th, 2022, 01:22 AM
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Also apologies for taking some liberties there, it was just easier to make everyone's situation clear so you can choose how to proceed.

BTW: Thank you everyone for your writing! I'm really enjoying everything so far, even if our PCs aren't I feel blessed to have such a great team on-board to tackle this story.
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  #97  
Old Jun 16th, 2022, 01:23 AM
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Quote:
Originally Posted by psuedenim View Post
@97mg - do we need to roll to go and investigate the singing or could one of us just shout out to get its attention (good or bad) ?
Oh, I'll quickly edit my IC post and answer this for you now XD
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  #98  
Old Jun 16th, 2022, 02:02 AM
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PS: Let me know if you want me to set up a poll, in case it makes voting on your next decision easier hehe.
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  #99  
Old Jun 16th, 2022, 02:07 AM
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Stahl would be all for interacting with local wildlife, he's the animal guy after all, but his main focus is going to be his horse while it's in the bog.

Hmm, I forgot about Prides. Mine is about finding anything in the wilderness, which could kinda mean finding a path through bad terrain, but it's a stretch.

Bladdanser has rope, but nothing to use as a grapple or anchor. Maybe, if we can get the dang horse far along enough, we can tie the rope around him and trail it behind to help pull the rest of us through? That's assuming we decide to push through.
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  #100  
Old Jun 16th, 2022, 02:35 AM
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Quote:
Originally Posted by HotsuSama View Post
Bladdanser has rope, but nothing to use as a grapple or anchor. Maybe, if we can get the dang horse far along enough, we can tie the rope around him and trail it behind to help pull the rest of us through? That's assuming we decide to push through.
Nice! I'd rule that this technique could give everyone holding the rope 1 "gear" dice, because even though Blad might not be able to "pull" everyone, it is at least something to hold onto to help keep your footing.
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  #101  
Old Jun 16th, 2022, 05:15 AM
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No need for a poll, I think we're all on board with turning back and going east instead.

Before that, though, the two woodsmen can play with the fox if they want.
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  #102  
Old Jun 16th, 2022, 11:53 AM
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@97mg Hemdan has the general spell "Sense Magic". Seems to have a passive function of detecting magic within a short range. Did the knobbly bits under his arms start to feel warm
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  #103  
Old Jun 16th, 2022, 07:25 PM
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Quote:
Originally Posted by psuedenim View Post
@97mg Hemdan has the general spell "Sense Magic". Seems to have a passive function of detecting magic within a short range. Did the knobbly bits under his arms start to feel warm
Mmm...
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  #104  
Old Jun 16th, 2022, 07:58 PM
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Well the impatient youth is off fox bothering.

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  #105  
Old Jun 17th, 2022, 09:02 AM
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Poke it with a stick. (you have a staff after all )

Druid stuck in animal form, maybe? Unless it wasn't the source of the singing
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