Sorcerer Innate AbilityFont of Magic (Bonus Action). You have 3 Sorcery Points. You can transform unexpended sorcery points into one spell slot (2 > 1st, 3 > 2nd, 5 > 3rd, 6 > 4th, 7 > 5th) on your turn or you can expend one spell slot and gain a number of sorcery points equal to the slot level.Font of Magic | Distant spellrange of 5+ : 1 sorcery point x2range. touch :30 feet Twinned Spell. When you cast a spell that targets only one creature and doesnt have a range of self, you can spend a number of sorcery points equal to the spell level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).MetaMAgic : Distant spell & Twined spell
Cantrips: Message Casting Time: 1 Action Range: 120' Components: V,S,M (A short piece of copper wire) Duration: 1 round +/-25 words
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
* - (a short piece of copper wire) Message | Firebolt Casting Time: 1 Action Range: 120' Components: V,S Duration: 1 minute
You hurl a mote of fire at a creature or object within range. Make a ranged spell Attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th Level (2d10), 11th level (3d10), and 17th level (4d10).. Firebolt | Minor Illusion Casting Time: 1 Action Range: 30' Components: S, M (A bit of fleece) Duration: 1 minute
You create a sound or an image of an object within range that lasts for the Duration. The Illusion also ends if you dismiss it as an Action or cast this spell again.
If you create a sound, its volume can range from a Whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the Duration, or you can make discrete Sounds at different times before the spell ends.
If you create an image of an object - such as a chair, muddy footprints, or a small chest - it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory Effect. Physical interaction with the image reveals it to be an Illusion, because things can pass through it.
If a creature uses its Action to examine the sound or image, the creature can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the Illusion becomes faint to the creature. Minor Illusion| Mold Earth
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.
You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.
If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Spells lvl1: Thunderwave Casting Time: 1 action Range: Self Components: V,S Duration: Instantaneous
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured Objects that are completely within the area of Effect are automatically pushed 10 feet away from you by the spell's Effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels: When you cast this spell using a spell slot of 2nd Level or higher, the damage increases by 1d8 for each slot level above 1st. Thunderwave| Witchbolt Casting Time: 1 action Range: 30' Components: V, S, M (a twig from a tree that has been struck by lightning) Duration: Concentration, up to 1 minute
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st Witchbolt Spell Lvl 2 :invisibility Casting Time: 1 Action Range: Touch Components: V S M (An eyelash encased in gum arabic) Duration: Concentration, Up to 1 hour
A creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
At Higher Levels: When you cast this spell using a spell slot of 3rd Level or higher, you can target one additional creature for each slot level above 2nd. invisibility | WEB Casting Time: 1 Action Range: 60' Components: V S M (A bit of spiderweb) Duration: Concentration, Up to 1 hour
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the Duration. The webs are Difficult Terrain and lightly obscure their area.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is Restrained as long as it remains in the webs or until it breaks free.
A creature Restrained by the webs can use its ACTIONS to make a Strength check against your spell save DC. If it succeeds, it is no longer Restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. WEB
Skills | You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | poison and bludgeoning damage Resistance | to lightning damage. vulnerable | charmed, frightened, and poisoned conditions.Immunity | You do not need to eat or breathe. You still need to drink, and you require a resting period that emulates sleep in order to recharge your inner workings. Automate | Wild Magic Surge. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.Wild Magic Surge | Tides of Chaos (1/Long Rest). You can gain advantage on one attack roll, ability check, or saving throw.Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature. Tides of Chaos |
__________________
Yes ... I'll take the Oath of Sangus ;)
Last edited by KhamLuc; Oct 20th, 2022 at 11:49 PM.
On their way down, the vegetation on this side of the bridge came into view more and more like an obstacle they'd first have to deal with. The wind pushing, pulling every which way, the Monk's mind looked to thoughts of willow, steady-supple. And taking as a hint the grove in front, he slowly neared the others - as if their close group would withstand the turbulence better.
"Uglies," she said, and - "coming fast"! Instinctively, Torēru made a few steps forward and to a side from everyone, leaving short lasting comfort for battle readiness: He had reached a position from which he could well see his team and enemies, and - as his awareness settled into appreciation of distances - he began wondering where he'd best meet danger...
The Monk reacted to Rinka's alert whisper. He didn't attempt to scan the bushes for himself. So i am not assuming he couldn't be surprised by adversaries.
He's only a few yards away from the group; two or three, at most.
Kanjuro took one of the berries that Torēru offered. With a polite and thankful nod of the head, he popped the berry in his mouth. It was surprisingly pleasant for something that had been created through magic.
As they got closer to the bridge, the wind intensified, whipping around them now almost as if it was in some sort of frenzy. Kanjuro's eyes watched the bridge as it swayed to side to side. It did not look safe, but that said, there was no other route over the gorge. At least not one that would not cost them a good couple of days that they did not have to scale down the side of the ravine and up the other side. Which in itself might be more dangerous than simply crossing the bridge.
Kamiya cast her augury, scattering the coins as they declared that crossing the bridge would have consequences both good and bad. Kanjuro swallowed slightly at this, wondering what the omens were telling them. He looked again at the bridge as it swayed unsteadily in the breeze. Despite how unstable it looked, he had made this crossing on more than one occasion and had never known it to be anything but reliable and sturdy.
For now.
As they got closer to the bridge, Kanjuro listened quietly to Vix as she recalled her past back in Nagabuki, and the experiences she had had working under an enjin unit as part of the rebellion in Ikari. She had not felt the compulsion. Kanjuro had never known if the compulsion he felt to come to Sukochi was a blessing or a curse. It had certainly changed his life, but he couldn't truly say if it were for better or worse. He laughed softly at her remark on how his tail had fallen off.
"No," he said with a small smile on his face. "No dramatic war story here I'm afraid. I believe it was the corruption of nature here, and our link to the land that we were trying to save that caused it to fall off. That, or a powerful spellcaster somewhere who really doesn't like Kitsune cast a spell that caused them all to fall off," he said finally with a shrug.
What he was, however, was slightly taken aback at Vix's vehement response to his answer about whether or not he had a partner. Looking up at her, his eyes widened in surprise, not entirely sure what he had said to warrant that sort of response. Then, as he mulled over her words and her reaction to his response, he realised and reddened slightly in embarrassment.
"Wait, uh no, that wasn't what I meant when I said that and I'm definitely not planning to wait for...."
Fortunately, or unfortunately depending on your viewpoint, it was the slightly erratic girl Rinka that came to his rescue at that precise moment as his words came out in an embarrassed and somewhat confused jumble as she made her suggestion that he go first. His response trailed off as he glanced over to her and nodded his head.
"Sure, I'll go first."
He was planning to do so anyway. After all, he was the guide, and what sort of guide would he be if he let someone else go first in the travelling order.
But, he never got chance to move.
It was Rinka's cry of alarm that alerted the group to the enemies that suddenly spilled forth out of the woods on either side. What seemed to be ugly, deformed, scrunched up goblinoid creatures boiled forth from the undergrowth. In their hands they gripped large hammers that they wielded with surprising strength and ease.
Yet there was something else wrong with them too. A strange stench of rot and decay permeated the air at their approach, and as they moved grotesque, pallid flesh tore from their limbs with each step. Each of them sported a gruesome injury, throat slit, chest cavity split open, head hanging to one side and flapping in the wind.
Empty, dead eyes glimmered with feral hunger as they approached.
I took the liberty of positioning you where I think you would be standing at this point in time based on your posts.
I would like both an initiative roll and a perception check from all of you. The creatures all got 13 on their initiative.
We will use a "block initiative" rule to expedite combat here. If you fit in one block of initiative (i.e. a bunch of you get rolls higher than the monsters), you may post in any order you wish. Same if a group of you fall under the monster's initiative roll.
If you have any reactions you would like me to take account of, such as casting of Shield spells when attacked for example, could you all let me know OOC so I can take a note of them.
Any q's then shout.
Last edited by Ballingray; Oct 22nd, 2022 at 04:12 PM.
They came forward in a horde, the strange, misshapen, scrunched up creatures with the rotting flesh and torn up bodies. Small, scrunched up though they were, they clutched onto the hammers in their hands with decaying, yellowed fingerstalks.
D and ETwo of them scuttled along the ground, hammers in hand dragging along behind them. Moving towards Torēru with a speed that belied their small stature, dead eyes gazed impassively at him. Approaching from two sides, both of them swung their hammers, targetting his legs and midsection, but the agile monk deftly avoided both blows, weaving in and out of the attacks almost as if they were of no consequence to him.
FThe third, had a different target in mind. Ignoring the embattled monk, it targetted the petite ninja with the eyepatch. Its strange, bowed legs almost clacked together as it scuttled along the ground at the same time as the A, B and C use a Dash action to close the gapremaining monsters almost ran along the grass near the edge of the gorge, the tasty morsels that had come here like flies to the proverbial spider's web no doubt sating their voracious appetites.
It swung, yet its attack was mistimed and such Rinka was able to avert the blow with ease.
At Rinka's words, Kanjuro moved to cross the bridge. Yet, as he did so, he glanced back as the creatures all charged in. With a wordless shake of the head, he drew the gleaming sword that was strapped to his waist. Moving closer to the two monsters that engaged Torēru, he swung his sword gracefully, its keen edge almost cutting through the air as it whistled....meeting the shaft of the creature's hammer with a he misses as wellloud crack. As his brow furrowed from exertion as steel met wood, he locked eyes with the mindless thing.
That would have been bad enough, if that's all there was. But it was not. Hidden in the shadows, enough of you made the perception checks vs its hide roll that I'm revealing it hereone more creature awaited, alighted even as it stepped forwards, and this one, though similar, was different from the others. Yellow eyes glinted with maliciousness, malevolence even, yet more concerning still, they glimmered with intelligence.
It darted forwards towards Kamiya and, from its Monster G, and it misses its attackoutstretched palm it hurled a shuriken. Yet it did not strike her, as the shuriken span past her, missing the side of her face by scant inches as it whistled past her.
Its toothy maw split into a wide, evil grin.
The dice gods really favoured you here, lets hope that fortune stays with you.
Monster's A, B and C close the distance, no attacks from them this round.
Monster's D and E attempt to hit Torēru, they both miss.
Monster F attempts to hit Rinka, it misses.
Monster G throws a shuriken at Kamiya, it also misses.
Kanjuro attempts to attack Monster D, yep you guessed it, also a miss.
Given that you all rolled below 13, you may now all post in whatever order you wish. I am aiming for a further update on Saturday if possible, but we will see where we are.
Mascarade turn around, facing the little mounstruosity that rush them all
"Look everyone, you disrupt the peace of those savage tribal pigmee. WE think that they want to cross the bridge first. So, let them do it. Courtesy concept propose that we let them pass, so may WE suggest that every one of you just clear the front of the bridge. No need to destroy those little pesky life form"
Mascarade try to move backward but with what look like a DEX=9 clumsy mechanicalmove, Disengagehe barely but successfully withdraw from reach of the three that has rush toward him but stop beside Rinka. HE then, slowly place himself just beside the entrance of the bridge waiting stoically like if he clear the path for them.
"If someone have a special request for US while WE are waiting for them to calm down, WE are listening"
Sorcerer Innate AbilityFont of Magic (Bonus Action). You have 3 Sorcery Points. You can transform unexpended sorcery points into one spell slot (2 > 1st, 3 > 2nd, 5 > 3rd, 6 > 4th, 7 > 5th) on your turn or you can expend one spell slot and gain a number of sorcery points equal to the slot level.Font of Magic | Distant spellrange of 5+ : 1 sorcery point x2range. touch :30 feet Twinned Spell. When you cast a spell that targets only one creature and doesnt have a range of self, you can spend a number of sorcery points equal to the spell level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).MetaMAgic : Distant spell & Twined spell
Cantrips: Message Casting Time: 1 Action Range: 120' Components: V,S,M (A short piece of copper wire) Duration: 1 round +/-25 words
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
* - (a short piece of copper wire) Message | Firebolt Casting Time: 1 Action Range: 120' Components: V,S Duration: 1 minute
You hurl a mote of fire at a creature or object within range. Make a ranged spell Attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th Level (2d10), 11th level (3d10), and 17th level (4d10).. Firebolt | Minor Illusion Casting Time: 1 Action Range: 30' Components: S, M (A bit of fleece) Duration: 1 minute
You create a sound or an image of an object within range that lasts for the Duration. The Illusion also ends if you dismiss it as an Action or cast this spell again.
If you create a sound, its volume can range from a Whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the Duration, or you can make discrete Sounds at different times before the spell ends.
If you create an image of an object - such as a chair, muddy footprints, or a small chest - it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory Effect. Physical interaction with the image reveals it to be an Illusion, because things can pass through it.
If a creature uses its Action to examine the sound or image, the creature can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the Illusion becomes faint to the creature. Minor Illusion| Mold Earth
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.
You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.
If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Spells lvl1: Thunderwave Casting Time: 1 action Range: Self Components: V,S Duration: Instantaneous
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured Objects that are completely within the area of Effect are automatically pushed 10 feet away from you by the spell's Effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels: When you cast this spell using a spell slot of 2nd Level or higher, the damage increases by 1d8 for each slot level above 1st. Thunderwave| Witchbolt Casting Time: 1 action Range: 30' Components: V, S, M (a twig from a tree that has been struck by lightning) Duration: Concentration, up to 1 minute
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st Witchbolt Spell Lvl 2 :invisibility Casting Time: 1 Action Range: Touch Components: V S M (An eyelash encased in gum arabic) Duration: Concentration, Up to 1 hour
A creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
At Higher Levels: When you cast this spell using a spell slot of 3rd Level or higher, you can target one additional creature for each slot level above 2nd. invisibility | WEB Casting Time: 1 Action Range: 60' Components: V S M (A bit of spiderweb) Duration: Concentration, Up to 1 hour
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the Duration. The webs are Difficult Terrain and lightly obscure their area.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is Restrained as long as it remains in the webs or until it breaks free.
A creature Restrained by the webs can use its ACTIONS to make a Strength check against your spell save DC. If it succeeds, it is no longer Restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. WEB
Skills | You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | poison and bludgeoning damage Resistance | to lightning damage. vulnerable | charmed, frightened, and poisoned conditions.Immunity | You do not need to eat or breathe. You still need to drink, and you require a resting period that emulates sleep in order to recharge your inner workings. Automate | Wild Magic Surge. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.Wild Magic Surge | Tides of Chaos (1/Long Rest). You can gain advantage on one attack roll, ability check, or saving throw.Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature. Tides of Chaos |
__________________
Yes ... I'll take the Oath of Sangus ;)
Last edited by KhamLuc; Oct 26th, 2022 at 10:40 PM.
The ground, sloping under their feet, the ever changing wind maybe, or the dark presence everyone must have felt in that place... Whatever weighed more in bringing the group to the dangerous position was hard to guess. And there was really no time for that in the moment, as charging monsters quickly surrounded the Monk, forcing his vision to narrow to 'death behind, death in front'...
Torēru but glimpsed at those moving horrors and his soul's sensibility hid itself, leaving it as dull and rough seeming as the staff was. With eyes closed, trusting the spirit hand's guidance, it followed quietly along mind lines of simple, efficient action. Blows came, they moved.
He did not try to attack himself - instead, attack came naturally on the fight's rhythm. When fighting, easier than in most other circumstances perhaps, he could just let things be - let training and luck fight, himself completely engaged in action and yet - not trying to force results.
One goblin tried to take his flank, the other - to push him into the great chasm. Which to attack? He knew, and - as he acted - the understanding that went with it passed quickly through his mind: The second was exposed to the others' attack, the first wasn't.
As he faced both, he suddenly turned towards the one on the left and let his Bo slid forward in a quick jab. Retracting the weapon, he immediately followed with an added step - advancing and leaning towards the creature for a forceful straight hit.
Behind, he heard the Steametic approaching - one more reason in favor of his choice. He had to create an opening now! But luckily, that would distract the other goblin. And... Right then he caught a blade's whistle, a cracking sound following. He turned his head slightly and, in side-glance, caught the reflection of light on steel: Someone else had attacked.
My character remains within the 5 ft range of G9, but he made a step towards the monster from G8, labeled "E" (with both feet). He attempted to hit that one twice, as described here.
...I found it hard to add external detail of Torēru's moves. May return to write a little on this, if inspired...
Rinka seethed as they were faced with the worst possible scenario. Ambushed by hordes of ugly dead munchkins. Thankfully, the Big Bad was sloppy, thinking he had this in the bag. Boss would say, cut the head off the snake. Somehow the Big Bad must be controlling tactics, in the course of a minute they were surrounded in a classic pyramid diagram. No…it took little convincing, this Evil-Eye Shadow must have trained with shinobi, if he wasn’t one in a past life.
One of the disgusting littles tried to smack her, which was quite the insult. Rinka dodged with little trouble, retrieving a bow and readying a shot. She could kite them if need be, but there’s too many. Boss Tetsuo warned her to keep her distance in a fight with the infected. She trusted him more than anyone in the world, but the mission comes first. Protect the fox-boy!
“No, like hell they’re going first!” Rinka muttered, gritting at Kanjuro. Fox-boy wanted to reminisce war-days one last time, but the game will get him killed. These weren’t ceramiens hiding in bulky kill bots. These were deads! If he dies and gets his pretty face eaten, how are they going to find the rendezvous point? “Kanjuro! You wanna DIE hero and leave us botched? Cross that bridge, or I’ll kill you in next life!” Rinka spat, lone eye hawkishly narrowed straight ahead, searching for the leader. She had a general idea, as Kamiya narrowly escaped what could have been a devastating attack. “That goes for all of you! Go! Go! Go!”
Loosing an arrow when her gut jabbered, Rinka didn’t stay still long enough to find out whether the shot found its true mark. Dropping low, Rinka utilizing the shadows and grass for cover. Despite doing this in the face of two bogies, her gut jabbered that they were dumb. Her mark was the Evil Eye. If she could distract him long enough for the team to escape…Rinka could gamble with those odds.
*Grey, you said our last perception gave us a general idea where the grinning foe was. I rolled disadvantage in the case that he's fully invisible but the enemy just attacked so wouldn't that knock invisibility out? Anywho, if Rinka misses, she's going to stay put under their noses and take another shot at the leader at her next opportunity.
Their insides were on their outsides. Vix nearly threw up. The goblins were the most disgusting thing she'd ever seen. She resolved immediately to avoid any unnecessary contact with them.
Whatever these were, they weren't intelligent. Their foe wasted no time sizing them up or planning strategy. In their ravenous hunger they simply attacked. Their onslaught was so quick that it caught the party by surprise, but thankfully they didn't move like trained fighters. She was confident that the party would prevail, but could they do so without anyone getting sick with whatever these things had?
It seemed that Mascarade and Rinka had very strange ideas as to what the goblins were about. "They're not here to eat the bridge!" she exclaims. Vix didn't enjoy being on the menu! With none of them having attacked her as of yet, she of all the party members was in a unique position where she could contemplate strategy. What would General Yoon do in this situation? He would... pierce the enemy line, disrupt their communications, isolate and destroy their leadership, then encircle and eliminate the foot soldiers. Looking around, her gaze alights on the one cowering in the back who just threw a shuriken at Kamiya. His eyes - this one was intelligent in a way the others clearly were not. He was the leader.
With a word and a gesture, Vix summons a vortex of grey mist on their right flank (the southern portion of the map). Without hesitation she slinks into her fog to engage the enemies therein.
Casting Fog cloud, top left corner is F14, bottom right corner is M20.
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We are men of action, lies do not become us.
Westley - The Princess Bride
Last edited by anamiac; Oct 27th, 2022 at 10:27 PM.
She moved past Vix and stood in an open area just past the bridge. "I agree Kanjuro, go now. I will attempt to send them away!" She held out a prayer strip and began to beseech the Kami. "Unclean ones, hear my voice! I command you and I demand in the name of the Kami that you begone from this place! Get ye hence and depart. Your filth does not belong here!" The strip burned away in her hand and she gestured spreading out the holy power of the Kami.
She called, "Some will flee, focus on those that do not and then retreat to the bridge. We must be gone before the unclean ones return."
Turn Undead all Undead within 30' of Kamiya who can hear or see her must make a Wisdom save DC 13
Mascarade moved to the edge of the gorge, next to the rickety bridge that continued to sway in the wind. Looking back, the steametic surveyed the battlefield to see what was unfolding.
What he saw was the assault effectively come to an end.
Torēru leaned in to attack one of the strange hunchlings that were attempting to flank him. With a graceful movement, he jabbed the first attack hits monster E for three damagecreature in the chest, knocking it off balance. It was effectively that act of knocking it sideways off balance though that saved it from the second attack missesstraight swipe as it passed over the head of the creature, Torēru perhaps misjudging its size.
The tenacious ninja fired her arrow. hits for six damageIt flew true, burying itself in the shoulder of the grinning yellow-eyed creature. hide check is successfulAs she flattened herself to the ground, covering herself in the grass the creature, with a sadistic smirk reached up, pulling the arrow from its shoulder. It snapped the arrow in two, and as it did, the wound where Rinka had shot it suddenly closed up, skin closing over the hole as it mended itself. Opening its mouth, saliva dripped from its fangs as its eyes scanned over the area, looking for the brave woman who had dared to shoot it.
It was that precise moment that the fog cloud engulfed it, and its form was swallowed up with that of the kitsune's Kamiya and Vix.
But it was Kamiya's actions that rendered the fight moot and done. The cleric called upon the power of the kami, and the spirits responded, blessing her in kind. Her voice pierced the chaos and the carnage all around them, as her power flooded the battlefield. To her, the creatures listened, unblinking eyes turning to regard her. turn check is successful, they all flee.And then, in those seconds, primal savagery was replaced by fear.
As one, the creatures turned and they fled as fast as they could.
Kanjuro, breathing heavily, glanced back to Kamiya, clearly impressed.
"I don't know what you did there, but that was really really good," he bowed his head to her.
As noted above in the post:-
Torēru's first attack hits for 3 damage, the second misses.
Rinka's attack hits for 6 damage
Kamiya's turn undead check is successful turning pretty much everything
The creature's flee, Toreru may make an attack of opportunity against either Monster D or E if he wishes.
Rinka may also make an attack of opportunity against Monster F.
Or you could just let them leave, up to you.
Either way we are now out of initiative and you may post as you please.
A miss... Keeping an eye on the elusive target, Torēru relaxed and stepped quickly - a foot or so back and towards the other goblin. His front hand firm on the Bo - keeping it in between him and the first monster - he loosened the staff's back end for hitting. It was not so that he would cause damage, mainly, but to prevent - by contact - a surprise push into the chasm.
Right then, Rinka's call fell upon his ears, sowing worry. His head turned right instinctively, his eyes looking for the retreat of that blade which, a moment ago, had distracted the undead thing. Will his support be redrawn? Could he end up surrounded... Amidst all that - suddenly, sounded Kamiya's voice - clear and level, like dawn, full of faith in the light's new ascent. And the darkness, the malice in those walking corpses seemed compelled by her will for good.
As they turned to run, the Monk's hands reacted. His Bo again aimed at the earlier target, it slid fast through front hand and air - then stopped abruptly, so as to send all that movement force forward...
Did it land? Not, apparently - that little Bakemono dodging as if... it had eyes on its nape. But it was already too far from him to matter, the distance between them growing considerably every moment. So a few spontaneous steps into chasing the goblin, he stopped, and - minding priorities - moved to see what the others where doing.
The first thing his sight stopped on was the fog wall, shaking, pulsating in the wild wind - yet holding fast by bridge entrance, as if resolved to confront them. "The Mists?!" ...Yet Kanjuro, Mascarade gave no sign of worry. A spell, then - but theirs or against them? ...And where were the others?
Torēru cast a glance at the bridge but saw no one on it... Words from the wall suddenly drew his attention back, to where Kamiya must have been hidden. "The others, too, maybe," he thought, and for a moment wondered if he should call for them... Would they use guidance? Or - should they be fighting now - he'd distract them...
Waiting to see if he can make something of the others' reactions, he walked towards his visible companions and calmly asked: "Is... everyone alright?"
The attempt to strike was a miss (as said in OOC).
He walks towards a point in between Kanjuro and Mascarade; and faces the general direction where Kamiya's voice came from.
If time and story development allow, i might return with a second short post until Saturday.
What i have in mind for him, when the group starts to cross the bridge, is to remain behind to guard the rear. But there may be room for some getting lost in that fog cloud, before the group gathers...
Abruptly the fog cloud dissipates revealing Vix standing just inside it, looking at Kamiya with a funny expression. She gives the cleric a sheepish smile and looks around. "Where are all the bodies?" Had they managed to throw their attackers over the edge? ALL of THEM? How very disappointing that the battle was over so quickly. It was for the best of course - they couldn't let those things eat or infect them, and it was very good that they were dead and wouldn't be accosting other travelers on the road. But she felt like she'd used a bunch of her rarer abilities without getting a full usage out of them. And she would have liked to have assessed how her skills compared to the capabilities of some of smaller ones.
She takes stock of the battlefield. There was blood on the ground over by Torēru, and another bigger splotch over by Rinka. But neither of them looked bloody themselves. The party was skilled but they weren't elite warriors - clearly these goblins had been far sicker and weaker than she'd thought. "Welp, I guess that's that then."
With a shrug, Vix starts across the bridge. "Kanjuro, you mentioned monsters attacking from out of the mist. I do hope they're more substantial than the mayflies we just vanquished."
__________________
We are men of action, lies do not become us.
Westley - The Princess Bride
Last edited by anamiac; Nov 2nd, 2022 at 01:05 PM.
Certain they were in for the fight of their lives, Rinka had hoped self-preservation would’ve kicked in for some of her allies…fox-boy ignored her twice now. She had been willing to risk everything to slow them down so he could escape. Why? Surely, his musky pheromones had no effect on her, right? The enemies had them cornered. Bamboozled. The Evil-Eye seemed invincible. Their retreat made no sense…
“I’m here, phewy! Pwhoo!” She called to Toreeru, spitting bits of grass.
With a grimacing squint, Rinka popped from the knoll and dusted off pesky twigs and withered blades. They’ll be back again, no question about that. However, next time she would do things different. No getting up close enough to see ugly buggy-eyed dead glares. No hiding a hairsbreadth from squishy viscera. No heroics. Shinobi aren’t heroes. She’s but a tool of vengeance, and resigned to that fact. What good is she to Boss if she dies for that stinky Kitsune, who doesn’t even take her seriously?
Slinging the bow behind her back, Rinka made a gracious salute to Kamiya, as it was the Kami’s divine intervention, and her connection to it, that truly saved them in the end.
Walking passed Kanjuro without a word, Rinka
Dice Acrobatics:
1d20+5
(17)+5
Total = 22
attempted to cross the bridge first. She didn't need him to cross. With half a brain, she still had twice as much common sense as Kanjuro.
The Shrine Maiden looked to the retreating creatures and then to Vix. She gave Vix a small bow and said, "My apologiesSumimasen Vix but the bodies are fleeing. They will return with enough time and more courage. This is only a temporary solution but, if we hurry, it will be permanent enough for us and we can warn others they are out here."
To Yasuraka she said, "I am unharmed Yasuraka, thank you for your concern." Then she said, "Now we should all depart quickly following Rinka's lead." To demonstrate she walked behind the other woman on the bridge.
So they were all gone, the fight over, and no one got hurt, luckily. But, she said, "they will return"...
As the others lined up to cross the bridge, the Monk remained last. Standing by one of the entry posts Perception check 8 (Fates page 2, post 25)he gazed back into the distance of hill and woods. Would they have to fight while on that unstable rope track, he thought, they would be hard pressed. And he wondered if the short monsters, the speed of whom could make little of the space now in between their groups, would manage those bridge sways - while chasing them.
He remains behind and looks for danger from the place they are just leaving, before following the others on the bridge.
I felt i owed the story and other players to specify my position during the bridge crossing. Should Kanjuro or Mascarade ask for a confirmation that Torēru wishes to remain last and potentially guard their file's rear, feel free to include in your story parts his short nod and maybe the frown of concern for the group's safety.
In case there might be trouble to attend to before crossing, i delay his Acrobatics roll. If there is nothing, he'll follow the others as quickly as possible.