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Old 02-13-2011, 01:31 AM
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House Rules

Character Creation

- Instead of the usual feat progression characters now receive a feat at every odd numbered level.
- You must choose two traits and one flaw (you receive no bonus feat from doing so).
- You must complete a prestige class before starting a new one.
- Fractional base bonuses are to be used. Found here.
- LA buy-off rules are allowed. Found here.

Allowed Resources
Everything from the following list will be accepted without too many problems.
  • Dungeon Masters Guide I & II
  • Players Handbook I & II
  • Monster Manuals I-V
  • Epic Level Handbook
  • Races Of The Wild
  • Races Of Stone
  • Races Of Destiny
  • Races Of The Dragon
  • Complete Adventurer
  • Complete Arcane
  • Complete Warrior
  • Complete Divine
  • Complete Mage
  • Complete Scoundrel
  • Complete Champion
  • Heroes Of Horror
  • Heroes Of Battle
  • Magic Item Compendium
  • Spell Compendium
  • Stormwrack
  • Sandstorm
  • Frostburn
  • Draconomicon
  • Libris Mortis
  • Lords of Madness
  • Expedition To Castle Ravenloft
DM Approval Resources
Material from the following list must be approved first.
  • Book Of Exalted Deeds
  • Book Of Vile Darkness
  • Tome Of Battle
  • Tome Of Magic
  • Forgotten Realms Campaign Setting
  • Eberron Campaign Setting
  • Unearthed Arcana
  • Weapons Of Legacy
  • Fiend Folio
  • Savage Species
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Last edited by Doc; 02-13-2011 at 03:17 AM.
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Old 02-13-2011, 03:07 AM
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Combat

- I will be using a homebrew critical hit and critical fumble system.
- The Defence Bonus & Damage Reduction variants will be used. Found here.
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"Science has not yet taught us if madness is or is not the sublimity of the intelligence." - Edgar Allan Poe

Last edited by Doc; 02-13-2011 at 03:09 AM.
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Old 02-13-2011, 03:09 AM
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Since this is a steampunk game there shall be alot more equipment to choose from. However, though guns are available, melee is still the most common form of combat in all forms of battle. A list of equipment can be found here.
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Old 02-13-2011, 03:11 AM
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Skills, Feats & Spells

Skills

- New craft skills available. Found here.
- Knowledge is different. Found here.

Feats

- Feats may be chosen from the following list. Organization & race specific feats are allowed pending modification and approval.

Spells

- Healing magics are limited but alchemical curatives have been implemented to compensate. Info here.
- Resurrections are very rare and can potentially harm both the subject and the caster. Info here.
- Necromancy takes a toll on its caster. Info here.
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Old 02-13-2011, 03:12 AM
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Base Classes & PrCs

To accomodate the new material I am also providing some new classes;

Base:
- Arcane Mechanik.
- Scholar.

PrC:
- Gun Mage.
- Pistoleer.
- Rifleman.
- Adventuring Scholar.
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"Science has not yet taught us if madness is or is not the sublimity of the intelligence." - Edgar Allan Poe

Last edited by Doc; 02-13-2011 at 03:13 AM.
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