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  #76  
Old Oct 25th, 2013, 12:14 PM
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Technically since in Trailblaizer spell slots are combined for all spellcasters, the note about only recovering spells from the class that grants turn undead would not be applicable. Otherwise you would be blatantly distinguishing one type of spell slot from another which opens up all kinds of funky loopholes and issues.
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  #77  
Old Oct 25th, 2013, 12:28 PM
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sacred boost: I'll allow it.
Retrieve spell: no.
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  #78  
Old Oct 25th, 2013, 12:32 PM
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Lol, you can't blame me for trying. Add to the fact that its legitimate even in E6 rules.

I'll swap it out for something else....

Since Retrieve spell is a no go, I think I'll drop the levels of Battle Sorcerer for normal Sorcerer. I have few enough spells per rest/day as it is.
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Last edited by Eviltedzies; Oct 25th, 2013 at 12:49 PM.
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  #79  
Old Oct 25th, 2013, 03:13 PM
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Went ahead and traded Retrieve Spell or the 6th level of Sorcerer. Now I feel all nice, neat, and symmetrical having 6 Cleric/6 Sorcerer.

The extra spell slots and have 6/6/6 for my saves isn't to shabby either.
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  #80  
Old Oct 25th, 2013, 03:38 PM
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Saves are tied to character level, not class level.

You pick two good saves and one poor save as those are your saves. At level 6, you have a base of +5 for good saves and +2 for your poor save.

Extra spell slot is pretty good though.
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  #81  
Old Oct 25th, 2013, 04:05 PM
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The base saves are +5/+5/+5 but with my stats it comes out to be +6/+6/+6

Not sure if I did my saves right by what your saying. I thought we take the "best" base saves from our various classes and that is our base?
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  #82  
Old Oct 25th, 2013, 04:23 PM
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I had initially stated saves were determined by class, but then the mess of multiclassing below 6th level was revealed for the batch of ugliness it is. So during that crap I wasn't even thinking about how saves are being built, and I should have noticed right off that some of the characters are not reflecting the two good one bad of 5's and 2 for their base saves on the sheets... so That was my bad.

I'm away from books... Battle's monk only gets 2 good saves now as well, is that right?

I'm assuming the low save amongst folks' saves is the one dropping to 2, but everyone adjust accordingly for me please, and again.. sorry for the hiccup.
If others could comb over some characters with me to be sure i'm not screwing up further, that would be helpful.
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  #83  
Old Oct 25th, 2013, 04:38 PM
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So for simplicities sake everyone has two base saves of +5 and one base save of +2?
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  #84  
Old Oct 25th, 2013, 05:30 PM
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yep. If anyone wishes to alter their build as a result; by all means be welcome.
This will help remove a bit of the homogenization of saves.. which is good and bad.
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  #85  
Old Oct 25th, 2013, 07:22 PM
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I meant to post earlier. I updated the rules with a clearer explanation of how base saves work. Ted summed it up nice though: two +5, one +2.
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  #86  
Old Oct 25th, 2013, 07:49 PM
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Quote:
Originally Posted by Fil kearney View Post
I'm away from books... Battle's monk only gets 2 good saves now as well, is that right?
kind of, except Monks get to add +2 to their poor save at first level, which makes it their best save. So, two good saves and +2 to the other save.
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  #87  
Old Oct 25th, 2013, 08:26 PM
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aha thank you.
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  #88  
Old Oct 25th, 2013, 11:27 PM
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This may seem like a silly question but when are spellcasters allowed to ready spells?

I tried looking through the Trailblaizer rules and I'm probably missing something, but I see nothing regarding when or how many times a spellcaster can ready their spells.

Do they ready spells 1/day like normal casters or do they ready their spells 1/rest?
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  #89  
Old Oct 25th, 2013, 11:45 PM
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Updated my spells on my character sheet. All of them are from the SRD with the exception of the Pleasure Domain spells.
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  #90  
Old Oct 26th, 2013, 03:05 PM
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page 18 has the details for a rest period... though you are correct that it does not specify the process for readying new spells, I think it is intended to be readied during a 10 minute break, just as everything else is processed.

the 10 minute rest is the new overnight sleep...
1.all "daily" abilities are refreshed
2.50% max hp is recovered
3.all temporary spell effects good and bad end
4.all spell slots expended on rote spells are recovered (you can blow an AP to recover a restricted, and we don't really have access to the "ritual" spells requiring 2ap to recover)
5.spells/maneuver lists can be changed
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