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  #46  
Old Oct 21st, 2013, 04:34 PM
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I have so many builds on paper atm:
Dragonfire Inspiration Bard
Debuff/Fear Hexblade
Ordained Champion Cleric
Shapeshifting Ranger

the list just keeps getting bigger! lol
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  #47  
Old Oct 21st, 2013, 05:49 PM
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Quote:
Originally Posted by spikehed View Post
I have so many builds on paper atm:
Dragonfire Inspiration Bard
Debuff/Fear Hexblade
Ordained Champion Cleric
Shapeshifting Ranger
the list just keeps getting bigger! lol
considering the stats for e6 tend to stay low, most otherwise meh classes really turn out to be really cool...
I was looking at soulbow/order of the bow initiate/peerless archer earlier for some really sick effects.
hell in E6 even Mindbender is good.
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  #48  
Old Oct 21st, 2013, 05:50 PM
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yeah, prcs that only 1/2 advance caster levels are normally dead, but they really open up here.
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  #49  
Old Oct 21st, 2013, 06:10 PM
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For my own house rules, I took the beefed up core classes as a chance to fix those broken half-caster classes. Those class features aren't so great when you are missing out on extra spell slots and stuff. I re-brewed everything to achieve better balance, making a lot of caster PrC into full BMB.

That's exactly what I like about Trailblazer and E6, especially in this project. Trying to take some of the prestige classes that I like but I know the mechanics normally aren't too great. Like on the pyrokineticist, stopping at level 6 means my Bolt of Fire will always remain a solid power.
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  #50  
Old Oct 21st, 2013, 06:46 PM
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I agree, guys. I know my character is a fairly vanilla sort of gestalt, but I tend to prefer melee types rather than complex caster builds. I was definitely realizing that a lot of PrCs have opened up with this system along with certain spells. Heck, Bull's Strength is going to be a solid staple for my cleric, whereas it's almost never used in other games. And I opted to put more of my stats into strength because I realized my cleric casting will never "eventually outstrip" my melee utility.

It's been really fun to explore this new system. Now...let's finish up so we can get the game started.

Last edited by Sir Alex; Oct 21st, 2013 at 06:47 PM.
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  #51  
Old Oct 21st, 2013, 06:50 PM
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Yeah, or before I start working on another idea for a character!
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  #52  
Old Oct 21st, 2013, 07:21 PM
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Okay.. so on that note, If you haven't read the full E6 wiki do so.
There is an idea in there called the "deathflag" which basically means I will not be able to kill your character (I can drop you to 0hp easily enough, but you'll eventually recover... sometimes after days of being comatose.. but you'll revive) this is particularly handy in PbP where so much can get wrapped around the actual characters' stories, less so about the action-of-the-moment... if you decide to expose your character to potential death, you get an extra 3 action points immediately to use as you wish, but you'll have to spend 3 AP to put the safety back on your character.
I tend to use this because it allows people to be less concerned about "staying alive" and stick their neck out more (of course, this also leads to recklessness and YOLO battlecries)
now, if you go with the deathflag and deside to shoot yourself in the face "for funzies" I'll break the oath as out of combat suicide is taking off the safety by default... but honestly trying to jump from one boat to the next and botching a 1 on the jump will not send you tumbling to your death below. we'll find a way for you to have survived without suspending disbelief too heavily.


so I leave it up to you guys.
I assume you have a death flag in effect to preserve your character until you are done with it / find a suitable way to die, or you can remain exposed to death at all times and up the chances you can try a new build sooner than later.
we'll go with majority vote, and I break ties.
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  #53  
Old Oct 21st, 2013, 07:51 PM
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I realized after I went to bed last night, I was wrong about the DC being increased... only the Caster Level. Good catch on your part too.

I swear, I think I get more confused every day on this... it's fun, and I am closer to knowing who Rhoma is, and what she is, but...

how are we doing skills? Are hitpoints additive all the way through, or only the first six levels? I know I need to read the E6 wiki again, and Grenny's stuff again, and all the rules in these three threads again, and I will, once dinner is over tonight. got all night to look.
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  #54  
Old Oct 21st, 2013, 07:53 PM
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Yolo!

As far as hitdice and skills go, it's easiest to line up your classes in rows of 6 and taking the best from each.

Example:
Level Fighter Rogue Wizard Total
1 d10; 2 sp d6; 8 sp d4; 2 sp d10; 8 sp
2 d10; 2 sp d6; 8 sp d4; 2 sp d10; 8 sp
3 d10; 2 sp d6; 8 sp d4; 2 sp d10; 8 sp
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Last edited by spikehed; Oct 21st, 2013 at 08:01 PM.
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  #55  
Old Oct 21st, 2013, 10:13 PM
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Battlechaser, you've currently got a +1 STR & +1 WIS listed as your 4th level ability increase. That is probably from my houserules. I start with low abilities and grant +1 physical & +1 mental with each increase.

I think Fil just wants us to take a single +1 at fourth level.
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  #56  
Old Oct 21st, 2013, 11:07 PM
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single +1 yes.
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  #57  
Old Oct 21st, 2013, 11:31 PM
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so, I take my six best hitpoints, and my six best skill sets, across my build, right?

For Rhoma, that's her dual 12's, and four 8's from shadowdancer for Hitpoints.
And, for skills: two 7's from the monk, and four 6's from the shadowdancer and cleric...

Right?

her BAB is 4, because she never had a class higher than 4. her BMB is 6, however, that's across two arcane classes, so she has LOTS of spells to cast.

Her saves are 5/4/5, because she never got more than 4 in reflex from any class. Or, wait... under the houserules/e6, I can choose two +2 saves as a first level wizard, right? I could choose to do the reflex and fort in that class as my high path, and then use my six levels of witch to get a +5 in my will?
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  #58  
Old Oct 21st, 2013, 11:45 PM
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next question.. are we using the Alf and Vekk and Mann from Grenny's rules? Or any SRD race? Or??? how wide afield can we go to choose a race?

Grey elf? Deep Imarski? Tiefling? Lesser Tiefling?
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  #59  
Old Oct 21st, 2013, 11:57 PM
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Dirkoth:

HP: 12 + 12 + 8 + 8 + 6 + 6. When you stack up your levels, warblade overrides two levels of shadowdancer. You only have four levels of shadowdancer, so you have two levels of witch HD.

Skills: 6 + 6 + 6 + 6 + 4 + 4. I have monks at 6 SP, not 7 SP. If it is seven, increase those first two. 4 is the lowest amount of SP per level in TB unless Fil says otherwise.

Saves: Pick two good (Fort & Will). Monk's Unbreakable applies to Ref. Wizard can chose +2 to any single save with Summon Familiar, or +3 to any skill.

Alf, Mann and Vek are Elf, Human, and Half-Elf respectively. They are the core races, but slightly updated. They should be admissible, but Fil did open up more races to us.
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Last edited by Grenadier; Oct 21st, 2013 at 11:58 PM.
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  #60  
Old Oct 22nd, 2013, 12:26 AM
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I don't understand "When you stack up your levels"... Aren't they somewhat fluid, maleable? In my current table, I have most of my witch last, but honestly, the shadowdancer will likely be last in progression, since that's hardest to get/acquire.

thanks for the monk catch... i have no idea where I found that at, except when I did, i thought "that's a weird number for a monk... why not 6 or 8 or?"
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