#76
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![]() Quote:
universally, evasions stack into imp. evasion... so go ahead even though the text doesn't specify it. Congrats on an excuse to play one. ![]()
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Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem I'm also looking for some folks for a Darksun E6 skype game... I paint sometimes too. My most recent work is on the cover of Explosive Runes #18. |
#77
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So how did we band together? A strike force assembled by the Silver Flame or just a band of rogue mercenaries?
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#78
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Congrats, Alex!
The SRD seems to have the base incorporeal information, which was revised several more times. I'm using the D&D 3.5 Rules Compendium, page 64. The incorporeality entry is about two pages long. I always make sure to reread it before I play an incorporeal character, which is pretty often. This is the way that I've normally played it with other DMs, but I thought I would ask because it is tricky. I'm going to quote a couple rules that I think might be important to the game. Quote:
The reason I pointed out the second is because an incorporeal creature takes a 50% miss on attacks from within objects, but that would be pointless if they already had a miss chance. That's circumstantial but it fits with most of the rest of the text. The thread you linked did not seem to mention that you can use nondamaging effects to attack incorporeal foes, and since I am considering Seer I did not plan of stacking up damage powers. This is probably important for most of us to know. Quote:
I'm not sure about why the difference for melee and ranged, but they made one. The question would be if ranged touch attacks count as ranged weapon attacks. I think they should, given the way weapon-like spells generally work. In fact, the text says nothing about spells affecting corporeal targets, and so a ghost's fireball ought to do full damage against PCs. Quote:
Note, the class would probably have a feature for attacking corporeal foes if needed. This makes it more advantageous to be incorporeal, but it probably should be considering it is a power.
__________________
"I'm not going to be the ref! I'm a villain! Don't you see?!"
-Frank Reynolds, It's Always Sunny in Philladelphia Dim the Drowned|Telephus Lorre|Togashi Shingo Tribulations of the Stag Last edited by Grenadier; Oct 23rd, 2013 at 02:13 AM. |
#79
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sorry to keep asking questions, but... it's probably faster to ask and get an answer, than take forever on my own to find it.
What do we do with skills in 3.5 that aren't in Trailblazer/PF? I can figure some (move silent is stealth), but what about Concentration, in regard to TOB maneuver that allows you to roll a concentration check in place of a will save? how does that transfer?
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"Go Chiefs." --- Raylorne Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk! |
#80
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Congrats on the baby! and sneaky Whisper Gnome complete and up in character folder!
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Life is a sexually transmitted disease and the mortality rate is 100% |
#81
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Concentration remains a skill under Fil's rules, and it will likely be combined with Autohypnosis.
Most skills that aren't condensed are still around. That mainly means the specialty skills (Martial Lore, for example) plus Concentration.
__________________
"I'm not going to be the ref! I'm a villain! Don't you see?!"
-Frank Reynolds, It's Always Sunny in Philladelphia Dim the Drowned|Telephus Lorre|Togashi Shingo Tribulations of the Stag |
#82
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Quote:
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__________________
Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem I'm also looking for some folks for a Darksun E6 skype game... I paint sometimes too. My most recent work is on the cover of Explosive Runes #18. |
#83
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Is the DM in me showing?
__________________
"I'm not going to be the ref! I'm a villain! Don't you see?!"
-Frank Reynolds, It's Always Sunny in Philladelphia Dim the Drowned|Telephus Lorre|Togashi Shingo Tribulations of the Stag |
#84
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Congrats Alex.
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#85
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thanks. I'll just write it in on my sheet then.
__________________
"Go Chiefs." --- Raylorne Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk! |
#86
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Congratulations to Sir Alex.
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__________________
~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games |
#87
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Great! all the characters are loaded into the thread now!
So... I'll be compiling them to look at balance and outlyers in different aspects so I can see how strong the team is as a whole so I know what you can statistically handle under normal circumstances. This will largely decide the "CR" of stuff I throw at you, whether it be hostile pirate ships or a single Beast From Hell, I'll hopefully see a sweet spot where no one is overwhelmed or having too easy a time. Just looking at everything in a glance, I think only some minor tweaks may be needed to make this a functional game. It'll take a few days for me to do this, so maybe by this weekend we can be underway.
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Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem I'm also looking for some folks for a Darksun E6 skype game... I paint sometimes too. My most recent work is on the cover of Explosive Runes #18. |
#88
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once again, confused. Sorry, but I would rather fully understand something by asking stupid questions than think I do and remaining silent.
Magic spells, BMB. I have six levels of Wizard, and six levels of Witch. I gain a +6 BMB from both/either. So, my BMB is 6, correct? I can't go higher than that. 6 BMB gives me 4/3/3/2. And, I get bonus spells per my casting stat, which is intelligence. so, I get 0/1/1/1 for that, giving me a total of 4/4/4/3. However, in this E6/Gestalt game, I have no idea how that interacts with two casting classes. Do I get 4/4/4/3 for each spell list/class? And, am I reading right, that I no longer have a "spells known" per say, but that I have a pool of all spells to draw from to ready each time? If so, how does that work with specialization, for example in necromancy or abjuration? And is the spell/casting/etc. dynamic about the same as that of the 3.5 Spirit Shaman, for example? Big list of spells, choose so many at each level each time, but cast them repeatedly (like a sorcerer)? Is that how this works? Or am i reading all wrong?
__________________
"Go Chiefs." --- Raylorne Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk! |
#89
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And Fil, Rhoma is not complete, but she gets closer with each break from the conference I am attending, so save her for last or check back and see what is updated as I get time to work on her.
__________________
"Go Chiefs." --- Raylorne Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk! |
#90
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For the purposes of this E6 gestalt game, all spellcasting is combined for purposes of spells "readied" & spell slots.
So since you have Wiz 6/Witch 6 you can ready 4/4/4/3 spells per rest & you gain 4/4/4/3 spell slots per rest. These readied spells and spell slots are from ALL your spell casting classes. So you can ready a combination of 4/4/4/3 Wizard and or Witch spells and then you have 4/4/4/3 slots with which to cast them. Essentially it simplifies spell casters by removing the need to keep track of separate spells per day. By the same token it weakens them because multiclass spellcasters must pick and choose which class spells they want to prep.
__________________
~ To be alive is not to live; living requires reaching beyond survival for something more. Reach for that something and find what dreams breath life into your existence. ~
Now recruiting for my players vs monsters colosseum battle game. Welcome to Parabellum Games Last edited by Eviltedzies; Oct 23rd, 2013 at 04:58 PM. |
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