#16
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Race : Dwarf, Gray (lesser) [Player's Guide to Faerun] Variant : Druid Avenger (Unearthed Arcana) HP = 10 AC : 15 (+3 Hide, +2 Shield), T 10, FF 15 F+4, R+0, W+6 Feat : Spell Focus (Conjuration), Augment Summoning Traits : Far-sighted; Flaws : Shaky Weapon: Scimitar +2 (1d6+2) Special : Rage 1/day, Fast Movement (+10 ft) Spells : Level 0 : Create Water Level 1 : Summon Nature's Ally 1
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STATUS : Not so good... T.T Last edited by Xildur; Jul 30th, 2015 at 12:15 AM. |
#17
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Fighter
Race : Earth Dwarf (Unearthed Arcana) Variant : Races of Stone HP = 15 AC : 16 (+5 Chainshirt+Chahar Aina, +1 Dastana (Shield)), T 10, FF 16 F+5, R+0, W+0 Feat : Power Attack, Cleave, Great Cleave Traits : Aggresive; Flaws : Shaky Weapon: Dwarven Waraxe +6 (1d10+7)
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STATUS : Not so good... T.T |
#18
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Monk
Race : Hill Dwarf (Normal Dwarf) Variant : Denying Stance (Unearthed Arcana) HP = 10 AC : 20 (+4 Wisdom, +2 Dex, +4 Sacred), T 20, FF 18 F+4, R+4, W+6 Feat : Sacred Vow, Vow of Poverty, Intuitive Attack Traits : Aggresive; Flaws : Shaky Weapon: Unarmed Attack +4 (1d6) Special : Flurry of Blows, Grapple +4
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STATUS : Not so good... T.T Last edited by Xildur; Jul 27th, 2015 at 06:05 AM. |
#20
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Paladin
Race : Dream Dwarf (Races of Stone) HP = 15 AC : 18 (+4 Chain Shirt, +1 Chahar Aina, +1 Dastana, +2 Shield), T 10, FF 18 F+4, R+0, W+4 Feat : Power Attack, Toughness Traits : Aggresive; Flaws : Shaky Weapon: Warhammer +3 (1d8+3) Special : Aura of good, detect evil, smite evil 1/day
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STATUS : Not so good... T.T Last edited by Xildur; Jul 27th, 2015 at 05:38 AM. |
#21
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Ranger
Race : Earth Dwarf (Unearthed Arcana) Variant : Non-Spellcasting (Complete Warrior) HP = 10 AC : 18 (+4 Chain Shirt, +1 Dastana, +2 Shield, +1 Dex), T 11, FF 17 F+4, R+3, W+2 Feat : Weapon Focus (Warhammer), Earth Sense Traits : Aggresive; Flaws : Shaky Weapon: Warhammer +6 (1d8+6) Special : 1st Favored Enemy (Humanoid - Orc), Track, Wild Empathy
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STATUS : Not so good... T.T |
#22
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Rogue
Race : Hill Dwarf (Normal Dwarf) Variant : Dwarven Rogue (DR 338) HP = 7 AC : 17 (+4 Chain Shirt, +1 Dastana, +2 Dex), T 12, FF 15 F+2, R+4, W+1 Feat : Combat Expertise, Improved Feint Traits : Dishonest; Flaws : Frail Weapon: Light Crossbow +2 (1d6)
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STATUS : Not so good... T.T |
#23
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Sorcerer
Race : Dream Dwarf (Races of Stone) Variant : Races of Stone HP = 9 AC : 15 (+4 Sacred, +1 Dex), T 11, FF 14 F+2, R+1, W+4 Feat : Sacred Vow, Vow of Poverty, Nymph's Kiss Traits : Cautious; Flaws : Feeble Weapon: Light Crossbow +1 (1d6) Special : Arcane Earthbond (DR 1/Adamantine + Alertness) Spells Known : 0 Level : Sonic Snap 1 Level : Magic Missile
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STATUS : Not so good... T.T Last edited by Xildur; Jul 30th, 2015 at 12:12 AM. |
#24
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STATUS : Not so good... T.T Last edited by Xildur; Jul 30th, 2015 at 12:11 AM. |
#26
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COMMANDO : Artificer
Race : Earth Dwarf (Unearthed Arcana) Level 3 HP = 8 AC : 19 (+4 Chain Shirt, +1 Chahar Aina, +1 Dastana, +2 Shield, +1 Dex), T 11, FF 18 F+3, R+2, W+2 Feat : Exceptional Artisan, Craft Alchemical item, Tattoo Magic Traits : Polite; Flaws : Feeble Weapon: Light Crossbow +3 (1d6) Special : Artificer knowledge, artisan bonus, disable trap, item creation, Scribe Scroll, Brew Potion, Craft Wondrous Item
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STATUS : Not so good... T.T |
#27
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Yes, it is all of them.
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STATUS : Not so good... T.T |
#28
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Ok small problem being i don't have days and only turns that kind of limits a wizard's powers so i have chaged the way they work. So now because of this change there is only one spell caster. At level one they can have 1 level 0 and one level 1 and must wait a spell'a level in turns before casting another spell. Clerics are only able to cast heal/domain spell at the same restriction
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I have a PM Thread. Come by and socialize with me. You can also treat it as an AMA |
#29
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So, I must choose between Cleric, Druid, Sorcerer and Wizard, GR?
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STATUS : Not so good... T.T |
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