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  #106  
Old Jun 10th, 2016, 07:32 PM
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Enlarge would just make him take more damage according to 2e rules. Have you seen the ridiculous dice in the weapon lists vs large creatures?! I'm trying to take less damage here!
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  #107  
Old Jun 10th, 2016, 09:11 PM
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Hmmm... I've never played w/ Enlarge qualifying the PC as a "large" creature. That would tend to make the spell rather worthless. May want to ask our DM how he'd rule on this.
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  #108  
Old Jun 10th, 2016, 09:51 PM
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Conjure Animals + Animal Growth is enough of a reason to play a druid. Two 24 hd elephants with 5 attacks each at your disposal. Not to mention if you further enlarge them.
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  #109  
Old Jun 12th, 2016, 02:36 PM
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Sorry for my tardiness. Will be done tomorrow or Tuesday, I promise!
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  #110  
Old Jun 13th, 2016, 12:24 AM
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Finishing up Danni right now, so should have her done before I do my DM rounds elsewhere.
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  #111  
Old Jun 13th, 2016, 12:46 AM
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While I'm working on things, is there a definite way to determine how many spells we generate at 6th level for a new character? I don't think I've seen that for a 2nd edition character, so I have no idea how many spells to add to my spellbook. Conveniently, I downloaded an app on my phone that's quick reference, so I don't have to fly around the PHB.

I swear, there's good money in making a 2nd edition archive like the SRD 3.x, PF, and other d20 games have.

EDIT: That said, I found this
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  #112  
Old Jun 13th, 2016, 12:56 AM
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The number of spells was discussed here.
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  #113  
Old Jun 13th, 2016, 01:06 AM
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Excellent! Thank you. Searching this thread is like finding a needle in a stack of kittens. Which begs the question: who threw the needle in a stack of kittens, and why are the kittens still in a stack?

More to the point, a few points about the Witch kit: I get bonus spells, which shouldn't be an issue. As for magic items, the kit grants 1500GP specifically for magic items for the Witch (which she doesn't get to keep, but gets to spend as much of that 1500 as possible). How will that work in contrast with the stated free mundane, limited magic item list?

EDIT: Also, familiar. Secure Familiar is one of those bonus spells, and I want one. Anyone opposed to a raven or cat, potentially undead?
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  #114  
Old Jun 13th, 2016, 08:04 PM
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Quote:
Originally Posted by idilippy View Post

You can start with a free 4 known spells of your highest level, 7 of the next highest, 9 of the next, and so on or the max number of allowed spells per level by your intelligence, whichever is lower. You also are considered to have a free duplicate spell book with these spells inside stored in a safe place on Sigil or a world of your choice, in the event that your primary book is lost, stolen, or destroyed.
Is Read Magic counted against the total described above? Or would it be Read Magic and then 9 other 1st level spells? I ask just because Read Magic is mandatory for all magic users.
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  #115  
Old Jun 13th, 2016, 09:15 PM
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I'm pretty sure that Idilippy mentioned that Specialists get a bonus (school) spell known per spell level too
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  #116  
Old Jun 14th, 2016, 09:37 AM
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Guys, someone on this team ought to be wise enough to know Protection from Evil. Chathi can't because Abjuration is an opposition school for her.
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  #117  
Old Jun 14th, 2016, 09:49 AM
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Quote:
Originally Posted by Mairien View Post
Guys, someone on this team ought to be wise enough to know Protection from Evil. Chathi can't because Abjuration is an opposition school for her.
Gummy's in the same boat.
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  #118  
Old Jun 14th, 2016, 01:49 PM
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Erik had access via minor sphere, but really only for personal use for now since the duration of the spell is so short. Also he doesn't have enough 3rd level casting to merit memorization of the 10' radius one.
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  #119  
Old Jun 14th, 2016, 03:21 PM
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*major sphere.
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  #120  
Old Jun 14th, 2016, 04:27 PM
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I'm done except for a few remaining spell choices which I'll deal with tomorrow. Hopefully we can get this on track soon!
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