CR 20; Size M (5 ft., 0 in.
tall); HD 20d8-40; hp 68; Init -2; Spd 30 ft.; AC 8; Attack
+16/+11/+6 melee, or +13/+8/+3 ranged; SV Fort +10, Ref +4,
Will +15; AL N; Str 12, Dex 6, Con 7, Int 13, Wis 16, Cha
10.
Cleric Domains: Healing, Destruction.
Cleric Spells Per Day: 6/6+1/6+1/6+1/5+1/5+1/4+1.
Primary motivation: Revenge against _____________ (a loved
one). The character feels an overwhelming need to exact
revenge.
Secondary motivation: Compassion for the strong. The
character feels a strong desire to help the object of this
compassion.
Recent Past: The character had a recent run in with local
brigands.
---------------------------
CR 20; Size M (5 ft., 1 in.
tall); HD 20d8-20; hp 67; Init +6; Spd 30 ft.; AC 12; Attack
+14/+9/+4 melee, or +17/+12/+7 ranged; SV Fort +11, Ref +8,
Will +17; AL N; Str 8, Dex 15, Con 9, Int 14, Wis 21, Cha 6.
Languages Spoken: Common, Draconic, Druidic, Undercommon.
Primary motivation: A desire for power and/or immortality.
Secondary motivation: A deep fear of a local guild or group.
The character is terrified, and will act out of fear.
Recent Past: The character has been visting a friend in
Mistmarsh.
---------------------------
CR 20; Size M (5 ft., 3 in.
tall); HD 20d4+40; hp 92; Init +1; Spd 30 ft.; AC 11; Attack
+9/+4 melee, or +11/+6 ranged; SV Fort +8, Ref +7, Will +12;
AL CG; Str 9, Dex 12, Con 14, Int 13, Wis 10, Cha 18.
Sorcerer Spells Known (6/7/7/7/7/6/6/6/6): 0th -- Acid
Splash, Arcane Mark, Dancing Lights, Detect Magic, Disrupt
Undead, Ghost Sound, Prestidigitation, Ray of Frost, Read
Magic. 1st -- Mage Armor, Magic Weapon, Mount, Sleep,
Ventriloquism. 2nd -- Darkness, Fog Cloud, Protection from
Arrows, Pyrotechnics, Summon Swarm. 3rd -- Arcane Sight,
Lightning Bolt, Magic Circle against Chaos, Suggestion. 4th
-- Animate Dead, Arcane Eye, Crushing Despair, Minor
Creation. 5th -- Contact Other Plane, Persistent Image,
Prying Eyes, Waves of Fatigue. 6th -- Analyze Dweomer,
Legend Lore, Mass Eagle's Splendor. 7th -- Ethereal Jaunt,
Power Word Blind, Sequester. 8th -- Discern Location,
Incendiary Cloud, Mass Charm Monster.
Primary motivation: Thrill seeking. The character has
passion for adventuring and risk.
Secondary motivation: A desire for money/treasure.
Recent Past: The character has just come from Ganwood.
---------------------------
CR 20; Size M (4 ft., 11 in.
tall); HD 20d6+20; hp 93; Init +2; Spd 30 ft.; AC 12; Attack
+15/+10/+5 melee, or +17/+12/+7 ranged; SV Fort +9, Ref +14,
Will +9; AL CE; Str 11, Dex 15, Con 12, Int 12, Wis 12, Cha
9.
Languages Spoken: Common.
Skills and feats: Balance +24, Disable Device +20, Hide
+23, Listen +23, Move Silently +24, Open Lock +17, Perform
(Act) +17, Sense Motive +11, Sleight of Hand +23, Spot +1,
Tumble +20, Use Magic Device +22; Blind-Fight, [Evasion],
Great Fortitude, Improved Unarmed Strike, Iron Will, Point
Blank Shot, Skill Focus (Listen).
Possessions: 220,000 gp in gear.
Primary motivation: A deep fear of some local authority
figure. The character is terrified, and will act out of
fear.
Secondary motivation: Sadism. The character is a sadist and
enjoys harming others and inflicting pain and misery.
Recent Past: The character had a recent encounter with one or
more wraiths.
---------------------------
CR 20; Size M (5 ft., 7 in. tall);
HD 20d4+20; hp 70; Init -2; Spd 30 ft.; AC 8; Attack +9/+4
melee, or +8/+3 ranged; SV Fort +7, Ref +4, Will +11; AL NE;
Str 8, Dex 7, Con 13, Int 9, Wis 8, Cha 19.
Sorcerer Spells Known (6/7/7/7/7/6/6/6/6/6): 0th -- Dancing
Lights, Detect Magic, Flare, Light, Mage Hand, Mending,
Message, Open/Close, Read Magic. 1st -- Feather Fall, Magic
Missile, Protection from Evil, Shocking Grasp, True Strike.
2nd -- Bear's Endurance, Knock, Obscure Object, Protection
from Arrows, Whispering Wind. 3rd -- Halt Undead, Haste,
Keen Edge, Shrink Item. 4th -- Dimension Door, Mass Enlarge
Person, Mass Reduce Person, Minor Creation. 5th -- Baleful
Polymorph, Cloudkill, Passwall, Shadow Evocation. 6th --
Mass Bull's Strength, Move Earth, Permanent Image. 7th --
Prismatic Spray, Reverse Gravity, Statue. 8th -- Greater
Shadow Evocation, Iron Body, Temporal Stasis. 9th --
Foresight, Power Word Kill, Shapechange.
Primary motivation: Revenge against owlbears. The character
feels an overwhelming need to exact revenge.
Secondary motivation: A need to defend themself from some
local authority figure. The character feels continually
threatened, and defense is their priority.
Recent Past: The character had a recent encounter with one or
more teiflings.
---------------------------
CR 20; Size M (5 ft., 6 in. tall);
HD 20d6; hp 61; Init +5; Spd 30 ft.; AC 15; Attack
+15/+10/+5 melee, or +20/+15/+10 ranged; SV Fort +6, Ref
+17, Will +6; AL LE; Str 10, Dex 21, Con 11, Int 16, Wis 11,
Cha 13.
Languages Spoken: Abyssal, Common, Gnoll, Terran.
Skills and feats: Balance +14, Decipher Script +13, Disable
Device +27, Forgery +26, Hide +20, Jump +19, Listen +21,
Move Silently +26, Search +25, Sense Motive +20, Sleight of
Hand +28, Spot +0, Swim +19, Tumble +17, Use Magic Device
+20, Use Rope +28; Diligent, Dodge, [Evasion], Far Shot,
Nimble Fingers, Point Blank Shot, Rapid Reload (crossbow,
heavy), Track, Weapon Focus (sap).
Possessions: 220,000 gp in gear.
Primary motivation: A desire to be a powerful leader. The
character feels they can bring about change as strong
leader.
Secondary motivation: A sense of duty to _____________ (a
loved one). The character feels a moral obligation to
fulfill this duty.
Recent Past: The character has just come from Crossroads.
---------------------------
CR 20; Size M (5 ft., 9 in. tall);
HD 20d6; hp 64; Init +7; Spd 30 ft.; AC 13; Attack
+16/+11/+6 melee, or +18/+13/+8 ranged; SV Fort +6, Ref +15,
Will +8; AL NE; Str 13, Dex 17, Con 10, Int 12, Wis 15, Cha
5.
Primary motivation: The character is innately evil, and will
not knowingly do any good. Evil is all they know.
Secondary motivation: Survival. The character feels the way
they act is they only way to get by in the world.
Recent Past: The character has just come from Verbobonc.
---------------------------
CR 20; Size M (5 ft., 10 in.
tall); HD 20d4+60; hp 115; Init -2; Spd 30 ft.; AC 8; Attack
+12/+7 melee, or +8/+3 ranged; SV Fort +9, Ref +4, Will +13;
AL LE; Str 14, Dex 6, Con 16, Int 17, Wis 13, Cha 7.
Wizard Spells Known (4/5/5/5/4/4/4/4): 0th -- Acid Splash,
Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect
Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage
Hand, Mending, Message, Open/Close, Prestidigitation, Ray of
Frost, Read Magic, Resistance, Touch of Fatigue. 1st --
Burning Hands, Charm Person, Detect Secret Doors, Hold
Portal, Hypnotism, Jump, Mage Armor, Magic Missile,
Obscuring Mist, Protection from Evil. 2nd -- Alter Self,
Arcane Lock, Command Undead, Darkness, Daze Monster, Detect
Thoughts, Gust of Wind, Summon Monster II, Summon Swarm.
3rd -- Arcane Sight, Daylight, Dispel Magic, Gentle Repose,
Hold Person, Lightning Bolt, Ray of Exhaustion, Secret Page,
Sepia Snake Sigil, Shrink Item, Slow, Tongues, Wind Wall.
4th -- Charm Monster, Contagion, Detect Scrying, Enervation,
Greater Invisibility, Ice Storm, Locate Creature, Mass
Reduce Person, Resilient Sphere, Scrying, Solid Fog,
Stoneskin, Wall of Fire, Wall of Ice. 5th -- Break
Enchantment, Contact Other Plane, Dominate Person,
Interposing Hand, Magic Jar, Mirage Arcana, Overland Flight,
Passwall, Permanency, Persistent Image, Prying Eyes, Stone
Shape, Summon Monster V, Symbol of Pain, Telekinesis,
Telepathic Bond, Transmute Rock to Mud, Wall of Force, Wall
of Stone, Waves of Fatigue. 6th -- Analyze Dweomer, Chain
Lightning, Contingency, Control Water, Create Undead, Flesh
to Stone, Globe of Invulnerability, Guards and Wards, Legend
Lore, Mass Owl's Wisdom, Move Earth, Permanent Image, True
Seeing, Wall of Iron. 7th -- Greater Arcane Sight, Symbol
of Weakness.
Primary motivation: Boredom. The character has no other
reason than their life is otherwise uninteresting.
Secondary motivation: A desire for power and/or immortality.
Recent Past: Nothing of interest has happened recently to the
character.
---------------------------
CR 20; Size M (5 ft., 3 in. tall);
HD 20d8; hp 92; Init +3; Spd 30 ft.; AC 13; Attack
+17/+12/+7 melee, or +18/+13/+8 ranged; SV Fort +12, Ref +9,
Will +17; AL NG; Str 15, Dex 16, Con 11, Int 12, Wis 16, Cha
13.