#1
|
|||||||||||||||
|
|||||||||||||||
VTT Character Creation Thread
Current Party Plans Basic Character Options
Fiddly Character Options Some House Rules (Incomplete)
__________________
<Leopold & Elizabeth> Last edited by jm935; Jul 25th, 2013 at 12:42 AM. |
#2
|
|||||
|
|||||
Advice for Every Character
The following advice may be flexible in a particular case, but it's usually a very good idea to follow it
Advice for Party Composition
__________________
<Leopold & Elizabeth> Last edited by jm935; Jul 18th, 2013 at 09:04 PM. |
#3
|
|||||
|
|||||
Tactical Advice
(Informed by TarkXT's combat guides)
__________________
<Leopold & Elizabeth> Last edited by jm935; Jul 17th, 2013 at 05:05 PM. |
#4
|
|||||
|
|||||
I'd like to give the Rogue a few nice things. Here some ideas I've been considering:
__________________
<Leopold & Elizabeth> Last edited by jm935; Jul 17th, 2013 at 08:54 AM. |
#5
|
|||||
|
|||||
Possible Next Steps
Currently we're scheduled to play Hollow's Last Hope on Saturday August 3rd. Here are some options for afterward. I like the first one, Crypt of the Everflame. It's less of a commitment than #2 or #3, and if we have momentum and want to keep going there are two sequels that together extend to Lvl 7. So the same level range as The Dragon's Demand but split into three modules instead of one super-module. Since we don't yet know just what we want to commit to, it might be a good idea to have those natural breaking-points.
#1 Crypt of the Everflame (Lvl 1-3) Quote:
Quote:
Quote:
__________________
<Leopold & Elizabeth> Last edited by jm935; Jul 17th, 2013 at 09:07 AM. |
#7
|
|||||
|
|||||
Keep in mind that spell-like abilities (SLAs) can qualify you for Arcane Strike. That's a very nice thing for a Rogue.
It's already a commonly-recommended tactic to pick up an Acid Splash SLA via the Minor Magic Rogue Talent. Rogues get Sneak Attack damage against flat-footed targets; in combat you're flat-footed until your first action (even if there's no surprise round); Acid Splash is a close-range (25 ft. + 5 ft./2 levels) touch attack that is not subject to Spell Resistance and deals a damage type not many monsters have resistance against. So Acid Splash was already an excellent way to get off some Sneak Attack damage in the first round of combat before you close in to melee. And now you can use that to access Arcane Strike, which will give you a big damage boost and help you overcome damage resistance: Quote:
*** Here's the current plan for the Rogue. I've dropped the Perception boost; that's a big boost and the Rogue has oodles of skill points and Perception as a class skill anyway–the class ain't hurting in that department. I may tweak these some more, but I expect the basic shape to remain the same:
I'm a bit worried this makes the Rogue too-tempting of a 1-3 level dip, but I'm not sure how much of a problem that will be. (At the very least the Minor Magic > Arcane Strike choice doesn't work for dipping, since Minor Magic uses Rogue class level for caster level.)
__________________
<Leopold & Elizabeth> |
#8
|
|||||
|
|||||
Skill Points: All classes with 2+Int skill points per level will receive 3+Int skill points per level instead. (Added to original post.) (Reconsidered and removed.)
__________________
<Leopold & Elizabeth> Last edited by jm935; Jul 17th, 2013 at 12:53 PM. |
#9
|
|||||
|
|||||
If anyone's looking at Arcane Strike, since I've mentioned it, here is a list of every way within our adopted restrictions to qualify for the feat through racial spell-like abilities. In each case caster level = character level, so the feat would scale without a problem:
Elves can qualify for Arcane Strike through the Dreamspeaker alternate racial trait (ART), the Lightbringer ART, or the Envoy ART. Gnomes can qualify for Arcane Strike through the Gnome Magic racial trait, the Magical Linguist ART, the Pyromaniac ART, and the Fell Magic ART. Half-Elves can qualify for Arcane Strike through the Drow Magic ART.
__________________
<Leopold & Elizabeth> Last edited by jm935; Jul 17th, 2013 at 11:41 AM. |
#10
|
|||||
|
|||||
Adjustment to the Rogue adjustments:
__________________
<Leopold & Elizabeth> Last edited by jm935; Jul 17th, 2013 at 12:22 PM. |
#12
|
|||||
|
|||||
Quote:
And appreciated! Thanks for that. I've got a good Paladin build in the works for the Archer character. Karl, it should be easy to play when you're with us and easy to run as an NPC or secondary character when you can't make it. So hooray!
__________________
<Leopold & Elizabeth> |
#14
|
|||||
|
|||||
Excellent. What style of Cleric are you considering? Melee? Ranged? Sword-and-board? Two-hander?
Also, I should have posted this earlier, my apologies: For the gods of Golarion (the world of the Pathfinder campaign setting), see here. The main ones are those listed at the top of the left box, the main deities of the Inner Sea region. But you can use any of the gods you like. If you're interested in a particular domain, you can find gods by their domains in the box on the left. That site, Pathfinderwiki.com, is an excellent source of information on the campaign world.
__________________
<Leopold & Elizabeth> Last edited by jm935; Jul 18th, 2013 at 12:09 AM. |
#15
|
|||||
|
|||||
Awesome! It's a bit difficult on my phone but I will be checking out character creation and stuff when I get home.. built my computer yesterday
![]() I'm thinking of wizard or sorcerer spell casty role |
![]() |
Thread Tools | |
|
|