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  #211  
Old Feb 14th, 2014, 08:08 AM
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Your BAB isn't added to your damage, no. While we're at it, Weapon Focus and Weapon Specialisation require you to have proficiency with the weapon; as the Bastard Sword is considered an exotic weapon, you don't actually have that. Lastly, you lack the four levels of Fighter required for Weapon Specialisation.

Aside from all of that? The damage would be 1d10 + Strength Bonus10 + Power Attack. It's +1 attack for +3 damage at level 1, and an additional -1 attack for +3 damage for every +4 BAB you have.12 damage. Still not sure where the +7 in your "1d10+7+31" rolls came from.

Just a note, I'm not stalling the game; I'm thinking on my next post and I'm hoping for Weasel to tell me more about those Meta-Bullet feats. I don't plan on shooting into the water, what with the pesky cover it'd provide, but Trog 1 is still faffing about on the surface and deserves a bullet.

Last edited by Muggins; Feb 14th, 2014 at 08:09 AM.
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  #212  
Old Feb 14th, 2014, 10:04 AM
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Sorry about that muggins. My game info is stored on a flash drive and I'll bring it in to work and transfer it over.

Edit- I have also enjoyed the exchange in the ooc and was going to weigh in, it was so much fun reading it. The last play is under further review.
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Last edited by Weasel Whisperer; Feb 14th, 2014 at 10:11 AM.
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  #213  
Old Feb 14th, 2014, 05:11 PM
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Yeah, BAB doesn't apply to damage, only attack rolls. You round down for damage. So 10 from strength.
You take a -4 penalty to attack rolls for an additional +12 damage from Power Attack. (-1 at level 1, -2 at level 4, -3 at level 8, -4 at level 12)
You get 3 extra damage from your weapon enchantment.
2 damage for weapon specialization.
And you get an additional 7 force damage from your weapon.

10+12+3+2+7= 34 additional damage when you Power Attack. Otherwise your normal damage output with that weapon is +22.


Also, rules as strictly written is that you can't Vital Strike OR Cleave on a charge, but it's ultimately up to Weasel as to whether or not to allow such an action.

And to further correct. A bastard sword is only considered exotic when wielded in one hand, otherwise it is an martial weapon. So technically you'd only get the benefits from Weapon Focus and Weapon Spec (Bastard Sword) while you wield the bastard sword with two hands.

Last edited by InsaneFox; Feb 14th, 2014 at 05:16 PM.
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  #214  
Old Feb 14th, 2014, 05:36 PM
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Oh ok so I should have been doing more damage then.
I think we can just change the charge to a movement action rather than having it as a charge combined with a cleave and power attack it just makes it easier.
Thanks Insane for clearing all that up.
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  #215  
Old Feb 14th, 2014, 05:40 PM
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It's still technically a bit less. You had +7+31, but the +34 above is with the 7 already incorporated. But yeah, no problem. I must have missed your last post asking for a double check on your damage, or else I would have done it much sooner.

Let us know if you have any questions, I, at least, don't mind helping out.

Last edited by InsaneFox; Feb 14th, 2014 at 05:42 PM.
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  #216  
Old Feb 14th, 2014, 09:26 PM
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Quote:
Originally Posted by InsaneFox View Post
Yeah, BAB doesn't apply to damage, only attack rolls. You round down for damage. So 10 from strength.
You take a -4 penalty to attack rolls for an additional +12 damage from Power Attack. (-1 at level 1, -2 at level 4, -3 at level 8, -4 at level 12)
You get 3 extra damage from your weapon enchantment.
2 damage for weapon specialization.
And you get an additional 7 force damage from your weapon.

10+12+3+2+7= 34 additional damage when you Power Attack. Otherwise your normal damage output with that weapon is +22.
He doesn't have 4 levels of fighter, and therefore doesn't qualify for Weapon Specialisation (and, lacking proficiency in the Bastard Sword, doesn't qualify for Weapon Focus either).
If he's wielding it two-handed, it's -1 attack for +3 damage (not -1 for +2).

Quote:
Originally Posted by InsaneFox View Post
And to further correct. A bastard sword is only considered exotic when wielded in one hand, otherwise it is an martial weapon. So technically you'd only get the benefits from Weapon Focus and Weapon Spec (Bastard Sword) while you wield the bastard sword with two hands.
Pardon me, but that's not the case.
Quote:
Sword, Bastard: A bastard sword is about 4 feet in length, making it too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a bastard sword two-handed as a martial weapon.
It is an exotic weapon. Regardless of how it is wielded, it is always considered an exotic weapon for the purposes of feats and abilities.

Last edited by Muggins; Feb 14th, 2014 at 09:28 PM.
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  #217  
Old Feb 14th, 2014, 09:34 PM
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I disagree about the weapon proficiency. Looking into it, I've found a post from James Jacobs (one of the creative directors at Paizo) that supports my theory. (6th post on the page.)

Another way to look at the bastard sword is that it's a two-handed martial weapon that can be wielded in one hand as an exotic weapon.

As for the Weapon Spec., well I agree with you on that.
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  #218  
Old Feb 14th, 2014, 10:08 PM
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Except that, just two posts below that, there's this.
Quote:
There is no 'martial weapon proficiency: bastard sword', only exotic weapon proficiency.
Despite what Jacobs says, it's still marked as an exotic weapon in every text you can find. It can be wielded in one hand as a martial weapon, but the weapon itself remains in the "exotic" class.
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  #219  
Old Feb 14th, 2014, 10:21 PM
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But by that logic, you can't use a bastard sword at all without Exotic Weapon Proficiency, since if there is no Martial Weapon Proficiency: Bastard Sword, than Bastard Sword isn't covered on the list of weapons that one is granted proficiency under Martial Weapon Proficiency (All).

Looking at it from another logical angle. Any character that is proficient with martial weapons is proficient in wielding a bastard sword in two hands. Weapon Focus/Specialization doesn't have a feat prerequisite, it merely requires one to be proficient in the weapon. If a character were to lose proficiency in the weapon (like, for example, trying to use a bastard sword in one hand without EWP) than they would no longer qualify for any feats that require proficiency... until they again meet the prerequisites (weilding in two hands, in this case.)
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  #220  
Old Feb 14th, 2014, 10:42 PM
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There is no Martial Weapon Proficiency (Bastard Sword), it's just considered to be one for the purposes of proficiency when wielded in two hands.

There's nothing really coming from this, so I'll just step out of this discussion. Good points, and I think I might be biased towards the way that it always has been. I've never seen someone even argue otherwise, because that's just how it works.
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  #221  
Old Feb 14th, 2014, 10:50 PM
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Indeed, ultimately it's up to the Whisper of Weasels to decide, either way it's no particular skin off of my back. My character's weapon is complicated enough when it comes to the rules. Hah!
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  #222  
Old Feb 14th, 2014, 11:40 PM
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Quote:
Originally Posted by Weasel Whisperer View Post
2. Shatter Blast
Benefit: You can unleash a cone of bullets in a single direction by concentrating and burning powder from any source available to you. The number of bullets you can fire is equal to 1/2 your Gun Mage level. You must hold the bullets in your open hand to fire them. You must make a full-attack to use this feat and you take a -1 on attack rolls for each bullet you fire. Each bullet deals separate damage to a target and can hit multiple targets within the cone. The cone itself measures 30 ft wide and has range of half your maximum range for firing a gun.

Cost: +3 charges of powder
I'm afraid I don't understand anything beyond the "this is a full-round action." Firstly that's not how cones work, secondly how do the bullets work? If I fire six bullets at two targets, can I make six of them hit both targets? Or is it three to each target, or maybe one to each target and the other four are wasted?

Lastly, what's the point of this when I can just cast Fireball or Sleet Storm?

Quote:
Originally Posted by Weasel Whisperer View Post
3. Richochet
Benefit: After a successful hit with a ranged attack using a firearm, you can make the bullet seek out additional targets. You can cause the bullet to seek 1 additional target per 5 levels of Gun Mage you have. Each additional target takes -2 damage.

Cost: +1 charge of powder
A silly question, but: if I hit an additional target, can I use Ricochet again to redirect the bullet a second, third or even fourth time?
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  #223  
Old Feb 16th, 2014, 03:17 PM
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Hope everyone has had a good weekend. I've spent mine with my wife and had a decent Valentines. I also modified ricochet and shatter blast.

Let's continue on with the battle and as normal. It's really just a test battle to get a sense of your characters' strength as a whole and work the kinks out of combat.
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  #224  
Old Feb 16th, 2014, 08:44 PM
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Can I swap some of my Meta-Bullet feats for something else? I don't feel like their original descriptions match what they actually do. For one thing, they didn't all consume powder.
Quote:
Originally Posted by Weasel Whisperer View Post
- Bullet Launch (The Gun Mage can burn powder to launch bullets without needing a gun, but with less accuracy.
- Combo Shot (The Gun Mage can control more than one bullet, but the accuracy of the bullets lessens with each additional bullet being controlled. Consumes Powder)
- Piercing Shot (The Gun Mage's bullets ignore cover as well as natural and non-magical armor. Consumes Powder)
- Richochet (The Gun Mage is able to control the trajectory of their bullets by burning powder and can cause them to hit multiple targets with one shot. After the first target, the accuracy of the bullet lessens with each attempted target.)
- Scatter Shot (The Gun Mage can fire a spray of bullets in a spread like a shotgun. This ability has a short range but can hit a wider range of targets.)
- Detonate (A Gun Mage with this feat can use their ignite powder ability from greater distances. Their range increases by +50%.)
- Shaped Blast (This feat allows the Gun Mage to control the shape of the blast created by the ignite powder ability. The blast can form a line, cone, sphere or similar shape.)
- Shatter Blast (With this feat the Gun Mage can cause their bullets to explode, dealing more damage to their targets.)
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  #225  
Old Feb 16th, 2014, 11:15 PM
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I don't think Chioni's going to pursue in this case. She's comfortable with her abilities (and I'm comfortable w/ them as a player), so don't wait up for her.
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