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  #241  
Old Feb 17th, 2014, 07:18 PM
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How about a stairway?

Ice is cool, ice in nice;
Trust in the cold, and roll the dice.

Last edited by 2nd Chance; Feb 17th, 2014 at 07:20 PM.
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  #242  
Old Feb 17th, 2014, 10:10 PM
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Hey as long as im standing on something that is all that matters.
My other plan was to stand on Hervog.
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  #243  
Old Feb 17th, 2014, 10:11 PM
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Ice wall floor sounds fantastic.

One of those situations that has never come up for me either.
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  #244  
Old Feb 17th, 2014, 10:50 PM
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Hate to break it to you, but..
Quote:
Originally Posted by Wall of Ice
A wall of ice cannot form in an area occupied by physical objects or creatures.
...
Any creature adjacent to the wall when it is created may attempt a Reflex save to disrupt the wall as it is being formed. A successful save indicates that the spell automatically fails.
Edit: Also, I don't see why we shouldn't just leave. The way out is behind us; if we leave, we don't have to bother with fighting on their turf. They'll either have to chase us or remain be.

EditEdit: If we made a Wall of Ice between us and the pool, that'd be neat. Then we don't even have to worry about them following us.

Last edited by Muggins; Feb 17th, 2014 at 10:54 PM.
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  #245  
Old Feb 17th, 2014, 11:15 PM
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The ice area wouldn't include them, and it's a DC 25 Reflex save to disrupt the spell as it forms in front of them. Still, I do agree with you about just leaving. Chioni has already made it clear she'd like to get out of here. She won't abandon the group on her own accord, though, so let's see what everyone else does.

Last edited by 2nd Chance; Feb 17th, 2014 at 11:18 PM.
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  #246  
Old Feb 18th, 2014, 02:15 PM
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Muggins- I will allow you to make changes regarding meta-bullet feats.

The ice floor is a creative and ambitious idea. But retreating isn't a bad option either.

Also, using Bahamut's Virtue at this juncture is a very good move. I was surprised.
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  #247  
Old Feb 18th, 2014, 03:37 PM
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If you guys wanna flee as well I don't mind, but that would mean going back to the chain room to pull another down again.
We're beating these guys fairly easily, and they haven't hit us yet with anything, so really theres no problem just destroying them outright.
We'll go with the team vote though.
I'm up for finishing this battle.
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  #248  
Old Feb 18th, 2014, 04:29 PM
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The chain room is gone, to my knowledge. We are back on the material plane, in a catacombs. There was another staircase to check out, and we can try going the way we came in which is sure to lead somewhere different now.
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  #249  
Old Feb 18th, 2014, 04:44 PM
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Moridain is correct. There is no way back to the temple.
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  #250  
Old Feb 18th, 2014, 05:24 PM
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We also don't know if we're going the right way in the first place. Kenneth would not be opposed to a tactical withdraw, battles expend resources, no need to fight them carelessly. On the same hand, it's hard to say how many minions these devourers really have, leaving them alive might leave complications.
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  #251  
Old Feb 18th, 2014, 05:51 PM
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It all depends on how the creatures respond. If they attack or send out more minions to attack us while they go back to hiding then I saw we slaughter them to save ourselves future bother.

If they back off though then the worst they can do is send trogs after us and we can slay them pretty much instantly. If they send anything worse we know where to find them.
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  #252  
Old Feb 19th, 2014, 12:55 AM
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FYI

This work week's gonna suck for me. I probably won't be able to post until Friday night. Chioni will strongly urge the others to retreat. If we don't, she'll try to cast Wall of Ice as I described.
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  #253  
Old Feb 19th, 2014, 08:02 AM
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I will post later today! I do overnights Monday and Tuesday, and it's just a little difficult to post around all that.

I wouldn't be opposed to fleeing, but we are whipping them quite easily. And if we can kill them, it will take the load off my mind about running into any brain-eaten thralls I can turn into a water element, so their turf would be my turf, too! Or a crocodile...or shark...Titus on the other hand has become next to useless since most kitties don't like swimming.
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  #254  
Old Feb 19th, 2014, 05:01 PM
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So nice to see my players being all tactical and such. I can't say much though, lest I influence your decisions.
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  #255  
Old Feb 20th, 2014, 02:48 AM
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Sorry guys, feeling a bit sickly right now and generally not up to scratch. I should be back in the game in a little while.
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