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  #61  
Old Jan 17th, 2014, 10:40 PM
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Munday- you get the grab special ability and can attempt a grapple with a successful melee attack. And the abominants slam scales with size.

Muggins- I have the gun mage spell list on a flash drive and I keep forgetting to bring it to post. Should have that rectified tomorrow.

Gun mages don't have to have guns, just powder, but they are used for channeling both spells and their bullet feats. It is still possible to not use guns, but most still prefer to use them for better control.

Yes, you can select meta bullet feats as regular feats. Only gun mages can do that.
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  #62  
Old Jan 17th, 2014, 10:47 PM
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Everlasting- Most druids look upon Abominants as horrid perversions of nature, but for those that don't become monsters bent on killing everything they see, they feel pity for them and some druidic orders try to undo the changes wrought upon the poor Abominant. Some of the subjects that undergo the changes are willing, but most often slaves are turned into mutant killing machines. For this reason, all good druids fled Suin Caldaer for Koltherion, Gant, or Arketavia.

Your cohort can have 10 hit die and all the glorious bounty that comes with it.

Moridain- She can logically hold about 50 crystals comfortably within a special case that most Blood Mages have. The case rolls up like a bedroll, but has sleeves that fit 1 crystal each. The large rolls carry 50, medium carry 25 and small carry 15.
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  #63  
Old Jan 17th, 2014, 10:54 PM
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Moridain- I will allow the crystal ball and +6 headband.

I am working on spells that protect from blood mage powers or enhance them. I'll post them in the info thread when I'm satisfied with them.

Yes, you have MP and spells per day. You prepare a certain number per day like a wizard and then use MP for individual spells. And yes, the extra MP replaces the extra spells per day.

InsaneFox- There are regional languages, but the trade language is "common" and the non-human races have their own languages. It isn't important to have any regional languages down, except for flavor purposes. I can make a list if you like.


I'm not going to give any of your characters time to fight with each other. You will all be needed for what is to come.
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  #64  
Old Jan 17th, 2014, 11:18 PM
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Do I have to unroll the case to access the crystals? I mostly ask because some of the higher end powers require a LOT of crystals.

Actually, I intend to get a handy haversack, so is there anything wrong with me keeping them in there? One of the benefits of the bag is that when you reach into it what you want is right on top... So if I want to pull out nine or ten blood crystals it would take a move action, yes?

And can I create crystals so they appear right above my bag, falling inside without a further action?
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  #65  
Old Jan 17th, 2014, 11:22 PM
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No, you don't have to unroll the case. Your power over your crystals is a proximity effect. As long as you are in range of crystals you created, you can use them if they are on your person. That is why the crystallization effect was developed. They are attuned to the maker and they still power their abilities.

Haversack would work too, but you would have to handle the crystals from such an item.

Yes, when you create the crystals, you pull the blood through the air and they form crystals in front of you. You may then have them drop or slide into anything you wish to carry them in.
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  #66  
Old Jan 17th, 2014, 11:31 PM
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Ooo, very cool mental images of blood streams flowing toward me and forming crystaline formations before me. Which then shatter into red energy to lash other enemies.

A slowing of the blood as the battle ends, the remaining crystals and flowing blood forming into small crystals which fall delicately into the case.

Hmm... I just noticed MundayKnights stats... Since they are well below everyone elses, could he get a reroll? It is hard to do the whole MASSIVE ABOMINANT JOTNAR OF DEATH with 13 con and 15 strength. ^_^"
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  #67  
Old Jan 17th, 2014, 11:34 PM
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Nah, no need to list languages if you wanted to. I'll just give him the first 7 racial languages or something on the list of races.
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  #68  
Old Jan 17th, 2014, 11:55 PM
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Oh, what school of magic do Bloodmage powers fall under? Necromancy? Transmutation? Varies by ability?

Its important for feats like Spell Focus.
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  #69  
Old Jan 18th, 2014, 12:00 AM
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I will go ahead and say that Muggins and MundayKnight can reroll. The other rolls are just so good, that I can't imagine them having to settle. This is me being benevolent.

Nice images Moridain.

InsaneFox: Ok, it would probably be more beneficial if you choose languages that way.

Everyone: I rolled to figure out which module in the Midgardt world you would be subjected to. (I have run this world in real life games for years.) I rolled module #5 which is a favorite of mine. The main storyline of the game will remain the same, but the side quests and secondary events will go along with module 5. Nyarsoltus, the hidden city of the undead, will be featured as well as the 9 undead lords. That is one hint I will give.

Moridain- They count as both Conjuration and Necromancy, so focus in either will suffice.
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Last edited by Weasel Whisperer; Jan 18th, 2014 at 12:01 AM.
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  #70  
Old Jan 18th, 2014, 12:01 AM
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Rerolls done. Sparden it is.

Last edited by Muggins; Jan 18th, 2014 at 12:11 AM.
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  #71  
Old Jan 18th, 2014, 12:04 AM
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Moridain- Blood Charm, Blood Domination, Blood Oath, and Blood Slave count as Necromancy and Enchantment instead of Necromancy and Conjuration. All others are Necro. and Conj.
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  #72  
Old Jan 18th, 2014, 12:05 AM
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Can't wait to start.
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  #73  
Old Jan 18th, 2014, 12:05 AM
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With only 80hp, Chioni's definitely going to be a glass cannon ... err, ice cannon in this case. Protect her guys; she's fragile but packs one hell of a wallop. If you do well, she'll provide you with some really good wine. That's right, she's maxed out in ranks of Craft (Winemaking).
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  #74  
Old Jan 18th, 2014, 12:07 AM
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Undead? As in Skeletons, Wights and other bloodless beings?

Bother.
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  #75  
Old Jan 18th, 2014, 12:08 AM
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A frosty snow sorceress that makes wine. What a combo. It will no doubt take the edge off in the midst of battle.

Moridain- I laughed when I saw the roll. I knew it would be the hardest on blood mages. You'll survive, don't worry. Undead (vampires) created the first blood mages.
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Last edited by Weasel Whisperer; Jan 18th, 2014 at 12:10 AM.
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