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  #61  
Old Sep 15th, 2014, 02:40 PM
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I think it was more he thought some things cost too much/too little. Way I read it was the things he specifically listed are the price they are, and everything that isn't listed is the price of the BP x 2500.

There's some positive things for us in there too.. like a Waterfront is 90 BP, or 225,000gp normally. He has it listed at 90,000gp though.

- - - - -
Also used ability increases at 4 and 8. Just built my character like I would any other, just with lots more money, hah.
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  #62  
Old Sep 15th, 2014, 02:47 PM
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Is anyone else using that first time building discount thing from the building trees, or are we just going flat BP x 2500? Pretty much the last thing I need to know before I start building.
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Last edited by TheMagicalMick; Sep 15th, 2014 at 02:47 PM.
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  #63  
Old Sep 15th, 2014, 03:22 PM
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I haven't been using any discounts (don't know where to find these, perhaps Pendragon can give us a ruling on using them), haven't really got my hard plan down for much of anything, really working on figuring out numbers for housing my population first before building a city.

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  #64  
Old Sep 15th, 2014, 03:32 PM
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Quote:
Originally Posted by InsaneFox View Post
Yeah I'm probably going to have to downsize my fleet before all's said and done. At least by half. Once we all have a better idea what we're working with.
I'm trying to figure out if we can use ships for housing, sailors more or less live on them.

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Originally Posted by TheMagicalMick View Post
Yeah, thing that I always forget when figuring a ship price? You need to also figure in the salary of it's crew, the price of feeding them, and the sneakiest cost of that I always almost forget is the cost of it's weapon's ammo. Like a light ballista bolt is 10gp and 10lb a piece and a sailing ship has 20; 10 per side... say you fire 5 barrages with your port side? Pow, 500 gold in 15 turns, or 1.5 minutes of combat. Adds up way too quick. Lol
Not all sailing ships have to have ballistas, weapons are optional, a merchant sailing ship is not likely to have any. Also, unless the ship and crew are specifically your characters I don't believe we should be responsible for paying salaries and feeding people (which i believe is part of the salary), its not like they're part of our military, and if they are then you should be able to dip into the 4 million we have to pay for our district.

It should also be noted that at 1% of the population being readability available armed guards we're talking about ~400 soldiers for our whole district. Plus additional mercenaries and conscripts you might have.

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Originally Posted by TheMagicalMick View Post
There's some positive things for us in there too.. like a Waterfront is 90 BP, or 225,000gp normally. He has it listed at 90,000gp though.
- - - - -
Also used ability increases at 4 and 8. Just built my character like I would any other, just with lots more money, hah.
Would like to get some feedback on this, would make some more sense otherwise I'm going to go with the lower listed cost most of the time.
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Last edited by sjsilver; Sep 15th, 2014 at 03:38 PM.
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  #65  
Old Sep 15th, 2014, 03:41 PM
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Pen actually said something like a 20:1 ratio of commoners to armed folk. That ratio would include your guards, militia, and standing military force since you wouldn't send your city guards and such into combat.

Also, good luck with unarmed ships, but not gonna happen for this guy. When I was talking about ships, I was talking as part of my military force, not talking about like visiting merchants and such.

I figured if I just build some taverns for them to drink at, and some inns for them to get some at, I can just say they live on their ships. That was my plan, at least.

EDIT:
Quote:
Originally Posted by Pendragon View Post
Population wise I would say we are looking at right around +/- 300k for the whole island minus the kings land. Over all the minimum ratio of normal adults to armed men should be 20 to 1. Over all minimum forces should be around 15k for the island, divided among the districts. The kings land has 5k standing men and 15k population in the capital and outlying lands. The kings land/military does not count into my numbers above.
I guess we have to remember that we're not just guarding or land, or having our own military, but we need a good enough military to muster the Kingdom's army if the King decides to go to war or something.
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Last edited by TheMagicalMick; Sep 15th, 2014 at 03:53 PM.
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  #66  
Old Sep 15th, 2014, 03:42 PM
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http://paizo.com/pathfinderRPG/prd/u...g-descriptions

There's certain buildings that have "Discount: *building name*" which means when you build it, the building it lists as a discount is 1/2 price the first and only first time you build it.

I can totally rock not using that discount, but just curious one way or the other.

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  #67  
Old Sep 15th, 2014, 04:06 PM
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So an average of 40k people to house?

Hope I don't sound wimpy saying the following. Could I apply for a flat reduction to my 1.5mil on the condition that housing is accounted for already? The housing is making my head spin.

Also, less important question. What is the brown marking on the map?
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Last edited by Yuul; Sep 15th, 2014 at 04:07 PM.
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  #68  
Old Sep 15th, 2014, 04:13 PM
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Actually, Pendragon said we don't have to stick to 1.5 million too strictly:

Quote:
Originally Posted by Pendragon View Post
If you want to go into that much detail you can use 3mil for housing and 1mil for other buildings. I just wanted to make sure you didn't over do it so I gave you a budget, I didn't realize housing would be so costly.

FYI you have roughly 40714 people to house in each of your districts. Which would be 2036 mansions or 8143 houses.
He also made a correction that it would be 2036 grand houses, not mansions, which would be subdivided into apartments for families.
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  #69  
Old Sep 15th, 2014, 04:43 PM
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Quote:
Originally Posted by Yuul View Post
Also, less important question. What is the brown marking on the map?
I believe that is a mountain range.
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  #70  
Old Sep 15th, 2014, 05:02 PM
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Ok, so according to Pen's edits, 4mil to spend on housing, and 1mil for other stuff, plus our personal budget.

I'll do the math in a few hours.

Also, do we take into account that this housing is not all clumped in one city?

I plan to have Fairford be a small/medium city with the rest of the population being scattered throughout the district, like proper farmers and shepherds would.

@Pen: Do I edit in a brief brown line when I had my city marker to account for the Dragon's Teeth?
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Last edited by Yuul; Sep 15th, 2014 at 05:03 PM.
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  #71  
Old Sep 15th, 2014, 05:05 PM
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Yeah, imagine that'd be spread out among all your settlements. I basically plan on having one giant city that encompasses the three islands where like 90% of my spent money and population will be. Then a couple small villages on my "mainland" section for farming.

Holding off on it until Pen comes back around. Doing my military/guards/etc right now because I can do that fairly easily.
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Last edited by TheMagicalMick; Sep 15th, 2014 at 05:06 PM.
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  #72  
Old Sep 15th, 2014, 05:10 PM
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I'm going to have some chocolate cake and check back in a few hours.
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  #73  
Old Sep 15th, 2014, 05:12 PM
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Quote:
Originally Posted by Yuul View Post
Ok, so according to Pen's edits, 4mil to spend on housing, and 1mil for other stuff, plus our personal budget.

I'll do the math in a few hours.

Also, do we take into account that this housing is not all clumped in one city?

I plan to have Fairford be a small/medium city with the rest of the population being scattered throughout the district, like proper farmers and shepherds would.

@Pen: Do I edit in a brief brown line when I had my city marker to account for the Dragon's Teeth?
I thought it was just 4 million plus our 250,000 personal but perhaps I missed something (please let me know if I am).

I would just have major cities and towns listed with what they have in them armory, library, as well a housing. Note the populations of each major location. Then just have something at the end listing the number and type of residences which are scattered about as well as the total population housed in them. Example, I plan on having some random fishing villages:

Fishing Village (10) - Cyraepta is home to many fishing villages accross the coastline of Caesar Bay.
5 Houses
1 Grand Estate
Total population per village 45 total cost per village 3,500
Cost: 35,000 Population: 450

This accounts for the "average fishing village" in Cyraepta some might only have 3 house some more then 5 but it gives Pendragon a good idea of what your territory is like. Then after everything is listed out just give a total cost of the district and total population in bold at the end.
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Last edited by sjsilver; Sep 15th, 2014 at 05:15 PM.
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  #74  
Old Sep 15th, 2014, 06:28 PM
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Going to make a table of all of the items in the Pathfinder Kingdom building rules and their BP cost X 2500gp, so it's easier to reference what-costs-what.

Ignoring housing, 1.5 million is exactly 600 build points. Which might help simplify things.

The items with an asterisk (*) are from Pendragon's pricing list, with backwards-converted BP cost.
The items struck out are items from Pathfinder's Ultimate Campaign that are replaced or obsoleted by Pendragon's price list.

 

Last edited by InsaneFox; Sep 15th, 2014 at 06:30 PM.
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  #75  
Old Sep 15th, 2014, 06:31 PM
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Question about leadership: what would you say qualifies the individual special bonuses? Specifically, as heads of houses, do we qualify as having "great renown", would I qualify for "fairness and generosity" as a LG paladin, and are my paladin spells and abilities enough to qualify for having a "special power"? Only ask because I'm basically using the leadership feat to create my "Silver Blades", and I need to stat them out and such.
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