#1
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Hell and High Water
Hell and High Water ![]() a Pathfinder chronicle Introduction ![]() The city of Westcrown stands at center stage for this conflict. Noble families of the old school still anguish over Aroden's failure, keeping forbidden faith while wrestling with private despair. The new hegemony exerts its rising influence with lash and exhortation. Ideologies clash in street and in shadow. Now a man has disappeared and another has been murdered, his theatre burned to the ground. Rumor abounds on the street, but no justice is forthcoming. Who killed Niccolo Ungliano? And why? About This Game This will be a slow game. I manage to update once every week or so in my existing games. This one may update less frequently. This will be a small game. I will accept no more than four characters. This is a concept game. I'm aiming at hard boiled crime thriller. If it works, it should be amazing. If we as a collective pool of writers are not up to the challenge, it could suck. Probably it will land in the middle. This game takes liberties with the Pathfinder universe. I'm not going to build a wholly new world, but I am tweaking local history just a tad. What you think you know may not be accurate. It will be a fairly low-power game. I'm thinking 18 point characters. Lastly, and most importantly, my style may be a little unorthodox and might not be a good fit for everyone. I focus on creating situations that make players explore their characters. My games include opportunities for combat, but they are by no means a dungeon crawl. Sometimes using violence will work against you. Last edited by phinar; Apr 3rd, 2015 at 04:03 PM. |
#2
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![]() Hey, welcome! This is going to be fun. Now that you're here, there's some stuff down the thread about building your character. There's also some stuff about policies and procedures. I want to keep this informal because ultimately I don't think it needs to be formal. If people can't get along, we will deal with the conflict and move on or eject the bellicose. Everyone play nice and no biting. Here's what's going to happen right away:
Backgrounds In Among Thieves I built up a fairly elaborate system of contacts. It works pretty well, but it's really a game oriented toward espionage, not investigation. It also takes some forethought and has served as a sort of lattice upon which the story develops over there. In Hell and High Water I want to play a little looser with things. I'm going to appropriate and bastardize a system from 13th Age. Essentially, you have 5 background points to spend. Invent your backgrounds, and assign points to them. 13th Age has a ton of examples of this, but I'm going to codify it just a little bit to make it a little simpler to figure out how it qualifies. Each background should be a single simple sentence. "Simple" here means that I do not want a compound sentence. The sentence should describe some phase of your character's life. Then assign between 1 and 3 of your background points to that sentence. In another game, I had a character named Kraa who was a tengu gunslinger. If I were writing backgrounds for him, they might look like this: From his youth to his maturity, Kraa served as an alchemist's apprentice. (3) For the last year or so, Kraa has been aspiring to heroism through word and deed. (2) In a second game, I had a character named Kaljen Star-Struck, a Shoanti cleric of Desna. If I were writing backgrounds for him, they might look like: Kaljen was apprenticed to his tribe's spiritual leader. (2) Kaljen received divine calling while on a vision quest. (1) Recruited by two travelers, Kaljen joined the Pathfinder Society. (2) In 13th Age, backgrounds are used for a great deal. Characters don't have skills, they have backgrounds. In this game, backgrounds are mostly used to determine who you might reasonably know, and what your reputation with those people will be like. |
#3
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Character Generation Overview
Step 1. In your private thread, roll 2d3+15. This is the number of points you have to build your PC. Alternately, you can take 18 points. Step 2. Select one campaign trait. Select one other trait. If desired, select a drawback appropriate to your character, and a third trait in compensation. Step 3. Start with 2 hero point, or choose Antihero for the extra feat. Step 4. Select one knowledge skill, put a free skill point into it, and make it a class skill. Step 5. Take average starting wealth for your class, or roll for wealth in your private thread. Step 6. Set experience track to Fast. Step 7. Purchase gear and contacts. |
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