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  #16  
Old Nov 12th, 2010, 07:07 PM
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Arguilios, your character appears to be level 6, perhaps you should adapt him from whatever campaign he used to be from to mine?

Note to the entire party. No one has the survival skill...at all! I would suggest at least one of you taking it, two would be good incase the other is laid up with brain worms or something else horrible . I'd say Arguilios should definitely spend one of his 3 skill ranks in it, and perhaps HenryLockwood could spare a skill rank? You're not going to need things like Appraise or Sleight of Hand for the first module, and really just a single skill rank is good enough (and would allow you to almost always give Aid Another, and let the party be able to perform 2 Survival based actions at once, or something like building a camp twice as fast).

Two people with survival isn't really needed, but if you can spare the skillpoint it might go a long way towards survival.

I'm looking over sheets now, and they look good, if yours isn't finished yet please do so when you have the time. Would like to get a little bit of game in before I have to go away!
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Last edited by Finder of Paths; Nov 12th, 2010 at 07:08 PM.
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  #17  
Old Nov 12th, 2010, 07:49 PM
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Yeah... I forgot how expensive a masterwork weapon is >.> Ah well, would make sense that my character is a bit of a light traveler with only 10 STR.

I think I'm just missing the map in mine, everything else should be accounted for. I'm too lazy to go put it in right now
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  #18  
Old Nov 12th, 2010, 08:32 PM
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Yup, yup. I haven't had time to convert him to a suitably neophyte status but anticipate doing so during the weekend if that's acceptable. He should be more Survival oriented at that time.
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  #19  
Old Nov 13th, 2010, 03:15 AM
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Survival skill now provided. Also, here's an image:
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  #20  
Old Nov 13th, 2010, 03:23 AM
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Thankyou for the picture and skill change HL.

Aldra, are you buying a scroll case for those maps?
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  #21  
Old Nov 13th, 2010, 09:47 AM
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Erm... crap. No, I guess I'm not. Meta-game wise, it shouldn't matter too much, I think one or two other people were actually boarding from Chellax, if I recall correctly.

Also, don't forget that even the standard backpack is waterproof; I have a feeling all of our things are gonna get a bit wet here in some way or another.
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  #22  
Old Nov 14th, 2010, 08:06 PM
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Sheets look good, but I'm still missing Cherubaddon's one. We can start soon if you can just do the barebones of it, or I'l just assume you have 6 HP and AC 12 or so .
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  #23  
Old Nov 14th, 2010, 10:02 PM
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Hey Finder, I just realized something: The first week you're going to be gone is the same week as Thanksgiving here in the states. I doubt I'm the only American in the group (though I might be >.>) so it's likely we'd be on hold that week(end) anyway ^.^
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  #24  
Old Nov 14th, 2010, 11:34 PM
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@Finder: Okay, I'm up to speed on all the data; ready to go here. Just say: GO!
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  #25  
Old Nov 15th, 2010, 04:21 AM
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OK, sheet is up. Sorry for the delay, had a bit of a rough weekend. Hope I didn't mess anything up. Anyhow, ready when y'all are.
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  #26  
Old Nov 15th, 2010, 12:28 PM
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Just to make it official, I'm ready to go as well
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  #27  
Old Nov 15th, 2010, 12:40 PM
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Ditto
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  #28  
Old Nov 15th, 2010, 02:02 PM
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Likewise!
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  #29  
Old Nov 15th, 2010, 11:58 PM
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My apologies, got caught up with an essay I have due and my girlfriend just coming back from a 1 month holiday, forgot to make the map for the first encounter. Throwing something together now, should be up within the hour.
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  #30  
Old Nov 16th, 2010, 02:26 AM
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Done! Henry and Cherub, your characters are awake and can act this round! Everyone else, you're still shaking off the effects of whatever happened last night and will awake next round.

Everyone is Sickened on their first round of acting, and must spend a move action to stand up. Don't worry about posting in initiative order (which I'll give next round when everyone is up), I'll sort it all out because waiting around is BORING . Also, please post AC/HP/Ongoing Effects as the title of your post, will help me out greatly and save me changing tabs 1000 times.

For the record, you remember the events described above, or the events I have PM'd you if they differ. Over the course of the adventure more memories will come back, and you can piece together what the hell happened (even though you have every reason to make a good guess now). For the record everybody knows everybody on the shore, as you were all passengers on the Jenivere (yes you know of Jask too, he's been a source of constant rumour and talk, but its unlikely you've actually talked to him). However no one knows who Welter (arg's character) is.
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