OOC Heart of Darkness (Part II) - Page 12 - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
Go Back   RPG Crossing > Games > Dungeons & Dragons: 5e > West Marches
twitter facebook facebook

Notices

Reply
 
Thread Tools
  #166  
Old Aug 29th, 2022, 07:25 AM
secretID's Avatar
secretID secretID is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 24th, 2023
RPXP: 16135
secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID
Posts: 16,491
Quote:
Originally Posted by Mindsiege View Post
Did I mess up using imperial units?
Nope. A brisk walk is about 4 feet per second IRL, so the 700 feet diameter would take about 3 minutes to cross one way. That's a very big cave area, but small for, say, a town. Looks like we're on the same page.
Reply With Quote
  #167  
Old Aug 29th, 2022, 11:28 PM
Mindsiege's Avatar
Mindsiege Mindsiege is offline
she/her
 
Tools
User Statistics
Last Visit: Sep 23rd, 2023
RPXP: 18272
Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege
Posts: 10,908
Incidentally, with familiars I think the intent of choosing the origin of the spirit is part of giving the summoner their flavour, more specifically which supernatural force of the universe they are drawing from. For pact of the chain warlocks I'd suggest settling on a flavour that makes sense in regards to the actual thing summoned or their patron, and I'm imagining that WotC expected GMs to be the ones to keep the flavour straight. To be honest, in a fixed setting with a fully defined patron it's probably intended for the GM to not make all the chainlock familiars available equally. Or at least I'm imagining that an imp is supposed to be summoned as a fiend, and not as a fae. That's probably something you'd find me settling by keeping the lore straight in a fleshed-out setting, rather than adding to the Find Familiar rules.

Mind you, Jimmy's concept is fun. And since it seems you're mostly making Tink into an imp for the sake of mechanical benefits, to solve his dilemma I'd probably have reskinned the imp into something fey-like and changed its language to sylvan too. That's probably even something I'd have allowed for this adventure had we talked about it earlier than now.

Btw, I've recently had a session of DnD where we introduced an infernal warmachine to the story, which came with a rather precise stat sheet that included its condition immunities. Specifically, it didn't have immunity to being prone and also extra rules about not being allowed to go un-prone without outside help. That made me mournfully think about ogre howdahs or iron golems, and how all of them have no prone immunity, and PCs RAW have a rather ridiculous shove action. Now I suppose a vehicle isn't a creature so the RAW is sound at least there, but it reminded me how I'm still grimacing about the idea of easily tripping up superheavy-weights without respecting any strength requirements just because d20s are pretty swingy when they roll in a contested skill check. I know this is a pretty old thing to bring up, but seemingly it just won't leave my mind. I am still pondering going around the issue by simply adding extra monster abilities to the statblock which then would impose some STR requirements, but I'm wondering whether since the mountain pass encounter you've landed differently on the topic or have some new insights.
__________________
Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World

Last edited by Mindsiege; Aug 29th, 2022 at 11:33 PM.
Reply With Quote
  #168  
Old Aug 30th, 2022, 09:03 AM
secretID's Avatar
secretID secretID is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 24th, 2023
RPXP: 16135
secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID
Posts: 16,491
Quote:
Originally Posted by Mindsiege View Post
To be honest, in a fixed setting with a fully defined patron it's probably intended for the GM to not make all the chainlock familiars available equally. Or at least I'm imagining that an imp is supposed to be summoned as a fiend, and not as a fae. That's probably something you'd find me settling by keeping the lore straight in a fleshed-out setting, rather than adding to the Find Familiar rules.
I think your modification is a good route, and is only slightly nerfing something that is very OP, but I can't agree that it was intended. If that was the intent, they could have easily written that.

There's a few things I think they should have done differently with FF:
- Balance the different forms better. I understand that it's annoying because the animal stat blocks already exist, but the imbalance is terrible.
- Possibly allow only one form for each familiar. If not, maintain their mental stats (and languages, for Chainlock) across all forms.
- For Pact of the Chain, definitely allow only one form, and make the familiar a true version of the form, but one that can be resurrected.
- For regular familiars, just make it essentially an animal possessed by a spirit, instead of this spirit in an animal form.

Really, I think they were just lazy when the wrote the Chainlock ability, which supports your opinion about the actual intent.
Quote:
Originally Posted by Mindsiege View Post
I'd probably have reskinned the imp into something fey-like and changed its language to sylvan too.
Yeah, that's a good fix. It still leaves the funny ability to transform him with 10gp and 70 minutes. Personally, in a long campaign I might disallow Chainlocks entirely.
Quote:
Originally Posted by Mindsiege View Post
I'm wondering whether since the mountain pass encounter you've landed differently on the topic or have some new insights.
Not much. Recently as a DM I did think about it, and applied the lesson I had taken from it. I dislike some things about the visibility rules. In a fight, I basically ruled, “That’s just too dumb; it will work like this in this situation.” The players didn’t complain, but shortly after I reversed that and apologized, because I think it’s unfair to change the rules in the middle of a fight, even if it probably wouldn’t change decisions.

I don’t remember what I said before, but I think were multiple problems with your approach with the ogre:

1) Changing rules or stat blocks in the middle of a fight. I don’t actually remember which way you went at the time, but I think suddenly telling a player that you’re house ruling against their tactic is very unfair. I realize that you can say, “No I didn't change the rule. This isn’t actually an ogre, but just something exactly like an ogre except for this difference.” That's legalistic baloney that is almost giving your players the finger. I.e., I highly doubt that at the beginning of the encounter you imagined the monster as an ogre-thing with a slightly greater challenge level due to this immunity. If you forbade a shove there (I don't remember), you changed the game rules in the middle of a fight.

BTW, I do clearly remember that you did that with the ogre’s language, which ended up being enormously important. I don't really like that on-the-fly change, but it's not as bad as the shove immunity because the language change was clearly particular to the situation, not an unannounced house rule applicable to all shoves. Moreover, I don’t remember whether Jimmy had good reason to know ogres’ languages, but Kosev would know how a shove almost always works. (If Jimmy did have good reason to know ogres’ languages, then I think you should have just added the derro language instead of replacing common.)

I think reskinning monsters, possibly with small modifications, is great to get around conscious and unconscious metagaming. But if you modify every large monster to give them shove immunity, you’re obviously just making the house rule. If you do that, I think you should be honest about it and you should only do it at the beginning of the game/adventure.

2) This seems like a strange hill to die on, that is, to house rule about. I’m sure there are hundreds of things in D&D less realistic than these shoves. A 40-pound gnome can be as strong as a 310-pound goliath, can wield a longsword equally well. That 20 STR gnome can effectively fight with a giant backpack full of gear, but it can’t use a pike because the pike is “heavy.” Meanwhile, that gnome is almost as strong as a hill giant, with a tiny fraction of the giant’s mass (less than 1/27, I would say), but it can’t climb or jump any better, and it’s actually much slower on foot. In that context, who cares about this bit of unrealism? - why start with changing those rules?

Every system balances realism against multiple other factors. Every rule designed to support realism limits what I’ll call I understand that a system with too little realism isn’t fun for some of us, but then I think it’s time to find a new system, like maybe the Hero system.“fun” to some degree. House rules are much more dangerous because they’re harder to remember, harder to plan around, and more likely to imbalance things. E.g, there are fighter builds that rely heavily on shoves.

I seem to value realism more than most, but I still think it’s the least important factor. E.g., my complaint about the move away from race ability differences isn’t about realism but about balance and diversity. Chess has abysmal realism, but most of us would prefer it to a game realistically representing life as the typical citizen of an impoverished, undemocratic country.

I think a house rule that changes a rule, as opposed to clarifying one, is only good when it makes things more sensible and more fun, it doesn't significantly unbalance anything, and the additional realism and fun justifies the additional rules complication. E.g., I’ve been trying out a house rule that gives a party prepared for an encounter initiative ADV over an unprepared party. It makes more sense, it's simple, and it rewards thoughtful play. It does slightly discount the very few PCs with initiative ADV.

Last edited by secretID; Aug 30th, 2022 at 09:09 AM.
Reply With Quote
  #169  
Old Aug 30th, 2022, 09:09 AM
secretID's Avatar
secretID secretID is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 24th, 2023
RPXP: 16135
secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID
Posts: 16,491
Sorry; I just made a few minor edits to the above.
Reply With Quote
  #170  
Old Aug 30th, 2022, 10:52 AM
Mindsiege's Avatar
Mindsiege Mindsiege is offline
she/her
 
Tools
User Statistics
Last Visit: Sep 23rd, 2023
RPXP: 18272
Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege
Posts: 10,908
Honestly, I always felt like WotC is pretty big on rule 0, so allowing the FF spell the most freedom it could have and then leaving it to the GMs to restrict it into making sense seems on brand.

Incidentally, the chainlock familiars make for such unique flavours that I think the idea of having them interchangeable needs a bit of attention from the GM unless it's simply handwaved. But there are a few things that a GM has to change to make sense sometimes, so I probably won't ever ban chainlocks. LeDragon made a good point about familiars in PBP, but at a live table, I feel there are plenty of moments where simply being part of the audience won't detract from the game experience. Or at least that's how it is for my tables.

About the mountain pass encounter, I'm glad that I brought it up again. I see that there is still a distinct difference in POV, so let's see if there's something we can agree on. Let me know if the discussion is boring, I don't need to harp on about it.
Quote:
Originally Posted by secretID View Post
Changing rules or stat blocks in the middle of a fight. I don’t actually remember which way you went at the time, but I think suddenly telling a player that you’re house ruling against their tactic is very unfair. I realize that you can say, “No I didn't change the rule. This isn’t actually an ogre, but just something exactly like an ogre except for this difference.” That's legalistic baloney that is almost giving your players the finger. I.e., I highly doubt that at the beginning of the encounter you imagined the monster as an ogre-thing with a slightly greater challenge level due to this immunity. If you forbade a shove there (I don't remember), you changed the game rules in the middle of a fight.
To recollect how I handled it last time, because I sensed strong resistance at the table during the encounter, this wasn't the hill for me to make my players unhappy over so I think that I just allowed the shove against my better judgement. Looking at the thread purplerook never took the shove in the end though, so maybe I misremember.

Generally, I will fully agree with you that neither rules nor statblocks should change in the middle of the encounter unless something is so massively broken that it couldn't be resolved otherwise. That's not what this situation was though. It wasn't massively broken, but neither did I ever consider changing anything on the fly.

Fifth edition is pretty clear that specific rules beat general rules. With Carrying Capacity and Shove Actions we have two general rules that ignore each other on paper, with neither of them being specific over the other. I think we can at least agree that shoving a Tarrasque prone as a human is bogus, even if it has no immunity to the condition. So at some point, I figure Carrying Capacity should not be overridden by the rules for Shove. That's not a rules change in the middle of the fight, that's just applying all the rules and not just those which are convenient for the player.

So, this was never about making any house rules to suit my vision better, nor was it about customized monsters. But more about that in the next quote.
Quote:
Originally Posted by secretID View Post
BTW, I do clearly remember that you did that with the ogre’s language, which ended up being enormously important. I don't really like that on-the-fly change, but it's not as bad as the shove immunity because the language change was clearly particular to the situation, not an unannounced house rule applicable to all shoves. Moreover, I don’t remember whether Jimmy had good reason to know ogres’ languages, but Kosev would know how a shove almost always works. (If Jimmy did have good reason to know ogres’ languages, then I think you should have just added the derro language instead of replacing common.)

I think reskinning monsters, possibly with small modifications, is great to get around conscious and unconscious metagaming. But if you modify every large monster to give them shove immunity, you’re obviously just making the house rule. If you do that, I think you should be honest about it and you should only do it at the beginning of the game/adventure.
So, I already cleared up that I don't think the topic about shoves was ever about making a house rule, because strength restrictions for affecting world elements already exist under the Carrying Capacity rules, but let's talk about the ogre.

I suppose this one is what you'll just have to trust me about, but I didn't change his known languages on the fly. I set up the encounter with just enough backstory to support it as something that would reasonably be able to happen to our dear adventurers, and part of that was how all the enemies spoke undercommon instead of common. If Jimmy had made his suggestion in giant, that would have succeeded in all likelihood. I think that on the backend I never settled if the ogre was part of any ogre community before he was enslaved by the derros, so that sounds like something I would have been lenient on. Actually, for the longest time I just assumed Jimmy's suggestion would save the day and only while reading through the Suggestion rules to ensure proper adjudication did I remember that the ogre doesn't speak any common.

So, back to the shove problem, I was contemplating adding something like a "Superheavy-weight" feature to the statblock in order to specifically override the shove and avoid a discussion with players who feel like the Carrying Capacity rules shouldn't make their way into combat. It's something I felt more appropriate for an iron golem than an ogre howdah, but I suppose you are right that this is really just a legal bandaid and not exactly my preference either. Using the Carrying Capacity rules would be much cleaner, but as you pointed out they don't have a proper relationship with the Shove rules and so there will be players that get upset over having had the wrong expectations about how things work.

Just for the example with Kosev though, I naturally would have allowed him to do something else than a shove if I had decided to enforce the strength requirements. He would know what he can shove and what not. Specifically, I think any knight should know that they can't easily shove something that's basically a siege engine on two legs. But again, the whole playgroup was already upset so I remember not wanting to push it then.

Quote:
Originally Posted by secretID View Post
This seems like a strange hill to die on, that is, to house rule about. I’m sure there are hundreds of things in D&D less realistic than these shoves. A 40-pound gnome can be as strong as a 310-pound goliath, can wield a longsword equally well. That 20 STR gnome can effectively fight with a giant backpack full of gear, but it can’t use a pike because the pike is “heavy.” Meanwhile, that gnome is almost as strong as a hill giant, with a tiny fraction of the giant’s mass (less than 1/27, I would say), but it can’t climb or jump any better, and it’s actually much slower on foot. In that context, who cares about this bit of unrealism? - why start with changing those rules?

Every system balances realism against multiple other factors. Every rule designed to support realism limits what I’ll call I understand that a system with too little realism isn’t fun for some of us, but then I think it’s time to find a new system, like maybe the Hero system.“fun” to some degree. House rules are much more dangerous because they’re harder to remember, harder to plan around, and more likely to imbalance things. E.g, there are fighter builds that rely heavily on shoves.

I seem to value realism more than most, but I still think it’s the least important factor. E.g., my complaint about the move away from race ability differences isn’t about realism but about balance and diversity. Chess has abysmal realism, but most of us would prefer it to a game realistically representing life as the typical citizen of an impoverished, undemocratic country.

I think a house rule that changes a rule, as opposed to clarifying one, is only good when it makes things more sensible and more fun, it doesn't significantly unbalance anything, and the additional realism and fun justifies the additional rules complication. E.g., I’ve been trying out a house rule that gives a party prepared for an encounter initiative ADV over an unprepared party. It makes more sense, it's simple, and it rewards thoughtful play. It does slightly discount the very few PCs with initiative ADV.
Again, in my mind I wasn't making any house rules but just finding a way to properly enforce the rules that already exist. I think allowing the characters to shove things that they wouldn't even be able to push or lift is breaking the balance of the game more than enforcing limits about it.

As an aside, we already had that talk about realism and abstraction. Funnily enough, although I heavily endorse putting verisimilitude into my game world, the exact details of how weights and distances work down to a T are something I feel comfortable glancing past as abstractions that aren't hard lines unless And even then the abstraction of the game world into turn-based combat should be flavoured appropriately. Once my players start narrating to me that their character looks at the floor, imagines a grid and then moves exactly 30ft in 6 seconds in order to approach their enemy, that's when they'll get odd looks from me. In my theatre of the mind, all those details happen differently in the narrative and the exact numbers only exist on paper to adjudicate how the characters' intent resolves in the story.push comes to shove. Goliaths have their carrying capacity doubled by a feature, and that's usually good enough for me to establish that there is a base difference in capability. About "heavy" weapons, I figured the issue isn't the weight but the size. So a crammed backpack of gnome-sized gear Ignoring that I think you should punish characters for fighting with a lot of weight on their back to begin with. I'm still figuring out how exactly I want to adjudicate this because micromanaging the weight of gear and using the encumbrance rules is a lot of tedious bookkeeping. At my current tables I've started telling my folks to please use a free item interaction to drop their stuff at the start of battle so that we don't have to worry about it. Everybody has been happy with that so far.works for me while I'm pretty happy that they won't get to use a 10' reach weapon properly. I will say that 5e does a pretty bad job of handling giant creatures and scaling their abilities appropriately. Fortunately, in most terrains, your giant creatures won't have to use the jumping rules with combat precision. And outside of combat I'll probably let them get away with whatever I imagine a giant should be able to accomplish.

Regarding fun, I enjoy it most when my RPG feels like the story of a book or movie. So when I'm considering how to apply the mechanics of the game aspect of DnD, I like when it doesn't get too gamey and the result of actions taken doesn't come up with something that I don't know how to explain plausibly in the game world. Like shoving a Tarrasque prone. And in this specific instance, I think the cut-off point should be far earlier than with Tarrasque-level creatures. In my experience 5e is a pretty elegant system though, there aren't really too many big holes that create the kind of surrealism that isn't fun for me. I know your point about gnomes, but if my player wants to tell a story about the single gnome that can go toe to toe with goliaths in arm wrestling, somehow that doesn't rub me the wrong way. At least all my other gnomes in the game world won't be able to do that, and the other abstraction inconsistencies that you've mentioned work the same for me. So far I haven't had to narrate scenes that weren't able to make sense in some way or another, and having a freakishly strong gnome as a plot point seems like a pretty fun thing to play around with.
__________________
Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World

Last edited by Mindsiege; Aug 30th, 2022 at 11:46 AM.
Reply With Quote
  #171  
Old Aug 31st, 2022, 09:42 AM
secretID's Avatar
secretID secretID is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 24th, 2023
RPXP: 16135
secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID
Posts: 16,491
Ogre languages. Like I said, for multiple reasons I had no problem with this. I would if Jimmy had had very good reason to know that ogres speak common, say, a 25 knowledge skill roll.
Quote:
Originally Posted by Mindsiege View Post
With Carrying Capacity and Shove Actions we have two general rules that ignore each other on paper, with neither of them being specific over the other....So at some point, I figure Carrying Capacity should not be overridden by the rules for Shove. That's not a rules change in the middle of the fight, that's just applying all the rules and not just those which are convenient for the player.
CC wouldn’t be “overridden;” there’s no conflict. If you’re thinking of the CC language about "pushing a weight," for multiple reasons I find it very clear that they intended that only to refer to pushing an object along the ground. Shove only has a size restriction.

WOTC didn't forget or ignore physics related to shoving; they just used a very sensible, simple rule. Rather than get into mass, center of gravity, etc., they just limited it by creature size.
Quote:
Originally Posted by Mindsiege View Post
[Kosev] would know what he can shove and what not. Specifically, I think any knight should know that they can't easily shove something that's basically a siege engine on two legs.
Kosev lives in the 5e world, not ours. He knows that he can successfully shove individuals no more than one “size” larger than him. He knows that just like he knows that he can run the hypotenuse of an isosceles right triangle exactly as quickly as he can run one side.
Quote:
Originally Posted by Mindsiege View Post
Goliaths have their carrying capacity doubled by a feature, and that's usually good enough for me to establish that there is a base difference in capability.
But then why can a gnome swing a sword with the same power?
Quote:
Originally Posted by Mindsiege View Post
if my player wants to tell a story about the single gnome that can go toe to toe with goliaths in arm wrestling, somehow that doesn't rub me the wrong way. At least all my other gnomes in the game world won't be able to do that
My point is that neither the gnome nor the goliath needs to be special for them to have identical STR. There’s nothing strange about a 16 STR gnome or 16 STR goliath, but it would be very strange for them to be the same size. To make things simpler, we all know that IRL no human female can remotely approach the maximum strength of males.
Quote:
Originally Posted by Mindsiege View Post
I think you should punish characters for fighting with a lot of weight on their back to begin with.
…if you want to make up rules. And “should?” I would say “can, if you think it improves the experience” – and only by changing the rules.
Reply With Quote
  #172  
Old Aug 31st, 2022, 12:24 PM
Mindsiege's Avatar
Mindsiege Mindsiege is offline
she/her
 
Tools
User Statistics
Last Visit: Sep 23rd, 2023
RPXP: 18272
Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege
Posts: 10,908
 

 

 

 
__________________
Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World

Last edited by Mindsiege; Aug 31st, 2022 at 12:58 PM.
Reply With Quote
  #173  
Old Sep 1st, 2022, 03:18 PM
secretID's Avatar
secretID secretID is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 24th, 2023
RPXP: 16135
secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID
Posts: 16,491
Hm. I'm not sure what I expected, but not this. I guess Jimmy will Boanagh for an opinion.
Reply With Quote
  #174  
Old Sep 1st, 2022, 04:04 PM
Mindsiege's Avatar
Mindsiege Mindsiege is offline
she/her
 
Tools
User Statistics
Last Visit: Sep 23rd, 2023
RPXP: 18272
Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege
Posts: 10,908
Quote:
Originally Posted by secretID View Post
Hm. I'm not sure what I expected, but not this. I guess Jimmy will Boanagh for an opinion.
Good idea. Obviously the party still has more opinions to share than I offered initially. Mostly, the last update only covered what they can say about the scroll directly.
__________________
Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World
Reply With Quote
  #175  
Old Sep 1st, 2022, 04:33 PM
Mindsiege's Avatar
Mindsiege Mindsiege is offline
she/her
 
Tools
User Statistics
Last Visit: Sep 23rd, 2023
RPXP: 18272
Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege
Posts: 10,908
By the way, thinking a little more about our other discussion helped me get more inspiration about the CC vs. Shove topic. I figure your concern about a creature's point of gravity and my concern about having too little strength to topple superheavyweights is pretty easy to marry without overriding the Shove rules at all. The Shove rules decide what size of creatures are able to be shoved and we can leave it at that. During the actual combat, I'll just take a short gander at the narrative then and decide whether an actual Shove attempt will be reasonable based on the contestants involved. Based on that and maybe slightly drawing from the CC rules as a guideline I can easily argue to give the medium knight disadvantage and the large earth elemental advantage in the contest. Or maybe in the ogre example, I could only apply disadvantage without giving the ogre advantage. Then all of the rules and the reality of the situation will both be satisfied. If a player then tells me they shouldn't be disadvantaged while attempting unrealistic feats, I'll be able to just politely raise my eyebrow and tell them to please be reasonable.

I feel like this is especially elegant because a disadvantage can be canceled via a Help action, which in case of the ogre makes a lot of sense. And in the case of the elemental, their advantage can't be taken away from them without some kind of debilitating effect being created first. And I will say under just the right circumstances it might be possible to topple the earth elemental, while incredibly unlikely. If the dice decide to make it happen anyways, at least it will be a great upset rather than something that's far too easily achieved by rolling d20s without any handicaps. I'd be entirely comfortable leaning into that narrative then.
__________________
Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World

Last edited by Mindsiege; Sep 1st, 2022 at 04:48 PM.
Reply With Quote
  #176  
Old Sep 1st, 2022, 05:55 PM
secretID's Avatar
secretID secretID is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 24th, 2023
RPXP: 16135
secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID
Posts: 16,491
Quote:
Originally Posted by Mindsiege View Post
your concern about a creature's point of gravity
That's a tiny side point for me. My concern is that you're changing the rules. Doing so in the middle of the game is unfair. Announced house rules are OK, but I think unwarranted here and therefore a minor negative.
Quote:
Originally Posted by Mindsiege View Post
The Shove rules decide what size of creatures are able to be shoved and we can leave it at that....I can easily argue to give the medium knight disadvantage and the large earth elemental advantage in the contest. Or maybe in the ogre example, I could only apply disadvantage without giving the ogre advantage. Then all of the rules and the reality of the situation will both be satisfied.
You say you'll "leave it at that" - the Shove rules - but then say you'll compromise the clear rules with ad hoc ADV/disad. As I said about making all new monster blocks, that's just being dishonest about your true actions. I'd wonder if next you'd start giving disad to every STR test from gnomes or female humans because it's unrealistic for them to be strong.
Quote:
Originally Posted by Mindsiege View Post
If a player then tells me they shouldn't be disadvantaged while attempting unrealistic feats, I'll be able to just politely raise my eyebrow and tell them to please be reasonable.
Yeah...this really hammers home the F you to the players - "I'm technically allowed to give disad any time, so you can't complain - ha, ha!" No kidding, that's where I quit on the spot. Make an unnecessary house rule at the beginning of the game? OK; I probably don't care. Change the rules to my detriment in the middle of a game? I consider quitting. Call me unreasonable for complaining about that? I'm out.

I wasn't sure I was going to bother posting my latest dump on these points, but since you bring it up...I haven't edited to account for the above, so there may be some overlap, but here you go:

 

Last edited by secretID; Sep 1st, 2022 at 05:58 PM.
Reply With Quote
  #177  
Old Sep 2nd, 2022, 03:45 PM
Mindsiege's Avatar
Mindsiege Mindsiege is offline
she/her
 
Tools
User Statistics
Last Visit: Sep 23rd, 2023
RPXP: 18272
Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege
Posts: 10,908
 


 


 


 
__________________
Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World

Last edited by Mindsiege; Sep 2nd, 2022 at 04:00 PM.
Reply With Quote
  #178  
Old Sep 3rd, 2022, 02:10 PM
secretID's Avatar
secretID secretID is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 24th, 2023
RPXP: 16135
secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID secretID
Posts: 16,491
 


 


 

Last edited by secretID; Sep 3rd, 2022 at 02:15 PM.
Reply With Quote
  #179  
Old Sep 3rd, 2022, 08:45 PM
Mindsiege's Avatar
Mindsiege Mindsiege is offline
she/her
 
Tools
User Statistics
Last Visit: Sep 23rd, 2023
RPXP: 18272
Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege
Posts: 10,908
 


 


 


 


 
__________________
Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World

Last edited by Mindsiege; Sep 3rd, 2022 at 08:57 PM.
Reply With Quote
  #180  
Old Sep 5th, 2022, 06:08 PM
Mindsiege's Avatar
Mindsiege Mindsiege is offline
she/her
 
Tools
User Statistics
Last Visit: Sep 23rd, 2023
RPXP: 18272
Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege Mindsiege
Posts: 10,908
I'm sorry if I reacted too sensitively.

As long as we're clear that I'm not a contentious GM and that I'm predominantly acting in good faith to improve the game, I think that there is no reason for me to be offended.

I know your examples were part hyperbole and served mostly illustrative purposes. No harm done.
__________________
Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 05:02 PM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2023, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2023, Jelsoft Enterprises Ltd. Template-Modifications by TMB