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Realm of the floating islands: A Strife in the Sky
The morning is cold and foggy over Westhaven. The last patrons have left the pubs and the first day laborers and maids are not yet on the streets. Only the lack of sewerage is noticeable as always damp and smelly in every corner. Only a lonely cart rattles over the cobblestones. An old, brown mare pulls a rickety cart behind it. A young man steers the horse and cart. "Ahoy, aeronauts!" he shouts with exaggerated glee. "Who's up for a little scenic flight?" He leaps from the carriage seat and salutes. "I'm Able Aeronaut Brynor Featherstar, and I'm here to collect you landlubbers on behalf of Captain Frostraven." He grins at everyone and opens the cart at the backside. "Throw your stuff inside. Who of you is the respectable Skypriest Suluruk?"
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Serious issues at work. 12-hours shifts every day. Please NPC my chars when needed. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community (he/him) Last edited by LeDragon; Aug 13th, 2022 at 02:22 PM. |
#2
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![]() HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Status: Normal HD 3/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages There are several words and phrases that could describe Valerius, but none of them are "morning person." His ancestor's blood made the cold and damp energetic rather than oppressive, but it was still fighting his natural lethargy. Wordlessly, he tossed his pack inside. He rarely had much to look forward to, but he was sort of looking forward to this venture; the clean air would be a welcome change to city-stink. The beginning of a snide remark along the lines of, "Able? You have a rank to tell people you're competent?" but he let it fall. He should be behaving himself after all; he should save it for when he's awake enough to snark properly.
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DEAR LORD I NEED FEWER EMERGENCIES Last edited by FatherDondo; Aug 16th, 2022 at 01:39 AM. |
#3
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Prrup-tik AC 16| HP 49/49|PP 10 Cujo AC 17|HP 17|PP 13 (18 for smell) Last edited by secretID; Aug 16th, 2022 at 08:23 AM. |
#4
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Serious issues at work. 12-hours shifts every day. Please NPC my chars when needed. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community (he/him) Last edited by LeDragon; Aug 16th, 2022 at 03:20 AM. |
#5
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Preferred Pronouns: he/him/his | Posting ??? |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#6
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![]() HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Status: Normal HD 3/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages Climbing in after his gear, the druid sorted through his new acquisitions. He threw on the heavy parka and goggles (leaving the one open and the other on his forehead for now) and throwing his cloak over the lot, put his new javelins with the others on his back, settled his new healer's kit where he wanted it, and secured the bottles of oil. You never know when something will need to burn. Just not the ship, of course. His armor, he'd kept. It was a little banged up from wear and tear, but he couldn't quite justify buying that suit of scale mail; it was a little loud to move in, but Valerius had never really cared about bothering people. It was twice the weight though, and there had been that fuss over his weight. There had also been a set of spiked mail he thought was cool, but it was only sized for dwarves. It was a novel experience; he'd never owned so many things before. Maybe this adventuring thing had something going for it. It was even taking the edge off of his natural grump. Poking his head out of the cart as others arrived, he waved his last acquisition at them: a grappling hook. "You lot might think about grabbing one of these, too. I dunno 'bout you, but if I roll off the edge in a bad storm, I **** well want a way back over it." He takes a moment to tie it to his coil of rope. Ideally, he'd wasted his money, but assuming bad things would happen had kept him alive this long.
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DEAR LORD I NEED FEWER EMERGENCIES Last edited by FatherDondo; Aug 16th, 2022 at 02:15 AM. |
#7
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Posting Status: Slow Stop the Earth, I want to get off! |
#8
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Serious issues at work. 12-hours shifts every day. Please NPC my chars when needed. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community (he/him) Last edited by LeDragon; Aug 16th, 2022 at 05:02 AM. |
#9
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![]() suluruk steps from the inn finding the day to be cloudy and a little cold. He imagines this to be what it would be like to be in actual clouds. This brings a wide grin to his face. He hears his name being called but the clouds have him entranced while he see others approach. He sees prup-tik and remembers his time with the witch. He had learned manners from her even though the direct approach seemed to be without issue. Khat was on his first adventure and where he had found his pet mastiff. He should go check on the pup sometime. Kazza had been on the other strange ship where his god had been testing his strength through thunder and machines. Would this ship be the same? He hoped not but with the strange headgear perhaps. Suluruk grabs some heavy furs and with his fond memories of home. "Right, sorry, I'm the sky priest you were looking for. I got a bit distracted by the clouds. Will it be like this up in the sky? I was told you might need a prayer before we go. I could come up with something though it generally involves yelling into a storm cloud when the storms show their face. Perhaps we could get some smoke going through a large fire and yell into this. " [FIELDSET="ooc"][FIELDSET="Statblock"] |
#11
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Serious issues at work. 12-hours shifts every day. Please NPC my chars when needed. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community (he/him) Last edited by LeDragon; Aug 22nd, 2022 at 07:08 AM. |
#12
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Prrup-tik AC 16| HP 49/49|PP 10 Cujo AC 17|HP 17|PP 13 (18 for smell) |
#13
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Posting Status: Slow Stop the Earth, I want to get off! |
#14
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Preferred Pronouns: he/him/his | Posting ??? |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#15
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![]() "Why do you bow are you not worthy of the storm as well?" suluruk laughs. "stand up. feel the breeze against your face. We are praising the sky not the earth." He gestures for the man to rise with his hand guiding the the man up. "Incense could work though if were flying in the sky we should feel the wind right?" suluruk looks up as the ship comes into sight. "What manner of magic is this. I don't understand it but a ship that flies through the storms is beautiful." he is interupted when asked if he'd like a pillow. "Why would i need this a captain should be strong are you not strong enough to face the wind. why are we sitting shouldn't we be walking the ship making sure she sails straight?" Suluruk turns away form who he assumes is the captain and begins to look for who is actually in charge. Last edited by delpinator; Aug 20th, 2022 at 03:20 AM. |
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